mutter/cogl/Makefile.am

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Intial Re-layout of the Cogl source code and introduction of a Cogl Winsys As part of an incremental process to have Cogl be a standalone project we want to re-consider how we organise the Cogl source code. Currently this is the structure I'm aiming for: cogl/ cogl/ <put common source here> winsys/ cogl-glx.c cogl-wgl.c driver/ gl/ gles/ os/ ? utils/ cogl-fixed cogl-matrix-stack? cogl-journal? cogl-primitives? pango/ The new winsys component is a starting point for migrating window system code (i.e. x11,glx,wgl,osx,egl etc) from Clutter to Cogl. The utils/ and pango/ directories aren't added by this commit, but they are noted because I plan to add them soon. Overview of the planned structure: * The winsys/ API is the API that binds OpenGL to a specific window system, be that X11 or win32 etc. Example are glx, wgl and egl. Much of the logic under clutter/{glx,osx,win32 etc} should migrate here. * Note there is also the idea of a winsys-base that may represent a window system for which there are multiple winsys APIs. An example of this is x11, since glx and egl may both be used with x11. (currently only Clutter has the idea of a winsys-base) * The driver/ represents a specific varient of OpenGL. Currently we have "gl" representing OpenGL 1.4-2.1 (mostly fixed function) and "gles" representing GLES 1.1 (fixed funciton) and 2.0 (fully shader based) * Everything under cogl/ should fundamentally be supporting access to the GPU. Essentially Cogl's most basic requirement is to provide a nice GPU Graphics API and drawing a line between this and the utility functionality we add to support Clutter should help keep this lean and maintainable. * Code under utils/ as suggested builds on cogl/ adding more convenient APIs or mechanism to optimize special cases. Broadly speaking you can compare cogl/ to OpenGL and utils/ to GLU. * clutter/pango will be moved to clutter/cogl/pango How some of the internal configure.ac/pkg-config terminology has changed: backendextra -> CLUTTER_WINSYS_BASE # e.g. "x11" backendextralib -> CLUTTER_WINSYS_BASE_LIB # e.g. "x11/libclutter-x11.la" clutterbackend -> {CLUTTER,COGL}_WINSYS # e.g. "glx" CLUTTER_FLAVOUR -> {CLUTTER,COGL}_WINSYS clutterbackendlib -> CLUTTER_WINSYS_LIB CLUTTER_COGL -> COGL_DRIVER # e.g. "gl" Note: The CLUTTER_FLAVOUR and CLUTTER_COGL defines are kept for apps As the first thing to take advantage of the new winsys component in Cogl; cogl_get_proc_address() has been moved from cogl/{gl,gles}/cogl.c into cogl/common/cogl.c and this common implementation first trys _cogl_winsys_get_proc_address() but if that fails then it falls back to gmodule.
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include $(top_srcdir)/build/autotools/Makefile.am.silent
# preamble
Intial Re-layout of the Cogl source code and introduction of a Cogl Winsys As part of an incremental process to have Cogl be a standalone project we want to re-consider how we organise the Cogl source code. Currently this is the structure I'm aiming for: cogl/ cogl/ <put common source here> winsys/ cogl-glx.c cogl-wgl.c driver/ gl/ gles/ os/ ? utils/ cogl-fixed cogl-matrix-stack? cogl-journal? cogl-primitives? pango/ The new winsys component is a starting point for migrating window system code (i.e. x11,glx,wgl,osx,egl etc) from Clutter to Cogl. The utils/ and pango/ directories aren't added by this commit, but they are noted because I plan to add them soon. Overview of the planned structure: * The winsys/ API is the API that binds OpenGL to a specific window system, be that X11 or win32 etc. Example are glx, wgl and egl. Much of the logic under clutter/{glx,osx,win32 etc} should migrate here. * Note there is also the idea of a winsys-base that may represent a window system for which there are multiple winsys APIs. An example of this is x11, since glx and egl may both be used with x11. (currently only Clutter has the idea of a winsys-base) * The driver/ represents a specific varient of OpenGL. Currently we have "gl" representing OpenGL 1.4-2.1 (mostly fixed function) and "gles" representing GLES 1.1 (fixed funciton) and 2.0 (fully shader based) * Everything under cogl/ should fundamentally be supporting access to the GPU. Essentially Cogl's most basic requirement is to provide a nice GPU Graphics API and drawing a line between this and the utility functionality we add to support Clutter should help keep this lean and maintainable. * Code under utils/ as suggested builds on cogl/ adding more convenient APIs or mechanism to optimize special cases. Broadly speaking you can compare cogl/ to OpenGL and utils/ to GLU. * clutter/pango will be moved to clutter/cogl/pango How some of the internal configure.ac/pkg-config terminology has changed: backendextra -> CLUTTER_WINSYS_BASE # e.g. "x11" backendextralib -> CLUTTER_WINSYS_BASE_LIB # e.g. "x11/libclutter-x11.la" clutterbackend -> {CLUTTER,COGL}_WINSYS # e.g. "glx" CLUTTER_FLAVOUR -> {CLUTTER,COGL}_WINSYS clutterbackendlib -> CLUTTER_WINSYS_LIB CLUTTER_COGL -> COGL_DRIVER # e.g. "gl" Note: The CLUTTER_FLAVOUR and CLUTTER_COGL defines are kept for apps As the first thing to take advantage of the new winsys component in Cogl; cogl_get_proc_address() has been moved from cogl/{gl,gles}/cogl.c into cogl/common/cogl.c and this common implementation first trys _cogl_winsys_get_proc_address() but if that fails then it falls back to gmodule.
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NULL =
SUBDIRS =
Intial Re-layout of the Cogl source code and introduction of a Cogl Winsys As part of an incremental process to have Cogl be a standalone project we want to re-consider how we organise the Cogl source code. Currently this is the structure I'm aiming for: cogl/ cogl/ <put common source here> winsys/ cogl-glx.c cogl-wgl.c driver/ gl/ gles/ os/ ? utils/ cogl-fixed cogl-matrix-stack? cogl-journal? cogl-primitives? pango/ The new winsys component is a starting point for migrating window system code (i.e. x11,glx,wgl,osx,egl etc) from Clutter to Cogl. The utils/ and pango/ directories aren't added by this commit, but they are noted because I plan to add them soon. Overview of the planned structure: * The winsys/ API is the API that binds OpenGL to a specific window system, be that X11 or win32 etc. Example are glx, wgl and egl. Much of the logic under clutter/{glx,osx,win32 etc} should migrate here. * Note there is also the idea of a winsys-base that may represent a window system for which there are multiple winsys APIs. An example of this is x11, since glx and egl may both be used with x11. (currently only Clutter has the idea of a winsys-base) * The driver/ represents a specific varient of OpenGL. Currently we have "gl" representing OpenGL 1.4-2.1 (mostly fixed function) and "gles" representing GLES 1.1 (fixed funciton) and 2.0 (fully shader based) * Everything under cogl/ should fundamentally be supporting access to the GPU. Essentially Cogl's most basic requirement is to provide a nice GPU Graphics API and drawing a line between this and the utility functionality we add to support Clutter should help keep this lean and maintainable. * Code under utils/ as suggested builds on cogl/ adding more convenient APIs or mechanism to optimize special cases. Broadly speaking you can compare cogl/ to OpenGL and utils/ to GLU. * clutter/pango will be moved to clutter/cogl/pango How some of the internal configure.ac/pkg-config terminology has changed: backendextra -> CLUTTER_WINSYS_BASE # e.g. "x11" backendextralib -> CLUTTER_WINSYS_BASE_LIB # e.g. "x11/libclutter-x11.la" clutterbackend -> {CLUTTER,COGL}_WINSYS # e.g. "glx" CLUTTER_FLAVOUR -> {CLUTTER,COGL}_WINSYS clutterbackendlib -> CLUTTER_WINSYS_LIB CLUTTER_COGL -> COGL_DRIVER # e.g. "gl" Note: The CLUTTER_FLAVOUR and CLUTTER_COGL defines are kept for apps As the first thing to take advantage of the new winsys component in Cogl; cogl_get_proc_address() has been moved from cogl/{gl,gles}/cogl.c into cogl/common/cogl.c and this common implementation first trys _cogl_winsys_get_proc_address() but if that fails then it falls back to gmodule.
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BUILT_SOURCES =
EXTRA_DIST =
CLEANFILES =
DISTCLEANFILES =
Intial Re-layout of the Cogl source code and introduction of a Cogl Winsys As part of an incremental process to have Cogl be a standalone project we want to re-consider how we organise the Cogl source code. Currently this is the structure I'm aiming for: cogl/ cogl/ <put common source here> winsys/ cogl-glx.c cogl-wgl.c driver/ gl/ gles/ os/ ? utils/ cogl-fixed cogl-matrix-stack? cogl-journal? cogl-primitives? pango/ The new winsys component is a starting point for migrating window system code (i.e. x11,glx,wgl,osx,egl etc) from Clutter to Cogl. The utils/ and pango/ directories aren't added by this commit, but they are noted because I plan to add them soon. Overview of the planned structure: * The winsys/ API is the API that binds OpenGL to a specific window system, be that X11 or win32 etc. Example are glx, wgl and egl. Much of the logic under clutter/{glx,osx,win32 etc} should migrate here. * Note there is also the idea of a winsys-base that may represent a window system for which there are multiple winsys APIs. An example of this is x11, since glx and egl may both be used with x11. (currently only Clutter has the idea of a winsys-base) * The driver/ represents a specific varient of OpenGL. Currently we have "gl" representing OpenGL 1.4-2.1 (mostly fixed function) and "gles" representing GLES 1.1 (fixed funciton) and 2.0 (fully shader based) * Everything under cogl/ should fundamentally be supporting access to the GPU. Essentially Cogl's most basic requirement is to provide a nice GPU Graphics API and drawing a line between this and the utility functionality we add to support Clutter should help keep this lean and maintainable. * Code under utils/ as suggested builds on cogl/ adding more convenient APIs or mechanism to optimize special cases. Broadly speaking you can compare cogl/ to OpenGL and utils/ to GLU. * clutter/pango will be moved to clutter/cogl/pango How some of the internal configure.ac/pkg-config terminology has changed: backendextra -> CLUTTER_WINSYS_BASE # e.g. "x11" backendextralib -> CLUTTER_WINSYS_BASE_LIB # e.g. "x11/libclutter-x11.la" clutterbackend -> {CLUTTER,COGL}_WINSYS # e.g. "glx" CLUTTER_FLAVOUR -> {CLUTTER,COGL}_WINSYS clutterbackendlib -> CLUTTER_WINSYS_LIB CLUTTER_COGL -> COGL_DRIVER # e.g. "gl" Note: The CLUTTER_FLAVOUR and CLUTTER_COGL defines are kept for apps As the first thing to take advantage of the new winsys component in Cogl; cogl_get_proc_address() has been moved from cogl/{gl,gles}/cogl.c into cogl/common/cogl.c and this common implementation first trys _cogl_winsys_get_proc_address() but if that fails then it falls back to gmodule.
2009-07-28 01:02:02 +00:00
noinst_LTLIBRARIES =
Adds the ability to build Cogl standalone This adds an autogen.sh, configure.ac and build/autotool files etc under clutter/cogl and makes some corresponding Makefile.am changes that make it possible to build and install Cogl as a standalone library. Some notable things about this are: A standalone installation of Cogl installs 3 pkg-config files; cogl-1.0.pc, cogl-gl-1.0.pc and cogl-2.0.pc. The second is only for compatibility with what clutter installed though I'm not sure that anything uses it so maybe we could remove it. cogl-1.0.pc is what Clutter would use if it were updated to build against a standalone cogl library. cogl-2.0.pc is what you would use if you were writing a standalone Cogl application. A standalone installation results in two libraries currently, libcogl.so and libcogl-pango.so. Notably we don't include a major number in the sonames because libcogl supports two major API versions; 1.x as used by Clutter and the experimental 2.x API for standalone applications. Parallel installation of later versions e.g. 3.x and beyond will be supportable either with new sonames or if we can maintain ABI then we'll continue to share libcogl.so. The headers are similarly not installed into a directory with a major version number since the same headers are shared to export the 1.x and 2.x APIs (The only difference is that cogl-2.0.pc ensures that -DCOGL_ENABLE_EXPERIMENTAL_2_0_API is used). Parallel installation of later versions is not precluded though since we can either continue sharing or later add a major version suffix.
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lib_LTLIBRARIES =
AM_CPPFLAGS = \
-I$(top_srcdir) \
Adds the ability to build Cogl standalone This adds an autogen.sh, configure.ac and build/autotool files etc under clutter/cogl and makes some corresponding Makefile.am changes that make it possible to build and install Cogl as a standalone library. Some notable things about this are: A standalone installation of Cogl installs 3 pkg-config files; cogl-1.0.pc, cogl-gl-1.0.pc and cogl-2.0.pc. The second is only for compatibility with what clutter installed though I'm not sure that anything uses it so maybe we could remove it. cogl-1.0.pc is what Clutter would use if it were updated to build against a standalone cogl library. cogl-2.0.pc is what you would use if you were writing a standalone Cogl application. A standalone installation results in two libraries currently, libcogl.so and libcogl-pango.so. Notably we don't include a major number in the sonames because libcogl supports two major API versions; 1.x as used by Clutter and the experimental 2.x API for standalone applications. Parallel installation of later versions e.g. 3.x and beyond will be supportable either with new sonames or if we can maintain ABI then we'll continue to share libcogl.so. The headers are similarly not installed into a directory with a major version number since the same headers are shared to export the 1.x and 2.x APIs (The only difference is that cogl-2.0.pc ensures that -DCOGL_ENABLE_EXPERIMENTAL_2_0_API is used). Parallel installation of later versions is not precluded though since we can either continue sharing or later add a major version suffix.
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-I$(top_builddir) \
-I$(srcdir)/deprecated \
-I$(srcdir)/winsys \
-I$(srcdir)/driver/gl \
-I$(srcdir)/driver/gl/gl \
-I$(srcdir)/driver/gl/gles \
Adds the ability to build Cogl standalone This adds an autogen.sh, configure.ac and build/autotool files etc under clutter/cogl and makes some corresponding Makefile.am changes that make it possible to build and install Cogl as a standalone library. Some notable things about this are: A standalone installation of Cogl installs 3 pkg-config files; cogl-1.0.pc, cogl-gl-1.0.pc and cogl-2.0.pc. The second is only for compatibility with what clutter installed though I'm not sure that anything uses it so maybe we could remove it. cogl-1.0.pc is what Clutter would use if it were updated to build against a standalone cogl library. cogl-2.0.pc is what you would use if you were writing a standalone Cogl application. A standalone installation results in two libraries currently, libcogl.so and libcogl-pango.so. Notably we don't include a major number in the sonames because libcogl supports two major API versions; 1.x as used by Clutter and the experimental 2.x API for standalone applications. Parallel installation of later versions e.g. 3.x and beyond will be supportable either with new sonames or if we can maintain ABI then we'll continue to share libcogl.so. The headers are similarly not installed into a directory with a major version number since the same headers are shared to export the 1.x and 2.x APIs (The only difference is that cogl-2.0.pc ensures that -DCOGL_ENABLE_EXPERIMENTAL_2_0_API is used). Parallel installation of later versions is not precluded though since we can either continue sharing or later add a major version suffix.
2011-02-10 02:32:11 +00:00
$(NULL)
if !USE_GLIB
AM_CPPFLAGS += -I$(top_builddir)/deps/glib
endif
AM_CPPFLAGS += \
Adds the ability to build Cogl standalone This adds an autogen.sh, configure.ac and build/autotool files etc under clutter/cogl and makes some corresponding Makefile.am changes that make it possible to build and install Cogl as a standalone library. Some notable things about this are: A standalone installation of Cogl installs 3 pkg-config files; cogl-1.0.pc, cogl-gl-1.0.pc and cogl-2.0.pc. The second is only for compatibility with what clutter installed though I'm not sure that anything uses it so maybe we could remove it. cogl-1.0.pc is what Clutter would use if it were updated to build against a standalone cogl library. cogl-2.0.pc is what you would use if you were writing a standalone Cogl application. A standalone installation results in two libraries currently, libcogl.so and libcogl-pango.so. Notably we don't include a major number in the sonames because libcogl supports two major API versions; 1.x as used by Clutter and the experimental 2.x API for standalone applications. Parallel installation of later versions e.g. 3.x and beyond will be supportable either with new sonames or if we can maintain ABI then we'll continue to share libcogl.so. The headers are similarly not installed into a directory with a major version number since the same headers are shared to export the 1.x and 2.x APIs (The only difference is that cogl-2.0.pc ensures that -DCOGL_ENABLE_EXPERIMENTAL_2_0_API is used). Parallel installation of later versions is not precluded though since we can either continue sharing or later add a major version suffix.
2011-02-10 02:32:11 +00:00
-DG_LOG_DOMAIN=\"Cogl\" \
-DCOGL_COMPILATION \
Dynamically load the GL or GLES library The GL or GLES library is now dynamically loaded by the CoglRenderer so that it can choose between GL, GLES1 and GLES2 at runtime. The library is loaded by the renderer because it needs to be done before calling eglInitialize. There is a new environment variable called COGL_DRIVER to choose between gl, gles1 or gles2. The #ifdefs for HAVE_COGL_GL, HAVE_COGL_GLES and HAVE_COGL_GLES2 have been changed so that they don't assume the ifdefs are mutually exclusive. They haven't been removed entirely so that it's possible to compile the GLES backends without the the enums from the GL headers. When using GLX the winsys additionally dynamically loads libGL because that also contains the GLX API. It can't be linked in directly because that would probably conflict with the GLES API if the EGL is selected. When compiling with EGL support the library links directly to libEGL because it doesn't contain any GL API so it shouldn't have any conflicts. When building for WGL or OSX Cogl still directly links against the GL API so there is a #define in config.h so that Cogl won't try to dlopen the library. Cogl-pango previously had a #ifdef to detect when the GL backend is used so that it can sneakily pass GL_QUADS to cogl_vertex_buffer_draw. This is now changed so that it queries the CoglContext for the backend. However to get this to work Cogl now needs to export the _cogl_context_get_default symbol and cogl-pango needs some extra -I flags to so that it can include cogl-context-private.h
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-DCOGL_GL_LIBNAME=\"$(COGL_GL_LIBNAME)\" \
-DCOGL_GLES1_LIBNAME=\"$(COGL_GLES1_LIBNAME)\" \
-DCOGL_GLES2_LIBNAME=\"$(COGL_GLES2_LIBNAME)\" \
-DCOGL_LOCALEDIR=\""$(localedir)"\" \
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$(NULL)
if HAVE_COGL_DEFAULT_DRIVER
AM_CPPFLAGS += \
-DCOGL_DEFAULT_DRIVER=\"$(COGL_DEFAULT_DRIVER)\"
endif
Adds the ability to build Cogl standalone This adds an autogen.sh, configure.ac and build/autotool files etc under clutter/cogl and makes some corresponding Makefile.am changes that make it possible to build and install Cogl as a standalone library. Some notable things about this are: A standalone installation of Cogl installs 3 pkg-config files; cogl-1.0.pc, cogl-gl-1.0.pc and cogl-2.0.pc. The second is only for compatibility with what clutter installed though I'm not sure that anything uses it so maybe we could remove it. cogl-1.0.pc is what Clutter would use if it were updated to build against a standalone cogl library. cogl-2.0.pc is what you would use if you were writing a standalone Cogl application. A standalone installation results in two libraries currently, libcogl.so and libcogl-pango.so. Notably we don't include a major number in the sonames because libcogl supports two major API versions; 1.x as used by Clutter and the experimental 2.x API for standalone applications. Parallel installation of later versions e.g. 3.x and beyond will be supportable either with new sonames or if we can maintain ABI then we'll continue to share libcogl.so. The headers are similarly not installed into a directory with a major version number since the same headers are shared to export the 1.x and 2.x APIs (The only difference is that cogl-2.0.pc ensures that -DCOGL_ENABLE_EXPERIMENTAL_2_0_API is used). Parallel installation of later versions is not precluded though since we can either continue sharing or later add a major version suffix.
2011-02-10 02:32:11 +00:00
AM_CFLAGS = $(COGL_DEP_CFLAGS) $(COGL_EXTRA_CFLAGS) $(MAINTAINER_CFLAGS)
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BUILT_SOURCES += cogl-defines.h cogl-egl-defines.h cogl-gl-header.h
DISTCLEANFILES += cogl-defines.h cogl-egl-defines.h cogl-gl-header.h
EXTRA_DIST += cogl-defines.h.in cogl-egl-defines.h.in cogl-gl-header.h.in
Adds the ability to build Cogl standalone This adds an autogen.sh, configure.ac and build/autotool files etc under clutter/cogl and makes some corresponding Makefile.am changes that make it possible to build and install Cogl as a standalone library. Some notable things about this are: A standalone installation of Cogl installs 3 pkg-config files; cogl-1.0.pc, cogl-gl-1.0.pc and cogl-2.0.pc. The second is only for compatibility with what clutter installed though I'm not sure that anything uses it so maybe we could remove it. cogl-1.0.pc is what Clutter would use if it were updated to build against a standalone cogl library. cogl-2.0.pc is what you would use if you were writing a standalone Cogl application. A standalone installation results in two libraries currently, libcogl.so and libcogl-pango.so. Notably we don't include a major number in the sonames because libcogl supports two major API versions; 1.x as used by Clutter and the experimental 2.x API for standalone applications. Parallel installation of later versions e.g. 3.x and beyond will be supportable either with new sonames or if we can maintain ABI then we'll continue to share libcogl.so. The headers are similarly not installed into a directory with a major version number since the same headers are shared to export the 1.x and 2.x APIs (The only difference is that cogl-2.0.pc ensures that -DCOGL_ENABLE_EXPERIMENTAL_2_0_API is used). Parallel installation of later versions is not precluded though since we can either continue sharing or later add a major version suffix.
2011-02-10 02:32:11 +00:00
# Note: The cogl-1.0/cogl-gl-1.0 files are essentially for
# compatability only. I'm not really sure who could possibly be using
# them so we may decide to remove them entirely at some point.
pc_files = \
Adds the ability to build Cogl standalone This adds an autogen.sh, configure.ac and build/autotool files etc under clutter/cogl and makes some corresponding Makefile.am changes that make it possible to build and install Cogl as a standalone library. Some notable things about this are: A standalone installation of Cogl installs 3 pkg-config files; cogl-1.0.pc, cogl-gl-1.0.pc and cogl-2.0.pc. The second is only for compatibility with what clutter installed though I'm not sure that anything uses it so maybe we could remove it. cogl-1.0.pc is what Clutter would use if it were updated to build against a standalone cogl library. cogl-2.0.pc is what you would use if you were writing a standalone Cogl application. A standalone installation results in two libraries currently, libcogl.so and libcogl-pango.so. Notably we don't include a major number in the sonames because libcogl supports two major API versions; 1.x as used by Clutter and the experimental 2.x API for standalone applications. Parallel installation of later versions e.g. 3.x and beyond will be supportable either with new sonames or if we can maintain ABI then we'll continue to share libcogl.so. The headers are similarly not installed into a directory with a major version number since the same headers are shared to export the 1.x and 2.x APIs (The only difference is that cogl-2.0.pc ensures that -DCOGL_ENABLE_EXPERIMENTAL_2_0_API is used). Parallel installation of later versions is not precluded though since we can either continue sharing or later add a major version suffix.
2011-02-10 02:32:11 +00:00
cogl-1.0.pc \
cogl-gl-1.0.pc
pc_files += cogl-$(COGL_API_VERSION)-experimental.pc
Adds the ability to build Cogl standalone This adds an autogen.sh, configure.ac and build/autotool files etc under clutter/cogl and makes some corresponding Makefile.am changes that make it possible to build and install Cogl as a standalone library. Some notable things about this are: A standalone installation of Cogl installs 3 pkg-config files; cogl-1.0.pc, cogl-gl-1.0.pc and cogl-2.0.pc. The second is only for compatibility with what clutter installed though I'm not sure that anything uses it so maybe we could remove it. cogl-1.0.pc is what Clutter would use if it were updated to build against a standalone cogl library. cogl-2.0.pc is what you would use if you were writing a standalone Cogl application. A standalone installation results in two libraries currently, libcogl.so and libcogl-pango.so. Notably we don't include a major number in the sonames because libcogl supports two major API versions; 1.x as used by Clutter and the experimental 2.x API for standalone applications. Parallel installation of later versions e.g. 3.x and beyond will be supportable either with new sonames or if we can maintain ABI then we'll continue to share libcogl.so. The headers are similarly not installed into a directory with a major version number since the same headers are shared to export the 1.x and 2.x APIs (The only difference is that cogl-2.0.pc ensures that -DCOGL_ENABLE_EXPERIMENTAL_2_0_API is used). Parallel installation of later versions is not precluded though since we can either continue sharing or later add a major version suffix.
2011-02-10 02:32:11 +00:00
cogl-gl-1.0.pc: cogl-1.0.pc
$(QUIET_GEN)cp -f $< $(@F)
pkgconfigdir = $(libdir)/pkgconfig
pkgconfig_DATA = $(pc_files)
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EXTRA_DIST += cogl-1.0.pc.in cogl-$(COGL_API_VERSION)-experimental.pc.in
DISTCLEANFILES += $(pc_files)
cogl_deprecated_h = \
deprecated/cogl-clip-state.h \
deprecated/cogl-fixed.h \
deprecated/cogl-material-compat.h \
deprecated/cogl-vertex-buffer.h \
deprecated/cogl-shader.h \
deprecated/cogl-clutter.h \
deprecated/cogl-type-casts.h \
deprecated/cogl-framebuffer-deprecated.h \
deprecated/cogl-texture-deprecated.h \
deprecated/cogl-auto-texture.h \
$(NULL)
# public 1.x api headers
cogl_1_public_h = \
$(cogl_deprecated_h) \
cogl1-context.h \
cogl-bitmap.h \
cogl-color.h \
cogl-matrix.h \
cogl-offscreen.h \
cogl-primitives.h \
cogl-texture.h \
cogl-types.h \
cogl.h \
Intial Re-layout of the Cogl source code and introduction of a Cogl Winsys As part of an incremental process to have Cogl be a standalone project we want to re-consider how we organise the Cogl source code. Currently this is the structure I'm aiming for: cogl/ cogl/ <put common source here> winsys/ cogl-glx.c cogl-wgl.c driver/ gl/ gles/ os/ ? utils/ cogl-fixed cogl-matrix-stack? cogl-journal? cogl-primitives? pango/ The new winsys component is a starting point for migrating window system code (i.e. x11,glx,wgl,osx,egl etc) from Clutter to Cogl. The utils/ and pango/ directories aren't added by this commit, but they are noted because I plan to add them soon. Overview of the planned structure: * The winsys/ API is the API that binds OpenGL to a specific window system, be that X11 or win32 etc. Example are glx, wgl and egl. Much of the logic under clutter/{glx,osx,win32 etc} should migrate here. * Note there is also the idea of a winsys-base that may represent a window system for which there are multiple winsys APIs. An example of this is x11, since glx and egl may both be used with x11. (currently only Clutter has the idea of a winsys-base) * The driver/ represents a specific varient of OpenGL. Currently we have "gl" representing OpenGL 1.4-2.1 (mostly fixed function) and "gles" representing GLES 1.1 (fixed funciton) and 2.0 (fully shader based) * Everything under cogl/ should fundamentally be supporting access to the GPU. Essentially Cogl's most basic requirement is to provide a nice GPU Graphics API and drawing a line between this and the utility functionality we add to support Clutter should help keep this lean and maintainable. * Code under utils/ as suggested builds on cogl/ adding more convenient APIs or mechanism to optimize special cases. Broadly speaking you can compare cogl/ to OpenGL and utils/ to GLU. * clutter/pango will be moved to clutter/cogl/pango How some of the internal configure.ac/pkg-config terminology has changed: backendextra -> CLUTTER_WINSYS_BASE # e.g. "x11" backendextralib -> CLUTTER_WINSYS_BASE_LIB # e.g. "x11/libclutter-x11.la" clutterbackend -> {CLUTTER,COGL}_WINSYS # e.g. "glx" CLUTTER_FLAVOUR -> {CLUTTER,COGL}_WINSYS clutterbackendlib -> CLUTTER_WINSYS_LIB CLUTTER_COGL -> COGL_DRIVER # e.g. "gl" Note: The CLUTTER_FLAVOUR and CLUTTER_COGL defines are kept for apps As the first thing to take advantage of the new winsys component in Cogl; cogl_get_proc_address() has been moved from cogl/{gl,gles}/cogl.c into cogl/common/cogl.c and this common implementation first trys _cogl_winsys_get_proc_address() but if that fails then it falls back to gmodule.
2009-07-28 01:02:02 +00:00
$(NULL)
# experimental 2.0 api headers
# Note: we don't run glib-mkenums over these headers
cogl_experimental_h = \
cogl-object.h \
cogl-renderer.h \
cogl-swap-chain.h \
cogl-onscreen-template.h \
cogl-display.h \
cogl-context.h \
cogl-pipeline.h \
cogl-pipeline-state.h \
cogl-pipeline-layer-state.h \
cogl-snippet.h \
cogl-gles2.h \
cogl-gles2-types.h \
cogl-index-buffer.h \
cogl-attribute-buffer.h \
cogl-indices.h \
cogl-attribute.h \
cogl-primitive.h \
cogl-framebuffer.h \
cogl-onscreen.h \
cogl-frame-info.h \
cogl-vector.h \
cogl-euler.h \
cogl-output.h \
cogl-quaternion.h \
cogl-matrix-stack.h \
cogl-poll.h \
cogl-texture-3d.h \
cogl-texture-2d.h \
cogl-texture-2d-gl.h \
cogl-texture-rectangle.h \
cogl-texture-2d-sliced.h \
cogl-sub-texture.h \
cogl-atlas-texture.h \
cogl-meta-texture.h \
cogl-primitive-texture.h \
cogl-depth-state.h \
cogl-buffer.h \
cogl-pixel-buffer.h \
cogl2-experimental.h \
cogl-macros.h \
cogl-fence.h \
cogl-version.h \
cogl-error.h \
$(NULL)
cogl_additional_experimental_h = \
cogl-bitmap.h \
cogl-color.h \
cogl-matrix.h \
cogl-texture.h \
cogl-types.h \
cogl-gtype-private.h \
$(NULL)
cogl_nodist_experimental_h = \
$(NULL)
# nop driver
cogl_driver_sources = \
driver/nop/cogl-driver-nop.c \
driver/nop/cogl-framebuffer-nop-private.h \
driver/nop/cogl-framebuffer-nop.c \
driver/nop/cogl-attribute-nop-private.h \
driver/nop/cogl-attribute-nop.c \
driver/nop/cogl-clip-stack-nop-private.h \
driver/nop/cogl-clip-stack-nop.c \
driver/nop/cogl-texture-2d-nop-private.h \
driver/nop/cogl-texture-2d-nop.c \
$(NULL)
# gl driver sources
cogl_gl_prototypes_h = \
gl-prototypes/cogl-gles2-functions.h \
gl-prototypes/cogl-core-functions.h \
gl-prototypes/cogl-in-gles-core-functions.h \
gl-prototypes/cogl-in-gles2-core-functions.h \
gl-prototypes/cogl-glsl-functions.h \
$(NULL)
cogl_driver_sources += \
driver/gl/cogl-util-gl-private.h \
driver/gl/cogl-util-gl.c \
driver/gl/cogl-framebuffer-gl-private.h \
driver/gl/cogl-framebuffer-gl.c \
driver/gl/cogl-texture-gl-private.h \
driver/gl/cogl-texture-gl.c \
driver/gl/cogl-texture-2d-gl-private.h \
driver/gl/cogl-texture-2d-gl.c \
driver/gl/cogl-attribute-gl-private.h \
driver/gl/cogl-attribute-gl.c \
driver/gl/cogl-clip-stack-gl-private.h \
driver/gl/cogl-clip-stack-gl.c \
driver/gl/cogl-buffer-gl-private.h \
driver/gl/cogl-buffer-gl.c \
driver/gl/cogl-pipeline-opengl.c \
driver/gl/cogl-pipeline-opengl-private.h \
driver/gl/cogl-pipeline-fragend-glsl.c \
driver/gl/cogl-pipeline-fragend-glsl-private.h \
driver/gl/gl/cogl-pipeline-fragend-arbfp.c \
driver/gl/gl/cogl-pipeline-fragend-arbfp-private.h \
driver/gl/gl/cogl-pipeline-progend-fixed-arbfp.c \
driver/gl/gl/cogl-pipeline-progend-fixed-arbfp-private.h \
driver/gl/cogl-pipeline-fragend-fixed.c \
driver/gl/cogl-pipeline-fragend-fixed-private.h \
driver/gl/cogl-pipeline-vertend-glsl.c \
driver/gl/cogl-pipeline-vertend-glsl-private.h \
driver/gl/cogl-pipeline-vertend-fixed.c \
driver/gl/cogl-pipeline-vertend-fixed-private.h \
driver/gl/cogl-pipeline-progend-fixed.c \
driver/gl/cogl-pipeline-progend-fixed-private.h \
driver/gl/cogl-pipeline-progend-glsl.c \
driver/gl/cogl-pipeline-progend-glsl-private.h \
$(NULL)
Dynamically load the GL or GLES library The GL or GLES library is now dynamically loaded by the CoglRenderer so that it can choose between GL, GLES1 and GLES2 at runtime. The library is loaded by the renderer because it needs to be done before calling eglInitialize. There is a new environment variable called COGL_DRIVER to choose between gl, gles1 or gles2. The #ifdefs for HAVE_COGL_GL, HAVE_COGL_GLES and HAVE_COGL_GLES2 have been changed so that they don't assume the ifdefs are mutually exclusive. They haven't been removed entirely so that it's possible to compile the GLES backends without the the enums from the GL headers. When using GLX the winsys additionally dynamically loads libGL because that also contains the GLX API. It can't be linked in directly because that would probably conflict with the GLES API if the EGL is selected. When compiling with EGL support the library links directly to libEGL because it doesn't contain any GL API so it shouldn't have any conflicts. When building for WGL or OSX Cogl still directly links against the GL API so there is a #define in config.h so that Cogl won't try to dlopen the library. Cogl-pango previously had a #ifdef to detect when the GL backend is used so that it can sneakily pass GL_QUADS to cogl_vertex_buffer_draw. This is now changed so that it queries the CoglContext for the backend. However to get this to work Cogl now needs to export the _cogl_context_get_default symbol and cogl-pango needs some extra -I flags to so that it can include cogl-context-private.h
2011-07-07 19:44:56 +00:00
if COGL_DRIVER_GL_SUPPORTED
cogl_driver_sources += \
driver/gl/gl/cogl-driver-gl.c \
driver/gl/gl/cogl-texture-driver-gl.c \
$(NULL)
endif
Dynamically load the GL or GLES library The GL or GLES library is now dynamically loaded by the CoglRenderer so that it can choose between GL, GLES1 and GLES2 at runtime. The library is loaded by the renderer because it needs to be done before calling eglInitialize. There is a new environment variable called COGL_DRIVER to choose between gl, gles1 or gles2. The #ifdefs for HAVE_COGL_GL, HAVE_COGL_GLES and HAVE_COGL_GLES2 have been changed so that they don't assume the ifdefs are mutually exclusive. They haven't been removed entirely so that it's possible to compile the GLES backends without the the enums from the GL headers. When using GLX the winsys additionally dynamically loads libGL because that also contains the GLX API. It can't be linked in directly because that would probably conflict with the GLES API if the EGL is selected. When compiling with EGL support the library links directly to libEGL because it doesn't contain any GL API so it shouldn't have any conflicts. When building for WGL or OSX Cogl still directly links against the GL API so there is a #define in config.h so that Cogl won't try to dlopen the library. Cogl-pango previously had a #ifdef to detect when the GL backend is used so that it can sneakily pass GL_QUADS to cogl_vertex_buffer_draw. This is now changed so that it queries the CoglContext for the backend. However to get this to work Cogl now needs to export the _cogl_context_get_default symbol and cogl-pango needs some extra -I flags to so that it can include cogl-context-private.h
2011-07-07 19:44:56 +00:00
if COGL_DRIVER_GLES_SUPPORTED
cogl_driver_sources += \
driver/gl/gles/cogl-driver-gles.c \
driver/gl/gles/cogl-texture-driver-gles.c \
$(NULL)
Dynamically load the GL or GLES library The GL or GLES library is now dynamically loaded by the CoglRenderer so that it can choose between GL, GLES1 and GLES2 at runtime. The library is loaded by the renderer because it needs to be done before calling eglInitialize. There is a new environment variable called COGL_DRIVER to choose between gl, gles1 or gles2. The #ifdefs for HAVE_COGL_GL, HAVE_COGL_GLES and HAVE_COGL_GLES2 have been changed so that they don't assume the ifdefs are mutually exclusive. They haven't been removed entirely so that it's possible to compile the GLES backends without the the enums from the GL headers. When using GLX the winsys additionally dynamically loads libGL because that also contains the GLX API. It can't be linked in directly because that would probably conflict with the GLES API if the EGL is selected. When compiling with EGL support the library links directly to libEGL because it doesn't contain any GL API so it shouldn't have any conflicts. When building for WGL or OSX Cogl still directly links against the GL API so there is a #define in config.h so that Cogl won't try to dlopen the library. Cogl-pango previously had a #ifdef to detect when the GL backend is used so that it can sneakily pass GL_QUADS to cogl_vertex_buffer_draw. This is now changed so that it queries the CoglContext for the backend. However to get this to work Cogl now needs to export the _cogl_context_get_default symbol and cogl-pango needs some extra -I flags to so that it can include cogl-context-private.h
2011-07-07 19:44:56 +00:00
endif
# winsys sources, common to all backends
cogl_winsys_common_sources = \
winsys/cogl-winsys-private.h \
winsys/cogl-winsys.c \
$(NULL)
# sources
2010-01-13 15:40:36 +00:00
cogl_sources_c = \
$(cogl_driver_sources) \
$(cogl_winsys_common_sources) \
cogl-private.h \
cogl-i18n-private.h \
cogl-debug.h \
cogl-debug-options.h \
cogl-gpu-info.c \
cogl-gpu-info-private.h \
cogl-context-private.h \
cogl-context.c \
cogl-renderer-private.h \
cogl-renderer.h \
cogl-renderer.c \
cogl-swap-chain-private.h \
cogl-swap-chain.h \
cogl-swap-chain.c \
cogl-onscreen-template-private.h \
cogl-onscreen-template.h \
cogl-onscreen-template.c \
cogl-display-private.h \
cogl-display.h \
cogl-display.c \
cogl-driver.h \
cogl.c \
cogl-object-private.h \
cogl-object.h \
cogl-object.c \
cogl-util.h \
cogl-util.c \
cogl-bitmap-private.h \
cogl-bitmap.c \
cogl-bitmap-conversion.c \
cogl-bitmap-packing.h \
cogl-primitives-private.h \
cogl-primitives.h \
cogl-primitives.c \
cogl-bitmap-pixbuf.c \
cogl-clip-stack.h \
cogl-clip-stack.c \
cogl-feature-private.h \
cogl-feature-private.c \
cogl-color-private.h \
cogl-color.c \
cogl-buffer-private.h \
cogl-buffer.c \
cogl-pixel-buffer-private.h \
cogl-pixel-buffer.c \
cogl-index-buffer-private.h \
cogl-index-buffer.c \
cogl-attribute-buffer-private.h \
cogl-attribute-buffer.c \
cogl-indices-private.h \
cogl-indices.c \
cogl-attribute-private.h \
cogl-attribute.c \
cogl-primitive-private.h \
cogl-primitive.c \
cogl-matrix.c \
cogl-vector.c \
cogl-euler.c \
cogl-quaternion-private.h \
cogl-quaternion.c \
cogl-matrix-private.h \
cogl-matrix-stack.c \
cogl-matrix-stack-private.h \
cogl-depth-state.c \
cogl-depth-state-private.h \
cogl-node.c \
cogl-node-private.h \
cogl-pipeline.c \
cogl-pipeline-private.h \
cogl-pipeline-layer.c \
cogl-pipeline-layer-private.h \
cogl-pipeline-state.c \
cogl-pipeline-layer-state-private.h \
cogl-pipeline-layer-state.c \
cogl-pipeline-state-private.h \
cogl-pipeline-debug.c \
cogl-glsl-shader.c \
cogl-glsl-shader-private.h \
cogl-glsl-shader-boilerplate.h \
cogl-pipeline-snippet-private.h \
cogl-pipeline-snippet.c \
cogl-pipeline-cache.h \
cogl-pipeline-cache.c \
cogl-pipeline-hash-table.h \
cogl-pipeline-hash-table.c \
cogl-sampler-cache.c \
cogl-sampler-cache-private.h \
cogl-blend-string.c \
cogl-blend-string.h \
cogl-debug.c \
cogl-sub-texture-private.h \
cogl-texture-private.h \
cogl-texture-2d-private.h \
cogl-texture-2d-sliced-private.h \
cogl-texture-3d-private.h \
cogl-texture-driver.h \
cogl-sub-texture.c \
cogl-texture.c \
cogl-texture-2d.c \
cogl-texture-2d-sliced.c \
cogl-texture-3d.c \
cogl-texture-rectangle-private.h \
cogl-texture-rectangle.c \
cogl-rectangle-map.h \
cogl-rectangle-map.c \
cogl-atlas.h \
cogl-atlas.c \
cogl-atlas-texture-private.h \
cogl-atlas-texture.c \
cogl-meta-texture.c \
cogl-primitive-texture.c \
cogl-blit.h \
cogl-blit.c \
cogl-spans.h \
cogl-spans.c \
cogl-journal-private.h \
cogl-journal.c \
cogl-frame-info-private.h \
cogl-frame-info.c \
cogl-framebuffer-private.h \
cogl-framebuffer.c \
cogl-onscreen-private.h \
cogl-onscreen.c \
cogl-output-private.h \
cogl-output.c \
cogl-profile.h \
cogl-profile.c \
cogl-flags.h \
cogl-bitmask.h \
cogl-bitmask.c \
cogl-gtype.c \
cogl-gtype-private.h \
cogl-point-in-poly-private.h \
cogl-point-in-poly.c \
cogl-list.c \
cogl-list.h \
winsys/cogl-winsys-stub-private.h \
winsys/cogl-winsys-stub.c \
cogl-config-private.h \
cogl-config.c \
cogl-boxed-value.h \
cogl-boxed-value.c \
cogl-snippet-private.h \
cogl-snippet.c \
cogl-poll-private.h \
cogl-poll.c \
gl-prototypes/cogl-all-functions.h \
gl-prototypes/cogl-gles1-functions.h \
gl-prototypes/cogl-gles2-functions.h \
gl-prototypes/cogl-core-functions.h \
gl-prototypes/cogl-in-gles-core-functions.h \
gl-prototypes/cogl-in-gles1-core-functions.h \
gl-prototypes/cogl-in-gles2-core-functions.h \
gl-prototypes/cogl-fixed-functions.h \
gl-prototypes/cogl-glsl-functions.h \
cogl-memory-stack-private.h \
cogl-memory-stack.c \
cogl-magazine-private.h \
cogl-magazine.c \
cogl-gles2-context-private.h \
cogl-gles2-context.c \
cogl-error-private.h \
cogl-error.c \
cogl-closure-list-private.h \
cogl-closure-list.c \
cogl-fence.c \
cogl-fence-private.h \
deprecated/cogl-clip-state.c \
deprecated/cogl-fixed.c \
deprecated/cogl-vertex-buffer-private.h \
deprecated/cogl-vertex-buffer.c \
deprecated/cogl-material-compat.c \
deprecated/cogl-program.c \
deprecated/cogl-program-private.h \
deprecated/cogl-auto-texture.c \
deprecated/cogl-shader-private.h \
deprecated/cogl-shader.c \
deprecated/cogl-clutter.c \
deprecated/cogl-framebuffer-deprecated.c \
deprecated/cogl-texture-deprecated.c \
Intial Re-layout of the Cogl source code and introduction of a Cogl Winsys As part of an incremental process to have Cogl be a standalone project we want to re-consider how we organise the Cogl source code. Currently this is the structure I'm aiming for: cogl/ cogl/ <put common source here> winsys/ cogl-glx.c cogl-wgl.c driver/ gl/ gles/ os/ ? utils/ cogl-fixed cogl-matrix-stack? cogl-journal? cogl-primitives? pango/ The new winsys component is a starting point for migrating window system code (i.e. x11,glx,wgl,osx,egl etc) from Clutter to Cogl. The utils/ and pango/ directories aren't added by this commit, but they are noted because I plan to add them soon. Overview of the planned structure: * The winsys/ API is the API that binds OpenGL to a specific window system, be that X11 or win32 etc. Example are glx, wgl and egl. Much of the logic under clutter/{glx,osx,win32 etc} should migrate here. * Note there is also the idea of a winsys-base that may represent a window system for which there are multiple winsys APIs. An example of this is x11, since glx and egl may both be used with x11. (currently only Clutter has the idea of a winsys-base) * The driver/ represents a specific varient of OpenGL. Currently we have "gl" representing OpenGL 1.4-2.1 (mostly fixed function) and "gles" representing GLES 1.1 (fixed funciton) and 2.0 (fully shader based) * Everything under cogl/ should fundamentally be supporting access to the GPU. Essentially Cogl's most basic requirement is to provide a nice GPU Graphics API and drawing a line between this and the utility functionality we add to support Clutter should help keep this lean and maintainable. * Code under utils/ as suggested builds on cogl/ adding more convenient APIs or mechanism to optimize special cases. Broadly speaking you can compare cogl/ to OpenGL and utils/ to GLU. * clutter/pango will be moved to clutter/cogl/pango How some of the internal configure.ac/pkg-config terminology has changed: backendextra -> CLUTTER_WINSYS_BASE # e.g. "x11" backendextralib -> CLUTTER_WINSYS_BASE_LIB # e.g. "x11/libclutter-x11.la" clutterbackend -> {CLUTTER,COGL}_WINSYS # e.g. "glx" CLUTTER_FLAVOUR -> {CLUTTER,COGL}_WINSYS clutterbackendlib -> CLUTTER_WINSYS_LIB CLUTTER_COGL -> COGL_DRIVER # e.g. "gl" Note: The CLUTTER_FLAVOUR and CLUTTER_COGL defines are kept for apps As the first thing to take advantage of the new winsys component in Cogl; cogl_get_proc_address() has been moved from cogl/{gl,gles}/cogl.c into cogl/common/cogl.c and this common implementation first trys _cogl_winsys_get_proc_address() but if that fails then it falls back to gmodule.
2009-07-28 01:02:02 +00:00
$(NULL)
if USE_GLIB
cogl_experimental_h += cogl-glib-source.h
cogl_sources_c += cogl-glib-source.c
endif
if SUPPORT_XLIB
cogl_deprecated_h += deprecated/cogl-clutter-xlib.h
cogl_1_public_h += cogl-xlib-renderer.h
cogl_experimental_h += \
winsys/cogl-texture-pixmap-x11.h \
cogl-xlib.h
cogl_sources_c += \
cogl-x11-renderer-private.h \
cogl-xlib-renderer-private.h \
cogl-xlib-renderer.c \
cogl-xlib.c \
cogl-xlib-private.h \
winsys/cogl-texture-pixmap-x11.c \
winsys/cogl-texture-pixmap-x11-private.h
endif
if SUPPORT_GLX
cogl_experimental_h += cogl-glx.h
cogl_sources_c += \
cogl-glx-renderer-private.h \
cogl-glx-display-private.h \
winsys/cogl-winsys-glx-feature-functions.h \
winsys/cogl-winsys-glx-private.h \
winsys/cogl-winsys-glx.c
endif
if SUPPORT_WGL
cogl_experimental_h += cogl-win32-renderer.h
cogl_sources_c += \
cogl-win32-renderer.c \
winsys/cogl-winsys-wgl-private.h \
winsys/cogl-winsys-wgl.c \
winsys/cogl-winsys-wgl-feature-functions.h
endif
if SUPPORT_WAYLAND_EGL_SERVER
cogl_experimental_h += cogl-wayland-server.h
endif
if SUPPORT_EGL_PLATFORM_WAYLAND
cogl_experimental_h += \
cogl-wayland-renderer.h \
cogl-wayland-client.h
cogl_sources_c += \
winsys/cogl-winsys-egl-wayland.c \
winsys/cogl-winsys-egl-wayland-private.h
endif
if SUPPORT_EGL_PLATFORM_KMS
cogl_experimental_h += \
cogl-kms-renderer.h \
cogl-kms-display.h
cogl_sources_c += \
winsys/cogl-winsys-egl-kms.c \
winsys/cogl-winsys-egl-kms-private.h
endif
if SUPPORT_EGL_PLATFORM_XLIB
cogl_sources_c += \
winsys/cogl-winsys-egl-x11.c \
winsys/cogl-winsys-egl-x11-private.h
endif
if SUPPORT_EGL_PLATFORM_POWERVR_NULL
cogl_sources_c += \
winsys/cogl-winsys-egl-null.c \
winsys/cogl-winsys-egl-null-private.h
endif
if SUPPORT_EGL_PLATFORM_GDL
cogl_sources_c += \
winsys/cogl-winsys-egl-gdl.c \
winsys/cogl-winsys-egl-gdl-private.h
endif
if SUPPORT_EGL_PLATFORM_ANDROID
cogl_sources_c += \
winsys/cogl-winsys-egl-android.c \
winsys/cogl-winsys-egl-android-private.h
endif
2014-11-17 14:49:20 +00:00
if SUPPORT_EGL_PLATFORM_MIR
cogl_experimental_h += cogl-mir-renderer.h
2014-11-17 14:49:20 +00:00
cogl_sources_c += \
winsys/cogl-winsys-egl-mir.c \
winsys/cogl-winsys-egl-mir-private.h
2014-11-17 14:49:20 +00:00
endif
if SUPPORT_EGL
cogl_experimental_h += cogl-egl.h
cogl_nodist_experimental_h += cogl-egl-defines.h
cogl_sources_c += \
cogl-egl-private.h \
winsys/cogl-winsys-egl.c \
winsys/cogl-winsys-egl-feature-functions.h \
winsys/cogl-winsys-egl-private.h
endif
if SUPPORT_SDL
cogl_experimental_h += $(srcdir)/cogl-sdl.h
cogl_sources_c += \
winsys/cogl-winsys-sdl-private.h \
winsys/cogl-winsys-sdl.c \
cogl-sdl.c
endif
if SUPPORT_SDL2
cogl_experimental_h += $(srcdir)/cogl-sdl.h
cogl_sources_c += \
winsys/cogl-winsys-sdl-private.h \
winsys/cogl-winsys-sdl2.c \
cogl-sdl.c
endif
EXTRA_DIST += stb_image.c
Intial Re-layout of the Cogl source code and introduction of a Cogl Winsys As part of an incremental process to have Cogl be a standalone project we want to re-consider how we organise the Cogl source code. Currently this is the structure I'm aiming for: cogl/ cogl/ <put common source here> winsys/ cogl-glx.c cogl-wgl.c driver/ gl/ gles/ os/ ? utils/ cogl-fixed cogl-matrix-stack? cogl-journal? cogl-primitives? pango/ The new winsys component is a starting point for migrating window system code (i.e. x11,glx,wgl,osx,egl etc) from Clutter to Cogl. The utils/ and pango/ directories aren't added by this commit, but they are noted because I plan to add them soon. Overview of the planned structure: * The winsys/ API is the API that binds OpenGL to a specific window system, be that X11 or win32 etc. Example are glx, wgl and egl. Much of the logic under clutter/{glx,osx,win32 etc} should migrate here. * Note there is also the idea of a winsys-base that may represent a window system for which there are multiple winsys APIs. An example of this is x11, since glx and egl may both be used with x11. (currently only Clutter has the idea of a winsys-base) * The driver/ represents a specific varient of OpenGL. Currently we have "gl" representing OpenGL 1.4-2.1 (mostly fixed function) and "gles" representing GLES 1.1 (fixed funciton) and 2.0 (fully shader based) * Everything under cogl/ should fundamentally be supporting access to the GPU. Essentially Cogl's most basic requirement is to provide a nice GPU Graphics API and drawing a line between this and the utility functionality we add to support Clutter should help keep this lean and maintainable. * Code under utils/ as suggested builds on cogl/ adding more convenient APIs or mechanism to optimize special cases. Broadly speaking you can compare cogl/ to OpenGL and utils/ to GLU. * clutter/pango will be moved to clutter/cogl/pango How some of the internal configure.ac/pkg-config terminology has changed: backendextra -> CLUTTER_WINSYS_BASE # e.g. "x11" backendextralib -> CLUTTER_WINSYS_BASE_LIB # e.g. "x11/libclutter-x11.la" clutterbackend -> {CLUTTER,COGL}_WINSYS # e.g. "glx" CLUTTER_FLAVOUR -> {CLUTTER,COGL}_WINSYS clutterbackendlib -> CLUTTER_WINSYS_LIB CLUTTER_COGL -> COGL_DRIVER # e.g. "gl" Note: The CLUTTER_FLAVOUR and CLUTTER_COGL defines are kept for apps As the first thing to take advantage of the new winsys component in Cogl; cogl_get_proc_address() has been moved from cogl/{gl,gles}/cogl.c into cogl/common/cogl.c and this common implementation first trys _cogl_winsys_get_proc_address() but if that fails then it falls back to gmodule.
2009-07-28 01:02:02 +00:00
# glib-mkenums rules
glib_enum_h = cogl-enum-types.h
glib_enum_c = cogl-enum-types.c
glib_enum_headers = $(cogl_1_public_h)
include $(top_srcdir)/build/autotools/Makefile.am.enums
Adds the ability to build Cogl standalone This adds an autogen.sh, configure.ac and build/autotool files etc under clutter/cogl and makes some corresponding Makefile.am changes that make it possible to build and install Cogl as a standalone library. Some notable things about this are: A standalone installation of Cogl installs 3 pkg-config files; cogl-1.0.pc, cogl-gl-1.0.pc and cogl-2.0.pc. The second is only for compatibility with what clutter installed though I'm not sure that anything uses it so maybe we could remove it. cogl-1.0.pc is what Clutter would use if it were updated to build against a standalone cogl library. cogl-2.0.pc is what you would use if you were writing a standalone Cogl application. A standalone installation results in two libraries currently, libcogl.so and libcogl-pango.so. Notably we don't include a major number in the sonames because libcogl supports two major API versions; 1.x as used by Clutter and the experimental 2.x API for standalone applications. Parallel installation of later versions e.g. 3.x and beyond will be supportable either with new sonames or if we can maintain ABI then we'll continue to share libcogl.so. The headers are similarly not installed into a directory with a major version number since the same headers are shared to export the 1.x and 2.x APIs (The only difference is that cogl-2.0.pc ensures that -DCOGL_ENABLE_EXPERIMENTAL_2_0_API is used). Parallel installation of later versions is not precluded though since we can either continue sharing or later add a major version suffix.
2011-02-10 02:32:11 +00:00
lib_LTLIBRARIES += libcogl.la
libcogl_la_LIBADD = $(LIBM) $(COGL_DEP_LIBS) $(COGL_EXTRA_LDFLAGS)
if !USE_GLIB
libcogl_la_LIBADD += $(top_builddir)/deps/glib/libglib.la
libcogl_la_LIBADD += $(top_builddir)/deps/gmodule/libgmodule.la
endif
if UNIT_TESTS
libcogl_la_LIBADD += $(top_builddir)/test-fixtures/libtest-fixtures.la
endif
Adds the ability to build Cogl standalone This adds an autogen.sh, configure.ac and build/autotool files etc under clutter/cogl and makes some corresponding Makefile.am changes that make it possible to build and install Cogl as a standalone library. Some notable things about this are: A standalone installation of Cogl installs 3 pkg-config files; cogl-1.0.pc, cogl-gl-1.0.pc and cogl-2.0.pc. The second is only for compatibility with what clutter installed though I'm not sure that anything uses it so maybe we could remove it. cogl-1.0.pc is what Clutter would use if it were updated to build against a standalone cogl library. cogl-2.0.pc is what you would use if you were writing a standalone Cogl application. A standalone installation results in two libraries currently, libcogl.so and libcogl-pango.so. Notably we don't include a major number in the sonames because libcogl supports two major API versions; 1.x as used by Clutter and the experimental 2.x API for standalone applications. Parallel installation of later versions e.g. 3.x and beyond will be supportable either with new sonames or if we can maintain ABI then we'll continue to share libcogl.so. The headers are similarly not installed into a directory with a major version number since the same headers are shared to export the 1.x and 2.x APIs (The only difference is that cogl-2.0.pc ensures that -DCOGL_ENABLE_EXPERIMENTAL_2_0_API is used). Parallel installation of later versions is not precluded though since we can either continue sharing or later add a major version suffix.
2011-02-10 02:32:11 +00:00
# XXX: The aim is to eventually get rid of all private API exports
# for cogl-pango.
Adds the ability to build Cogl standalone This adds an autogen.sh, configure.ac and build/autotool files etc under clutter/cogl and makes some corresponding Makefile.am changes that make it possible to build and install Cogl as a standalone library. Some notable things about this are: A standalone installation of Cogl installs 3 pkg-config files; cogl-1.0.pc, cogl-gl-1.0.pc and cogl-2.0.pc. The second is only for compatibility with what clutter installed though I'm not sure that anything uses it so maybe we could remove it. cogl-1.0.pc is what Clutter would use if it were updated to build against a standalone cogl library. cogl-2.0.pc is what you would use if you were writing a standalone Cogl application. A standalone installation results in two libraries currently, libcogl.so and libcogl-pango.so. Notably we don't include a major number in the sonames because libcogl supports two major API versions; 1.x as used by Clutter and the experimental 2.x API for standalone applications. Parallel installation of later versions e.g. 3.x and beyond will be supportable either with new sonames or if we can maintain ABI then we'll continue to share libcogl.so. The headers are similarly not installed into a directory with a major version number since the same headers are shared to export the 1.x and 2.x APIs (The only difference is that cogl-2.0.pc ensures that -DCOGL_ENABLE_EXPERIMENTAL_2_0_API is used). Parallel installation of later versions is not precluded though since we can either continue sharing or later add a major version suffix.
2011-02-10 02:32:11 +00:00
libcogl_la_LDFLAGS = \
-no-undefined \
-version-info @COGL_LT_CURRENT@:@COGL_LT_REVISION@:@COGL_LT_AGE@ \
-export-dynamic \
-export-symbols-regex "^(cogl|_cogl_debug_flags|_cogl_atlas_new|_cogl_atlas_add_reorganize_callback|_cogl_atlas_reserve_space|_cogl_callback|_cogl_util_get_eye_planes_for_screen_poly|_cogl_atlas_texture_remove_reorganize_callback|_cogl_atlas_texture_add_reorganize_callback|_cogl_texture_get_format|_cogl_texture_foreach_sub_texture_in_region|_cogl_profile_trace_message|_cogl_context_get_default|_cogl_framebuffer_get_stencil_bits|_cogl_clip_stack_push_rectangle|_cogl_framebuffer_get_modelview_stack|_cogl_object_default_unref|_cogl_pipeline_foreach_layer_internal|_cogl_clip_stack_push_primitive|_cogl_buffer_unmap_for_fill_or_fallback|_cogl_framebuffer_draw_primitive|_cogl_debug_instances|_cogl_framebuffer_get_projection_stack|_cogl_pipeline_layer_get_texture|_cogl_buffer_map_for_fill_or_fallback|_cogl_texture_can_hardware_repeat|_cogl_pipeline_prune_to_n_layers|_cogl_primitive_draw|test_|unit_test_).*"
Adds the ability to build Cogl standalone This adds an autogen.sh, configure.ac and build/autotool files etc under clutter/cogl and makes some corresponding Makefile.am changes that make it possible to build and install Cogl as a standalone library. Some notable things about this are: A standalone installation of Cogl installs 3 pkg-config files; cogl-1.0.pc, cogl-gl-1.0.pc and cogl-2.0.pc. The second is only for compatibility with what clutter installed though I'm not sure that anything uses it so maybe we could remove it. cogl-1.0.pc is what Clutter would use if it were updated to build against a standalone cogl library. cogl-2.0.pc is what you would use if you were writing a standalone Cogl application. A standalone installation results in two libraries currently, libcogl.so and libcogl-pango.so. Notably we don't include a major number in the sonames because libcogl supports two major API versions; 1.x as used by Clutter and the experimental 2.x API for standalone applications. Parallel installation of later versions e.g. 3.x and beyond will be supportable either with new sonames or if we can maintain ABI then we'll continue to share libcogl.so. The headers are similarly not installed into a directory with a major version number since the same headers are shared to export the 1.x and 2.x APIs (The only difference is that cogl-2.0.pc ensures that -DCOGL_ENABLE_EXPERIMENTAL_2_0_API is used). Parallel installation of later versions is not precluded though since we can either continue sharing or later add a major version suffix.
2011-02-10 02:32:11 +00:00
libcogl_la_SOURCES = $(cogl_sources_c)
nodist_libcogl_la_SOURCES = $(BUILT_SOURCES)
# Cogl installed headers
Intial Re-layout of the Cogl source code and introduction of a Cogl Winsys As part of an incremental process to have Cogl be a standalone project we want to re-consider how we organise the Cogl source code. Currently this is the structure I'm aiming for: cogl/ cogl/ <put common source here> winsys/ cogl-glx.c cogl-wgl.c driver/ gl/ gles/ os/ ? utils/ cogl-fixed cogl-matrix-stack? cogl-journal? cogl-primitives? pango/ The new winsys component is a starting point for migrating window system code (i.e. x11,glx,wgl,osx,egl etc) from Clutter to Cogl. The utils/ and pango/ directories aren't added by this commit, but they are noted because I plan to add them soon. Overview of the planned structure: * The winsys/ API is the API that binds OpenGL to a specific window system, be that X11 or win32 etc. Example are glx, wgl and egl. Much of the logic under clutter/{glx,osx,win32 etc} should migrate here. * Note there is also the idea of a winsys-base that may represent a window system for which there are multiple winsys APIs. An example of this is x11, since glx and egl may both be used with x11. (currently only Clutter has the idea of a winsys-base) * The driver/ represents a specific varient of OpenGL. Currently we have "gl" representing OpenGL 1.4-2.1 (mostly fixed function) and "gles" representing GLES 1.1 (fixed funciton) and 2.0 (fully shader based) * Everything under cogl/ should fundamentally be supporting access to the GPU. Essentially Cogl's most basic requirement is to provide a nice GPU Graphics API and drawing a line between this and the utility functionality we add to support Clutter should help keep this lean and maintainable. * Code under utils/ as suggested builds on cogl/ adding more convenient APIs or mechanism to optimize special cases. Broadly speaking you can compare cogl/ to OpenGL and utils/ to GLU. * clutter/pango will be moved to clutter/cogl/pango How some of the internal configure.ac/pkg-config terminology has changed: backendextra -> CLUTTER_WINSYS_BASE # e.g. "x11" backendextralib -> CLUTTER_WINSYS_BASE_LIB # e.g. "x11/libclutter-x11.la" clutterbackend -> {CLUTTER,COGL}_WINSYS # e.g. "glx" CLUTTER_FLAVOUR -> {CLUTTER,COGL}_WINSYS clutterbackendlib -> CLUTTER_WINSYS_LIB CLUTTER_COGL -> COGL_DRIVER # e.g. "gl" Note: The CLUTTER_FLAVOUR and CLUTTER_COGL defines are kept for apps As the first thing to take advantage of the new winsys component in Cogl; cogl_get_proc_address() has been moved from cogl/{gl,gles}/cogl.c into cogl/common/cogl.c and this common implementation first trys _cogl_winsys_get_proc_address() but if that fails then it falls back to gmodule.
2009-07-28 01:02:02 +00:00
cogl_headers = \
$(cogl_1_public_h) \
cogl-deprecated.h \
cogl-pango.h \
Intial Re-layout of the Cogl source code and introduction of a Cogl Winsys As part of an incremental process to have Cogl be a standalone project we want to re-consider how we organise the Cogl source code. Currently this is the structure I'm aiming for: cogl/ cogl/ <put common source here> winsys/ cogl-glx.c cogl-wgl.c driver/ gl/ gles/ os/ ? utils/ cogl-fixed cogl-matrix-stack? cogl-journal? cogl-primitives? pango/ The new winsys component is a starting point for migrating window system code (i.e. x11,glx,wgl,osx,egl etc) from Clutter to Cogl. The utils/ and pango/ directories aren't added by this commit, but they are noted because I plan to add them soon. Overview of the planned structure: * The winsys/ API is the API that binds OpenGL to a specific window system, be that X11 or win32 etc. Example are glx, wgl and egl. Much of the logic under clutter/{glx,osx,win32 etc} should migrate here. * Note there is also the idea of a winsys-base that may represent a window system for which there are multiple winsys APIs. An example of this is x11, since glx and egl may both be used with x11. (currently only Clutter has the idea of a winsys-base) * The driver/ represents a specific varient of OpenGL. Currently we have "gl" representing OpenGL 1.4-2.1 (mostly fixed function) and "gles" representing GLES 1.1 (fixed funciton) and 2.0 (fully shader based) * Everything under cogl/ should fundamentally be supporting access to the GPU. Essentially Cogl's most basic requirement is to provide a nice GPU Graphics API and drawing a line between this and the utility functionality we add to support Clutter should help keep this lean and maintainable. * Code under utils/ as suggested builds on cogl/ adding more convenient APIs or mechanism to optimize special cases. Broadly speaking you can compare cogl/ to OpenGL and utils/ to GLU. * clutter/pango will be moved to clutter/cogl/pango How some of the internal configure.ac/pkg-config terminology has changed: backendextra -> CLUTTER_WINSYS_BASE # e.g. "x11" backendextralib -> CLUTTER_WINSYS_BASE_LIB # e.g. "x11/libclutter-x11.la" clutterbackend -> {CLUTTER,COGL}_WINSYS # e.g. "glx" CLUTTER_FLAVOUR -> {CLUTTER,COGL}_WINSYS clutterbackendlib -> CLUTTER_WINSYS_LIB CLUTTER_COGL -> COGL_DRIVER # e.g. "gl" Note: The CLUTTER_FLAVOUR and CLUTTER_COGL defines are kept for apps As the first thing to take advantage of the new winsys component in Cogl; cogl_get_proc_address() has been moved from cogl/{gl,gles}/cogl.c into cogl/common/cogl.c and this common implementation first trys _cogl_winsys_get_proc_address() but if that fails then it falls back to gmodule.
2009-07-28 01:02:02 +00:00
$(NULL)
cogldeprecatedincludedir = $(includedir)/cogl/cogl/deprecated
cogldeprecatedinclude_HEADERS = $(cogl_deprecated_h)
Adds the ability to build Cogl standalone This adds an autogen.sh, configure.ac and build/autotool files etc under clutter/cogl and makes some corresponding Makefile.am changes that make it possible to build and install Cogl as a standalone library. Some notable things about this are: A standalone installation of Cogl installs 3 pkg-config files; cogl-1.0.pc, cogl-gl-1.0.pc and cogl-2.0.pc. The second is only for compatibility with what clutter installed though I'm not sure that anything uses it so maybe we could remove it. cogl-1.0.pc is what Clutter would use if it were updated to build against a standalone cogl library. cogl-2.0.pc is what you would use if you were writing a standalone Cogl application. A standalone installation results in two libraries currently, libcogl.so and libcogl-pango.so. Notably we don't include a major number in the sonames because libcogl supports two major API versions; 1.x as used by Clutter and the experimental 2.x API for standalone applications. Parallel installation of later versions e.g. 3.x and beyond will be supportable either with new sonames or if we can maintain ABI then we'll continue to share libcogl.so. The headers are similarly not installed into a directory with a major version number since the same headers are shared to export the 1.x and 2.x APIs (The only difference is that cogl-2.0.pc ensures that -DCOGL_ENABLE_EXPERIMENTAL_2_0_API is used). Parallel installation of later versions is not precluded though since we can either continue sharing or later add a major version suffix.
2011-02-10 02:32:11 +00:00
coglincludedir = $(includedir)/cogl/cogl
coglinclude_HEADERS = $(cogl_headers) $(cogl_experimental_h)
nodist_coglinclude_HEADERS = $(cogl_nodist_experimental_h) cogl-defines.h cogl-enum-types.h
Intial Re-layout of the Cogl source code and introduction of a Cogl Winsys As part of an incremental process to have Cogl be a standalone project we want to re-consider how we organise the Cogl source code. Currently this is the structure I'm aiming for: cogl/ cogl/ <put common source here> winsys/ cogl-glx.c cogl-wgl.c driver/ gl/ gles/ os/ ? utils/ cogl-fixed cogl-matrix-stack? cogl-journal? cogl-primitives? pango/ The new winsys component is a starting point for migrating window system code (i.e. x11,glx,wgl,osx,egl etc) from Clutter to Cogl. The utils/ and pango/ directories aren't added by this commit, but they are noted because I plan to add them soon. Overview of the planned structure: * The winsys/ API is the API that binds OpenGL to a specific window system, be that X11 or win32 etc. Example are glx, wgl and egl. Much of the logic under clutter/{glx,osx,win32 etc} should migrate here. * Note there is also the idea of a winsys-base that may represent a window system for which there are multiple winsys APIs. An example of this is x11, since glx and egl may both be used with x11. (currently only Clutter has the idea of a winsys-base) * The driver/ represents a specific varient of OpenGL. Currently we have "gl" representing OpenGL 1.4-2.1 (mostly fixed function) and "gles" representing GLES 1.1 (fixed funciton) and 2.0 (fully shader based) * Everything under cogl/ should fundamentally be supporting access to the GPU. Essentially Cogl's most basic requirement is to provide a nice GPU Graphics API and drawing a line between this and the utility functionality we add to support Clutter should help keep this lean and maintainable. * Code under utils/ as suggested builds on cogl/ adding more convenient APIs or mechanism to optimize special cases. Broadly speaking you can compare cogl/ to OpenGL and utils/ to GLU. * clutter/pango will be moved to clutter/cogl/pango How some of the internal configure.ac/pkg-config terminology has changed: backendextra -> CLUTTER_WINSYS_BASE # e.g. "x11" backendextralib -> CLUTTER_WINSYS_BASE_LIB # e.g. "x11/libclutter-x11.la" clutterbackend -> {CLUTTER,COGL}_WINSYS # e.g. "glx" CLUTTER_FLAVOUR -> {CLUTTER,COGL}_WINSYS clutterbackendlib -> CLUTTER_WINSYS_LIB CLUTTER_COGL -> COGL_DRIVER # e.g. "gl" Note: The CLUTTER_FLAVOUR and CLUTTER_COGL defines are kept for apps As the first thing to take advantage of the new winsys component in Cogl; cogl_get_proc_address() has been moved from cogl/{gl,gles}/cogl.c into cogl/common/cogl.c and this common implementation first trys _cogl_winsys_get_proc_address() but if that fails then it falls back to gmodule.
2009-07-28 01:02:02 +00:00
cogl_proto_includedir = $(includedir)/cogl/cogl/gl-prototypes
cogl_proto_include_HEADERS = $(cogl_gl_prototypes_h)
dist-hook: ../build/win32/vs9/cogl.vcproj ../build/win32/vs10/cogl.vcxproj ../build/win32/vs10/cogl.vcxproj.filters ../build/win32/gen-enums.bat
VS 2008/2010 project files to build Cogl These are the VS 2008/2010 project files to build Cogl, with a README.txt to explain the process involved. Note that the Cogl and Cogl-Pango projects (and filters for VS2010) are expanded with the correct source file listings during "make dist", which is done to simplify maintenance of these project files. -added preconfigured config.h(.win32.in), which is expanded with the correct versioining info during autogen -added preconfigued cogl/cogl-defines.h.win32 -added symbols files for cogl and cogl-pango -Have configure.ac expand the config.h.win32.in into config.h.win32 with the correct versioning info, etc, and to include the Visual C++ project files for distribution -Added rules in cogl/Makefile.am to expand the cogl VS 2008/2010 projects and filters from the templates with up-to-date source file listings, to distribute cogl-enum-types.c, cogl-enum-types.h to ease compilation and to avoid depending on PERL on Windows installations. -Added rules in cogl-pango/Makefile.am to expand the cogl-pango VS2008/ 2010 projects and filters from the templates with up-to-date source file listings. -Added/edited various Makefile.am's in build to distribute the VS2008/2010 project files and associated items required for the build. -Update .gitignore. There needs to be a pre-configured config.h(.win32) and its template, config.h.win32.in for Visual C++ builds https://bugzilla.gnome.org/show_bug.cgi?id=650020 Reviewed-by: Neil Roberts <neil@linux.intel.com>
2011-05-12 09:06:32 +00:00
# I know those filters below don't look nice, but this is to ensure the right files are in the Project files only *once*
../build/win32/vs9/cogl.vcproj: $(top_srcdir)/build/win32/vs9/cogl.vcprojin
for F in `echo $(cogl_sources_c) $(BUILT_SOURCES) | tr '/' '\\'`; do \
case $$F in \
*-egl.c|*-egl-*.c|*-glx.c|*-xlib*.c|*-x11.c|*.wgl.c|*-gl.c|*-gles.c|*-kms.c|*-sdl.c|*.h) ;; \
VS 2008/2010 project files to build Cogl These are the VS 2008/2010 project files to build Cogl, with a README.txt to explain the process involved. Note that the Cogl and Cogl-Pango projects (and filters for VS2010) are expanded with the correct source file listings during "make dist", which is done to simplify maintenance of these project files. -added preconfigured config.h(.win32.in), which is expanded with the correct versioining info during autogen -added preconfigued cogl/cogl-defines.h.win32 -added symbols files for cogl and cogl-pango -Have configure.ac expand the config.h.win32.in into config.h.win32 with the correct versioning info, etc, and to include the Visual C++ project files for distribution -Added rules in cogl/Makefile.am to expand the cogl VS 2008/2010 projects and filters from the templates with up-to-date source file listings, to distribute cogl-enum-types.c, cogl-enum-types.h to ease compilation and to avoid depending on PERL on Windows installations. -Added rules in cogl-pango/Makefile.am to expand the cogl-pango VS2008/ 2010 projects and filters from the templates with up-to-date source file listings. -Added/edited various Makefile.am's in build to distribute the VS2008/2010 project files and associated items required for the build. -Update .gitignore. There needs to be a pre-configured config.h(.win32) and its template, config.h.win32.in for Visual C++ builds https://bugzilla.gnome.org/show_bug.cgi?id=650020 Reviewed-by: Neil Roberts <neil@linux.intel.com>
2011-05-12 09:06:32 +00:00
*.c) echo ' <File RelativePath="..\..\..\cogl\'$$F'" />' \
;; \
esac; \
done >cogl.sourcefiles
$(CPP) -P - <$(top_srcdir)/build/win32/vs9/cogl.vcprojin >$@
rm cogl.sourcefiles
../build/win32/vs10/cogl.vcxproj: $(top_srcdir)/build/win32/vs10/cogl.vcxprojin
for F in `echo $(cogl_sources_c) $(BUILT_SOURCES) | tr '/' '\\'`; do \
case $$F in \
*-egl.c|*-egl-*.c|*-glx.c|*-xlib*.c|*-x11.c|*.wgl.c|*-gl.c|*-gles.c|*-kms.c|*-sdl.c|*.h) ;; \
VS 2008/2010 project files to build Cogl These are the VS 2008/2010 project files to build Cogl, with a README.txt to explain the process involved. Note that the Cogl and Cogl-Pango projects (and filters for VS2010) are expanded with the correct source file listings during "make dist", which is done to simplify maintenance of these project files. -added preconfigured config.h(.win32.in), which is expanded with the correct versioining info during autogen -added preconfigued cogl/cogl-defines.h.win32 -added symbols files for cogl and cogl-pango -Have configure.ac expand the config.h.win32.in into config.h.win32 with the correct versioning info, etc, and to include the Visual C++ project files for distribution -Added rules in cogl/Makefile.am to expand the cogl VS 2008/2010 projects and filters from the templates with up-to-date source file listings, to distribute cogl-enum-types.c, cogl-enum-types.h to ease compilation and to avoid depending on PERL on Windows installations. -Added rules in cogl-pango/Makefile.am to expand the cogl-pango VS2008/ 2010 projects and filters from the templates with up-to-date source file listings. -Added/edited various Makefile.am's in build to distribute the VS2008/2010 project files and associated items required for the build. -Update .gitignore. There needs to be a pre-configured config.h(.win32) and its template, config.h.win32.in for Visual C++ builds https://bugzilla.gnome.org/show_bug.cgi?id=650020 Reviewed-by: Neil Roberts <neil@linux.intel.com>
2011-05-12 09:06:32 +00:00
*.c) echo ' <ClCompile Include="..\..\..\cogl\'$$F'" />' \
;; \
esac; \
done >cogl.vs10.sourcefiles
$(CPP) -P - <$(top_srcdir)/build/win32/vs10/cogl.vcxprojin >$@
rm cogl.vs10.sourcefiles
../build/win32/vs10/cogl.vcxproj.filters: $(top_srcdir)/build/win32/vs10/cogl.vcxproj.filtersin
for F in `echo $(cogl_sources_c) $(BUILT_SOURCES) | tr '/' '\\'`; do \
case $$F in \
*-egl.c|*-egl-*.c|*-glx.c|*-xlib*.c|*-x11.c|*.wgl.c|*-gl.c|*-gles.c|*-kms.c|*-sdl.c|*.h) ;; \
VS 2008/2010 project files to build Cogl These are the VS 2008/2010 project files to build Cogl, with a README.txt to explain the process involved. Note that the Cogl and Cogl-Pango projects (and filters for VS2010) are expanded with the correct source file listings during "make dist", which is done to simplify maintenance of these project files. -added preconfigured config.h(.win32.in), which is expanded with the correct versioining info during autogen -added preconfigued cogl/cogl-defines.h.win32 -added symbols files for cogl and cogl-pango -Have configure.ac expand the config.h.win32.in into config.h.win32 with the correct versioning info, etc, and to include the Visual C++ project files for distribution -Added rules in cogl/Makefile.am to expand the cogl VS 2008/2010 projects and filters from the templates with up-to-date source file listings, to distribute cogl-enum-types.c, cogl-enum-types.h to ease compilation and to avoid depending on PERL on Windows installations. -Added rules in cogl-pango/Makefile.am to expand the cogl-pango VS2008/ 2010 projects and filters from the templates with up-to-date source file listings. -Added/edited various Makefile.am's in build to distribute the VS2008/2010 project files and associated items required for the build. -Update .gitignore. There needs to be a pre-configured config.h(.win32) and its template, config.h.win32.in for Visual C++ builds https://bugzilla.gnome.org/show_bug.cgi?id=650020 Reviewed-by: Neil Roberts <neil@linux.intel.com>
2011-05-12 09:06:32 +00:00
*.c) echo ' <ClCompile Include="..\..\..\cogl\'$$F'"><Filter>Sources</Filter></ClCompile>' \
;; \
esac; \
done >cogl.vs10.sourcefiles.filters
$(CPP) -P - <$(top_srcdir)/build/win32/vs10/cogl.vcxproj.filtersin >$@
rm cogl.vs10.sourcefiles.filters
cogl.vsenums_h:
echo 'perl %1\bin\glib-mkenums --template ../../cogl/cogl-enum-types.h.in ' >vsenums_h.temp1
for F in `echo $(cogl_1_public_h) $(srcdir)/cogl-win32-renderer.h`; do \
case $$F in \
*xlib*.h|*wayland*.h) ;; \
*.h) echo '../../cogl'$$F' ' \
;; \
esac; \
done >>vsenums_h.temp1
cat vsenums_h.temp1 | sed 's_/cogl./_/cogl/_' >vsenums_h.temp
cat vsenums_h.temp | tr -d '\n' >>$@
echo '> ..\..\cogl\cogl-enum-types.h' >>$@
rm vsenums_h.temp1
rm vsenums_h.temp
cogl.vsenums_c:
echo 'perl %1\bin\glib-mkenums --template ../../cogl/cogl-enum-types.c.in ' >vsenums_c.temp1
for F in `echo $(cogl_1_public_h) $(srcdir)/cogl-win32-renderer.h`; do \
case $$F in \
*xlib*.h|*wayland*.h) ;; \
*.h) echo '../../cogl'$$F' ' \
;; \
esac; \
done >>vsenums_c.temp1
cat vsenums_c.temp1 | sed 's_/cogl./_/cogl/_' >vsenums_c.temp
cat vsenums_c.temp | tr -d '\n' >>$@
echo '> ..\..\cogl\cogl-enum-types.c' >>$@
rm vsenums_c.temp1
rm vsenums_c.temp
../build/win32/gen-enums.bat: cogl.vsenums_h cogl.vsenums_c
echo 'if exist ..\..\cogl\cogl-enum-types.h goto DONE_COGL_ENUMS_H' >$@
cat cogl.vsenums_h >>$@
echo ':DONE_COGL_ENUMS_H' >>$@
echo 'if exist ..\..\cogl\cogl-enum-types.c goto DONE_COGL_ENUMS_C' >>$@
cat cogl.vsenums_c >>$@
echo ':DONE_COGL_ENUMS_C' >>$@
rm cogl.vsenums_h
rm cogl.vsenums_c
VS 2008/2010 project files to build Cogl These are the VS 2008/2010 project files to build Cogl, with a README.txt to explain the process involved. Note that the Cogl and Cogl-Pango projects (and filters for VS2010) are expanded with the correct source file listings during "make dist", which is done to simplify maintenance of these project files. -added preconfigured config.h(.win32.in), which is expanded with the correct versioining info during autogen -added preconfigued cogl/cogl-defines.h.win32 -added symbols files for cogl and cogl-pango -Have configure.ac expand the config.h.win32.in into config.h.win32 with the correct versioning info, etc, and to include the Visual C++ project files for distribution -Added rules in cogl/Makefile.am to expand the cogl VS 2008/2010 projects and filters from the templates with up-to-date source file listings, to distribute cogl-enum-types.c, cogl-enum-types.h to ease compilation and to avoid depending on PERL on Windows installations. -Added rules in cogl-pango/Makefile.am to expand the cogl-pango VS2008/ 2010 projects and filters from the templates with up-to-date source file listings. -Added/edited various Makefile.am's in build to distribute the VS2008/2010 project files and associated items required for the build. -Update .gitignore. There needs to be a pre-configured config.h(.win32) and its template, config.h.win32.in for Visual C++ builds https://bugzilla.gnome.org/show_bug.cgi?id=650020 Reviewed-by: Neil Roberts <neil@linux.intel.com>
2011-05-12 09:06:32 +00:00
EXTRA_DIST += \
cogl-defines.h.win32.in \
VS 2008/2010 project files to build Cogl These are the VS 2008/2010 project files to build Cogl, with a README.txt to explain the process involved. Note that the Cogl and Cogl-Pango projects (and filters for VS2010) are expanded with the correct source file listings during "make dist", which is done to simplify maintenance of these project files. -added preconfigured config.h(.win32.in), which is expanded with the correct versioining info during autogen -added preconfigued cogl/cogl-defines.h.win32 -added symbols files for cogl and cogl-pango -Have configure.ac expand the config.h.win32.in into config.h.win32 with the correct versioning info, etc, and to include the Visual C++ project files for distribution -Added rules in cogl/Makefile.am to expand the cogl VS 2008/2010 projects and filters from the templates with up-to-date source file listings, to distribute cogl-enum-types.c, cogl-enum-types.h to ease compilation and to avoid depending on PERL on Windows installations. -Added rules in cogl-pango/Makefile.am to expand the cogl-pango VS2008/ 2010 projects and filters from the templates with up-to-date source file listings. -Added/edited various Makefile.am's in build to distribute the VS2008/2010 project files and associated items required for the build. -Update .gitignore. There needs to be a pre-configured config.h(.win32) and its template, config.h.win32.in for Visual C++ builds https://bugzilla.gnome.org/show_bug.cgi?id=650020 Reviewed-by: Neil Roberts <neil@linux.intel.com>
2011-05-12 09:06:32 +00:00
cogl-defines.h.win32 \
cogl-defines.h.win32_SDL.in \
cogl-defines.h.win32_SDL \
cogl-gl-header.h.win32 \
cogl.symbols \
cogl.rc.in \
cogl.rc
VS 2008/2010 project files to build Cogl These are the VS 2008/2010 project files to build Cogl, with a README.txt to explain the process involved. Note that the Cogl and Cogl-Pango projects (and filters for VS2010) are expanded with the correct source file listings during "make dist", which is done to simplify maintenance of these project files. -added preconfigured config.h(.win32.in), which is expanded with the correct versioining info during autogen -added preconfigued cogl/cogl-defines.h.win32 -added symbols files for cogl and cogl-pango -Have configure.ac expand the config.h.win32.in into config.h.win32 with the correct versioning info, etc, and to include the Visual C++ project files for distribution -Added rules in cogl/Makefile.am to expand the cogl VS 2008/2010 projects and filters from the templates with up-to-date source file listings, to distribute cogl-enum-types.c, cogl-enum-types.h to ease compilation and to avoid depending on PERL on Windows installations. -Added rules in cogl-pango/Makefile.am to expand the cogl-pango VS2008/ 2010 projects and filters from the templates with up-to-date source file listings. -Added/edited various Makefile.am's in build to distribute the VS2008/2010 project files and associated items required for the build. -Update .gitignore. There needs to be a pre-configured config.h(.win32) and its template, config.h.win32.in for Visual C++ builds https://bugzilla.gnome.org/show_bug.cgi?id=650020 Reviewed-by: Neil Roberts <neil@linux.intel.com>
2011-05-12 09:06:32 +00:00
DISTCLEANFILES += ../build/win32/vs9/cogl.vcproj ../build/win32/vs10/cogl.vcxproj ../build/win32/vs10/cogl.vcxproj.filters ../build/win32/gen-enums.bat cogl.rc
VS 2008/2010 project files to build Cogl These are the VS 2008/2010 project files to build Cogl, with a README.txt to explain the process involved. Note that the Cogl and Cogl-Pango projects (and filters for VS2010) are expanded with the correct source file listings during "make dist", which is done to simplify maintenance of these project files. -added preconfigured config.h(.win32.in), which is expanded with the correct versioining info during autogen -added preconfigued cogl/cogl-defines.h.win32 -added symbols files for cogl and cogl-pango -Have configure.ac expand the config.h.win32.in into config.h.win32 with the correct versioning info, etc, and to include the Visual C++ project files for distribution -Added rules in cogl/Makefile.am to expand the cogl VS 2008/2010 projects and filters from the templates with up-to-date source file listings, to distribute cogl-enum-types.c, cogl-enum-types.h to ease compilation and to avoid depending on PERL on Windows installations. -Added rules in cogl-pango/Makefile.am to expand the cogl-pango VS2008/ 2010 projects and filters from the templates with up-to-date source file listings. -Added/edited various Makefile.am's in build to distribute the VS2008/2010 project files and associated items required for the build. -Update .gitignore. There needs to be a pre-configured config.h(.win32) and its template, config.h.win32.in for Visual C++ builds https://bugzilla.gnome.org/show_bug.cgi?id=650020 Reviewed-by: Neil Roberts <neil@linux.intel.com>
2011-05-12 09:06:32 +00:00
-include $(INTROSPECTION_MAKEFILE)
INTROSPECTION_GIRS =
Intial Re-layout of the Cogl source code and introduction of a Cogl Winsys As part of an incremental process to have Cogl be a standalone project we want to re-consider how we organise the Cogl source code. Currently this is the structure I'm aiming for: cogl/ cogl/ <put common source here> winsys/ cogl-glx.c cogl-wgl.c driver/ gl/ gles/ os/ ? utils/ cogl-fixed cogl-matrix-stack? cogl-journal? cogl-primitives? pango/ The new winsys component is a starting point for migrating window system code (i.e. x11,glx,wgl,osx,egl etc) from Clutter to Cogl. The utils/ and pango/ directories aren't added by this commit, but they are noted because I plan to add them soon. Overview of the planned structure: * The winsys/ API is the API that binds OpenGL to a specific window system, be that X11 or win32 etc. Example are glx, wgl and egl. Much of the logic under clutter/{glx,osx,win32 etc} should migrate here. * Note there is also the idea of a winsys-base that may represent a window system for which there are multiple winsys APIs. An example of this is x11, since glx and egl may both be used with x11. (currently only Clutter has the idea of a winsys-base) * The driver/ represents a specific varient of OpenGL. Currently we have "gl" representing OpenGL 1.4-2.1 (mostly fixed function) and "gles" representing GLES 1.1 (fixed funciton) and 2.0 (fully shader based) * Everything under cogl/ should fundamentally be supporting access to the GPU. Essentially Cogl's most basic requirement is to provide a nice GPU Graphics API and drawing a line between this and the utility functionality we add to support Clutter should help keep this lean and maintainable. * Code under utils/ as suggested builds on cogl/ adding more convenient APIs or mechanism to optimize special cases. Broadly speaking you can compare cogl/ to OpenGL and utils/ to GLU. * clutter/pango will be moved to clutter/cogl/pango How some of the internal configure.ac/pkg-config terminology has changed: backendextra -> CLUTTER_WINSYS_BASE # e.g. "x11" backendextralib -> CLUTTER_WINSYS_BASE_LIB # e.g. "x11/libclutter-x11.la" clutterbackend -> {CLUTTER,COGL}_WINSYS # e.g. "glx" CLUTTER_FLAVOUR -> {CLUTTER,COGL}_WINSYS clutterbackendlib -> CLUTTER_WINSYS_LIB CLUTTER_COGL -> COGL_DRIVER # e.g. "gl" Note: The CLUTTER_FLAVOUR and CLUTTER_COGL defines are kept for apps As the first thing to take advantage of the new winsys component in Cogl; cogl_get_proc_address() has been moved from cogl/{gl,gles}/cogl.c into cogl/common/cogl.c and this common implementation first trys _cogl_winsys_get_proc_address() but if that fails then it falls back to gmodule.
2009-07-28 01:02:02 +00:00
if HAVE_INTROSPECTION
Adds the ability to build Cogl standalone This adds an autogen.sh, configure.ac and build/autotool files etc under clutter/cogl and makes some corresponding Makefile.am changes that make it possible to build and install Cogl as a standalone library. Some notable things about this are: A standalone installation of Cogl installs 3 pkg-config files; cogl-1.0.pc, cogl-gl-1.0.pc and cogl-2.0.pc. The second is only for compatibility with what clutter installed though I'm not sure that anything uses it so maybe we could remove it. cogl-1.0.pc is what Clutter would use if it were updated to build against a standalone cogl library. cogl-2.0.pc is what you would use if you were writing a standalone Cogl application. A standalone installation results in two libraries currently, libcogl.so and libcogl-pango.so. Notably we don't include a major number in the sonames because libcogl supports two major API versions; 1.x as used by Clutter and the experimental 2.x API for standalone applications. Parallel installation of later versions e.g. 3.x and beyond will be supportable either with new sonames or if we can maintain ABI then we'll continue to share libcogl.so. The headers are similarly not installed into a directory with a major version number since the same headers are shared to export the 1.x and 2.x APIs (The only difference is that cogl-2.0.pc ensures that -DCOGL_ENABLE_EXPERIMENTAL_2_0_API is used). Parallel installation of later versions is not precluded though since we can either continue sharing or later add a major version suffix.
2011-02-10 02:32:11 +00:00
Cogl-1.0.gir: libcogl.la Makefile
Cogl_1_0_gir_NAMESPACE = Cogl
Cogl_1_0_gir_VERSION = 1.0
Cogl_1_0_gir_LIBS = libcogl.la
if UNIT_TESTS
Cogl_1_0_gir_LIBS += $(top_builddir)/test-fixtures/libtest-fixtures.la
endif
Cogl_1_0_gir_FILES = $(cogl_1_public_h) cogl-enum-types.h
Cogl-2.0.gir: libcogl.la Makefile
Cogl_2_0_gir_NAMESPACE = Cogl
Cogl_2_0_gir_VERSION = 2.0
Cogl_2_0_gir_LIBS = libcogl.la
if UNIT_TESTS
Cogl_2_0_gir_LIBS += $(top_builddir)/test-fixtures/libtest-fixtures.la
endif
Cogl_2_0_gir_FILES = $(cogl_experimental_h) $(cogl_additional_experimental_h) cogl-enum-types.h
Cogl_1_0_gir_CFLAGS = $(AM_CPPFLAGS) $(COGL_DEP_CFLAGS) -UCOGL_ENABLE_EXPERIMENTAL_API -UCOGL_ENABLE_EXPERIMENTAL_2_0_API -UCOGL_COMPILATION -D__COGL_H_INSIDE__ -D__COGL_XLIB_H_INSIDE__ -D__COGL_EGL_H_INSIDE__ -D__COGL_GLX_H_INSIDE__ -DCOGL_GIR_SCANNING
Adds the ability to build Cogl standalone This adds an autogen.sh, configure.ac and build/autotool files etc under clutter/cogl and makes some corresponding Makefile.am changes that make it possible to build and install Cogl as a standalone library. Some notable things about this are: A standalone installation of Cogl installs 3 pkg-config files; cogl-1.0.pc, cogl-gl-1.0.pc and cogl-2.0.pc. The second is only for compatibility with what clutter installed though I'm not sure that anything uses it so maybe we could remove it. cogl-1.0.pc is what Clutter would use if it were updated to build against a standalone cogl library. cogl-2.0.pc is what you would use if you were writing a standalone Cogl application. A standalone installation results in two libraries currently, libcogl.so and libcogl-pango.so. Notably we don't include a major number in the sonames because libcogl supports two major API versions; 1.x as used by Clutter and the experimental 2.x API for standalone applications. Parallel installation of later versions e.g. 3.x and beyond will be supportable either with new sonames or if we can maintain ABI then we'll continue to share libcogl.so. The headers are similarly not installed into a directory with a major version number since the same headers are shared to export the 1.x and 2.x APIs (The only difference is that cogl-2.0.pc ensures that -DCOGL_ENABLE_EXPERIMENTAL_2_0_API is used). Parallel installation of later versions is not precluded though since we can either continue sharing or later add a major version suffix.
2011-02-10 02:32:11 +00:00
Cogl_1_0_gir_INCLUDES = GL-1.0 GObject-2.0
Cogl_1_0_gir_EXPORT_PACKAGES = cogl-1.0
Cogl_1_0_gir_SCANNERFLAGS = --warn-all --c-include='cogl/cogl.h'
Cogl_2_0_gir_CFLAGS = $(AM_CPPFLAGS) $(COGL_DEP_CFLAGS) -DCOGL_ENABLE_EXPERIMENTAL_API=1 -UCOGL_COMPILATION -D__COGL_H_INSIDE__ -D__COGL_XLIB_H_INSIDE__ -DCOGL_GIR_SCANNING
Cogl_2_0_gir_INCLUDES = GL-1.0 GObject-2.0
Cogl_2_0_gir_EXPORT_PACKAGES = cogl-2.0-experimental
Cogl_2_0_gir_SCANNERFLAGS = --warn-all --c-include='cogl/cogl.h' --symbol-prefix=cogl --symbol-prefix=cogl2
INTROSPECTION_GIRS += Cogl-1.0.gir Cogl-2.0.gir
Intial Re-layout of the Cogl source code and introduction of a Cogl Winsys As part of an incremental process to have Cogl be a standalone project we want to re-consider how we organise the Cogl source code. Currently this is the structure I'm aiming for: cogl/ cogl/ <put common source here> winsys/ cogl-glx.c cogl-wgl.c driver/ gl/ gles/ os/ ? utils/ cogl-fixed cogl-matrix-stack? cogl-journal? cogl-primitives? pango/ The new winsys component is a starting point for migrating window system code (i.e. x11,glx,wgl,osx,egl etc) from Clutter to Cogl. The utils/ and pango/ directories aren't added by this commit, but they are noted because I plan to add them soon. Overview of the planned structure: * The winsys/ API is the API that binds OpenGL to a specific window system, be that X11 or win32 etc. Example are glx, wgl and egl. Much of the logic under clutter/{glx,osx,win32 etc} should migrate here. * Note there is also the idea of a winsys-base that may represent a window system for which there are multiple winsys APIs. An example of this is x11, since glx and egl may both be used with x11. (currently only Clutter has the idea of a winsys-base) * The driver/ represents a specific varient of OpenGL. Currently we have "gl" representing OpenGL 1.4-2.1 (mostly fixed function) and "gles" representing GLES 1.1 (fixed funciton) and 2.0 (fully shader based) * Everything under cogl/ should fundamentally be supporting access to the GPU. Essentially Cogl's most basic requirement is to provide a nice GPU Graphics API and drawing a line between this and the utility functionality we add to support Clutter should help keep this lean and maintainable. * Code under utils/ as suggested builds on cogl/ adding more convenient APIs or mechanism to optimize special cases. Broadly speaking you can compare cogl/ to OpenGL and utils/ to GLU. * clutter/pango will be moved to clutter/cogl/pango How some of the internal configure.ac/pkg-config terminology has changed: backendextra -> CLUTTER_WINSYS_BASE # e.g. "x11" backendextralib -> CLUTTER_WINSYS_BASE_LIB # e.g. "x11/libclutter-x11.la" clutterbackend -> {CLUTTER,COGL}_WINSYS # e.g. "glx" CLUTTER_FLAVOUR -> {CLUTTER,COGL}_WINSYS clutterbackendlib -> CLUTTER_WINSYS_LIB CLUTTER_COGL -> COGL_DRIVER # e.g. "gl" Note: The CLUTTER_FLAVOUR and CLUTTER_COGL defines are kept for apps As the first thing to take advantage of the new winsys component in Cogl; cogl_get_proc_address() has been moved from cogl/{gl,gles}/cogl.c into cogl/common/cogl.c and this common implementation first trys _cogl_winsys_get_proc_address() but if that fails then it falls back to gmodule.
2009-07-28 01:02:02 +00:00
girdir = $(datadir)/gir-1.0
gir_DATA = $(INTROSPECTION_GIRS)
Intial Re-layout of the Cogl source code and introduction of a Cogl Winsys As part of an incremental process to have Cogl be a standalone project we want to re-consider how we organise the Cogl source code. Currently this is the structure I'm aiming for: cogl/ cogl/ <put common source here> winsys/ cogl-glx.c cogl-wgl.c driver/ gl/ gles/ os/ ? utils/ cogl-fixed cogl-matrix-stack? cogl-journal? cogl-primitives? pango/ The new winsys component is a starting point for migrating window system code (i.e. x11,glx,wgl,osx,egl etc) from Clutter to Cogl. The utils/ and pango/ directories aren't added by this commit, but they are noted because I plan to add them soon. Overview of the planned structure: * The winsys/ API is the API that binds OpenGL to a specific window system, be that X11 or win32 etc. Example are glx, wgl and egl. Much of the logic under clutter/{glx,osx,win32 etc} should migrate here. * Note there is also the idea of a winsys-base that may represent a window system for which there are multiple winsys APIs. An example of this is x11, since glx and egl may both be used with x11. (currently only Clutter has the idea of a winsys-base) * The driver/ represents a specific varient of OpenGL. Currently we have "gl" representing OpenGL 1.4-2.1 (mostly fixed function) and "gles" representing GLES 1.1 (fixed funciton) and 2.0 (fully shader based) * Everything under cogl/ should fundamentally be supporting access to the GPU. Essentially Cogl's most basic requirement is to provide a nice GPU Graphics API and drawing a line between this and the utility functionality we add to support Clutter should help keep this lean and maintainable. * Code under utils/ as suggested builds on cogl/ adding more convenient APIs or mechanism to optimize special cases. Broadly speaking you can compare cogl/ to OpenGL and utils/ to GLU. * clutter/pango will be moved to clutter/cogl/pango How some of the internal configure.ac/pkg-config terminology has changed: backendextra -> CLUTTER_WINSYS_BASE # e.g. "x11" backendextralib -> CLUTTER_WINSYS_BASE_LIB # e.g. "x11/libclutter-x11.la" clutterbackend -> {CLUTTER,COGL}_WINSYS # e.g. "glx" CLUTTER_FLAVOUR -> {CLUTTER,COGL}_WINSYS clutterbackendlib -> CLUTTER_WINSYS_LIB CLUTTER_COGL -> COGL_DRIVER # e.g. "gl" Note: The CLUTTER_FLAVOUR and CLUTTER_COGL defines are kept for apps As the first thing to take advantage of the new winsys component in Cogl; cogl_get_proc_address() has been moved from cogl/{gl,gles}/cogl.c into cogl/common/cogl.c and this common implementation first trys _cogl_winsys_get_proc_address() but if that fails then it falls back to gmodule.
2009-07-28 01:02:02 +00:00
typelibdir = $(libdir)/girepository-1.0
typelib_DATA = $(INTROSPECTION_GIRS:.gir=.typelib)
CLEANFILES += $(gir_DATA) $(typelib_DATA)
Intial Re-layout of the Cogl source code and introduction of a Cogl Winsys As part of an incremental process to have Cogl be a standalone project we want to re-consider how we organise the Cogl source code. Currently this is the structure I'm aiming for: cogl/ cogl/ <put common source here> winsys/ cogl-glx.c cogl-wgl.c driver/ gl/ gles/ os/ ? utils/ cogl-fixed cogl-matrix-stack? cogl-journal? cogl-primitives? pango/ The new winsys component is a starting point for migrating window system code (i.e. x11,glx,wgl,osx,egl etc) from Clutter to Cogl. The utils/ and pango/ directories aren't added by this commit, but they are noted because I plan to add them soon. Overview of the planned structure: * The winsys/ API is the API that binds OpenGL to a specific window system, be that X11 or win32 etc. Example are glx, wgl and egl. Much of the logic under clutter/{glx,osx,win32 etc} should migrate here. * Note there is also the idea of a winsys-base that may represent a window system for which there are multiple winsys APIs. An example of this is x11, since glx and egl may both be used with x11. (currently only Clutter has the idea of a winsys-base) * The driver/ represents a specific varient of OpenGL. Currently we have "gl" representing OpenGL 1.4-2.1 (mostly fixed function) and "gles" representing GLES 1.1 (fixed funciton) and 2.0 (fully shader based) * Everything under cogl/ should fundamentally be supporting access to the GPU. Essentially Cogl's most basic requirement is to provide a nice GPU Graphics API and drawing a line between this and the utility functionality we add to support Clutter should help keep this lean and maintainable. * Code under utils/ as suggested builds on cogl/ adding more convenient APIs or mechanism to optimize special cases. Broadly speaking you can compare cogl/ to OpenGL and utils/ to GLU. * clutter/pango will be moved to clutter/cogl/pango How some of the internal configure.ac/pkg-config terminology has changed: backendextra -> CLUTTER_WINSYS_BASE # e.g. "x11" backendextralib -> CLUTTER_WINSYS_BASE_LIB # e.g. "x11/libclutter-x11.la" clutterbackend -> {CLUTTER,COGL}_WINSYS # e.g. "glx" CLUTTER_FLAVOUR -> {CLUTTER,COGL}_WINSYS clutterbackendlib -> CLUTTER_WINSYS_LIB CLUTTER_COGL -> COGL_DRIVER # e.g. "gl" Note: The CLUTTER_FLAVOUR and CLUTTER_COGL defines are kept for apps As the first thing to take advantage of the new winsys component in Cogl; cogl_get_proc_address() has been moved from cogl/{gl,gles}/cogl.c into cogl/common/cogl.c and this common implementation first trys _cogl_winsys_get_proc_address() but if that fails then it falls back to gmodule.
2009-07-28 01:02:02 +00:00
endif