2008-06-02 06:58:57 -04:00
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/*
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2009-04-27 10:48:12 -04:00
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* Cogl
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2008-06-02 06:58:57 -04:00
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*
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2009-04-27 10:48:12 -04:00
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* An object oriented GL/GLES Abstraction/Utility Layer
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2008-06-02 06:58:57 -04:00
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*
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2009-04-27 10:48:12 -04:00
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* Copyright (C) 2008,2009 Intel Corporation.
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2008-06-02 06:58:57 -04:00
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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2010-03-01 07:56:10 -05:00
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* License along with this library. If not, see <http://www.gnu.org/licenses/>.
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*
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*
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2008-06-02 06:58:57 -04:00
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*/
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#ifndef __COGL_SHADER_H
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#define __COGL_SHADER_H
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2012-04-16 09:14:10 -04:00
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#include "cogl-object-private.h"
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2012-02-17 20:19:17 -05:00
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#include "cogl-shader.h"
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2012-03-23 14:05:46 -04:00
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#include "cogl-gl-header.h"
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2013-01-19 11:00:33 -05:00
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#include "cogl-pipeline.h"
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2009-04-01 12:16:44 -04:00
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2008-06-02 06:58:57 -04:00
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typedef struct _CoglShader CoglShader;
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2010-08-04 12:53:51 -04:00
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typedef enum
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{
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COGL_SHADER_LANGUAGE_GLSL,
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COGL_SHADER_LANGUAGE_ARBFP
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} CoglShaderLanguage;
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2008-06-02 06:58:57 -04:00
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struct _CoglShader
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{
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CoglHandleObject _parent;
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GLuint gl_handle;
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CoglPipeline *compilation_pipeline;
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CoglShaderType type;
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CoglShaderLanguage language;
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2013-01-19 11:00:33 -05:00
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char *source;
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2008-06-02 06:58:57 -04:00
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};
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2010-12-02 16:08:30 -05:00
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void
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2013-01-19 11:00:33 -05:00
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_cogl_shader_compile_real (CoglHandle handle,
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CoglPipeline *pipeline);
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2010-12-02 16:08:30 -05:00
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2010-08-04 12:53:51 -04:00
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CoglShaderLanguage
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_cogl_program_get_language (CoglHandle handle);
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2010-11-22 07:15:35 -05:00
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void
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_cogl_shader_set_source_with_boilerplate (GLuint shader_gl_handle,
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GLenum shader_gl_type,
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2010-12-02 16:08:30 -05:00
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int n_tex_coord_attribs,
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2010-11-22 07:15:35 -05:00
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GLsizei count_in,
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const char **strings_in,
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const GLint *lengths_in);
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2008-06-02 06:58:57 -04:00
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#endif /* __COGL_SHADER_H */
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