mutter/cogl/tests/conform/test-texture-rg.c

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#include <cogl/cogl.h>
#include <string.h>
#include "test-utils.h"
#define TEX_WIDTH 8
#define TEX_HEIGHT 8
static CoglTexture2D *
make_texture (void)
{
uint8_t tex_data[TEX_WIDTH * TEX_HEIGHT * 2], *p = tex_data;
int x, y;
for (y = 0; y < TEX_HEIGHT; y++)
for (x = 0; x < TEX_WIDTH; x++)
{
*(p++) = x * 256 / TEX_WIDTH;
*(p++) = y * 256 / TEX_HEIGHT;
}
return cogl_texture_2d_new_from_data (test_ctx,
TEX_WIDTH, TEX_HEIGHT,
COGL_PIXEL_FORMAT_RG_88,
TEX_WIDTH * 2,
tex_data,
NULL);
}
void
test_texture_rg (void)
{
CoglPipeline *pipeline;
CoglTexture2D *tex;
int fb_width, fb_height;
int x, y;
fb_width = cogl_framebuffer_get_width (test_fb);
fb_height = cogl_framebuffer_get_height (test_fb);
tex = make_texture ();
g_assert (cogl_texture_get_components (tex) == COGL_TEXTURE_COMPONENTS_RG);
pipeline = cogl_pipeline_new (test_ctx);
cogl_pipeline_set_layer_texture (pipeline, 0, tex);
cogl_pipeline_set_layer_filters (pipeline,
0,
COGL_PIPELINE_FILTER_NEAREST,
COGL_PIPELINE_FILTER_NEAREST);
cogl_framebuffer_draw_rectangle (test_fb,
pipeline,
-1.0f, 1.0f,
1.0f, -1.0f);
for (y = 0; y < TEX_HEIGHT; y++)
for (x = 0; x < TEX_WIDTH; x++)
{
test_utils_check_pixel_rgb (test_fb,
x * fb_width / TEX_WIDTH +
fb_width / (TEX_WIDTH * 2),
y * fb_height / TEX_HEIGHT +
fb_height / (TEX_HEIGHT * 2),
x * 256 / TEX_WIDTH,
y * 256 / TEX_HEIGHT,
0);
}
cogl_object_unref (pipeline);
cogl_object_unref (tex);
}