mutter/clutter/clutter-paint-node.h

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/*
* Clutter.
*
* An OpenGL based 'interactive canvas' library.
*
* Copyright (C) 2011 Intel Corporation.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library. If not, see <http://www.gnu.org/licenses/>.
*
* Author:
* Emmanuele Bassi <ebassi@linux.intel.com>
*/
#if !defined(__CLUTTER_H_INSIDE__) && !defined(CLUTTER_COMPILATION)
#error "Only <clutter/clutter.h> can be included directly."
#endif
#ifndef __CLUTTER_PAINT_NODE_H__
#define __CLUTTER_PAINT_NODE_H__
#include <cogl/cogl.h>
#include <clutter/clutter-types.h>
G_BEGIN_DECLS
#define CLUTTER_TYPE_PAINT_NODE (clutter_paint_node_get_type ())
#define CLUTTER_PAINT_NODE(obj) (G_TYPE_CHECK_INSTANCE_CAST ((obj), CLUTTER_TYPE_PAINT_NODE, ClutterPaintNode))
#define CLUTTER_IS_PAINT_NODE(obj) (G_TYPE_CHECK_INSTANCE_TYPE ((obj), CLUTTER_TYPE_PAINT_NODE))
typedef struct _ClutterPaintNodePrivate ClutterPaintNodePrivate;
typedef struct _ClutterPaintNodeClass ClutterPaintNodeClass;
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GType clutter_paint_node_get_type (void) G_GNUC_CONST;
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ClutterPaintNode * clutter_paint_node_ref (ClutterPaintNode *node);
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CLUTTER_AVAILABLE_IN_1_10
void clutter_paint_node_unref (ClutterPaintNode *node);
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CLUTTER_AVAILABLE_IN_1_10
void clutter_paint_node_set_name (ClutterPaintNode *node,
const char *name);
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CLUTTER_AVAILABLE_IN_1_10
void clutter_paint_node_add_child (ClutterPaintNode *node,
ClutterPaintNode *child);
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CLUTTER_AVAILABLE_IN_1_10
void clutter_paint_node_add_rectangle (ClutterPaintNode *node,
const ClutterActorBox *rect);
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CLUTTER_AVAILABLE_IN_1_10
void clutter_paint_node_add_texture_rectangle (ClutterPaintNode *node,
const ClutterActorBox *rect,
float x_1,
float y_1,
float x_2,
float y_2);
#if defined(COGL_ENABLE_EXPERIMENTAL_2_0_API) && defined(CLUTTER_ENABLE_EXPERIMENTAL_API)
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CLUTTER_AVAILABLE_IN_1_10
void clutter_paint_node_add_path (ClutterPaintNode *node,
CoglPath *path);
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void clutter_paint_node_add_primitive (ClutterPaintNode *node,
CoglPrimitive *primitive);
#endif /* COGL_ENABLE_EXPERIMENTAL_2_0_API && CLUTTER_ENABLE_EXPERIMENTAL_API */
#define CLUTTER_VALUE_HOLDS_PAINT_NODE(value) (G_VALUE_HOLDS (value, CLUTTER_TYPE_PAINT_NODE))
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void clutter_value_set_paint_node (GValue *value,
gpointer node);
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CLUTTER_AVAILABLE_IN_1_10
void clutter_value_take_paint_node (GValue *value,
gpointer node);
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CLUTTER_AVAILABLE_IN_1_10
gpointer clutter_value_get_paint_node (const GValue *value);
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CLUTTER_AVAILABLE_IN_1_10
gpointer clutter_value_dup_paint_node (const GValue *value);
G_END_DECLS
#endif /* __CLUTTER_PAINT_NODE_H__ */