mutter/tests/micro-bench/test-text-perf.c

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#include <clutter/clutter.h>
#include <stdlib.h>
#include <string.h>
#define STAGE_WIDTH 800
#define STAGE_HEIGHT 600
static int font_size;
static int n_chars;
static int rows, cols;
gboolean idle (gpointer data)
{
ClutterActor *stage = CLUTTER_ACTOR (data);
static GTimer *timer = NULL;
static int fps = 0;
if (!timer)
{
timer = g_timer_new ();
g_timer_start (timer);
}
if (g_timer_elapsed (timer, NULL) >= 1)
{
printf ("fps=%d, strings/sec=%d, chars/sec=%d\n",
fps,
fps * rows * cols,
fps * rows * cols * n_chars);
g_timer_start (timer);
fps = 0;
}
clutter_actor_paint (stage);
++fps;
return TRUE;
}
static ClutterActor *
create_label ()
{
ClutterColor label_color = { 0xff, 0xff, 0xff, 0xff };
ClutterActor *label;
char *font_name;
GString *str;
int i;
font_name = g_strdup_printf ("Monospace %dpx", font_size);
str = g_string_new (NULL);
for (i = 0; i < n_chars; i++)
g_string_append_c (str, 'A' + (i % 26));
label = clutter_text_new_with_text (font_name, str->str);
clutter_text_set_color (CLUTTER_TEXT (label), &label_color);
g_free (font_name);
g_string_free (str, TRUE);
return label;
}
int
main (int argc, char *argv[])
{
ClutterActor *stage;
ClutterColor stage_color = { 0x00, 0x00, 0x00, 0xff };
ClutterActor *label;
int w, h;
int row, col;
g_setenv ("CLUTTER_VBLANK", "none", FALSE);
clutter_init (&argc, &argv);
if (argc != 3)
{
g_printerr ("Usage test-text-perf FONT_SIZE N_CHARS\n");
exit (1);
}
font_size = atoi (argv[1]);
n_chars = atoi (argv[2]);
g_print ("Monospace %dpx, string length = %d\n", font_size, n_chars);
stage = clutter_stage_get_default ();
clutter_actor_set_size (stage, STAGE_WIDTH, STAGE_HEIGHT);
clutter_stage_set_color (CLUTTER_STAGE (stage), &stage_color);
label = create_label ();
w = clutter_actor_get_width (label);
h = clutter_actor_get_height (label);
cols = STAGE_WIDTH / w;
rows = STAGE_HEIGHT / h;
clutter_actor_destroy (label);
if (cols == 0 || rows == 0)
{
g_printerr("Too many characters to fit in stage\n");
exit(1);
}
for (row=0; row<rows; row++)
for (col=0; col<cols; col++)
{
label = create_label();
clutter_actor_set_position (label, w * col, h * row);
clutter_container_add_actor (CLUTTER_CONTAINER (stage), label);
}
clutter_actor_show_all (stage);
g_idle_add (idle, (gpointer) stage);
clutter_main ();
return 0;
}