320 lines
7.8 KiB
C
320 lines
7.8 KiB
C
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#include <config.h>
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#include <glib.h>
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#include <stdlib.h>
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#include <clutter/clutter.h>
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#include <cogl/cogl.h>
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/* Coglbox declaration
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*--------------------------------------------------*/
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G_BEGIN_DECLS
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#define TEST_TYPE_COGLBOX test_coglbox_get_type()
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#define TEST_COGLBOX(obj) \
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(G_TYPE_CHECK_INSTANCE_CAST ((obj), \
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TEST_TYPE_COGLBOX, TestCoglboxClass))
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#define TEST_COGLBOX_CLASS(klass) \
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(G_TYPE_CHECK_CLASS_CAST ((klass), \
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TEST_TYPE_COGLBOX, TestCoglboxClass))
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#define TEST_IS_COGLBOX(obj) \
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(G_TYPE_CHECK_INSTANCE_TYPE ((obj), \
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TEST_TYPE_COGLBOX))
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#define TEST_IS_COGLBOX_CLASS(klass) \
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(G_TYPE_CHECK_CLASS_TYPE ((klass), \
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TEST_TYPE_COGLBOX))
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#define TEST_COGLBOX_GET_CLASS(obj) \
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(G_TYPE_INSTANCE_GET_CLASS ((obj), \
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TEST_TYPE_COGLBOX, TestCoglboxClass))
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typedef struct _TestCoglbox TestCoglbox;
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typedef struct _TestCoglboxClass TestCoglboxClass;
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typedef struct _TestCoglboxPrivate TestCoglboxPrivate;
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struct _TestCoglbox
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{
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ClutterActor parent;
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/*< private >*/
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TestCoglboxPrivate *priv;
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};
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struct _TestCoglboxClass
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{
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ClutterActorClass parent_class;
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/* padding for future expansion */
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void (*_test_coglbox1) (void);
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void (*_test_coglbox2) (void);
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void (*_test_coglbox3) (void);
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void (*_test_coglbox4) (void);
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};
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GType test_coglbox_get_type (void) G_GNUC_CONST;
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G_END_DECLS
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/* Coglbox private declaration
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*--------------------------------------------------*/
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G_DEFINE_TYPE (TestCoglbox, test_coglbox, CLUTTER_TYPE_ACTOR);
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#define TEST_COGLBOX_GET_PRIVATE(obj) \
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(G_TYPE_INSTANCE_GET_PRIVATE ((obj), TEST_TYPE_COGLBOX, TestCoglboxPrivate))
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struct _TestCoglboxPrivate
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{
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CoglHandle cogl_tex_id;
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gint frame;
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};
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/* Coglbox implementation
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*--------------------------------------------------*/
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static void
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test_coglbox_fade_texture (CoglHandle tex_id,
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ClutterFixed x1,
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ClutterFixed y1,
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ClutterFixed x2,
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ClutterFixed y2,
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ClutterFixed tx1,
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ClutterFixed ty1,
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ClutterFixed tx2,
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ClutterFixed ty2)
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{
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CoglTextureVertex vertices[4];
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int i;
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static const ClutterColor white = { 0xff, 0xff, 0xff, 0xff };
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vertices[0].x = x1;
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vertices[0].y = y1;
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vertices[0].z = 0;
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vertices[0].tx = tx1;
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vertices[0].ty = ty1;
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vertices[1].x = x1;
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vertices[1].y = y2;
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vertices[1].z = 0;
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vertices[1].tx = tx1;
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vertices[1].ty = ty2;
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vertices[2].x = x2;
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vertices[2].y = y2;
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vertices[2].z = 0;
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vertices[2].tx = tx2;
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vertices[2].ty = ty2;
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vertices[3].x = x2;
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vertices[3].y = y1;
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vertices[3].z = 0;
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vertices[3].tx = tx2;
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vertices[3].ty = ty1;
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for (i = 0; i < 4; i++)
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{
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vertices[i].color.red = 255;
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vertices[i].color.green = 255;
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vertices[i].color.blue = 255;
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vertices[i].color.alpha = ((i ^ (i >> 1)) & 1) ? 0 : 128;
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}
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cogl_texture_polygon (tex_id, 4, vertices, TRUE);
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cogl_color (&white);
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}
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static void
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test_coglbox_triangle_texture (CoglHandle tex_id,
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ClutterFixed x,
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ClutterFixed y,
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ClutterFixed tx1,
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ClutterFixed ty1,
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ClutterFixed tx2,
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ClutterFixed ty2,
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ClutterFixed tx3,
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ClutterFixed ty3)
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{
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CoglTextureVertex vertices[3];
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int tex_width = cogl_texture_get_width (tex_id);
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int tex_height = cogl_texture_get_height (tex_id);
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vertices[0].x = x + tx1 * tex_width;
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vertices[0].y = y + ty1 * tex_height;
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vertices[0].z = 0;
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vertices[0].tx = tx1;
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vertices[0].ty = ty1;
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vertices[1].x = x + tx2 * tex_width;
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vertices[1].y = y + ty2 * tex_height;
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vertices[1].z = 0;
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vertices[1].tx = tx2;
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vertices[1].ty = ty2;
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vertices[2].x = x + tx3 * tex_width;
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vertices[2].y = y + ty3 * tex_height;
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vertices[2].z = 0;
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vertices[2].tx = tx3;
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vertices[2].ty = ty3;
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cogl_texture_polygon (tex_id, 3, vertices, FALSE);
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}
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static void
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test_coglbox_paint (ClutterActor *self)
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{
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TestCoglboxPrivate *priv = TEST_COGLBOX_GET_PRIVATE (self);
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int tex_width = cogl_texture_get_width (priv->cogl_tex_id);
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int tex_height = cogl_texture_get_height (priv->cogl_tex_id);
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int i;
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for (i = 0; i < 2; i++)
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{
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cogl_texture_set_filters (priv->cogl_tex_id,
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i ? CGL_LINEAR : CGL_NEAREST,
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i ? CGL_LINEAR : CGL_NEAREST);
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if (i)
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{
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cogl_push_matrix ();
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cogl_translate (tex_width, tex_height, 0);
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}
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cogl_push_matrix ();
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cogl_translate (tex_width / 2, 0, 0);
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cogl_rotate (priv->frame, 0, 1, 0);
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cogl_translate (-tex_width / 2, 0, 0);
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/* Draw a hand and refect it */
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cogl_texture_rectangle (priv->cogl_tex_id,
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0, 0,
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CLUTTER_INT_TO_FIXED (tex_width),
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CLUTTER_INT_TO_FIXED (tex_height),
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0, 0, CFX_ONE, CFX_ONE);
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test_coglbox_fade_texture (priv->cogl_tex_id,
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0, CLUTTER_INT_TO_FIXED (tex_height),
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CLUTTER_INT_TO_FIXED (tex_width),
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CLUTTER_INT_TO_FIXED (tex_height * 3 / 2),
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0, CFX_ONE,
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CFX_ONE, CFX_ONE / 2);
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cogl_pop_matrix ();
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cogl_push_matrix ();
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cogl_translate (tex_width * 3 / 2 + 60, 0, 0);
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cogl_rotate (priv->frame, 0, 1, 0);
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cogl_translate (-tex_width / 2 - 10, 0, 0);
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/* Draw the texture split into two triangles */
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test_coglbox_triangle_texture (priv->cogl_tex_id,
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0, 0,
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0, 0,
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0, CFX_ONE,
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CFX_ONE, CFX_ONE);
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test_coglbox_triangle_texture (priv->cogl_tex_id,
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CLUTTER_INT_TO_FIXED (20), 0,
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0, 0,
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CFX_ONE, 0,
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CFX_ONE, CFX_ONE);
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cogl_pop_matrix ();
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if (i)
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cogl_pop_matrix ();
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}
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}
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static void
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test_coglbox_finalize (GObject *object)
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{
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G_OBJECT_CLASS (test_coglbox_parent_class)->finalize (object);
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}
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static void
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test_coglbox_dispose (GObject *object)
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{
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TestCoglboxPrivate *priv;
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priv = TEST_COGLBOX_GET_PRIVATE (object);
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cogl_texture_unref (priv->cogl_tex_id);
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G_OBJECT_CLASS (test_coglbox_parent_class)->dispose (object);
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}
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static void
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test_coglbox_init (TestCoglbox *self)
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{
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TestCoglboxPrivate *priv;
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self->priv = priv = TEST_COGLBOX_GET_PRIVATE (self);
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priv->cogl_tex_id = cogl_texture_new_from_file ("redhand.png", 0,
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COGL_PIXEL_FORMAT_ANY,
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NULL);
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cogl_texture_set_filters (priv->cogl_tex_id,
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CGL_LINEAR, CGL_LINEAR);
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}
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static void
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test_coglbox_class_init (TestCoglboxClass *klass)
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{
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GObjectClass *gobject_class = G_OBJECT_CLASS (klass);
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ClutterActorClass *actor_class = CLUTTER_ACTOR_CLASS (klass);
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gobject_class->finalize = test_coglbox_finalize;
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gobject_class->dispose = test_coglbox_dispose;
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actor_class->paint = test_coglbox_paint;
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g_type_class_add_private (gobject_class, sizeof (TestCoglboxPrivate));
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}
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ClutterActor*
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test_coglbox_new (void)
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{
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return g_object_new (TEST_TYPE_COGLBOX, NULL);
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}
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static void
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frame_cb (ClutterTimeline *timeline,
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gint frame_num,
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gpointer data)
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{
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TestCoglboxPrivate *priv = TEST_COGLBOX_GET_PRIVATE (data);
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priv->frame = frame_num;
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clutter_actor_queue_redraw (CLUTTER_ACTOR (data));
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}
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int
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main (int argc, char *argv[])
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{
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ClutterActor *stage;
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ClutterActor *coglbox;
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ClutterTimeline *timeline;
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ClutterColor blue = { 0x30, 0x30, 0xff, 0xff };
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clutter_init (&argc, &argv);
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/* Stage */
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stage = clutter_stage_get_default ();
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clutter_stage_set_color (CLUTTER_STAGE (stage), &blue);
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clutter_actor_set_size (stage, 800, 600);
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clutter_stage_set_title (CLUTTER_STAGE (stage), "Cogl Test");
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/* Cogl Box */
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coglbox = test_coglbox_new ();
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clutter_container_add_actor (CLUTTER_CONTAINER (stage), coglbox);
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/* Timeline for animation */
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timeline = clutter_timeline_new (360, 60); /* num frames, fps */
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g_object_set (timeline, "loop", TRUE, NULL); /* have it loop */
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g_signal_connect (timeline, "new-frame", G_CALLBACK (frame_cb), coglbox);
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clutter_timeline_start (timeline);
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clutter_actor_show_all (stage);
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clutter_main ();
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return 0;
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}
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