2008-04-25 13:37:36 +00:00
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#include <config.h>
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#include <glib.h>
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2008-11-07 19:32:28 +00:00
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#include <gmodule.h>
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2008-04-25 13:37:36 +00:00
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#include <stdlib.h>
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#include <clutter/clutter.h>
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#include <cogl/cogl.h>
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/* Coglbox declaration
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*--------------------------------------------------*/
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G_BEGIN_DECLS
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#define TEST_TYPE_COGLBOX test_coglbox_get_type()
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#define TEST_COGLBOX(obj) \
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(G_TYPE_CHECK_INSTANCE_CAST ((obj), \
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TEST_TYPE_COGLBOX, TestCoglboxClass))
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#define TEST_COGLBOX_CLASS(klass) \
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(G_TYPE_CHECK_CLASS_CAST ((klass), \
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TEST_TYPE_COGLBOX, TestCoglboxClass))
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#define TEST_IS_COGLBOX(obj) \
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(G_TYPE_CHECK_INSTANCE_TYPE ((obj), \
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TEST_TYPE_COGLBOX))
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#define TEST_IS_COGLBOX_CLASS(klass) \
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(G_TYPE_CHECK_CLASS_TYPE ((klass), \
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TEST_TYPE_COGLBOX))
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#define TEST_COGLBOX_GET_CLASS(obj) \
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(G_TYPE_INSTANCE_GET_CLASS ((obj), \
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TEST_TYPE_COGLBOX, TestCoglboxClass))
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typedef struct _TestCoglbox TestCoglbox;
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typedef struct _TestCoglboxClass TestCoglboxClass;
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typedef struct _TestCoglboxPrivate TestCoglboxPrivate;
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struct _TestCoglbox
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{
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ClutterActor parent;
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/*< private >*/
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TestCoglboxPrivate *priv;
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};
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struct _TestCoglboxClass
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{
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ClutterActorClass parent_class;
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/* padding for future expansion */
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void (*_test_coglbox1) (void);
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void (*_test_coglbox2) (void);
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void (*_test_coglbox3) (void);
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void (*_test_coglbox4) (void);
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};
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2008-11-07 19:32:28 +00:00
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static GType test_coglbox_get_type (void) G_GNUC_CONST;
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2008-04-25 13:37:36 +00:00
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G_END_DECLS
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/* Coglbox private declaration
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*--------------------------------------------------*/
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G_DEFINE_TYPE (TestCoglbox, test_coglbox, CLUTTER_TYPE_ACTOR);
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#define TEST_COGLBOX_GET_PRIVATE(obj) \
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(G_TYPE_INSTANCE_GET_PRIVATE ((obj), TEST_TYPE_COGLBOX, TestCoglboxPrivate))
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struct _TestCoglboxPrivate
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{
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2008-04-28 11:23:27 +00:00
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CoglHandle sliced_tex, not_sliced_tex;
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gint frame;
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2008-04-28 11:23:27 +00:00
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gboolean use_sliced;
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gboolean use_linear_filtering;
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2008-04-25 13:37:36 +00:00
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};
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/* Coglbox implementation
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*--------------------------------------------------*/
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static void
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test_coglbox_fade_texture (CoglHandle tex_id,
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2009-03-09 17:34:23 +00:00
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gfloat x1,
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gfloat y1,
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gfloat x2,
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gfloat y2,
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gfloat tx1,
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gfloat ty1,
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gfloat tx2,
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gfloat ty2)
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2008-04-25 13:37:36 +00:00
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{
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CoglTextureVertex vertices[4];
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int i;
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vertices[0].x = x1;
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vertices[0].y = y1;
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vertices[0].z = 0;
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vertices[0].tx = tx1;
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vertices[0].ty = ty1;
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vertices[1].x = x1;
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vertices[1].y = y2;
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vertices[1].z = 0;
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vertices[1].tx = tx1;
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vertices[1].ty = ty2;
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vertices[2].x = x2;
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vertices[2].y = y2;
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vertices[2].z = 0;
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vertices[2].tx = tx2;
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vertices[2].ty = ty2;
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vertices[3].x = x2;
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vertices[3].y = y1;
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vertices[3].z = 0;
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vertices[3].tx = tx2;
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vertices[3].ty = ty1;
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for (i = 0; i < 4; i++)
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{
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2008-10-30 16:50:07 +00:00
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cogl_color_set_from_4ub (&(vertices[i].color),
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255,
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255,
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255,
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((i ^ (i >> 1)) & 1) ? 0 : 128);
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2008-04-25 13:37:36 +00:00
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}
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Fully integrates CoglMaterial throughout the rest of Cogl
This glues CoglMaterial in as the fundamental way that Cogl describes how to
fill in geometry.
It adds cogl_set_source (), which is used to set the material which will be
used by all subsequent drawing functions
It adds cogl_set_source_texture as a convenience for setting up a default
material with a single texture layer, and cogl_set_source_color is now also
a convenience for setting up a material with a solid fill.
"drawing functions" include, cogl_rectangle, cogl_texture_rectangle,
cogl_texture_multiple_rectangles, cogl_texture_polygon (though the
cogl_texture_* funcs have been renamed; see below for details),
cogl_path_fill/stroke and cogl_vertex_buffer_draw*.
cogl_texture_rectangle, cogl_texture_multiple_rectangles and
cogl_texture_polygon no longer take a texture handle; instead the current
source material is referenced. The functions have also been renamed to:
cogl_rectangle_with_texture_coords, cogl_rectangles_with_texture_coords
and cogl_polygon respectivly.
Most code that previously did:
cogl_texture_rectangle (tex_handle, x, y,...);
needs to be changed to now do:
cogl_set_source_texture (tex_handle);
cogl_rectangle_with_texture_coords (x, y,....);
In the less likely case where you were blending your source texture with a color
like:
cogl_set_source_color4ub (r,g,b,a); /* where r,g,b,a isn't just white */
cogl_texture_rectangle (tex_handle, x, y,...);
you will need your own material to do that:
mat = cogl_material_new ();
cogl_material_set_color4ub (r,g,b,a);
cogl_material_set_layer (mat, 0, tex_handle));
cogl_set_source_material (mat);
Code that uses the texture coordinates, 0, 0, 1, 1 don't need to use
cog_rectangle_with_texure_coords since these are the coordinates that
cogl_rectangle will use.
For cogl_texture_polygon; as well as dropping the texture handle, the
n_vertices and vertices arguments were transposed for consistency. So
code previously written as:
cogl_texture_polygon (tex_handle, 3, verts, TRUE);
need to be written as:
cogl_set_source_texture (tex_handle);
cogl_polygon (verts, 3, TRUE);
All of the unit tests have been updated to now use the material API and
test-cogl-material has been renamed to test-cogl-multitexture since any
textured quad is now technically a test of CoglMaterial but this test
specifically creates a material with multiple texture layers.
Note: The GLES backend has not been updated yet; that will be done in a
following commit.
2009-01-23 16:15:40 +00:00
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cogl_set_source_texture (tex_id);
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cogl_polygon (vertices, 4, TRUE);
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2008-04-25 13:37:36 +00:00
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2008-11-12 13:57:58 +00:00
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cogl_set_source_color4ub (255, 255, 255, 255);
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2008-04-25 13:37:36 +00:00
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}
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static void
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test_coglbox_triangle_texture (CoglHandle tex_id,
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2009-03-09 17:34:23 +00:00
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gfloat x,
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gfloat y,
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gfloat tx1,
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gfloat ty1,
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gfloat tx2,
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gfloat ty2,
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gfloat tx3,
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gfloat ty3)
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2008-04-25 13:37:36 +00:00
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{
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CoglTextureVertex vertices[3];
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int tex_width = cogl_texture_get_width (tex_id);
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int tex_height = cogl_texture_get_height (tex_id);
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vertices[0].x = x + tx1 * tex_width;
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vertices[0].y = y + ty1 * tex_height;
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vertices[0].z = 0;
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vertices[0].tx = tx1;
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vertices[0].ty = ty1;
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vertices[1].x = x + tx2 * tex_width;
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vertices[1].y = y + ty2 * tex_height;
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vertices[1].z = 0;
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vertices[1].tx = tx2;
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vertices[1].ty = ty2;
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vertices[2].x = x + tx3 * tex_width;
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vertices[2].y = y + ty3 * tex_height;
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vertices[2].z = 0;
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vertices[2].tx = tx3;
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vertices[2].ty = ty3;
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Fully integrates CoglMaterial throughout the rest of Cogl
This glues CoglMaterial in as the fundamental way that Cogl describes how to
fill in geometry.
It adds cogl_set_source (), which is used to set the material which will be
used by all subsequent drawing functions
It adds cogl_set_source_texture as a convenience for setting up a default
material with a single texture layer, and cogl_set_source_color is now also
a convenience for setting up a material with a solid fill.
"drawing functions" include, cogl_rectangle, cogl_texture_rectangle,
cogl_texture_multiple_rectangles, cogl_texture_polygon (though the
cogl_texture_* funcs have been renamed; see below for details),
cogl_path_fill/stroke and cogl_vertex_buffer_draw*.
cogl_texture_rectangle, cogl_texture_multiple_rectangles and
cogl_texture_polygon no longer take a texture handle; instead the current
source material is referenced. The functions have also been renamed to:
cogl_rectangle_with_texture_coords, cogl_rectangles_with_texture_coords
and cogl_polygon respectivly.
Most code that previously did:
cogl_texture_rectangle (tex_handle, x, y,...);
needs to be changed to now do:
cogl_set_source_texture (tex_handle);
cogl_rectangle_with_texture_coords (x, y,....);
In the less likely case where you were blending your source texture with a color
like:
cogl_set_source_color4ub (r,g,b,a); /* where r,g,b,a isn't just white */
cogl_texture_rectangle (tex_handle, x, y,...);
you will need your own material to do that:
mat = cogl_material_new ();
cogl_material_set_color4ub (r,g,b,a);
cogl_material_set_layer (mat, 0, tex_handle));
cogl_set_source_material (mat);
Code that uses the texture coordinates, 0, 0, 1, 1 don't need to use
cog_rectangle_with_texure_coords since these are the coordinates that
cogl_rectangle will use.
For cogl_texture_polygon; as well as dropping the texture handle, the
n_vertices and vertices arguments were transposed for consistency. So
code previously written as:
cogl_texture_polygon (tex_handle, 3, verts, TRUE);
need to be written as:
cogl_set_source_texture (tex_handle);
cogl_polygon (verts, 3, TRUE);
All of the unit tests have been updated to now use the material API and
test-cogl-material has been renamed to test-cogl-multitexture since any
textured quad is now technically a test of CoglMaterial but this test
specifically creates a material with multiple texture layers.
Note: The GLES backend has not been updated yet; that will be done in a
following commit.
2009-01-23 16:15:40 +00:00
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cogl_set_source_texture (tex_id);
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cogl_polygon (vertices, 3, FALSE);
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2008-04-25 13:37:36 +00:00
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}
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static void
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test_coglbox_paint (ClutterActor *self)
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{
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TestCoglboxPrivate *priv = TEST_COGLBOX_GET_PRIVATE (self);
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2008-10-30 16:50:07 +00:00
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CoglHandle tex_handle = priv->use_sliced ? priv->sliced_tex
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: priv->not_sliced_tex;
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2008-04-28 11:23:27 +00:00
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int tex_width = cogl_texture_get_width (tex_handle);
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int tex_height = cogl_texture_get_height (tex_handle);
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2008-04-25 13:37:36 +00:00
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2008-04-28 11:23:27 +00:00
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cogl_texture_set_filters (tex_handle,
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priv->use_linear_filtering
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? CGL_LINEAR : CGL_NEAREST,
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priv->use_linear_filtering
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? CGL_LINEAR : CGL_NEAREST);
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cogl_push_matrix ();
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cogl_translate (tex_width / 2, 0, 0);
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cogl_rotate (priv->frame, 0, 1, 0);
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cogl_translate (-tex_width / 2, 0, 0);
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/* Draw a hand and refect it */
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Fully integrates CoglMaterial throughout the rest of Cogl
This glues CoglMaterial in as the fundamental way that Cogl describes how to
fill in geometry.
It adds cogl_set_source (), which is used to set the material which will be
used by all subsequent drawing functions
It adds cogl_set_source_texture as a convenience for setting up a default
material with a single texture layer, and cogl_set_source_color is now also
a convenience for setting up a material with a solid fill.
"drawing functions" include, cogl_rectangle, cogl_texture_rectangle,
cogl_texture_multiple_rectangles, cogl_texture_polygon (though the
cogl_texture_* funcs have been renamed; see below for details),
cogl_path_fill/stroke and cogl_vertex_buffer_draw*.
cogl_texture_rectangle, cogl_texture_multiple_rectangles and
cogl_texture_polygon no longer take a texture handle; instead the current
source material is referenced. The functions have also been renamed to:
cogl_rectangle_with_texture_coords, cogl_rectangles_with_texture_coords
and cogl_polygon respectivly.
Most code that previously did:
cogl_texture_rectangle (tex_handle, x, y,...);
needs to be changed to now do:
cogl_set_source_texture (tex_handle);
cogl_rectangle_with_texture_coords (x, y,....);
In the less likely case where you were blending your source texture with a color
like:
cogl_set_source_color4ub (r,g,b,a); /* where r,g,b,a isn't just white */
cogl_texture_rectangle (tex_handle, x, y,...);
you will need your own material to do that:
mat = cogl_material_new ();
cogl_material_set_color4ub (r,g,b,a);
cogl_material_set_layer (mat, 0, tex_handle));
cogl_set_source_material (mat);
Code that uses the texture coordinates, 0, 0, 1, 1 don't need to use
cog_rectangle_with_texure_coords since these are the coordinates that
cogl_rectangle will use.
For cogl_texture_polygon; as well as dropping the texture handle, the
n_vertices and vertices arguments were transposed for consistency. So
code previously written as:
cogl_texture_polygon (tex_handle, 3, verts, TRUE);
need to be written as:
cogl_set_source_texture (tex_handle);
cogl_polygon (verts, 3, TRUE);
All of the unit tests have been updated to now use the material API and
test-cogl-material has been renamed to test-cogl-multitexture since any
textured quad is now technically a test of CoglMaterial but this test
specifically creates a material with multiple texture layers.
Note: The GLES backend has not been updated yet; that will be done in a
following commit.
2009-01-23 16:15:40 +00:00
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cogl_set_source_texture (tex_handle);
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2009-03-09 17:34:23 +00:00
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cogl_rectangle_with_texture_coords (0, 0, tex_width, tex_height,
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0, 0, 1, 1);
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2008-04-28 11:23:27 +00:00
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test_coglbox_fade_texture (tex_handle,
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2009-03-09 17:34:23 +00:00
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0, tex_height,
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tex_width, (tex_height * 3 / 2),
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0.0, 1.0,
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1.0, 0.5);
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2008-04-28 11:23:27 +00:00
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cogl_pop_matrix ();
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cogl_push_matrix ();
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cogl_translate (tex_width * 3 / 2 + 60, 0, 0);
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cogl_rotate (priv->frame, 0, 1, 0);
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cogl_translate (-tex_width / 2 - 10, 0, 0);
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/* Draw the texture split into two triangles */
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test_coglbox_triangle_texture (tex_handle,
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0, 0,
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0, 0,
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2009-03-09 17:34:23 +00:00
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0, 1,
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1, 1);
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2008-04-28 11:23:27 +00:00
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test_coglbox_triangle_texture (tex_handle,
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2009-03-09 17:34:23 +00:00
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20, 0,
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2008-04-28 11:23:27 +00:00
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0, 0,
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2009-03-09 17:34:23 +00:00
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1, 0,
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1, 1);
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2008-04-28 11:23:27 +00:00
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cogl_pop_matrix ();
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2008-04-25 13:37:36 +00:00
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}
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static void
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test_coglbox_finalize (GObject *object)
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{
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G_OBJECT_CLASS (test_coglbox_parent_class)->finalize (object);
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}
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static void
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test_coglbox_dispose (GObject *object)
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{
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TestCoglboxPrivate *priv;
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priv = TEST_COGLBOX_GET_PRIVATE (object);
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2008-04-28 11:23:27 +00:00
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cogl_texture_unref (priv->not_sliced_tex);
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cogl_texture_unref (priv->sliced_tex);
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2008-04-25 13:37:36 +00:00
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G_OBJECT_CLASS (test_coglbox_parent_class)->dispose (object);
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}
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static void
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test_coglbox_init (TestCoglbox *self)
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{
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TestCoglboxPrivate *priv;
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2008-04-28 11:23:27 +00:00
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GError *error = NULL;
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2008-04-25 13:37:36 +00:00
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self->priv = priv = TEST_COGLBOX_GET_PRIVATE (self);
|
2008-04-28 11:23:27 +00:00
|
|
|
|
|
|
|
priv->use_linear_filtering = FALSE;
|
|
|
|
priv->use_sliced = FALSE;
|
2008-04-25 13:37:36 +00:00
|
|
|
|
2009-01-18 15:00:18 +00:00
|
|
|
priv->sliced_tex =
|
|
|
|
cogl_texture_new_from_file ("redhand.png", 10,
|
|
|
|
COGL_TEXTURE_NONE,
|
|
|
|
COGL_PIXEL_FORMAT_ANY,
|
|
|
|
&error);
|
|
|
|
if (priv->sliced_tex == COGL_INVALID_HANDLE)
|
2008-04-28 11:23:27 +00:00
|
|
|
{
|
2009-01-18 15:00:18 +00:00
|
|
|
if (error)
|
|
|
|
{
|
|
|
|
g_warning ("Texture loading failed: %s", error->message);
|
|
|
|
g_error_free (error);
|
|
|
|
error = NULL;
|
|
|
|
}
|
|
|
|
else
|
|
|
|
g_warning ("Texture loading failed: <unknown>");
|
2008-04-28 11:23:27 +00:00
|
|
|
}
|
|
|
|
|
2009-01-18 15:00:18 +00:00
|
|
|
priv->not_sliced_tex =
|
|
|
|
cogl_texture_new_from_file ("redhand.png", -1,
|
|
|
|
COGL_TEXTURE_NONE,
|
|
|
|
COGL_PIXEL_FORMAT_ANY,
|
|
|
|
&error);
|
|
|
|
if (priv->not_sliced_tex == COGL_INVALID_HANDLE)
|
2008-04-28 11:23:27 +00:00
|
|
|
{
|
2009-01-18 15:00:18 +00:00
|
|
|
if (error)
|
|
|
|
{
|
|
|
|
g_warning ("Texture loading failed: %s", error->message);
|
|
|
|
g_error_free (error);
|
|
|
|
}
|
|
|
|
else
|
|
|
|
g_warning ("Texture loading failed: <unknown>");
|
2008-04-28 11:23:27 +00:00
|
|
|
}
|
2008-04-25 13:37:36 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
static void
|
|
|
|
test_coglbox_class_init (TestCoglboxClass *klass)
|
|
|
|
{
|
|
|
|
GObjectClass *gobject_class = G_OBJECT_CLASS (klass);
|
|
|
|
ClutterActorClass *actor_class = CLUTTER_ACTOR_CLASS (klass);
|
|
|
|
|
|
|
|
gobject_class->finalize = test_coglbox_finalize;
|
|
|
|
gobject_class->dispose = test_coglbox_dispose;
|
|
|
|
actor_class->paint = test_coglbox_paint;
|
|
|
|
|
|
|
|
g_type_class_add_private (gobject_class, sizeof (TestCoglboxPrivate));
|
|
|
|
}
|
|
|
|
|
2008-11-07 19:32:28 +00:00
|
|
|
static ClutterActor*
|
2008-04-25 13:37:36 +00:00
|
|
|
test_coglbox_new (void)
|
|
|
|
{
|
|
|
|
return g_object_new (TEST_TYPE_COGLBOX, NULL);
|
|
|
|
}
|
|
|
|
|
|
|
|
static void
|
|
|
|
frame_cb (ClutterTimeline *timeline,
|
|
|
|
gint frame_num,
|
|
|
|
gpointer data)
|
|
|
|
{
|
|
|
|
TestCoglboxPrivate *priv = TEST_COGLBOX_GET_PRIVATE (data);
|
|
|
|
|
|
|
|
priv->frame = frame_num;
|
|
|
|
clutter_actor_queue_redraw (CLUTTER_ACTOR (data));
|
|
|
|
}
|
|
|
|
|
2008-04-28 11:23:27 +00:00
|
|
|
static void
|
2008-12-11 13:48:01 +00:00
|
|
|
update_toggle_text (ClutterText *button, gboolean val)
|
2008-04-28 11:23:27 +00:00
|
|
|
{
|
2008-12-11 13:48:01 +00:00
|
|
|
clutter_text_set_text (button, val ? "Enabled" : "Disabled");
|
2008-04-28 11:23:27 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
static gboolean
|
|
|
|
on_toggle_click (ClutterActor *button, ClutterEvent *event,
|
|
|
|
gboolean *toggle_val)
|
|
|
|
{
|
2008-12-11 13:48:01 +00:00
|
|
|
update_toggle_text (CLUTTER_TEXT (button), *toggle_val = !*toggle_val);
|
2008-04-28 11:23:27 +00:00
|
|
|
|
|
|
|
return TRUE;
|
|
|
|
}
|
|
|
|
|
|
|
|
static ClutterActor *
|
|
|
|
make_toggle (const char *label_text, gboolean *toggle_val)
|
|
|
|
{
|
|
|
|
ClutterActor *group = clutter_group_new ();
|
2008-12-11 13:48:01 +00:00
|
|
|
ClutterActor *label = clutter_text_new_with_text ("Sans 14", label_text);
|
|
|
|
ClutterActor *button = clutter_text_new_with_text ("Sans 14", "");
|
2008-04-28 11:23:27 +00:00
|
|
|
|
|
|
|
clutter_actor_set_reactive (button, TRUE);
|
|
|
|
|
2008-12-11 13:48:01 +00:00
|
|
|
update_toggle_text (CLUTTER_TEXT (button), *toggle_val);
|
2008-04-28 11:23:27 +00:00
|
|
|
|
|
|
|
clutter_actor_set_position (button, clutter_actor_get_width (label) + 10, 0);
|
|
|
|
clutter_container_add (CLUTTER_CONTAINER (group), label, button, NULL);
|
|
|
|
|
|
|
|
g_signal_connect (button, "button-press-event", G_CALLBACK (on_toggle_click),
|
|
|
|
toggle_val);
|
|
|
|
|
|
|
|
return group;
|
|
|
|
}
|
|
|
|
|
2008-11-07 19:32:28 +00:00
|
|
|
G_MODULE_EXPORT int
|
|
|
|
test_cogl_tex_polygon_main (int argc, char *argv[])
|
2008-04-25 13:37:36 +00:00
|
|
|
{
|
|
|
|
ClutterActor *stage;
|
|
|
|
ClutterActor *coglbox;
|
2008-04-28 11:23:27 +00:00
|
|
|
ClutterActor *filtering_toggle;
|
|
|
|
ClutterActor *slicing_toggle;
|
|
|
|
ClutterActor *note;
|
2008-04-25 13:37:36 +00:00
|
|
|
ClutterTimeline *timeline;
|
|
|
|
ClutterColor blue = { 0x30, 0x30, 0xff, 0xff };
|
|
|
|
|
|
|
|
clutter_init (&argc, &argv);
|
|
|
|
|
|
|
|
/* Stage */
|
|
|
|
stage = clutter_stage_get_default ();
|
|
|
|
clutter_stage_set_color (CLUTTER_STAGE (stage), &blue);
|
2008-04-28 11:23:27 +00:00
|
|
|
clutter_actor_set_size (stage, 640, 480);
|
2008-04-25 13:37:36 +00:00
|
|
|
clutter_stage_set_title (CLUTTER_STAGE (stage), "Cogl Test");
|
|
|
|
|
|
|
|
/* Cogl Box */
|
|
|
|
coglbox = test_coglbox_new ();
|
|
|
|
clutter_container_add_actor (CLUTTER_CONTAINER (stage), coglbox);
|
|
|
|
|
|
|
|
/* Timeline for animation */
|
|
|
|
timeline = clutter_timeline_new (360, 60); /* num frames, fps */
|
|
|
|
g_object_set (timeline, "loop", TRUE, NULL); /* have it loop */
|
|
|
|
g_signal_connect (timeline, "new-frame", G_CALLBACK (frame_cb), coglbox);
|
|
|
|
clutter_timeline_start (timeline);
|
2008-04-28 11:23:27 +00:00
|
|
|
|
|
|
|
/* Labels for toggling settings */
|
|
|
|
slicing_toggle = make_toggle ("Texture slicing: ",
|
|
|
|
&(TEST_COGLBOX_GET_PRIVATE (coglbox)
|
|
|
|
->use_sliced));
|
|
|
|
clutter_actor_set_position (slicing_toggle, 0,
|
|
|
|
clutter_actor_get_height (stage)
|
|
|
|
- clutter_actor_get_height (slicing_toggle));
|
|
|
|
filtering_toggle = make_toggle ("Linear filtering: ",
|
|
|
|
&(TEST_COGLBOX_GET_PRIVATE (coglbox)
|
|
|
|
->use_linear_filtering));
|
|
|
|
clutter_actor_set_position (filtering_toggle, 0,
|
|
|
|
clutter_actor_get_y (slicing_toggle)
|
|
|
|
- clutter_actor_get_height (filtering_toggle));
|
2008-12-11 13:48:01 +00:00
|
|
|
note = clutter_text_new_with_text ("Sans 10", "<- Click to change");
|
2008-04-28 11:23:27 +00:00
|
|
|
clutter_actor_set_position (note,
|
|
|
|
clutter_actor_get_width (filtering_toggle) + 10,
|
|
|
|
(clutter_actor_get_height (stage)
|
|
|
|
+ clutter_actor_get_y (filtering_toggle)) / 2
|
|
|
|
- clutter_actor_get_height (note) / 2);
|
|
|
|
|
|
|
|
clutter_container_add (CLUTTER_CONTAINER (stage),
|
|
|
|
slicing_toggle,
|
|
|
|
filtering_toggle,
|
|
|
|
note,
|
|
|
|
NULL);
|
2008-04-25 13:37:36 +00:00
|
|
|
|
2008-04-28 11:23:27 +00:00
|
|
|
clutter_actor_show (stage);
|
2008-04-25 13:37:36 +00:00
|
|
|
|
|
|
|
clutter_main ();
|
|
|
|
|
|
|
|
return 0;
|
|
|
|
}
|