mutter/clutter/clutter-test-utils.c

423 lines
9.8 KiB
C
Raw Normal View History

Fully rework the conformance test suite The current conformance test suite is suboptimal in many ways. All tests are built into the same binary, which makes adding new tests, builting tests, and running groups of tests much more awkward than it needs to be. The first issue, especially, raises the bar of contribution in a significant way, while the other two take their toll on the maintainer. All of these changes were introduced back when we had both Clutter and Cogl tests in tree, and because we were building the test suite for every single change; since then, Cogl moved out of tree with all its tests, and we build the conformance test suite only when running the `check` make target. This admittedly large-ish commit changes the way the conformance test suite works, taking advantage of the changes in the GTest API and test harness. First of all, all tests are now built separately, using their own test suite as defined by each separate file. All tests run under the TAP harness provided by GTest and Automake, to gather a proper report using the Test Anything Protocol without using the `gtester` harness and the `gtester-report` script. We also use the Makefile rules provided by GLib to vastly simplify the build environment for the conformance test suite. On top of the changes for the build and harness, we also provide new API for creating and running test suites for Clutter. The API is public, because the test suite has to use it, but it's minimal and mostly provides convenience wrappers around GTest that make writing test units for Clutter easier. This commit disables all tests in the conformance test suite, as well as moving the data files outside of the tests/data directory; the next few commits will re-establish the conformance test suite separately so we can check that everything works in a reliable way.
2013-12-12 09:36:16 -05:00
#include "config.h"
#include "clutter-test-utils.h"
#include <stdlib.h>
#include <glib-object.h>
#include "clutter-actor.h"
#include "clutter-color.h"
#include "clutter-event.h"
#include "clutter-keysyms.h"
#include "clutter-main.h"
#include "clutter-stage.h"
typedef struct {
ClutterActor *stage;
} ClutterTestEnvironment;
static ClutterTestEnvironment *environ = NULL;
/**
* clutter_test_init:
* @argc:
* @argv:
*
* Initializes the Clutter test environment.
*
* Since: 1.18
*/
void
clutter_test_init (int *argc,
char ***argv)
{
if (G_UNLIKELY (environ != NULL))
g_error ("Attempting to initialize the test suite more than once, "
"aborting...\n");
#ifdef CLUTTER_WINDOWING_X11
/* on X11 backends we need the DISPLAY environment set.
*
* check_windowing_backend() will pre-initialize the Clutter
* backend object.
*/
if (clutter_check_windowing_backend (CLUTTER_WINDOWING_X11))
{
const char *display = g_getenv ("DISPLAY");
if (display == NULL || *display == '\0')
{
g_print ("No DISPLAY environment variable found, but we require a "
"DISPLAY set in order to run the conformance test suite.");
exit (0);
}
}
#endif
/* by explicitly setting CLUTTER_VBLANK to "none" we disable the
* synchronisation, and run the master clock using a 60 fps timer
* instead.
*/
g_setenv ("CLUTTER_VBLANK", "none", FALSE);
g_test_init (argc, argv, NULL);
g_test_bug_base ("https://bugzilla.gnome.org/show_bug.cgi?id=%s");
/* perform the actual initialization */
g_assert (clutter_init (NULL, NULL) == CLUTTER_INIT_SUCCESS);
/* our global state, accessible from each test unit */
environ = g_new0 (ClutterTestEnvironment, 1);
}
/**
* clutter_test_get_stage:
*
* Retrieves the #ClutterStage used for testing.
*
* Return value: (transfer none): the stage used for testing
*
* Since: 1.18
*/
ClutterActor *
clutter_test_get_stage (void)
{
g_assert (environ != NULL);
if (environ->stage == NULL)
{
/* create a stage, and ensure that it goes away at the end */
environ->stage = clutter_stage_new ();
clutter_actor_set_name (environ->stage, "Test Stage");
g_object_add_weak_pointer (G_OBJECT (environ->stage),
(gpointer *) &environ->stage);
}
return environ->stage;
}
typedef struct {
gpointer test_func;
gpointer test_data;
GDestroyNotify test_notify;
} ClutterTestData;
static void
clutter_test_func_wrapper (gconstpointer data_)
{
const ClutterTestData *data = data_;
/* ensure that the previous test state has been cleaned up */
g_assert_null (environ->stage);
if (data->test_data != NULL)
{
GTestDataFunc test_func = data->test_func;
test_func (data->test_data);
}
else
{
GTestFunc test_func = data->test_func;
test_func ();
}
if (data->test_notify != NULL)
data->test_notify (data->test_data);
if (environ->stage != NULL)
{
clutter_actor_destroy (environ->stage);
g_assert_null (environ->stage);
}
}
/**
* clutter_test_add: (skip)
* @test_path:
* @test_func:
*
* Adds a test unit to the Clutter test environment.
*
* See also: g_test_add()
*
* Since: 1.18
*/
void
clutter_test_add (const char *test_path,
GTestFunc test_func)
{
clutter_test_add_data_full (test_path, (GTestDataFunc) test_func, NULL, NULL);
}
/**
* clutter_test_add_data: (skip)
* @test_path:
* @test_func:
* @test_data:
*
* Adds a test unit to the Clutter test environment.
*
* See also: g_test_add_data_func()
*
* Since: 1.18
*/
void
clutter_test_add_data (const char *test_path,
GTestDataFunc test_func,
gpointer test_data)
{
clutter_test_add_data_full (test_path, test_func, test_data, NULL);
}
/**
* clutter_test_add_data_full:
* @test_path:
* @test_func: (scope notified)
* @test_data:
* @test_notify:
*
* Adds a test unit to the Clutter test environment.
*
* See also: g_test_add_data_func_full()
*
* Since: 1.18
*/
void
clutter_test_add_data_full (const char *test_path,
GTestDataFunc test_func,
gpointer test_data,
GDestroyNotify test_notify)
{
ClutterTestData *data;
g_return_if_fail (test_path != NULL);
g_return_if_fail (test_func != NULL);
g_assert (environ != NULL);
data = g_new (ClutterTestData, 1);
data->test_func = test_func;
data->test_data = test_data;
data->test_notify = test_notify;
g_test_add_data_func_full (test_path, data,
clutter_test_func_wrapper,
g_free);
}
/**
* clutter_test_run:
*
* Runs the test suite using the units added by calling
* clutter_test_add().
*
* The typical test suite is composed of a list of functions
* called by clutter_test_run(), for instance:
*
* |[
* static void unit_foo (void) { ... }
*
* static void unit_bar (void) { ... }
*
* static void unit_baz (void) { ... }
*
* int
* main (int argc, char *argv[])
* {
* clutter_test_init (&amp;argc, &amp;argv);
*
* clutter_test_add ("/unit/foo", unit_foo);
* clutter_test_add ("/unit/bar", unit_bar);
* clutter_test_add ("/unit/baz", unit_baz);
*
* return clutter_test_run ();
* }
* ]|
*
* Return value: the exit code for the test suite
*
* Since: 1.18
*/
int
clutter_test_run (void)
{
int res;
g_assert (environ != NULL);
res = g_test_run ();
g_free (environ);
return res;
}
typedef struct {
ClutterActor *stage;
ClutterPoint point;
gpointer result;
guint check_actor : 1;
guint check_color : 1;
guint was_painted : 1;
} ValidateData;
static gboolean
validate_stage (gpointer data_)
{
ValidateData *data = data_;
if (data->check_actor)
{
data->result =
clutter_stage_get_actor_at_pos (CLUTTER_STAGE (data->stage),
CLUTTER_PICK_ALL,
data->point.x,
data->point.y);
}
if (data->check_color)
{
data->result =
clutter_stage_read_pixels (CLUTTER_STAGE (data->stage),
data->point.x,
data->point.y,
1, 1);
}
if (!g_test_verbose ())
{
clutter_actor_hide (data->stage);
data->was_painted = TRUE;
}
return G_SOURCE_REMOVE;
}
static gboolean
on_key_press_event (ClutterActor *stage,
ClutterEvent *event,
gpointer data_)
{
ValidateData *data = data_;
if (data->stage == stage &&
clutter_event_get_key_symbol (event) == CLUTTER_KEY_Escape)
{
clutter_actor_hide (stage);
data->was_painted = TRUE;
}
return CLUTTER_EVENT_PROPAGATE;
}
gboolean
clutter_test_check_actor_at_point (ClutterActor *stage,
const ClutterPoint *point,
ClutterActor *actor,
ClutterActor **result)
{
ValidateData *data;
guint press_id = 0;
g_return_val_if_fail (CLUTTER_IS_STAGE (stage), FALSE);
g_return_val_if_fail (point != NULL, FALSE);
g_return_val_if_fail (CLUTTER_IS_ACTOR (stage), FALSE);
g_return_val_if_fail (result != NULL, FALSE);
data = g_new0 (ValidateData, 1);
data->stage = stage;
data->point = *point;
data->check_actor = TRUE;
if (g_test_verbose ())
{
g_printerr ("Press ESC to close the stage and resume the test\n");
press_id = g_signal_connect (stage, "key-press-event",
G_CALLBACK (on_key_press_event),
data);
}
clutter_actor_show (stage);
clutter_threads_add_repaint_func_full (CLUTTER_REPAINT_FLAGS_POST_PAINT,
validate_stage,
data,
NULL);
while (!data->was_painted)
g_main_context_iteration (NULL, TRUE);
*result = data->result;
if (press_id != 0)
g_signal_handler_disconnect (stage, press_id);
g_free (data);
return *result == actor;
}
gboolean
clutter_test_check_color_at_point (ClutterActor *stage,
const ClutterPoint *point,
const ClutterColor *color,
ClutterColor *result)
{
ValidateData *data;
gboolean retval;
guint8 *buffer;
guint press_id = 0;
g_return_val_if_fail (CLUTTER_IS_STAGE (stage), FALSE);
g_return_val_if_fail (point != NULL, FALSE);
g_return_val_if_fail (color != NULL, FALSE);
g_return_val_if_fail (result != NULL, FALSE);
data = g_new0 (ValidateData, 1);
data->stage = stage;
data->point = *point;
data->check_color = TRUE;
if (g_test_verbose ())
{
g_printerr ("Press ESC to close the stage and resume the test\n");
press_id = g_signal_connect (stage, "key-press-event",
G_CALLBACK (on_key_press_event),
data);
}
clutter_actor_show (stage);
clutter_threads_add_repaint_func_full (CLUTTER_REPAINT_FLAGS_POST_PAINT,
validate_stage,
data,
NULL);
while (!data->was_painted)
g_main_context_iteration (NULL, TRUE);
if (press_id != 0)
g_signal_handler_disconnect (stage, press_id);
buffer = data->result;
clutter_color_init (result, buffer[0], buffer[1], buffer[2], 255);
/* we only check the color channels, so we can't use clutter_color_equal() */
retval = buffer[0] == color->red &&
buffer[1] == color->green &&
buffer[2] == color->blue;
g_free (data->result);
g_free (data);
return retval;
}