mutter/configure.ac

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2006-05-29 08:59:36 +00:00
# clutter package version number, (as distinct from shared library version)
# An odd micro number indicates in-progress development, (eg. from CVS)
# An even micro number indicates a released version.
m4_define([clutter_major_version], [0])
m4_define([clutter_minor_version], [7])
m4_define([clutter_micro_version], [1])
m4_define([clutter_version],
[clutter_major_version.clutter_minor_version.clutter_micro_version])
m4_define([clutter_api_version],
[clutter_major_version.clutter_minor_version])
# increase the interface age for each release; if the API changes, set to 0
m4_define([clutter_interface_age], [0])
m4_define([clutter_binary_age],
[m4_eval(100 * clutter_minor_version + clutter_micro_version)])
AC_PREREQ(2.53)
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AC_INIT([clutter],
[clutter_version],
[http://bugzilla.o-hand.com/enter_bug.cgi?product=Clutter])
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AC_CONFIG_SRCDIR([clutter/clutter.h])
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AM_CONFIG_HEADER([config.h])
AM_INIT_AUTOMAKE([1.9])
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CLUTTER_MAJOR_VERSION=clutter_major_version
CLUTTER_MINOR_VERSION=clutter_minor_version
CLUTTER_MICRO_VERSION=clutter_micro_version
CLUTTER_VERSION=clutter_version
CLUTTER_API_VERSION=clutter_api_version
CLUTTER_MAJORMINOR=clutter_api_version
AC_SUBST(CLUTTER_MAJOR_VERSION)
AC_SUBST(CLUTTER_MINOR_VERSION)
AC_SUBST(CLUTTER_MICRO_VERSION)
AC_SUBST(CLUTTER_VERSION)
AC_SUBST(CLUTTER_API_VERSION)
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AC_SUBST(CLUTTER_MAJORMINOR)
m4_define([lt_current],
[m4_eval(100 * clutter_minor_version + clutter_micro_version - clutter_interface_age)])
m4_define([lt_revision], [clutter_interface_age])
m4_define([lt_age], [m4_eval(clutter_binary_age - clutter_interface_age)])
CLUTTER_LT_CURRENT=lt_current
CLUTTER_LT_REV=lt_revision
CLUTTER_LT_AGE=lt_age
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CLUTTER_LT_VERSION="$CLUTTER_LT_CURRENT:$CLUTTER_LT_REV:$CLUTTER_LT_AGE"
CLUTTER_LT_LDFLAGS="-version-info $CLUTTER_LT_VERSION"
AC_SUBST(CLUTTER_LT_VERSION)
AC_SUBST(CLUTTER_LT_LDFLAGS)
dnl ========================================================================
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# Checks for programs.
AC_PROG_CC
#_AM_DEPENDENCIES([OBJC])
#AC_PROG_OBJC
AC_DISABLE_STATIC
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AC_PROG_LIBTOOL
# Make libtool respect the make -s switch (kudos to jacob berman)
changequote(,)dnl
LIBTOOL="${LIBTOOL} \$(shell echo \"\$(MFLAGS)\" | awk '/^[^ ]*s/ { print \"--silent\" }')"
changequote([,])dnl
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# Checks for header files.
AC_HEADER_STDC
AC_CHECK_HEADERS([fcntl.h stdlib.h string.h unistd.h])
# Checks for typedefs, structures, and compiler characteristics.
AC_C_CONST
# Checks for library functions.
AC_FUNC_MALLOC
AC_FUNC_MMAP
AC_CHECK_FUNCS([memset munmap strcasecmp strdup])
dnl ========================================================================
imagebackend="gdk-pixbuf"
AC_ARG_WITH([imagebackend],
AC_HELP_STRING([--with-imagebackend=@<:@gdk-pixbuf/internal@:>@],
[Select COGL image loading backend]),
imagebackend=$with_imagebackend)
case $imagebackend in
gdk-pixbuf)
AC_DEFINE([USE_GDKPIXBUF], 1, [Use GdkPixbuf for loading image files])
;;
internal)
;;
esac
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dnl ========================================================================
backendextra=
backendextralib=
2007-03-22 Emmanuele Bassi <ebassi@openedhand.com> * clutter/clutter-private.h: Remove inclusion of backend-specific headers; update the main context object; add the declarations for the event queue functions. * clutter/clutter-backend.[ch]: Add the abstract ClutterBackend object, which holds backend-specific settings, the main stage, and the event queue. Every backend must implement a subclass of ClutterBackend and ClutterStage. * clutter/clutter-feature.c: Protect the GLX specific calls behing #ifdef HAVE_CLUTTER_GLX. * clutter/clutter-actor.c: * clutter/clutter-group.c: * clutter/clutter-clone-texture.c: Include GL/gl.h * clutter/clutter-event.[ch]: Update public API and implement the event queue private API; hold a reference on the event objects; move out the keysym-to-unicode table; add the new event types. * clutter/clutter-color.h: Include clutter-fixed.h * clutter/clutter-main.c: Update API; get the main stage from the backend object; process the event received from the queue; lock/unlock the main mutex if we have one; move the initialisation process sooner in the init sequence, in order to have the backend object when we check for options; call the backed vfuncs in the pre/post parse hooks. * clutter/clutter-stage.c: Make ClutterStage and abstract class, implemented by the backends. * clutter/clutter/glx/clutter-glx.h: * clutter/clutter/glx/clutter-backend-glx.[ch]: * clutter/clutter/glx/clutter-event-glx.c: * clutter/clutter/glx/clutter-stage-glx.[ch]: * clutter/clutter/glx/Makefile.am: Add the GLX backend. * clutter/clutter/egl/clutter-backend-egl.[ch]: * clutter/clutter/egl/clutter-event-egl.c: * clutter/clutter/egl/clutter-stage-egl.[ch]: * clutter/clutter/egl/Makefile.am: Add the stub for a EGL backend. * examples/*.c: Update for the new API.
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clutterbackend=glx
AC_ARG_WITH([flavour],
AC_HELP_STRING([--with-flavour=@<:@glx/eglx/eglnative/sdl/osx/win32/fruity@:>@],
2007-03-22 Emmanuele Bassi <ebassi@openedhand.com> * clutter/clutter-private.h: Remove inclusion of backend-specific headers; update the main context object; add the declarations for the event queue functions. * clutter/clutter-backend.[ch]: Add the abstract ClutterBackend object, which holds backend-specific settings, the main stage, and the event queue. Every backend must implement a subclass of ClutterBackend and ClutterStage. * clutter/clutter-feature.c: Protect the GLX specific calls behing #ifdef HAVE_CLUTTER_GLX. * clutter/clutter-actor.c: * clutter/clutter-group.c: * clutter/clutter-clone-texture.c: Include GL/gl.h * clutter/clutter-event.[ch]: Update public API and implement the event queue private API; hold a reference on the event objects; move out the keysym-to-unicode table; add the new event types. * clutter/clutter-color.h: Include clutter-fixed.h * clutter/clutter-main.c: Update API; get the main stage from the backend object; process the event received from the queue; lock/unlock the main mutex if we have one; move the initialisation process sooner in the init sequence, in order to have the backend object when we check for options; call the backed vfuncs in the pre/post parse hooks. * clutter/clutter-stage.c: Make ClutterStage and abstract class, implemented by the backends. * clutter/clutter/glx/clutter-glx.h: * clutter/clutter/glx/clutter-backend-glx.[ch]: * clutter/clutter/glx/clutter-event-glx.c: * clutter/clutter/glx/clutter-stage-glx.[ch]: * clutter/clutter/glx/Makefile.am: Add the GLX backend. * clutter/clutter/egl/clutter-backend-egl.[ch]: * clutter/clutter/egl/clutter-event-egl.c: * clutter/clutter/egl/clutter-stage-egl.[ch]: * clutter/clutter/egl/Makefile.am: Add the stub for a EGL backend. * examples/*.c: Update for the new API.
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[Select the Clutter backend]),
clutterbackend=$with_flavour)
case $clutterbackend in
glx|eglx|eglnative|sdl|osx|win32|fruity) ;;
*) AC_MSG_ERROR([Invalid flavour $clutterbackend]) ;;
esac
glesversion=1.1
AC_ARG_WITH([gles],
AC_HELP_STRING([--with-gles=@<:@1.1/2.0@:>@],
[Select Clutter GLES version (for EGL backends)]),
glesversion=$with_gles)
case $glesversion in
1.1|2.0) ;;
*) AC_MSG_ERROR([Invalid GL ES version $glesversion])
esac
if test "x$clutterbackend" = "xfruity"
then
if test "x$glesversion" != "x1.1"; then
AC_MSG_ERROR([Fruity backend only supports GL ES 1.1.]);
fi
glesversion="fruity"
fi
BACKEND_PC_FILES=""
# Check for X though could be redundant if backend does not need it.
PKG_CHECK_MODULES(X11, x11, [have_x11=yes], [have_x11=no])
if test x$have_x11 = xno; then
AC_PATH_X
if test x"$no_x" = "yes" ; then
if test "x$clutterbackend" = "xglx" or "x$clutterbackend" = "xeglx"
then
AC_MSG_ERROR([[No X11 Libraries found and required by backend.]])
fi
fi
if test x"$x_includes" != x"NONE" && test -n "$x_includes" ; then
X11_CFLAGS=-I`echo $x_includes | sed -e "s/:/ -I/g"`
fi
if test x"$x_libraries" != x"NONE" && test -n "$x_libraries" ; then
X11_LIBS=-L`echo $x_libraries | sed -e "s/:/ -L/g"`
fi
fi
PKG_CHECK_MODULES(XFIXES, xfixes >= 3, [have_xfixes=yes], [have_xfixes=no])
if test x$have_xfixes = xyes; then
AC_DEFINE(HAVE_XFIXES, 1, [Have the XFIXES X extension])
X11_LIBS="$X11_LIBS -lXfixes"
fi
PKG_CHECK_MODULES(XDAMAGE, xdamage, [have_xdamage=yes], [have_xdamage=no])
if test x$have_xdamage = xyes; then
AC_DEFINE(HAVE_XDAMAGE, 1, [Have the XDAMAGE X extension])
X11_LIBS="$X11_LIBS -lXdamage"
fi
# Composite 0.4 just needed for tests
PKG_CHECK_MODULES(XCOMPOSITE, xcomposite >= 0.4, [have_xcomposite=yes], [have_xcomposite=no])
if test x$have_xcomposite = xyes; then
AC_DEFINE(HAVE_XCOMPOSITE, 1, [Have the XCOMPOSITE X extension])
fi
x11_tests=no
# Currently require all extentions, may not for actual release.
if test "x$clutterbackend" = "xglx" || test "x$clutterbackend" = "xeglx"
then
if test "x$have_xdamage" = "xno" || test "x$have_xfixes" = "xno"
then
AC_MSG_ERROR([[Required backend X11 Libraries not found.]])
fi
if test "x$have_xcomposite" = "xyes"
then
x11_tests=yes
fi
fi
AM_CONDITIONAL(X11_TESTS, test "x$x11_tests" != "xno")
clutter_gl_header=""
GLES 2 backend * clutter/eglx/clutter-stage-egl.h: * clutter/eglx/clutter-egl-headers.h: * clutter/eglx/clutter-backend-egl.h: * clutter/eglx/Makefile.am: Include the GLES and EGL headers via clutter-egl-headers.h so that the right version can be used depending on whether the GLES 2 wrapper is being used. * configure.ac: Added an automake conditional for whether the GLES 2 wrapper should be used. * clutter/eglx/clutter-stage-egl.c (clutter_stage_egl_realize): Remove the call to glGetIntegerv to get the max texture size. It was being called before the GL context was bound so it didn't work anyway and it was causing trouble for the GLES 2 simulator. * clutter/cogl/gles/stringify.sh: Shell script to convert the shaders into a C string. * clutter/cogl/gles/cogl-gles2-wrapper.h: * clutter/cogl/gles/cogl-gles2-wrapper.c: Wrappers for most of the missing GL functions in GLES 2. * clutter/cogl/gles/cogl-fixed-fragment-shader.glsl: * clutter/cogl/gles/cogl-fixed-vertex-shader.glsl: New shaders for GLES 2 * clutter/cogl/gles/cogl-defines.h.in: Use the @CLUTTER_GL_HEADER@ macro instead of always using the GLES 1 header. * clutter/cogl/gles/cogl-context.h (CoglContext): Include a field for the state of the GLES 2 wrapper. * clutter/cogl/gles/cogl-texture.c: * clutter/cogl/gles/cogl-primitives.c: * clutter/cogl/gles/cogl.c: Use wrapped versions of the GL functions where neccessary. * clutter/cogl/gles/Makefile.am: Add sources for the GLES 2 wrapper and an extra build step to put the GLSL files into a C string whenever the files change.
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use_gles2_wrapper="no"
if test "x$clutterbackend" = "xeglnative" || test "x$clutterbackend" = "xeglx" || test "x$clutterbackend" = "xfruity"
then
case $glesversion in
1*)
clutter_gl_header="GLES/gl.h"
CLUTTER_COGL="gles"
AC_DEFINE([HAVE_COGL_GLES], 1, [Have GL/ES for rendering])
AC_CHECK_HEADERS([GLES/egl.h],,
[AC_MSG_ERROR([Unable to locate required GLES headers])])
AC_CHECK_HEADERS([$clutter_gl_header],,
[AC_MSG_ERROR([Unable to locate required GLES headers])])
# check for upper/lower case libgles_em
# The powervr sdk uses lower case.
AC_CHECK_LIB(GLES_CM, eglInitialize, HAVE_LIBGLES=yes, HAVE_LIBGLES=no)
if test "x$HAVE_LIBGLES" = "xno"; then
AC_CHECK_LIB(GLESv1_CM, eglInitialize, HAVE_LIBGLES=yes, HAVE_LIBGLES=no)
if test "x$HAVE_LIBGLES" = "xno"; then
AC_CHECK_LIB(gles_cm, eglInitialize, HAVE_LIBGLES=yes, HAVE_LIBGLES=no)
if test "x$HAVE_LIBGLES" = "xno"; then
AC_MSG_ERROR([GLES library not found and egl backend requested.]);
else
GLES_LIBS="-lgles_cm"
fi
else
GLES_LIBS="-lGLESv1_CM"
fi
else
GLES_LIBS="-lGLES_CM"
fi
;;
2*)
clutter_gl_header="GLES2/gl2.h"
CLUTTER_COGL="gles"
AC_DEFINE([HAVE_COGL_GLES2], 1, [Have GL/ES for rendering])
AC_CHECK_HEADERS([EGL/egl.h],,
[AC_MSG_ERROR([Unable to locate required GLES headers])])
AC_CHECK_HEADERS([$clutter_gl_header],,
[AC_MSG_ERROR([Unable to locate required GLES headers])])
GLES_LIBS="-lGLESv2 -lEGL"
GLES 2 backend * clutter/eglx/clutter-stage-egl.h: * clutter/eglx/clutter-egl-headers.h: * clutter/eglx/clutter-backend-egl.h: * clutter/eglx/Makefile.am: Include the GLES and EGL headers via clutter-egl-headers.h so that the right version can be used depending on whether the GLES 2 wrapper is being used. * configure.ac: Added an automake conditional for whether the GLES 2 wrapper should be used. * clutter/eglx/clutter-stage-egl.c (clutter_stage_egl_realize): Remove the call to glGetIntegerv to get the max texture size. It was being called before the GL context was bound so it didn't work anyway and it was causing trouble for the GLES 2 simulator. * clutter/cogl/gles/stringify.sh: Shell script to convert the shaders into a C string. * clutter/cogl/gles/cogl-gles2-wrapper.h: * clutter/cogl/gles/cogl-gles2-wrapper.c: Wrappers for most of the missing GL functions in GLES 2. * clutter/cogl/gles/cogl-fixed-fragment-shader.glsl: * clutter/cogl/gles/cogl-fixed-vertex-shader.glsl: New shaders for GLES 2 * clutter/cogl/gles/cogl-defines.h.in: Use the @CLUTTER_GL_HEADER@ macro instead of always using the GLES 1 header. * clutter/cogl/gles/cogl-context.h (CoglContext): Include a field for the state of the GLES 2 wrapper. * clutter/cogl/gles/cogl-texture.c: * clutter/cogl/gles/cogl-primitives.c: * clutter/cogl/gles/cogl.c: Use wrapped versions of the GL functions where neccessary. * clutter/cogl/gles/Makefile.am: Add sources for the GLES 2 wrapper and an extra build step to put the GLSL files into a C string whenever the files change.
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use_gles2_wrapper=yes
;;
fruity)
CLUTTER_COGL="gles"
AC_DEFINE([HAVE_COGL_GLES], 1, [Have GL/ES for rendering])
;;
*) AC_MSG_ERROR([Invalid GL ES Version '$glesversion' specified])
;;
esac
fi
GLES 2 backend * clutter/eglx/clutter-stage-egl.h: * clutter/eglx/clutter-egl-headers.h: * clutter/eglx/clutter-backend-egl.h: * clutter/eglx/Makefile.am: Include the GLES and EGL headers via clutter-egl-headers.h so that the right version can be used depending on whether the GLES 2 wrapper is being used. * configure.ac: Added an automake conditional for whether the GLES 2 wrapper should be used. * clutter/eglx/clutter-stage-egl.c (clutter_stage_egl_realize): Remove the call to glGetIntegerv to get the max texture size. It was being called before the GL context was bound so it didn't work anyway and it was causing trouble for the GLES 2 simulator. * clutter/cogl/gles/stringify.sh: Shell script to convert the shaders into a C string. * clutter/cogl/gles/cogl-gles2-wrapper.h: * clutter/cogl/gles/cogl-gles2-wrapper.c: Wrappers for most of the missing GL functions in GLES 2. * clutter/cogl/gles/cogl-fixed-fragment-shader.glsl: * clutter/cogl/gles/cogl-fixed-vertex-shader.glsl: New shaders for GLES 2 * clutter/cogl/gles/cogl-defines.h.in: Use the @CLUTTER_GL_HEADER@ macro instead of always using the GLES 1 header. * clutter/cogl/gles/cogl-context.h (CoglContext): Include a field for the state of the GLES 2 wrapper. * clutter/cogl/gles/cogl-texture.c: * clutter/cogl/gles/cogl-primitives.c: * clutter/cogl/gles/cogl.c: Use wrapped versions of the GL functions where neccessary. * clutter/cogl/gles/Makefile.am: Add sources for the GLES 2 wrapper and an extra build step to put the GLSL files into a C string whenever the files change.
2008-05-27 17:42:50 +00:00
AM_CONDITIONAL(USE_GLES2_WRAPPER, test "x$use_gles2_wrapper" != "xno")
2007-03-22 Emmanuele Bassi <ebassi@openedhand.com> * clutter/clutter-private.h: Remove inclusion of backend-specific headers; update the main context object; add the declarations for the event queue functions. * clutter/clutter-backend.[ch]: Add the abstract ClutterBackend object, which holds backend-specific settings, the main stage, and the event queue. Every backend must implement a subclass of ClutterBackend and ClutterStage. * clutter/clutter-feature.c: Protect the GLX specific calls behing #ifdef HAVE_CLUTTER_GLX. * clutter/clutter-actor.c: * clutter/clutter-group.c: * clutter/clutter-clone-texture.c: Include GL/gl.h * clutter/clutter-event.[ch]: Update public API and implement the event queue private API; hold a reference on the event objects; move out the keysym-to-unicode table; add the new event types. * clutter/clutter-color.h: Include clutter-fixed.h * clutter/clutter-main.c: Update API; get the main stage from the backend object; process the event received from the queue; lock/unlock the main mutex if we have one; move the initialisation process sooner in the init sequence, in order to have the backend object when we check for options; call the backed vfuncs in the pre/post parse hooks. * clutter/clutter-stage.c: Make ClutterStage and abstract class, implemented by the backends. * clutter/clutter/glx/clutter-glx.h: * clutter/clutter/glx/clutter-backend-glx.[ch]: * clutter/clutter/glx/clutter-event-glx.c: * clutter/clutter/glx/clutter-stage-glx.[ch]: * clutter/clutter/glx/Makefile.am: Add the GLX backend. * clutter/clutter/egl/clutter-backend-egl.[ch]: * clutter/clutter/egl/clutter-event-egl.c: * clutter/clutter/egl/clutter-stage-egl.[ch]: * clutter/clutter/egl/Makefile.am: Add the stub for a EGL backend. * examples/*.c: Update for the new API.
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case $clutterbackend in
sdl)
clutter_gl_header="GL/gl.h"
CLUTTER_FLAVOUR="sdl"
CLUTTER_STAGE_TYPE="CLUTTER_TYPE_STAGE_SDL"
AC_DEFINE([HAVE_CLUTTER_SDL], 1, [Have the SDL backend])
CLUTTER_COGL="gl"
AC_DEFINE([HAVE_COGL_GL], 1, [Have GL for rendering])
AC_PATH_PROG(SDL_CONFIG, sdl-config)
if test "x$SDL_CONFIG" = "x"; then
AC_MSG_ERROR([[No sdl-config binary found in path and SDL flavour requested.]])
else
SDL_CFLAGS=`$SDL_CONFIG --cflags`
SDL_LIBS=`$SDL_CONFIG --libs`
AC_CHECK_HEADERS([$clutter_gl_header],,
[AC_MSG_ERROR([Unable to locate required GL headers])])
dnl Use -lopengl32 under Windows instead of -lGL
case "$host" in
*mingw32*)
SDL_LIBS="$SDL_LIBS -lopengl32"
CLUTTER_LT_LDFLAGS="$CLUTTER_LT_LDFLAGS -no-undefined"
;;
*)
AC_CHECK_LIB(GL, glEnable, HAVE_LIBGL=yes, HAVE_LIBGL=no)
if test "x$HAVE_LIBGL" = "xno"; then
AC_MSG_ERROR([libGL not found]);
fi
SDL_LIBS="$SDL_LIBS -lGL"
;;
esac
fi
;;
2007-03-22 Emmanuele Bassi <ebassi@openedhand.com> * clutter/clutter-private.h: Remove inclusion of backend-specific headers; update the main context object; add the declarations for the event queue functions. * clutter/clutter-backend.[ch]: Add the abstract ClutterBackend object, which holds backend-specific settings, the main stage, and the event queue. Every backend must implement a subclass of ClutterBackend and ClutterStage. * clutter/clutter-feature.c: Protect the GLX specific calls behing #ifdef HAVE_CLUTTER_GLX. * clutter/clutter-actor.c: * clutter/clutter-group.c: * clutter/clutter-clone-texture.c: Include GL/gl.h * clutter/clutter-event.[ch]: Update public API and implement the event queue private API; hold a reference on the event objects; move out the keysym-to-unicode table; add the new event types. * clutter/clutter-color.h: Include clutter-fixed.h * clutter/clutter-main.c: Update API; get the main stage from the backend object; process the event received from the queue; lock/unlock the main mutex if we have one; move the initialisation process sooner in the init sequence, in order to have the backend object when we check for options; call the backed vfuncs in the pre/post parse hooks. * clutter/clutter-stage.c: Make ClutterStage and abstract class, implemented by the backends. * clutter/clutter/glx/clutter-glx.h: * clutter/clutter/glx/clutter-backend-glx.[ch]: * clutter/clutter/glx/clutter-event-glx.c: * clutter/clutter/glx/clutter-stage-glx.[ch]: * clutter/clutter/glx/Makefile.am: Add the GLX backend. * clutter/clutter/egl/clutter-backend-egl.[ch]: * clutter/clutter/egl/clutter-event-egl.c: * clutter/clutter/egl/clutter-stage-egl.[ch]: * clutter/clutter/egl/Makefile.am: Add the stub for a EGL backend. * examples/*.c: Update for the new API.
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glx)
clutter_gl_header="GL/gl.h"
2007-03-22 Emmanuele Bassi <ebassi@openedhand.com> * clutter/clutter-private.h: Remove inclusion of backend-specific headers; update the main context object; add the declarations for the event queue functions. * clutter/clutter-backend.[ch]: Add the abstract ClutterBackend object, which holds backend-specific settings, the main stage, and the event queue. Every backend must implement a subclass of ClutterBackend and ClutterStage. * clutter/clutter-feature.c: Protect the GLX specific calls behing #ifdef HAVE_CLUTTER_GLX. * clutter/clutter-actor.c: * clutter/clutter-group.c: * clutter/clutter-clone-texture.c: Include GL/gl.h * clutter/clutter-event.[ch]: Update public API and implement the event queue private API; hold a reference on the event objects; move out the keysym-to-unicode table; add the new event types. * clutter/clutter-color.h: Include clutter-fixed.h * clutter/clutter-main.c: Update API; get the main stage from the backend object; process the event received from the queue; lock/unlock the main mutex if we have one; move the initialisation process sooner in the init sequence, in order to have the backend object when we check for options; call the backed vfuncs in the pre/post parse hooks. * clutter/clutter-stage.c: Make ClutterStage and abstract class, implemented by the backends. * clutter/clutter/glx/clutter-glx.h: * clutter/clutter/glx/clutter-backend-glx.[ch]: * clutter/clutter/glx/clutter-event-glx.c: * clutter/clutter/glx/clutter-stage-glx.[ch]: * clutter/clutter/glx/Makefile.am: Add the GLX backend. * clutter/clutter/egl/clutter-backend-egl.[ch]: * clutter/clutter/egl/clutter-event-egl.c: * clutter/clutter/egl/clutter-stage-egl.[ch]: * clutter/clutter/egl/Makefile.am: Add the stub for a EGL backend. * examples/*.c: Update for the new API.
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CLUTTER_FLAVOUR="glx"
CLUTTER_STAGE_TYPE="CLUTTER_TYPE_STAGE_GLX"
2007-03-22 Emmanuele Bassi <ebassi@openedhand.com> * clutter/clutter-private.h: Remove inclusion of backend-specific headers; update the main context object; add the declarations for the event queue functions. * clutter/clutter-backend.[ch]: Add the abstract ClutterBackend object, which holds backend-specific settings, the main stage, and the event queue. Every backend must implement a subclass of ClutterBackend and ClutterStage. * clutter/clutter-feature.c: Protect the GLX specific calls behing #ifdef HAVE_CLUTTER_GLX. * clutter/clutter-actor.c: * clutter/clutter-group.c: * clutter/clutter-clone-texture.c: Include GL/gl.h * clutter/clutter-event.[ch]: Update public API and implement the event queue private API; hold a reference on the event objects; move out the keysym-to-unicode table; add the new event types. * clutter/clutter-color.h: Include clutter-fixed.h * clutter/clutter-main.c: Update API; get the main stage from the backend object; process the event received from the queue; lock/unlock the main mutex if we have one; move the initialisation process sooner in the init sequence, in order to have the backend object when we check for options; call the backed vfuncs in the pre/post parse hooks. * clutter/clutter-stage.c: Make ClutterStage and abstract class, implemented by the backends. * clutter/clutter/glx/clutter-glx.h: * clutter/clutter/glx/clutter-backend-glx.[ch]: * clutter/clutter/glx/clutter-event-glx.c: * clutter/clutter/glx/clutter-stage-glx.[ch]: * clutter/clutter/glx/Makefile.am: Add the GLX backend. * clutter/clutter/egl/clutter-backend-egl.[ch]: * clutter/clutter/egl/clutter-event-egl.c: * clutter/clutter/egl/clutter-stage-egl.[ch]: * clutter/clutter/egl/Makefile.am: Add the stub for a EGL backend. * examples/*.c: Update for the new API.
2007-03-22 18:21:59 +00:00
AC_DEFINE([HAVE_CLUTTER_GLX], 1, [Have the GLX backend])
CLUTTER_COGL="gl"
AC_DEFINE([HAVE_COGL_GL], 1, [Have GL for rendering])
AC_CHECK_HEADERS([$clutter_gl_header],,
[AC_MSG_ERROR([Unable to locate required GL headers])])
AC_CHECK_HEADERS([GL/glx.h],,
[AC_MSG_ERROR([Unable to locate required GLX headers])])
AC_CHECK_LIB(GL, glXCreateContext, HAVE_LIBGLX=yes, HAVE_LIBGLX=no)
if test "x$HAVE_LIBGLX" = "xno"; then
AC_MSG_ERROR([GLX not found and GLX backend requested]);
fi
if test "x$imagebackend" = "xgdk-pixbuf"; then
# xlib pixbuf needed for exporting the stage
BACKEND_PC_FILES="gdk-pixbuf-xlib-2.0"
fi
GLX_LIBS="$X11_LIBS -lGL"
GLX_CFLAGS="$X11_CFLAGS"
backendextra=x11
backendextralib="x11/libclutter-x11.la"
2007-03-22 Emmanuele Bassi <ebassi@openedhand.com> * clutter/clutter-private.h: Remove inclusion of backend-specific headers; update the main context object; add the declarations for the event queue functions. * clutter/clutter-backend.[ch]: Add the abstract ClutterBackend object, which holds backend-specific settings, the main stage, and the event queue. Every backend must implement a subclass of ClutterBackend and ClutterStage. * clutter/clutter-feature.c: Protect the GLX specific calls behing #ifdef HAVE_CLUTTER_GLX. * clutter/clutter-actor.c: * clutter/clutter-group.c: * clutter/clutter-clone-texture.c: Include GL/gl.h * clutter/clutter-event.[ch]: Update public API and implement the event queue private API; hold a reference on the event objects; move out the keysym-to-unicode table; add the new event types. * clutter/clutter-color.h: Include clutter-fixed.h * clutter/clutter-main.c: Update API; get the main stage from the backend object; process the event received from the queue; lock/unlock the main mutex if we have one; move the initialisation process sooner in the init sequence, in order to have the backend object when we check for options; call the backed vfuncs in the pre/post parse hooks. * clutter/clutter-stage.c: Make ClutterStage and abstract class, implemented by the backends. * clutter/clutter/glx/clutter-glx.h: * clutter/clutter/glx/clutter-backend-glx.[ch]: * clutter/clutter/glx/clutter-event-glx.c: * clutter/clutter/glx/clutter-stage-glx.[ch]: * clutter/clutter/glx/Makefile.am: Add the GLX backend. * clutter/clutter/egl/clutter-backend-egl.[ch]: * clutter/clutter/egl/clutter-event-egl.c: * clutter/clutter/egl/clutter-stage-egl.[ch]: * clutter/clutter/egl/Makefile.am: Add the stub for a EGL backend. * examples/*.c: Update for the new API.
2007-03-22 18:21:59 +00:00
;;
eglx)
CLUTTER_FLAVOUR="eglx"
CLUTTER_STAGE_TYPE="CLUTTER_TYPE_STAGE_EGL"
2007-03-22 Emmanuele Bassi <ebassi@openedhand.com> * clutter/clutter-private.h: Remove inclusion of backend-specific headers; update the main context object; add the declarations for the event queue functions. * clutter/clutter-backend.[ch]: Add the abstract ClutterBackend object, which holds backend-specific settings, the main stage, and the event queue. Every backend must implement a subclass of ClutterBackend and ClutterStage. * clutter/clutter-feature.c: Protect the GLX specific calls behing #ifdef HAVE_CLUTTER_GLX. * clutter/clutter-actor.c: * clutter/clutter-group.c: * clutter/clutter-clone-texture.c: Include GL/gl.h * clutter/clutter-event.[ch]: Update public API and implement the event queue private API; hold a reference on the event objects; move out the keysym-to-unicode table; add the new event types. * clutter/clutter-color.h: Include clutter-fixed.h * clutter/clutter-main.c: Update API; get the main stage from the backend object; process the event received from the queue; lock/unlock the main mutex if we have one; move the initialisation process sooner in the init sequence, in order to have the backend object when we check for options; call the backed vfuncs in the pre/post parse hooks. * clutter/clutter-stage.c: Make ClutterStage and abstract class, implemented by the backends. * clutter/clutter/glx/clutter-glx.h: * clutter/clutter/glx/clutter-backend-glx.[ch]: * clutter/clutter/glx/clutter-event-glx.c: * clutter/clutter/glx/clutter-stage-glx.[ch]: * clutter/clutter/glx/Makefile.am: Add the GLX backend. * clutter/clutter/egl/clutter-backend-egl.[ch]: * clutter/clutter/egl/clutter-event-egl.c: * clutter/clutter/egl/clutter-stage-egl.[ch]: * clutter/clutter/egl/Makefile.am: Add the stub for a EGL backend. * examples/*.c: Update for the new API.
2007-03-22 18:21:59 +00:00
AC_DEFINE([HAVE_CLUTTER_EGL], 1, [Have the EGL backend])
EGL_LIBS="$GLES_LIBS $X11_LIBS"
EGL_CFLAGS="$GLES_CFLAGS $X11_CFLAGS"
backendextra=x11
backendextralib="x11/libclutter-x11.la"
2007-03-22 Emmanuele Bassi <ebassi@openedhand.com> * clutter/clutter-private.h: Remove inclusion of backend-specific headers; update the main context object; add the declarations for the event queue functions. * clutter/clutter-backend.[ch]: Add the abstract ClutterBackend object, which holds backend-specific settings, the main stage, and the event queue. Every backend must implement a subclass of ClutterBackend and ClutterStage. * clutter/clutter-feature.c: Protect the GLX specific calls behing #ifdef HAVE_CLUTTER_GLX. * clutter/clutter-actor.c: * clutter/clutter-group.c: * clutter/clutter-clone-texture.c: Include GL/gl.h * clutter/clutter-event.[ch]: Update public API and implement the event queue private API; hold a reference on the event objects; move out the keysym-to-unicode table; add the new event types. * clutter/clutter-color.h: Include clutter-fixed.h * clutter/clutter-main.c: Update API; get the main stage from the backend object; process the event received from the queue; lock/unlock the main mutex if we have one; move the initialisation process sooner in the init sequence, in order to have the backend object when we check for options; call the backed vfuncs in the pre/post parse hooks. * clutter/clutter-stage.c: Make ClutterStage and abstract class, implemented by the backends. * clutter/clutter/glx/clutter-glx.h: * clutter/clutter/glx/clutter-backend-glx.[ch]: * clutter/clutter/glx/clutter-event-glx.c: * clutter/clutter/glx/clutter-stage-glx.[ch]: * clutter/clutter/glx/Makefile.am: Add the GLX backend. * clutter/clutter/egl/clutter-backend-egl.[ch]: * clutter/clutter/egl/clutter-event-egl.c: * clutter/clutter/egl/clutter-stage-egl.[ch]: * clutter/clutter/egl/Makefile.am: Add the stub for a EGL backend. * examples/*.c: Update for the new API.
2007-03-22 18:21:59 +00:00
;;
eglnative)
CLUTTER_FLAVOUR="eglnative"
CLUTTER_STAGE_TYPE="CLUTTER_TYPE_STAGE_EGLNATIVE"
AC_DEFINE([HAVE_CLUTTER_EGL], 1, [Have the EGL backend])
PKG_CHECK_MODULES(TSLIB, tslib-1.0, [have_tslib=yes], [have_tslib=no])
if test x$have_tslib = xyes; then
AC_DEFINE([HAVE_TSLIB], 1, [Have tslib for touchscreen handling])
fi
EGL_LIBS="$GLES_LIBS $TSLIB_LIBS"
EGL_CFLAGS="$TSLIB_CFLAGS"
;;
fruity)
CLUTTER_FLAVOUR="fruity"
CLUTTER_STAGE_TYPE="CLUTTER_TYPE_STAGE_FRUITY"
AC_DEFINE([HAVE_CLUTTER_FRUITY], 1, [We're building a fruity version of the eglnative backend])
EGL_LIBS="-ObjC -framework Foundation -framework CoreFoundation -framework CoreGraphics -framework CoreSurface -framework GraphicsServices -framework OpenGLES -framework LayerKit -framework UIKit"
EGL_CFLAGS=""
;;
osx)
clutter_gl_header="OpenGL/gl.h"
CLUTTER_FLAVOUR="osx"
CLUTTER_STAGE_TYPE="CLUTTER_TYPE_STAGE_OSX"
AC_DEFINE([HAVE_CLUTTER_OSX], [1], [Have the OSX backend])
CLUTTER_COGL="gl"
AC_DEFINE([HAVE_COGL_GL], [1], [Have GL for rendering])
OSX_LIBS="-framework Cocoa -framework OpenGL"
AC_CHECK_HEADERS([$clutter_gl_header],,
[AC_MSG_ERROR([Unable to locate required GL headers])])
;;
win32)
clutter_gl_header="GL/gl.h"
CLUTTER_FLAVOUR="win32"
CLUTTER_STAGE_TYPE="CLUTTER_TYPE_STAGE_WIN32"
AC_DEFINE([HAVE_CLUTTER_WIN32], 1, [Have the Win32 backend])
CLUTTER_COGL="gl"
AC_DEFINE([HAVE_COGL_GL], 1, [Have GL for rendering])
AC_CHECK_HEADERS([$clutter_gl_header],,
[AC_MSG_ERROR([Unable to locate required GL headers])])
WIN32_CFLAGS="-D_WIN32_WINNT=0x0500"
WIN32_LIBS="-lopengl32 -lgdi32 -lwinmm"
CLUTTER_LT_LDFLAGS="$CLUTTER_LT_LDFLAGS -no-undefined"
;;
*) AC_MSG_ERROR([Invalid backend for Clutter: use glx,sdl,osx,win32,eglx, eglnative or fruity])
2007-03-22 Emmanuele Bassi <ebassi@openedhand.com> * clutter/clutter-private.h: Remove inclusion of backend-specific headers; update the main context object; add the declarations for the event queue functions. * clutter/clutter-backend.[ch]: Add the abstract ClutterBackend object, which holds backend-specific settings, the main stage, and the event queue. Every backend must implement a subclass of ClutterBackend and ClutterStage. * clutter/clutter-feature.c: Protect the GLX specific calls behing #ifdef HAVE_CLUTTER_GLX. * clutter/clutter-actor.c: * clutter/clutter-group.c: * clutter/clutter-clone-texture.c: Include GL/gl.h * clutter/clutter-event.[ch]: Update public API and implement the event queue private API; hold a reference on the event objects; move out the keysym-to-unicode table; add the new event types. * clutter/clutter-color.h: Include clutter-fixed.h * clutter/clutter-main.c: Update API; get the main stage from the backend object; process the event received from the queue; lock/unlock the main mutex if we have one; move the initialisation process sooner in the init sequence, in order to have the backend object when we check for options; call the backed vfuncs in the pre/post parse hooks. * clutter/clutter-stage.c: Make ClutterStage and abstract class, implemented by the backends. * clutter/clutter/glx/clutter-glx.h: * clutter/clutter/glx/clutter-backend-glx.[ch]: * clutter/clutter/glx/clutter-event-glx.c: * clutter/clutter/glx/clutter-stage-glx.[ch]: * clutter/clutter/glx/Makefile.am: Add the GLX backend. * clutter/clutter/egl/clutter-backend-egl.[ch]: * clutter/clutter/egl/clutter-event-egl.c: * clutter/clutter/egl/clutter-stage-egl.[ch]: * clutter/clutter/egl/Makefile.am: Add the stub for a EGL backend. * examples/*.c: Update for the new API.
2007-03-22 18:21:59 +00:00
;;
2007-03-22 Emmanuele Bassi <ebassi@openedhand.com> * clutter/clutter-private.h: Remove inclusion of backend-specific headers; update the main context object; add the declarations for the event queue functions. * clutter/clutter-backend.[ch]: Add the abstract ClutterBackend object, which holds backend-specific settings, the main stage, and the event queue. Every backend must implement a subclass of ClutterBackend and ClutterStage. * clutter/clutter-feature.c: Protect the GLX specific calls behing #ifdef HAVE_CLUTTER_GLX. * clutter/clutter-actor.c: * clutter/clutter-group.c: * clutter/clutter-clone-texture.c: Include GL/gl.h * clutter/clutter-event.[ch]: Update public API and implement the event queue private API; hold a reference on the event objects; move out the keysym-to-unicode table; add the new event types. * clutter/clutter-color.h: Include clutter-fixed.h * clutter/clutter-main.c: Update API; get the main stage from the backend object; process the event received from the queue; lock/unlock the main mutex if we have one; move the initialisation process sooner in the init sequence, in order to have the backend object when we check for options; call the backed vfuncs in the pre/post parse hooks. * clutter/clutter-stage.c: Make ClutterStage and abstract class, implemented by the backends. * clutter/clutter/glx/clutter-glx.h: * clutter/clutter/glx/clutter-backend-glx.[ch]: * clutter/clutter/glx/clutter-event-glx.c: * clutter/clutter/glx/clutter-stage-glx.[ch]: * clutter/clutter/glx/Makefile.am: Add the GLX backend. * clutter/clutter/egl/clutter-backend-egl.[ch]: * clutter/clutter/egl/clutter-event-egl.c: * clutter/clutter/egl/clutter-stage-egl.[ch]: * clutter/clutter/egl/Makefile.am: Add the stub for a EGL backend. * examples/*.c: Update for the new API.
2007-03-22 18:21:59 +00:00
esac
CLUTTER_GL_HEADER=$clutter_gl_header
AC_SUBST([clutterbackend])
AC_SUBST([imagebackend])
AC_SUBST([backendextra])
AC_SUBST([backendextralib])
AC_SUBST(CLUTTER_FLAVOUR)
AC_SUBST(CLUTTER_COGL)
AC_SUBST(CLUTTER_GL_HEADER)
AC_SUBST(CLUTTER_STAGE_TYPE)
2007-03-22 Emmanuele Bassi <ebassi@openedhand.com> * clutter/clutter-private.h: Remove inclusion of backend-specific headers; update the main context object; add the declarations for the event queue functions. * clutter/clutter-backend.[ch]: Add the abstract ClutterBackend object, which holds backend-specific settings, the main stage, and the event queue. Every backend must implement a subclass of ClutterBackend and ClutterStage. * clutter/clutter-feature.c: Protect the GLX specific calls behing #ifdef HAVE_CLUTTER_GLX. * clutter/clutter-actor.c: * clutter/clutter-group.c: * clutter/clutter-clone-texture.c: Include GL/gl.h * clutter/clutter-event.[ch]: Update public API and implement the event queue private API; hold a reference on the event objects; move out the keysym-to-unicode table; add the new event types. * clutter/clutter-color.h: Include clutter-fixed.h * clutter/clutter-main.c: Update API; get the main stage from the backend object; process the event received from the queue; lock/unlock the main mutex if we have one; move the initialisation process sooner in the init sequence, in order to have the backend object when we check for options; call the backed vfuncs in the pre/post parse hooks. * clutter/clutter-stage.c: Make ClutterStage and abstract class, implemented by the backends. * clutter/clutter/glx/clutter-glx.h: * clutter/clutter/glx/clutter-backend-glx.[ch]: * clutter/clutter/glx/clutter-event-glx.c: * clutter/clutter/glx/clutter-stage-glx.[ch]: * clutter/clutter/glx/Makefile.am: Add the GLX backend. * clutter/clutter/egl/clutter-backend-egl.[ch]: * clutter/clutter/egl/clutter-event-egl.c: * clutter/clutter/egl/clutter-stage-egl.[ch]: * clutter/clutter/egl/Makefile.am: Add the stub for a EGL backend. * examples/*.c: Update for the new API.
2007-03-22 18:21:59 +00:00
2007-05-18 07:30:06 +00:00
clutterbackendlib=libclutter$CLUTTER_REAL-$clutterbackend-$CLUTTER_MAJORMINOR.la
2007-03-22 Emmanuele Bassi <ebassi@openedhand.com> * clutter/clutter-private.h: Remove inclusion of backend-specific headers; update the main context object; add the declarations for the event queue functions. * clutter/clutter-backend.[ch]: Add the abstract ClutterBackend object, which holds backend-specific settings, the main stage, and the event queue. Every backend must implement a subclass of ClutterBackend and ClutterStage. * clutter/clutter-feature.c: Protect the GLX specific calls behing #ifdef HAVE_CLUTTER_GLX. * clutter/clutter-actor.c: * clutter/clutter-group.c: * clutter/clutter-clone-texture.c: Include GL/gl.h * clutter/clutter-event.[ch]: Update public API and implement the event queue private API; hold a reference on the event objects; move out the keysym-to-unicode table; add the new event types. * clutter/clutter-color.h: Include clutter-fixed.h * clutter/clutter-main.c: Update API; get the main stage from the backend object; process the event received from the queue; lock/unlock the main mutex if we have one; move the initialisation process sooner in the init sequence, in order to have the backend object when we check for options; call the backed vfuncs in the pre/post parse hooks. * clutter/clutter-stage.c: Make ClutterStage and abstract class, implemented by the backends. * clutter/clutter/glx/clutter-glx.h: * clutter/clutter/glx/clutter-backend-glx.[ch]: * clutter/clutter/glx/clutter-event-glx.c: * clutter/clutter/glx/clutter-stage-glx.[ch]: * clutter/clutter/glx/Makefile.am: Add the GLX backend. * clutter/clutter/egl/clutter-backend-egl.[ch]: * clutter/clutter/egl/clutter-event-egl.c: * clutter/clutter/egl/clutter-stage-egl.[ch]: * clutter/clutter/egl/Makefile.am: Add the stub for a EGL backend. * examples/*.c: Update for the new API.
2007-03-22 18:21:59 +00:00
AC_SUBST([clutterbackendlib])
2006-05-29 08:59:36 +00:00
dnl ========================================================================
2005-04-13 19:49:56 +00:00
# allow building clutter with an external dependency on json-glib
# using the --with-json=check argument, but keep the default to
# the internal version
AC_ARG_WITH([json],
AC_HELP_STRING([--with-json=@<:@internal/check@:>@],
[Select the JSON-GLib copy to use @<:@default=internal@:>@]),
[],
[with_json=internal])
case $with_json in
internal|check) ;;
*) AC_MSG_ERROR([Invalid value for the JSON library: use internal or check]) ;;
esac
if test "x$with_json" = "xinternal"; then
JSON_PREFIX=json
have_json=no
else
# if the user asked for it and if we have json-glib installed,
# prefer the system library instead of the internal copy
AC_MSG_CHECKING([for installed JSON-GLib])
PKG_CHECK_EXISTS(json-glib-1.0, [have_json=yes], [have_json=no])
if test "x$have_json" = "xyes"; then
JSON_PREFIX=json-glib
JSON_GLIB_PC=json-glib-1.0
AC_DEFINE(HAVE_JSON_GLIB, 1, [Have the JSON-GLib library installed])
AC_MSG_RESULT([found])
else
JSON_PREFIX=json
AC_MSG_RESULT([not found, using internal copy])
fi
fi
AC_SUBST(JSON_PREFIX)
AM_CONDITIONAL(LOCAL_JSON_GLIB, test "x$have_json" = "xno")
2008-05-28 Emmanuele Bassi <ebassi@openedhand.com> Bug #919 - Replacement pango renderer (Neil Roberts) * clutter/clutter-backend.h: * clutter/clutter-backend.c: (clutter_backend_set_font_options), (clutter_backend_get_font_options): Add the ability to set the cairo_font_options_t* for the backend at construction time, so that backend implementations can have their own options. * clutter/clutter-color.c: Include pango/pango-attributes.h for the pango_color_parse() function. * clutter/clutter-label.c: (clutter_label_ensure_layout), (clutter_label_init), (clutter_label_set_text), (clutter_label_set_font_name), (clutter_label_set_ellipsize), (clutter_label_set_use_markup): Ensure that the cache is always primed when the Label changes; this makes sure that the cache is rebuilt outside the paint run, which should make the painting perform better especially on embedded devices. * clutter/clutter-entry.c: (clutter_entry_ensure_layout), (clutter_entry_init), (clutter_entry_set_text), (clutter_entry_set_font_name): Ditto as above. * clutter/clutter-private.h: * clutter/clutter-main.[ch]: Create the font-map inside the main context; add two new functions: clutter_clear_glyph_cache() clutter_set_use_mipmapped_text() that control the glyphs cache. * clutter/pango/Makefile.am: * clutter/pango/pangoclutter-fontmap.c: * clutter/pango/pangoclutter-private.h: * clutter/pango/pangoclutter-render.c: * clutter/pango/pangoclutter.h: Rewrite the Pango renderer using a PangoCairo context and saving the glyphs inside a more efficient cache. * configure.ac: Depend on pangocairo instead of pangoft2.
2008-05-28 14:03:28 +00:00
CLUTTER_REQUIRES="pangocairo glib-2.0 >= 2.14 gobject-2.0 gthread-2.0 gmodule-2.0 $BACKEND_PC_FILES $JSON_GLIB_PC"
if test "x$imagebackend" = "xgdk-pixbuf"; then
CLUTTER_REQUIRES="$CLUTTER_REQUIRES gdk-pixbuf-2.0"
fi
PKG_CHECK_MODULES(CLUTTER_DEPS, [$CLUTTER_REQUIRES])
AC_SUBST(CLUTTER_REQUIRES)
2005-04-13 19:49:56 +00:00
# prefixes for fixing gtk-doc references
GLIB_PREFIX="`$PKG_CONFIG --variable=prefix glib-2.0`"
PANGO_PREFIX="`$PKG_CONFIG --variable=prefix pango`"
GDKPIXBUF_PREFIX="`$PKG_CONFIG --variable=prefix pango`"
AC_SUBST(GLIB_PREFIX)
AC_SUBST(PANGO_PREFIX)
AC_SUBST(GDKPIXBUF_PREFIX)
2006-05-29 08:59:36 +00:00
dnl ========================================================================
2005-04-13 19:49:56 +00:00
2006-05-29 08:59:36 +00:00
if test "x$GCC" = "xyes"; then
GCC_FLAGS="-g -Wall"
2005-04-13 19:49:56 +00:00
fi
dnl = Enable debug level ===================================================
m4_define([debug_default],
m4_if(m4_eval(clutter_minor_version % 2), [1], [yes], [minimum]))
AC_ARG_ENABLE(debug,
AC_HELP_STRING([--enable-debug=@<:@no/minimum/yes@:>@],
[turn on debugging. yes; All glib asserts, checks and runtime clutter verbose messages. minimum; Just glib cast checks and runtime clutter verbose messagaes. no; No glib asserts or checks and no runtime clutter verbose messages. @<:@default=debug_default@:>@]),
,
enable_debug=debug_default)
if test "x$enable_debug" = "xyes"; then
test "$cflags_set" = set || CFLAGS="$CFLAGS -g"
CLUTTER_DEBUG_CFLAGS="-DCLUTTER_ENABLE_DEBUG"
else
if test "x$enable_debug" = "xno"; then
CLUTTER_DEBUG_CFLAGS="-DG_DISABLE_ASSERT -DG_DISABLE_CHECKS -DG_DISABLE_CAST_CHECKS"
2006-11-21 Emmanuele Bassi <ebassi@openedhand.com> * configure.ac: Enable debug messages also when --enable-debug is set to "minimum". * clutter/Makefile.am: * clutter/clutter-debug.h: Move all debugging macros inside this private header; make all debug macros depend on the CLUTTER_ENABLE_DEBUG compile time define, controlled by the --enable-debug configure switch; add G_LOG_DOMAIN define. * clutter/clutter-main.c: Clean up the debug stuff; add command line argument parsing using GOption; the debug messages now are triggered like this: CLUTTER_DEBUG=section:section:... clutter-app or like this: clutter-app --clutter-debug=section:section:... where "section" is one of the sections listed in clutter-main.c, or "all", for all sections; each section is bound to a flag, which can be used to define a domain when adding a debug note using the CLUTTER_NOTE() macro; the old CLUTTER_DBG() macro is just a wrapper around that, under the CLUTTER_DEBUG_MISC domain; CLUTTER_NOTE() is used like this: CLUTTER_NOTE (DOMAIN, log-function); where log function is g_printerr(), g_message(), g_warning(), g_critical() or directly g_log() - for instance: CLUTTER_NOTE (PANGO, g_warning ("Cache miss: %d", glyph)); will print the warning only if the "pango" flag has been set to the CLUTTER_DEBUG envvar or passed to the --clutter-debug command line argument. similar to CLUTTER_SHOW_FPS, there's also the --clutter-show-fps command line switch; also, the --display and --screen command line switches have been added: the first overrides the DISPLAY envvar and the second controls the X screen used by Clutter to get the root window on the display. * clutter/clutter-main.h: * clutter/clutter-main.c: Add extended support for GOption in Clutter; use clutter_init_with_args() to let Clutter parse your own command line arguments; use instead clutter_get_option_group() to get the GOptionGroup used by Clutter if you want to do the parsing yourself with g_option_context_parse(). The init sequence has been verified, updated and moved into common functions where possible. * clutter/pango/pangoclutter-render.c: * clutter/*.c: Include "clutter-debug.h" where needed; use CLUTTER_NOTE() instead of CLUTTER_DBG(). * examples/super-oh.c: Use the new clutter_init_with_args() function, and add a --num-hands command line switch to the SuperOH example code controlling the number of hands at runtime.
2006-11-21 21:27:53 +00:00
else # minimum
CLUTTER_DEBUG_CFLAGS="-DCLUTTER_ENABLE_DEBUG -DG_DISABLE_CAST_CHECKS"
fi
fi
AC_SUBST(CLUTTER_DEBUG_CFLAGS)
dnl = Enable strict compiler flags =========================================
# use strict compiler flags only on development releases
#m4_define([maintainer_flags_default],
# m4_if(m4_eval(clutter_minor_version % 2), [1], [yes], [no]))
m4_define([maintainer_flags_default], [no])
AC_ARG_ENABLE([maintainer-flags],
AC_HELP_STRING([--enable-maintainer-flags=@<:@no/yes@:>@],
[Use strict compiler flags @<:@default=maintainer_flags_default@:>@]),,
enable_maintainer_flags=maintainer_flags_default)
if test "x$enable_maintainer_flags" = "xyes"; then
CPPFLAGS="$CPPFLAGS -Werror -Wall -Wshadow -Wcast-align -Wno-uninitialized"
fi
dnl = GTK Doc check ========================================================
GTK_DOC_CHECK([1.8])
2006-05-29 08:59:36 +00:00
dnl = Manual ===============================================================
AC_ARG_ENABLE(manual,
AC_HELP_STRING([--enable-manual=@<:@no/yes@:>@],
[Build application developers manual. Requires jw and xmlto binaries.]),
enable_manual=$enableval, enable_manual=no)
if test "x$enable_manual" = "xyes"; then
AC_PATH_PROG(JW, jw, no)
if test "x$JW" = "xno"; then
AC_MSG_ERROR(['jw' program needed by the manual not found in path])
fi
AC_PATH_PROG(XMLTO, xmlto, no)
if test "x$XMLTO" = "xno"; then
AC_MSG_ERROR(['xmlto' program needed by the manual not found in path])
fi
fi
AM_CONDITIONAL(ENABLE_MANUAL, test "x$enable_manual" != "xno")
2006-05-29 08:59:36 +00:00
dnl ========================================================================
2005-04-13 19:49:56 +00:00
AC_SUBST(GCC_FLAGS)
CLUTTER_CFLAGS="$SDL_CFLAGS $EGL_CFLAGS $GLX_CFLAGS $OSX_CFLAGS $WIN32_CFLAGS $CLUTTER_DEPS_CFLAGS"
CLUTTER_LIBS="$SDL_LIBS $EGL_LIBS $GLX_LIBS $OSX_LIBS $WIN32_LIBS $CLUTTER_DEPS_LIBS"
2005-04-13 19:49:56 +00:00
2006-05-29 08:59:36 +00:00
AC_SUBST(CLUTTER_CFLAGS)
AC_SUBST(CLUTTER_LIBS)
2005-04-13 19:49:56 +00:00
AC_CONFIG_FILES([
Makefile
clutter/Makefile
clutter/clutter-version.h
clutter/clutter-json.h
clutter/x11/Makefile
clutter/x11/clutter-x11.pc
2007-03-22 Emmanuele Bassi <ebassi@openedhand.com> * clutter/clutter-private.h: Remove inclusion of backend-specific headers; update the main context object; add the declarations for the event queue functions. * clutter/clutter-backend.[ch]: Add the abstract ClutterBackend object, which holds backend-specific settings, the main stage, and the event queue. Every backend must implement a subclass of ClutterBackend and ClutterStage. * clutter/clutter-feature.c: Protect the GLX specific calls behing #ifdef HAVE_CLUTTER_GLX. * clutter/clutter-actor.c: * clutter/clutter-group.c: * clutter/clutter-clone-texture.c: Include GL/gl.h * clutter/clutter-event.[ch]: Update public API and implement the event queue private API; hold a reference on the event objects; move out the keysym-to-unicode table; add the new event types. * clutter/clutter-color.h: Include clutter-fixed.h * clutter/clutter-main.c: Update API; get the main stage from the backend object; process the event received from the queue; lock/unlock the main mutex if we have one; move the initialisation process sooner in the init sequence, in order to have the backend object when we check for options; call the backed vfuncs in the pre/post parse hooks. * clutter/clutter-stage.c: Make ClutterStage and abstract class, implemented by the backends. * clutter/clutter/glx/clutter-glx.h: * clutter/clutter/glx/clutter-backend-glx.[ch]: * clutter/clutter/glx/clutter-event-glx.c: * clutter/clutter/glx/clutter-stage-glx.[ch]: * clutter/clutter/glx/Makefile.am: Add the GLX backend. * clutter/clutter/egl/clutter-backend-egl.[ch]: * clutter/clutter/egl/clutter-event-egl.c: * clutter/clutter/egl/clutter-stage-egl.[ch]: * clutter/clutter/egl/Makefile.am: Add the stub for a EGL backend. * examples/*.c: Update for the new API.
2007-03-22 18:21:59 +00:00
clutter/glx/Makefile
clutter/eglx/Makefile
clutter/eglnative/Makefile
clutter/fruity/Makefile
clutter/osx/Makefile
clutter/win32/Makefile
clutter/win32/clutter-win32.pc
clutter/sdl/Makefile
clutter/cogl/Makefile
clutter/cogl/common/Makefile
clutter/cogl/cogl.h
clutter/cogl/cogl-defines-gl.h:clutter/cogl/gl/cogl-defines.h.in
clutter/cogl/cogl-defines-gles.h:clutter/cogl/gles/cogl-defines.h.in
clutter/cogl/gl/Makefile
clutter/cogl/gles/Makefile
clutter/json/Makefile
clutter/pango/Makefile
tests/Makefile
doc/Makefile
doc/reference/Makefile
doc/reference/clutter/Makefile
doc/reference/clutter/version.xml
doc/reference/cogl/Makefile
doc/manual/clutter-manual.xml
doc/manual/Makefile
clutter.pc
2005-04-13 19:49:56 +00:00
])
AC_OUTPUT
dnl ========================================================================
echo ""
echo " Clutter $VERSION"
echo " ==================="
echo ""
echo " prefix: ${prefix}"
echo ""
echo " Flavour: ${clutterbackend}/${CLUTTER_COGL}"
echo " GL Headers: ${CLUTTER_GL_HEADER}"
echo " Target library: ${clutterbackendlib}"
echo " Debug level: ${enable_debug}"
echo " Compiler flags: ${CPPFLAGS}"
echo " API Documentation: ${enable_gtk_doc}"
echo " Manual Documentation: ${enable_manual}"
echo ""
# you can add more configuration options or flags that will bring up the
# the experimental/unstable warning summary.
if test "x$imagebackend" = "xinternal"; then
experimental_stuff="$experimental_stuff imagebackend=$imagebackend\n"
fi
if test "x$clutterbackend" = "xfruity"; then
experimental_stuff="$experimental_stuff clutterbackend=$clutterbackend\n"
fi
if test "x$experimental_stuff" != "x"; then
echo ""
echo "☠☠☠☠☠☠☠☠☠☠☠☠☠☠☠☠☠☠☠☠☠☠☠☠☠☠☠☠☠☠☠☠☠☠☠☠☠☠☠☠☠☠☠☠☠☠☠☠☠☠☠☠☠☠☠☠☠☠☠☠☠☠☠☠☠☠☠☠☠☠☠☠☠"
echo " *WARNING*"
echo ""
echo " Experimental features configured, stability of your build either uses"
echo " experimental backends or experimental and unsupported features:"
echo -e " $experimental_stuff"
echo "☠☠☠☠☠☠☠☠☠☠☠☠☠☠☠☠☠☠☠☠☠☠☠☠☠☠☠☠☠☠☠☠☠☠☠☠☠☠☠☠☠☠☠☠☠☠☠☠☠☠☠☠☠☠☠☠☠☠☠☠☠☠☠☠☠☠☠☠☠☠☠☠☠"
echo ""
fi