mutter/clutter/clutter-layout.h

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/*
* Clutter.
*
* An OpenGL based 'interactive canvas' library.
*
* Authored By Matthew Allum <mallum@openedhand.com>
*
* Copyright (C) 2006 OpenedHand
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the
* Free Software Foundation, Inc., 59 Temple Place - Suite 330,
* Boston, MA 02111-1307, USA.
*
* ClutterLayout: interface to be implemented by actors providing
* extended layouts.
*
* Author: Emmanuele Bassi <ebassi@openedhand.com>
*/
#ifndef __CLUTTER_LAYOUT_H__
#define __CLUTTER_LAYOUT_H__
#include <clutter/clutter-actor.h>
G_BEGIN_DECLS
#define CLUTTER_TYPE_LAYOUT (clutter_layout_get_type ())
#define CLUTTER_LAYOUT(obj) (G_TYPE_CHECK_INSTANCE_CAST ((obj), CLUTTER_TYPE_LAYOUT, ClutterLayout))
#define CLUTTER_IS_LAYOUT(obj) (G_TYPE_CHECK_INSTANCE_TYPE ((obj), CLUTTER_TYPE_LAYOUT))
#define CLUTTER_LAYOUT_GET_IFACE(obj) (G_TYPE_INSTANCE_GET_INTERFACE ((obj), CLUTTER_TYPE_LAYOUT, ClutterLayoutIface))
/**
* ClutterLayoutFlags
*
* Type of layouts supported by an actor.
*
* @CLUTTER_LAYOUT_NONE: No layout (default behaviour)
* @CLUTTER_LAYOUT_WIDTH_FOR_HEIGHT: Width-for-height
* @CLUTTER_LAYOUT_HEIGHT_FOR_WIDTH: Height-for-width
* @CLUTTER_LAYOUT_NATURAL: Natural size request
* @CLUTTER_LAYOUT_TUNABLE: Tunable size request
*
* Since: 0.4
*/
typedef enum {
CLUTTER_LAYOUT_NONE = 0,
CLUTTER_LAYOUT_WIDTH_FOR_HEIGHT = 1 << 0,
CLUTTER_LAYOUT_HEIGHT_FOR_WIDTH = 1 << 1,
CLUTTER_LAYOUT_NATURAL = 1 << 2,
CLUTTER_LAYOUT_TUNABLE = 1 << 3
} ClutterLayoutFlags;
typedef struct _ClutterLayout ClutterLayout; /* dummy */
typedef struct _ClutterLayoutIface ClutterLayoutIface;
struct _ClutterLayoutIface
{
GTypeInterface g_iface;
/* Retrieve the layout mode used by the actor */
ClutterLayoutFlags (* get_layout_flags) (ClutterLayout *layout);
/* Width-for-Height and Height-for-Width: one size is known
* and the other is queried. useful for labels and unidirectional
* containers, like vertical and horizontal boxes.
*/
void (* width_for_height) (ClutterLayout *layout,
ClutterUnit *width,
ClutterUnit height);
void (* height_for_width) (ClutterLayout *layout,
ClutterUnit width,
ClutterUnit *height);
/* Natural size request: the actor is queried for its natural
* size and the container can decide to either scale the actor
* or to resize itself to make it fit. useful for textures
* or shapes.
*/
void (* natural_request) (ClutterLayout *layout,
ClutterUnit *width,
ClutterUnit *height);
/* Iterative allocation: the actor is iteratively queried
* for its size, until it finds it.
*/
gboolean (* tune_request) (ClutterLayout *layout,
ClutterUnit given_width,
ClutterUnit given_height,
ClutterUnit *width,
ClutterUnit *height);
/* padding, for future expansion */
void (*_clutter_layout1) (void);
void (*_clutter_layout2) (void);
void (*_clutter_layout3) (void);
void (*_clutter_layout4) (void);
void (*_clutter_layout5) (void);
void (*_clutter_layout6) (void);
void (*_clutter_layout7) (void);
void (*_clutter_layout8) (void);
};
GType clutter_layout_get_type (void) G_GNUC_CONST;
ClutterLayoutFlags clutter_layout_get_layout_flags (ClutterLayout *layout);
void clutter_layout_width_for_height (ClutterLayout *layout,
gint *width,
gint height);
void clutter_layout_height_for_width (ClutterLayout *layout,
gint width,
gint *height);
void clutter_layout_natural_request (ClutterLayout *layout,
gint *width,
gint *height);
void clutter_layout_tune_request (ClutterLayout *layout,
gint given_width,
gint given_height,
gint *width,
gint *height);
G_END_DECLS
#endif /* __CLUTTER_LAYOUT_H__ */