2011-08-12 11:54:30 -04:00
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README for Cogl @COGL_1_VERSION@
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2011-05-06 07:26:15 -04:00
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===============================================================================
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2011-06-14 08:38:48 -04:00
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Note: This file is delimited with -- markers so it is possible to split
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sections out for other purposes, such as for release notes.
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2011-05-06 07:26:15 -04:00
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2011-06-14 08:38:48 -04:00
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--
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DESCRIPTION
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-------------------------------------------------------------------------------
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2011-09-19 12:34:08 -04:00
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Cogl is a small open source library for using 3D graphics hardware for
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rendering. The API departs from the flat state machine style of OpenGL and is
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designed to make it easy to write orthogonal components that can render without
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stepping on each others toes.
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2011-06-14 08:38:48 -04:00
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2011-07-04 09:37:11 -04:00
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As well as aiming for a nice API, we think having a single library as opposed
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2011-06-14 08:38:48 -04:00
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to an API specification like OpenGL has a few advantages too; like being
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able to paper over the inconsistencies/bugs of different OpenGL
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implementations in a centralized place, not to mention the myriad of OpenGL
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extensions. It also means we are in a better position to provide utility
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APIs that help software developers since they only need to be implemented
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once and there is no risk of inconsistency between implementations.
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Having other backends, besides OpenGL, such as drm, Gallium or D3D are
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options we are interested in for the future.
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--
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2011-05-06 07:26:15 -04:00
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REQUIREMENTS
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-------------------------------------------------------------------------------
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Cogl currently only requires:
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• OpenGL ≥ 1.3 (or 1.2 + multitexturing), or OpenGL ES 2.0 (or 1.1)
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• GLX, AGL, WGL or an EGL implementation
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Cogl also has optional dependencies:
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2013-07-09 14:06:38 -04:00
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• GLib ≥ @GLIB_REQ_VERSION@
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- for gtype integration
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• GDK-Pixbuf ≥ @GDK_PIXBUF_REQ_VERSION@
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- for image loading
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• Cairo ≥ @CAIRO_REQ_VERSION@
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- for debugging texture atlasing (debug builds only)
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The optional Cogl Pango library requires:
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• Cairo ≥ @CAIRO_REQ_VERSION@
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2011-07-01 11:20:32 -04:00
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• PangoCairo ≥ @PANGOCAIRO_REQ_VERSION@
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2013-07-09 14:06:38 -04:00
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The optional Cogl GStreamer library requires:
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• GStreamer 1.0
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On X11, Cogl depends on the following extensions
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• XComposite ≥ @XCOMPOSITE_REQ_VERSION@
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• XDamage
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• XExt
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• XFixes ≥ @XFIXES_REQ_VERSION@
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2013-03-20 12:36:58 -04:00
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For the Wayland backend, Cogl requires:
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• Wayland ≥ @WAYLAND_REQ_VERSION@
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2011-05-06 07:26:15 -04:00
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When running with OpenGL, Cogl requires at least version 1.3
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or 1.2 with the multitexturing extension. However to build Cogl
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you will need the latest GL headers which can be obtained from:
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http://www.khronos.org
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If you are building the API reference you will also need:
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• GTK-Doc ≥ @GTK_DOC_REQ_VERSION@
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If you are building the additional documentation you will also need:
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• xsltproc
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• jw (optional, for generating PDFs)
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If you are building the Introspection data you will also need:
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• GObject-Introspection ≥ @GI_REQ_VERSION@
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GObject-Introspection is available from:
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git://git.gnome.org/gobject-introspection
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If you want support for profiling Cogl you will also need:
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• UProf ≥ @UPROF_REQ_VERSION@
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UProf is available from:
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git://github.com/rib/UProf.git
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--
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DOCUMENTATION
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-------------------------------------------------------------------------------
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2012-09-03 10:32:07 -04:00
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The 1.x stable API is documented here:
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2012-09-03 10:32:07 -04:00
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http://developer.gnome.org/cogl/stable/
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2012-09-03 10:32:07 -04:00
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The 1.x development API is documented here:
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2013-07-09 14:06:38 -04:00
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http://developer.gnome.org/cogl/1.@COGL_1_MINOR_VERSION@
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The experimental 2.0 API is documented here:
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2013-07-09 14:06:38 -04:00
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http://cogl3d.org/cogl2-reference/
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--
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LICENSE
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-------------------------------------------------------------------------------
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2014-02-21 20:28:54 -05:00
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Most of Cogl is licensed under the terms of the MIT license. There are
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also some files under the SGI Free Software License B, version 2.0,
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cogl-point-in-poly.c is under a 3 clause BSD license and stb_image.c
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is public domain. Please see individual files for details.
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deps/glib is licensed under the LGPL (please see individual files for
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details and deps/glib/COPYING for a copy of the LGPL license) This
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code is only referenced when building Cogl with the --enable-standalone
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configure option.
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2011-05-06 07:26:15 -04:00
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2011-06-14 08:38:48 -04:00
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--
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BUILDING AND INSTALLATION
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2011-05-06 07:26:15 -04:00
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-------------------------------------------------------------------------------
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2011-06-14 08:38:48 -04:00
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Please refer to the INSTALL document.
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2011-05-06 07:26:15 -04:00
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2011-06-14 08:38:48 -04:00
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--
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2011-05-06 07:26:15 -04:00
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BUGS
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-------------------------------------------------------------------------------
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2011-06-14 08:38:48 -04:00
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Please report bugs here:
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2011-05-06 07:26:15 -04:00
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2011-08-22 12:39:02 -04:00
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http://bugzilla.gnome.org/enter_bug.cgi?product=cogl
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2011-05-06 07:26:15 -04:00
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You will need a Bugzilla account.
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2011-06-14 08:38:48 -04:00
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Please include the following in bug reports:
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• what system you're running Cogl on;
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• which version of Cogl you are using;
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• which version of GLib and OpenGL (or OpenGL ES) you are using;
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• which video card and which drivers you are using, including output of
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glxinfo and xdpyinfo (if applicable);
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• how to reproduce the bug.
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If you cannot reproduce the bug with one of the tests that come with
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Cogl's source code, it can help a lot to include a small test case
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displaying the bad behaviour.
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If the bug exposes a crash, the exact text printed out and a stack trace
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obtained using gdb are greatly appreciated.
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2011-06-14 08:38:48 -04:00
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--
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2011-05-06 07:26:15 -04:00
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CONTRIBUTING
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-------------------------------------------------------------------------------
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2011-06-14 08:38:48 -04:00
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The CODING_STYLE file describes the coding style we use throughout Cogl,
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please try your best to conform to this style because the consistency
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really helps keep the code maintainable.
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2011-05-06 07:26:15 -04:00
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2011-06-14 08:38:48 -04:00
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We can accept contributions in several ways:
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• Either as patches attached to bugs on bugzilla
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- For this you may be interested in using git-bz.
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See http://git.fishsoup.net/man/git-bz.html for details
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• You can email us patches
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- For this we recommend using git-send-email
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• You can create a remote branch and ask us to pull from that for more
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substantial changes.
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- For this we recommend using github.
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2011-06-14 08:38:48 -04:00
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Ideally standalone patches should be created using git format-patch since
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that makes it easiest to import the patch with a commit message into a
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git repository.
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