2007-10-26 22:06:45 +00:00
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/* Clutter - An OpenGL based 'interactive canvas' library.
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* OSX backend - integration with NSWindow and NSView
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*
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OSX: add multistage support
Bug #911 - OSX: add multistage support
* clutter/osx/clutter-backend-osx.{c,h}
(clutter_backend_osx_init_stage, clutter_backend_osx_get_stage,
clutter_backend_osx_redraw, clutter_backend_osx_create_stage,
clutter_backend_osx_ensure_context, clutter_backend_osx_class_init,
clutter_backend_osx_dispose, ClutterGLView:drawRect:):
* clutter/osx/clutter-stage-osx.{c,h} (clutter_stage_osx_realize,
ClutterGLWindow:setFrameSize:):
Adapt to new multistage backend API. Don't keep a pointer to
default stage. Derive from ClutterActor instead of ClutterStage.
Implement ClutterStageWindow interface. Paint, resize and
otherwise manipulate the wrapper rather than self when necessary.
(clutter_backend_post_parse): Create our singleton GL context
here. We could probably create the context when the default
stage is created, but I think this is more clean.
* clutter/osx/clutter-event-osx.c (clutter_event_osx_translate)
* clutter/osx/clutter-stage-osx.c (clutter_stage_osx_state_update,
ClutterGLWindow:windowShouldClose:):
* clutter/osx/clutter-stage-osx.h: Export ClutterGLWindow interface
for clutter-event-osx.c to easily get the stage for NSWindow.
Fill in ClutterEventAny::stage on our events.
Consistently use 'stage_osx' and 'wrapper' as variable names
when referring to ClutterStageOSX and ClutterStage objects
respectively.
2008-06-05 21:27:58 +00:00
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* Copyright (C) 2007-2008 Tommi Komulainen <tommi.komulainen@iki.fi>
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2007-10-26 22:06:45 +00:00
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* Copyright (C) 2007 OpenedHand Ltd.
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the
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* Free Software Foundation, Inc., 59 Temple Place - Suite 330,
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* Boston, MA 02111-1307, USA.
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*/
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#include "config.h"
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#include "clutter-osx.h"
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#include "clutter-stage-osx.h"
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#include "clutter-backend-osx.h"
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#import <AppKit/AppKit.h>
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#include <clutter/clutter-debug.h>
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#include <clutter/clutter-private.h>
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OSX: add multistage support
Bug #911 - OSX: add multistage support
* clutter/osx/clutter-backend-osx.{c,h}
(clutter_backend_osx_init_stage, clutter_backend_osx_get_stage,
clutter_backend_osx_redraw, clutter_backend_osx_create_stage,
clutter_backend_osx_ensure_context, clutter_backend_osx_class_init,
clutter_backend_osx_dispose, ClutterGLView:drawRect:):
* clutter/osx/clutter-stage-osx.{c,h} (clutter_stage_osx_realize,
ClutterGLWindow:setFrameSize:):
Adapt to new multistage backend API. Don't keep a pointer to
default stage. Derive from ClutterActor instead of ClutterStage.
Implement ClutterStageWindow interface. Paint, resize and
otherwise manipulate the wrapper rather than self when necessary.
(clutter_backend_post_parse): Create our singleton GL context
here. We could probably create the context when the default
stage is created, but I think this is more clean.
* clutter/osx/clutter-event-osx.c (clutter_event_osx_translate)
* clutter/osx/clutter-stage-osx.c (clutter_stage_osx_state_update,
ClutterGLWindow:windowShouldClose:):
* clutter/osx/clutter-stage-osx.h: Export ClutterGLWindow interface
for clutter-event-osx.c to easily get the stage for NSWindow.
Fill in ClutterEventAny::stage on our events.
Consistently use 'stage_osx' and 'wrapper' as variable names
when referring to ClutterStageOSX and ClutterStage objects
respectively.
2008-06-05 21:27:58 +00:00
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static void clutter_stage_window_iface_init (ClutterStageWindowIface *iface);
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G_DEFINE_TYPE_WITH_CODE (ClutterStageOSX, clutter_stage_osx, CLUTTER_TYPE_ACTOR,
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G_IMPLEMENT_INTERFACE (CLUTTER_TYPE_STAGE_WINDOW,
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clutter_stage_window_iface_init))
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2007-10-26 22:06:45 +00:00
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/* FIXME: this should be in clutter-stage.c */
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static void
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clutter_stage_osx_state_update (ClutterStageOSX *self,
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ClutterStageState unset_flags,
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ClutterStageState set_flags);
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#define CLUTTER_OSX_FULLSCREEN_WINDOW_LEVEL (NSMainMenuWindowLevel + 1)
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/*************************************************************************/
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@implementation ClutterGLWindow
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- (id)initWithView:(NSView *)aView UTF8Title:(const char *)aTitle stage:(ClutterStageOSX *)aStage
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{
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if ((self = [super initWithContentRect: [aView frame]
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styleMask: NSTitledWindowMask | NSClosableWindowMask | NSResizableWindowMask
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backing: NSBackingStoreBuffered
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defer: NO]) != nil)
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{
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[self setDelegate: self];
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[self useOptimizedDrawing: YES];
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[self setContentView: aView];
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2008-06-05 20:10:00 +00:00
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[self setTitle:[NSString stringWithUTF8String: aTitle ? aTitle : ""]];
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OSX: add multistage support
Bug #911 - OSX: add multistage support
* clutter/osx/clutter-backend-osx.{c,h}
(clutter_backend_osx_init_stage, clutter_backend_osx_get_stage,
clutter_backend_osx_redraw, clutter_backend_osx_create_stage,
clutter_backend_osx_ensure_context, clutter_backend_osx_class_init,
clutter_backend_osx_dispose, ClutterGLView:drawRect:):
* clutter/osx/clutter-stage-osx.{c,h} (clutter_stage_osx_realize,
ClutterGLWindow:setFrameSize:):
Adapt to new multistage backend API. Don't keep a pointer to
default stage. Derive from ClutterActor instead of ClutterStage.
Implement ClutterStageWindow interface. Paint, resize and
otherwise manipulate the wrapper rather than self when necessary.
(clutter_backend_post_parse): Create our singleton GL context
here. We could probably create the context when the default
stage is created, but I think this is more clean.
* clutter/osx/clutter-event-osx.c (clutter_event_osx_translate)
* clutter/osx/clutter-stage-osx.c (clutter_stage_osx_state_update,
ClutterGLWindow:windowShouldClose:):
* clutter/osx/clutter-stage-osx.h: Export ClutterGLWindow interface
for clutter-event-osx.c to easily get the stage for NSWindow.
Fill in ClutterEventAny::stage on our events.
Consistently use 'stage_osx' and 'wrapper' as variable names
when referring to ClutterStageOSX and ClutterStage objects
respectively.
2008-06-05 21:27:58 +00:00
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self->stage_osx = aStage;
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2007-10-26 22:06:45 +00:00
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}
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return self;
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}
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- (BOOL) windowShouldClose: (id) sender
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{
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OSX: add multistage support
Bug #911 - OSX: add multistage support
* clutter/osx/clutter-backend-osx.{c,h}
(clutter_backend_osx_init_stage, clutter_backend_osx_get_stage,
clutter_backend_osx_redraw, clutter_backend_osx_create_stage,
clutter_backend_osx_ensure_context, clutter_backend_osx_class_init,
clutter_backend_osx_dispose, ClutterGLView:drawRect:):
* clutter/osx/clutter-stage-osx.{c,h} (clutter_stage_osx_realize,
ClutterGLWindow:setFrameSize:):
Adapt to new multistage backend API. Don't keep a pointer to
default stage. Derive from ClutterActor instead of ClutterStage.
Implement ClutterStageWindow interface. Paint, resize and
otherwise manipulate the wrapper rather than self when necessary.
(clutter_backend_post_parse): Create our singleton GL context
here. We could probably create the context when the default
stage is created, but I think this is more clean.
* clutter/osx/clutter-event-osx.c (clutter_event_osx_translate)
* clutter/osx/clutter-stage-osx.c (clutter_stage_osx_state_update,
ClutterGLWindow:windowShouldClose:):
* clutter/osx/clutter-stage-osx.h: Export ClutterGLWindow interface
for clutter-event-osx.c to easily get the stage for NSWindow.
Fill in ClutterEventAny::stage on our events.
Consistently use 'stage_osx' and 'wrapper' as variable names
when referring to ClutterStageOSX and ClutterStage objects
respectively.
2008-06-05 21:27:58 +00:00
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CLUTTER_NOTE (BACKEND, "[%p] windowShouldClose", self->stage_osx);
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2007-10-26 22:06:45 +00:00
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ClutterEvent event;
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event.type = CLUTTER_DELETE;
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OSX: add multistage support
Bug #911 - OSX: add multistage support
* clutter/osx/clutter-backend-osx.{c,h}
(clutter_backend_osx_init_stage, clutter_backend_osx_get_stage,
clutter_backend_osx_redraw, clutter_backend_osx_create_stage,
clutter_backend_osx_ensure_context, clutter_backend_osx_class_init,
clutter_backend_osx_dispose, ClutterGLView:drawRect:):
* clutter/osx/clutter-stage-osx.{c,h} (clutter_stage_osx_realize,
ClutterGLWindow:setFrameSize:):
Adapt to new multistage backend API. Don't keep a pointer to
default stage. Derive from ClutterActor instead of ClutterStage.
Implement ClutterStageWindow interface. Paint, resize and
otherwise manipulate the wrapper rather than self when necessary.
(clutter_backend_post_parse): Create our singleton GL context
here. We could probably create the context when the default
stage is created, but I think this is more clean.
* clutter/osx/clutter-event-osx.c (clutter_event_osx_translate)
* clutter/osx/clutter-stage-osx.c (clutter_stage_osx_state_update,
ClutterGLWindow:windowShouldClose:):
* clutter/osx/clutter-stage-osx.h: Export ClutterGLWindow interface
for clutter-event-osx.c to easily get the stage for NSWindow.
Fill in ClutterEventAny::stage on our events.
Consistently use 'stage_osx' and 'wrapper' as variable names
when referring to ClutterStageOSX and ClutterStage objects
respectively.
2008-06-05 21:27:58 +00:00
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event.any.stage = CLUTTER_STAGE (self->stage_osx->wrapper);
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2007-10-26 22:06:45 +00:00
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clutter_event_put (&event);
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return NO;
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}
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- (NSRect) constrainFrameRect:(NSRect)frameRect toScreen:(NSScreen*)aScreen
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{
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/* in fullscreen mode we don't want to be constrained by menubar or dock
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* FIXME: calculate proper constraints depending on fullscreen mode
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*/
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return frameRect;
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}
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- (void) windowDidBecomeKey:(NSNotification*)aNotification
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{
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OSX: add multistage support
Bug #911 - OSX: add multistage support
* clutter/osx/clutter-backend-osx.{c,h}
(clutter_backend_osx_init_stage, clutter_backend_osx_get_stage,
clutter_backend_osx_redraw, clutter_backend_osx_create_stage,
clutter_backend_osx_ensure_context, clutter_backend_osx_class_init,
clutter_backend_osx_dispose, ClutterGLView:drawRect:):
* clutter/osx/clutter-stage-osx.{c,h} (clutter_stage_osx_realize,
ClutterGLWindow:setFrameSize:):
Adapt to new multistage backend API. Don't keep a pointer to
default stage. Derive from ClutterActor instead of ClutterStage.
Implement ClutterStageWindow interface. Paint, resize and
otherwise manipulate the wrapper rather than self when necessary.
(clutter_backend_post_parse): Create our singleton GL context
here. We could probably create the context when the default
stage is created, but I think this is more clean.
* clutter/osx/clutter-event-osx.c (clutter_event_osx_translate)
* clutter/osx/clutter-stage-osx.c (clutter_stage_osx_state_update,
ClutterGLWindow:windowShouldClose:):
* clutter/osx/clutter-stage-osx.h: Export ClutterGLWindow interface
for clutter-event-osx.c to easily get the stage for NSWindow.
Fill in ClutterEventAny::stage on our events.
Consistently use 'stage_osx' and 'wrapper' as variable names
when referring to ClutterStageOSX and ClutterStage objects
respectively.
2008-06-05 21:27:58 +00:00
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CLUTTER_NOTE (BACKEND, "[%p] windowDidBecomeKey", self->stage_osx);
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2007-10-26 22:06:45 +00:00
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OSX: add multistage support
Bug #911 - OSX: add multistage support
* clutter/osx/clutter-backend-osx.{c,h}
(clutter_backend_osx_init_stage, clutter_backend_osx_get_stage,
clutter_backend_osx_redraw, clutter_backend_osx_create_stage,
clutter_backend_osx_ensure_context, clutter_backend_osx_class_init,
clutter_backend_osx_dispose, ClutterGLView:drawRect:):
* clutter/osx/clutter-stage-osx.{c,h} (clutter_stage_osx_realize,
ClutterGLWindow:setFrameSize:):
Adapt to new multistage backend API. Don't keep a pointer to
default stage. Derive from ClutterActor instead of ClutterStage.
Implement ClutterStageWindow interface. Paint, resize and
otherwise manipulate the wrapper rather than self when necessary.
(clutter_backend_post_parse): Create our singleton GL context
here. We could probably create the context when the default
stage is created, but I think this is more clean.
* clutter/osx/clutter-event-osx.c (clutter_event_osx_translate)
* clutter/osx/clutter-stage-osx.c (clutter_stage_osx_state_update,
ClutterGLWindow:windowShouldClose:):
* clutter/osx/clutter-stage-osx.h: Export ClutterGLWindow interface
for clutter-event-osx.c to easily get the stage for NSWindow.
Fill in ClutterEventAny::stage on our events.
Consistently use 'stage_osx' and 'wrapper' as variable names
when referring to ClutterStageOSX and ClutterStage objects
respectively.
2008-06-05 21:27:58 +00:00
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if (self->stage_osx->stage_state & CLUTTER_STAGE_STATE_FULLSCREEN)
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2007-10-26 22:06:45 +00:00
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[self setLevel: CLUTTER_OSX_FULLSCREEN_WINDOW_LEVEL];
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OSX: add multistage support
Bug #911 - OSX: add multistage support
* clutter/osx/clutter-backend-osx.{c,h}
(clutter_backend_osx_init_stage, clutter_backend_osx_get_stage,
clutter_backend_osx_redraw, clutter_backend_osx_create_stage,
clutter_backend_osx_ensure_context, clutter_backend_osx_class_init,
clutter_backend_osx_dispose, ClutterGLView:drawRect:):
* clutter/osx/clutter-stage-osx.{c,h} (clutter_stage_osx_realize,
ClutterGLWindow:setFrameSize:):
Adapt to new multistage backend API. Don't keep a pointer to
default stage. Derive from ClutterActor instead of ClutterStage.
Implement ClutterStageWindow interface. Paint, resize and
otherwise manipulate the wrapper rather than self when necessary.
(clutter_backend_post_parse): Create our singleton GL context
here. We could probably create the context when the default
stage is created, but I think this is more clean.
* clutter/osx/clutter-event-osx.c (clutter_event_osx_translate)
* clutter/osx/clutter-stage-osx.c (clutter_stage_osx_state_update,
ClutterGLWindow:windowShouldClose:):
* clutter/osx/clutter-stage-osx.h: Export ClutterGLWindow interface
for clutter-event-osx.c to easily get the stage for NSWindow.
Fill in ClutterEventAny::stage on our events.
Consistently use 'stage_osx' and 'wrapper' as variable names
when referring to ClutterStageOSX and ClutterStage objects
respectively.
2008-06-05 21:27:58 +00:00
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clutter_stage_osx_state_update (self->stage_osx, 0, CLUTTER_STAGE_STATE_ACTIVATED);
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2007-10-26 22:06:45 +00:00
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}
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- (void) windowDidResignKey:(NSNotification*)aNotification
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{
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OSX: add multistage support
Bug #911 - OSX: add multistage support
* clutter/osx/clutter-backend-osx.{c,h}
(clutter_backend_osx_init_stage, clutter_backend_osx_get_stage,
clutter_backend_osx_redraw, clutter_backend_osx_create_stage,
clutter_backend_osx_ensure_context, clutter_backend_osx_class_init,
clutter_backend_osx_dispose, ClutterGLView:drawRect:):
* clutter/osx/clutter-stage-osx.{c,h} (clutter_stage_osx_realize,
ClutterGLWindow:setFrameSize:):
Adapt to new multistage backend API. Don't keep a pointer to
default stage. Derive from ClutterActor instead of ClutterStage.
Implement ClutterStageWindow interface. Paint, resize and
otherwise manipulate the wrapper rather than self when necessary.
(clutter_backend_post_parse): Create our singleton GL context
here. We could probably create the context when the default
stage is created, but I think this is more clean.
* clutter/osx/clutter-event-osx.c (clutter_event_osx_translate)
* clutter/osx/clutter-stage-osx.c (clutter_stage_osx_state_update,
ClutterGLWindow:windowShouldClose:):
* clutter/osx/clutter-stage-osx.h: Export ClutterGLWindow interface
for clutter-event-osx.c to easily get the stage for NSWindow.
Fill in ClutterEventAny::stage on our events.
Consistently use 'stage_osx' and 'wrapper' as variable names
when referring to ClutterStageOSX and ClutterStage objects
respectively.
2008-06-05 21:27:58 +00:00
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CLUTTER_NOTE (BACKEND, "[%p] windowDidResignKey", self->stage_osx);
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2007-10-26 22:06:45 +00:00
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OSX: add multistage support
Bug #911 - OSX: add multistage support
* clutter/osx/clutter-backend-osx.{c,h}
(clutter_backend_osx_init_stage, clutter_backend_osx_get_stage,
clutter_backend_osx_redraw, clutter_backend_osx_create_stage,
clutter_backend_osx_ensure_context, clutter_backend_osx_class_init,
clutter_backend_osx_dispose, ClutterGLView:drawRect:):
* clutter/osx/clutter-stage-osx.{c,h} (clutter_stage_osx_realize,
ClutterGLWindow:setFrameSize:):
Adapt to new multistage backend API. Don't keep a pointer to
default stage. Derive from ClutterActor instead of ClutterStage.
Implement ClutterStageWindow interface. Paint, resize and
otherwise manipulate the wrapper rather than self when necessary.
(clutter_backend_post_parse): Create our singleton GL context
here. We could probably create the context when the default
stage is created, but I think this is more clean.
* clutter/osx/clutter-event-osx.c (clutter_event_osx_translate)
* clutter/osx/clutter-stage-osx.c (clutter_stage_osx_state_update,
ClutterGLWindow:windowShouldClose:):
* clutter/osx/clutter-stage-osx.h: Export ClutterGLWindow interface
for clutter-event-osx.c to easily get the stage for NSWindow.
Fill in ClutterEventAny::stage on our events.
Consistently use 'stage_osx' and 'wrapper' as variable names
when referring to ClutterStageOSX and ClutterStage objects
respectively.
2008-06-05 21:27:58 +00:00
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if (self->stage_osx->stage_state & CLUTTER_STAGE_STATE_FULLSCREEN)
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2007-10-26 22:06:45 +00:00
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{
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[self setLevel: NSNormalWindowLevel];
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[self orderBack: nil];
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}
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OSX: add multistage support
Bug #911 - OSX: add multistage support
* clutter/osx/clutter-backend-osx.{c,h}
(clutter_backend_osx_init_stage, clutter_backend_osx_get_stage,
clutter_backend_osx_redraw, clutter_backend_osx_create_stage,
clutter_backend_osx_ensure_context, clutter_backend_osx_class_init,
clutter_backend_osx_dispose, ClutterGLView:drawRect:):
* clutter/osx/clutter-stage-osx.{c,h} (clutter_stage_osx_realize,
ClutterGLWindow:setFrameSize:):
Adapt to new multistage backend API. Don't keep a pointer to
default stage. Derive from ClutterActor instead of ClutterStage.
Implement ClutterStageWindow interface. Paint, resize and
otherwise manipulate the wrapper rather than self when necessary.
(clutter_backend_post_parse): Create our singleton GL context
here. We could probably create the context when the default
stage is created, but I think this is more clean.
* clutter/osx/clutter-event-osx.c (clutter_event_osx_translate)
* clutter/osx/clutter-stage-osx.c (clutter_stage_osx_state_update,
ClutterGLWindow:windowShouldClose:):
* clutter/osx/clutter-stage-osx.h: Export ClutterGLWindow interface
for clutter-event-osx.c to easily get the stage for NSWindow.
Fill in ClutterEventAny::stage on our events.
Consistently use 'stage_osx' and 'wrapper' as variable names
when referring to ClutterStageOSX and ClutterStage objects
respectively.
2008-06-05 21:27:58 +00:00
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clutter_stage_osx_state_update (self->stage_osx, CLUTTER_STAGE_STATE_ACTIVATED, 0);
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2007-10-26 22:06:45 +00:00
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}
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@end
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/*************************************************************************/
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@interface ClutterGLView : NSOpenGLView
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{
|
OSX: add multistage support
Bug #911 - OSX: add multistage support
* clutter/osx/clutter-backend-osx.{c,h}
(clutter_backend_osx_init_stage, clutter_backend_osx_get_stage,
clutter_backend_osx_redraw, clutter_backend_osx_create_stage,
clutter_backend_osx_ensure_context, clutter_backend_osx_class_init,
clutter_backend_osx_dispose, ClutterGLView:drawRect:):
* clutter/osx/clutter-stage-osx.{c,h} (clutter_stage_osx_realize,
ClutterGLWindow:setFrameSize:):
Adapt to new multistage backend API. Don't keep a pointer to
default stage. Derive from ClutterActor instead of ClutterStage.
Implement ClutterStageWindow interface. Paint, resize and
otherwise manipulate the wrapper rather than self when necessary.
(clutter_backend_post_parse): Create our singleton GL context
here. We could probably create the context when the default
stage is created, but I think this is more clean.
* clutter/osx/clutter-event-osx.c (clutter_event_osx_translate)
* clutter/osx/clutter-stage-osx.c (clutter_stage_osx_state_update,
ClutterGLWindow:windowShouldClose:):
* clutter/osx/clutter-stage-osx.h: Export ClutterGLWindow interface
for clutter-event-osx.c to easily get the stage for NSWindow.
Fill in ClutterEventAny::stage on our events.
Consistently use 'stage_osx' and 'wrapper' as variable names
when referring to ClutterStageOSX and ClutterStage objects
respectively.
2008-06-05 21:27:58 +00:00
|
|
|
ClutterStageOSX *stage_osx;
|
2007-10-26 22:06:45 +00:00
|
|
|
}
|
|
|
|
- (void) drawRect: (NSRect) bounds;
|
|
|
|
@end
|
|
|
|
|
|
|
|
@implementation ClutterGLView
|
OSX: add multistage support
Bug #911 - OSX: add multistage support
* clutter/osx/clutter-backend-osx.{c,h}
(clutter_backend_osx_init_stage, clutter_backend_osx_get_stage,
clutter_backend_osx_redraw, clutter_backend_osx_create_stage,
clutter_backend_osx_ensure_context, clutter_backend_osx_class_init,
clutter_backend_osx_dispose, ClutterGLView:drawRect:):
* clutter/osx/clutter-stage-osx.{c,h} (clutter_stage_osx_realize,
ClutterGLWindow:setFrameSize:):
Adapt to new multistage backend API. Don't keep a pointer to
default stage. Derive from ClutterActor instead of ClutterStage.
Implement ClutterStageWindow interface. Paint, resize and
otherwise manipulate the wrapper rather than self when necessary.
(clutter_backend_post_parse): Create our singleton GL context
here. We could probably create the context when the default
stage is created, but I think this is more clean.
* clutter/osx/clutter-event-osx.c (clutter_event_osx_translate)
* clutter/osx/clutter-stage-osx.c (clutter_stage_osx_state_update,
ClutterGLWindow:windowShouldClose:):
* clutter/osx/clutter-stage-osx.h: Export ClutterGLWindow interface
for clutter-event-osx.c to easily get the stage for NSWindow.
Fill in ClutterEventAny::stage on our events.
Consistently use 'stage_osx' and 'wrapper' as variable names
when referring to ClutterStageOSX and ClutterStage objects
respectively.
2008-06-05 21:27:58 +00:00
|
|
|
- (id) initWithFrame: (NSRect)aFrame pixelFormat:(NSOpenGLPixelFormat*)aFormat stage:(ClutterStageOSX*)aStage
|
2007-10-26 22:06:45 +00:00
|
|
|
{
|
|
|
|
if ((self = [super initWithFrame:aFrame pixelFormat:aFormat]) != nil)
|
|
|
|
{
|
OSX: add multistage support
Bug #911 - OSX: add multistage support
* clutter/osx/clutter-backend-osx.{c,h}
(clutter_backend_osx_init_stage, clutter_backend_osx_get_stage,
clutter_backend_osx_redraw, clutter_backend_osx_create_stage,
clutter_backend_osx_ensure_context, clutter_backend_osx_class_init,
clutter_backend_osx_dispose, ClutterGLView:drawRect:):
* clutter/osx/clutter-stage-osx.{c,h} (clutter_stage_osx_realize,
ClutterGLWindow:setFrameSize:):
Adapt to new multistage backend API. Don't keep a pointer to
default stage. Derive from ClutterActor instead of ClutterStage.
Implement ClutterStageWindow interface. Paint, resize and
otherwise manipulate the wrapper rather than self when necessary.
(clutter_backend_post_parse): Create our singleton GL context
here. We could probably create the context when the default
stage is created, but I think this is more clean.
* clutter/osx/clutter-event-osx.c (clutter_event_osx_translate)
* clutter/osx/clutter-stage-osx.c (clutter_stage_osx_state_update,
ClutterGLWindow:windowShouldClose:):
* clutter/osx/clutter-stage-osx.h: Export ClutterGLWindow interface
for clutter-event-osx.c to easily get the stage for NSWindow.
Fill in ClutterEventAny::stage on our events.
Consistently use 'stage_osx' and 'wrapper' as variable names
when referring to ClutterStageOSX and ClutterStage objects
respectively.
2008-06-05 21:27:58 +00:00
|
|
|
self->stage_osx = aStage;
|
2007-10-26 22:06:45 +00:00
|
|
|
}
|
2008-02-03 23:25:12 +00:00
|
|
|
|
2007-10-26 22:06:45 +00:00
|
|
|
return self;
|
|
|
|
}
|
|
|
|
|
|
|
|
- (void) drawRect: (NSRect) bounds
|
|
|
|
{
|
OSX: add multistage support
Bug #911 - OSX: add multistage support
* clutter/osx/clutter-backend-osx.{c,h}
(clutter_backend_osx_init_stage, clutter_backend_osx_get_stage,
clutter_backend_osx_redraw, clutter_backend_osx_create_stage,
clutter_backend_osx_ensure_context, clutter_backend_osx_class_init,
clutter_backend_osx_dispose, ClutterGLView:drawRect:):
* clutter/osx/clutter-stage-osx.{c,h} (clutter_stage_osx_realize,
ClutterGLWindow:setFrameSize:):
Adapt to new multistage backend API. Don't keep a pointer to
default stage. Derive from ClutterActor instead of ClutterStage.
Implement ClutterStageWindow interface. Paint, resize and
otherwise manipulate the wrapper rather than self when necessary.
(clutter_backend_post_parse): Create our singleton GL context
here. We could probably create the context when the default
stage is created, but I think this is more clean.
* clutter/osx/clutter-event-osx.c (clutter_event_osx_translate)
* clutter/osx/clutter-stage-osx.c (clutter_stage_osx_state_update,
ClutterGLWindow:windowShouldClose:):
* clutter/osx/clutter-stage-osx.h: Export ClutterGLWindow interface
for clutter-event-osx.c to easily get the stage for NSWindow.
Fill in ClutterEventAny::stage on our events.
Consistently use 'stage_osx' and 'wrapper' as variable names
when referring to ClutterStageOSX and ClutterStage objects
respectively.
2008-06-05 21:27:58 +00:00
|
|
|
clutter_actor_paint (CLUTTER_ACTOR (self->stage_osx->wrapper));
|
2007-10-26 22:06:45 +00:00
|
|
|
[[self openGLContext] flushBuffer];
|
|
|
|
}
|
|
|
|
|
|
|
|
/* In order to receive key events */
|
|
|
|
- (BOOL) acceptsFirstResponder
|
|
|
|
{
|
|
|
|
return YES;
|
|
|
|
}
|
|
|
|
|
|
|
|
/* We want 0,0 top left */
|
|
|
|
- (BOOL) isFlipped
|
|
|
|
{
|
|
|
|
return YES;
|
|
|
|
}
|
|
|
|
|
|
|
|
- (void) setFrameSize: (NSSize) aSize
|
|
|
|
{
|
OSX: add multistage support
Bug #911 - OSX: add multistage support
* clutter/osx/clutter-backend-osx.{c,h}
(clutter_backend_osx_init_stage, clutter_backend_osx_get_stage,
clutter_backend_osx_redraw, clutter_backend_osx_create_stage,
clutter_backend_osx_ensure_context, clutter_backend_osx_class_init,
clutter_backend_osx_dispose, ClutterGLView:drawRect:):
* clutter/osx/clutter-stage-osx.{c,h} (clutter_stage_osx_realize,
ClutterGLWindow:setFrameSize:):
Adapt to new multistage backend API. Don't keep a pointer to
default stage. Derive from ClutterActor instead of ClutterStage.
Implement ClutterStageWindow interface. Paint, resize and
otherwise manipulate the wrapper rather than self when necessary.
(clutter_backend_post_parse): Create our singleton GL context
here. We could probably create the context when the default
stage is created, but I think this is more clean.
* clutter/osx/clutter-event-osx.c (clutter_event_osx_translate)
* clutter/osx/clutter-stage-osx.c (clutter_stage_osx_state_update,
ClutterGLWindow:windowShouldClose:):
* clutter/osx/clutter-stage-osx.h: Export ClutterGLWindow interface
for clutter-event-osx.c to easily get the stage for NSWindow.
Fill in ClutterEventAny::stage on our events.
Consistently use 'stage_osx' and 'wrapper' as variable names
when referring to ClutterStageOSX and ClutterStage objects
respectively.
2008-06-05 21:27:58 +00:00
|
|
|
CLUTTER_NOTE (BACKEND, "[%p] setFrameSize: %dx%d", self->stage_osx,
|
2007-10-26 22:06:45 +00:00
|
|
|
(int)aSize.width, (int)aSize.height);
|
|
|
|
|
|
|
|
[super setFrameSize: aSize];
|
|
|
|
|
OSX: add multistage support
Bug #911 - OSX: add multistage support
* clutter/osx/clutter-backend-osx.{c,h}
(clutter_backend_osx_init_stage, clutter_backend_osx_get_stage,
clutter_backend_osx_redraw, clutter_backend_osx_create_stage,
clutter_backend_osx_ensure_context, clutter_backend_osx_class_init,
clutter_backend_osx_dispose, ClutterGLView:drawRect:):
* clutter/osx/clutter-stage-osx.{c,h} (clutter_stage_osx_realize,
ClutterGLWindow:setFrameSize:):
Adapt to new multistage backend API. Don't keep a pointer to
default stage. Derive from ClutterActor instead of ClutterStage.
Implement ClutterStageWindow interface. Paint, resize and
otherwise manipulate the wrapper rather than self when necessary.
(clutter_backend_post_parse): Create our singleton GL context
here. We could probably create the context when the default
stage is created, but I think this is more clean.
* clutter/osx/clutter-event-osx.c (clutter_event_osx_translate)
* clutter/osx/clutter-stage-osx.c (clutter_stage_osx_state_update,
ClutterGLWindow:windowShouldClose:):
* clutter/osx/clutter-stage-osx.h: Export ClutterGLWindow interface
for clutter-event-osx.c to easily get the stage for NSWindow.
Fill in ClutterEventAny::stage on our events.
Consistently use 'stage_osx' and 'wrapper' as variable names
when referring to ClutterStageOSX and ClutterStage objects
respectively.
2008-06-05 21:27:58 +00:00
|
|
|
clutter_actor_set_size (CLUTTER_ACTOR (self->stage_osx->wrapper),
|
|
|
|
(int)aSize.width, (int)aSize.height);
|
2007-10-26 22:06:45 +00:00
|
|
|
|
OSX: add multistage support
Bug #911 - OSX: add multistage support
* clutter/osx/clutter-backend-osx.{c,h}
(clutter_backend_osx_init_stage, clutter_backend_osx_get_stage,
clutter_backend_osx_redraw, clutter_backend_osx_create_stage,
clutter_backend_osx_ensure_context, clutter_backend_osx_class_init,
clutter_backend_osx_dispose, ClutterGLView:drawRect:):
* clutter/osx/clutter-stage-osx.{c,h} (clutter_stage_osx_realize,
ClutterGLWindow:setFrameSize:):
Adapt to new multistage backend API. Don't keep a pointer to
default stage. Derive from ClutterActor instead of ClutterStage.
Implement ClutterStageWindow interface. Paint, resize and
otherwise manipulate the wrapper rather than self when necessary.
(clutter_backend_post_parse): Create our singleton GL context
here. We could probably create the context when the default
stage is created, but I think this is more clean.
* clutter/osx/clutter-event-osx.c (clutter_event_osx_translate)
* clutter/osx/clutter-stage-osx.c (clutter_stage_osx_state_update,
ClutterGLWindow:windowShouldClose:):
* clutter/osx/clutter-stage-osx.h: Export ClutterGLWindow interface
for clutter-event-osx.c to easily get the stage for NSWindow.
Fill in ClutterEventAny::stage on our events.
Consistently use 'stage_osx' and 'wrapper' as variable names
when referring to ClutterStageOSX and ClutterStage objects
respectively.
2008-06-05 21:27:58 +00:00
|
|
|
CLUTTER_SET_PRIVATE_FLAGS(self->stage_osx->wrapper, CLUTTER_ACTOR_SYNC_MATRICES);
|
2007-10-26 22:06:45 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
/* Simply forward all events that reach our view to clutter. */
|
|
|
|
|
|
|
|
#define EVENT_HANDLER(event) -(void)event:(NSEvent *)theEvent { \
|
|
|
|
_clutter_event_osx_put (theEvent); \
|
|
|
|
}
|
|
|
|
EVENT_HANDLER(mouseDown)
|
|
|
|
EVENT_HANDLER(mouseDragged)
|
|
|
|
EVENT_HANDLER(mouseUp)
|
|
|
|
EVENT_HANDLER(mouseMoved)
|
|
|
|
EVENT_HANDLER(mouseEntered)
|
|
|
|
EVENT_HANDLER(mouseExited)
|
|
|
|
EVENT_HANDLER(rightMouseDown)
|
|
|
|
EVENT_HANDLER(rightMouseDragged)
|
|
|
|
EVENT_HANDLER(rightMouseUp)
|
|
|
|
EVENT_HANDLER(otherMouseDown)
|
|
|
|
EVENT_HANDLER(otherMouseDragged)
|
|
|
|
EVENT_HANDLER(otherMouseUp)
|
|
|
|
EVENT_HANDLER(scrollWheel)
|
|
|
|
EVENT_HANDLER(keyDown)
|
|
|
|
EVENT_HANDLER(keyUp)
|
|
|
|
EVENT_HANDLER(flagsChanged)
|
|
|
|
EVENT_HANDLER(helpRequested)
|
|
|
|
EVENT_HANDLER(tabletPoint)
|
|
|
|
EVENT_HANDLER(tabletProximity)
|
|
|
|
|
|
|
|
#undef EVENT_HANDLER
|
|
|
|
@end
|
|
|
|
|
|
|
|
/*************************************************************************/
|
|
|
|
static void
|
|
|
|
clutter_stage_osx_state_update (ClutterStageOSX *self,
|
|
|
|
ClutterStageState unset_flags,
|
|
|
|
ClutterStageState set_flags)
|
|
|
|
{
|
|
|
|
ClutterStageStateEvent event;
|
|
|
|
|
|
|
|
event.new_state = self->stage_state;
|
|
|
|
event.new_state |= set_flags;
|
|
|
|
event.new_state &= ~unset_flags;
|
|
|
|
|
|
|
|
if (event.new_state == self->stage_state)
|
|
|
|
return;
|
|
|
|
|
|
|
|
event.changed_mask = event.new_state ^ self->stage_state;
|
|
|
|
|
|
|
|
self->stage_state = event.new_state;
|
|
|
|
|
|
|
|
event.type = CLUTTER_STAGE_STATE;
|
OSX: add multistage support
Bug #911 - OSX: add multistage support
* clutter/osx/clutter-backend-osx.{c,h}
(clutter_backend_osx_init_stage, clutter_backend_osx_get_stage,
clutter_backend_osx_redraw, clutter_backend_osx_create_stage,
clutter_backend_osx_ensure_context, clutter_backend_osx_class_init,
clutter_backend_osx_dispose, ClutterGLView:drawRect:):
* clutter/osx/clutter-stage-osx.{c,h} (clutter_stage_osx_realize,
ClutterGLWindow:setFrameSize:):
Adapt to new multistage backend API. Don't keep a pointer to
default stage. Derive from ClutterActor instead of ClutterStage.
Implement ClutterStageWindow interface. Paint, resize and
otherwise manipulate the wrapper rather than self when necessary.
(clutter_backend_post_parse): Create our singleton GL context
here. We could probably create the context when the default
stage is created, but I think this is more clean.
* clutter/osx/clutter-event-osx.c (clutter_event_osx_translate)
* clutter/osx/clutter-stage-osx.c (clutter_stage_osx_state_update,
ClutterGLWindow:windowShouldClose:):
* clutter/osx/clutter-stage-osx.h: Export ClutterGLWindow interface
for clutter-event-osx.c to easily get the stage for NSWindow.
Fill in ClutterEventAny::stage on our events.
Consistently use 'stage_osx' and 'wrapper' as variable names
when referring to ClutterStageOSX and ClutterStage objects
respectively.
2008-06-05 21:27:58 +00:00
|
|
|
event.stage = CLUTTER_STAGE (self->wrapper);
|
2007-10-26 22:06:45 +00:00
|
|
|
clutter_event_put ((ClutterEvent*)&event);
|
|
|
|
}
|
|
|
|
|
|
|
|
static void
|
|
|
|
clutter_stage_osx_save_frame (ClutterStageOSX *self)
|
|
|
|
{
|
|
|
|
if (CLUTTER_ACTOR_IS_REALIZED (CLUTTER_ACTOR (self)))
|
|
|
|
{
|
|
|
|
g_assert (self->window != NULL);
|
|
|
|
|
|
|
|
self->normalFrame = [self->window frame];
|
|
|
|
self->haveNormalFrame = TRUE;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
static void
|
|
|
|
clutter_stage_osx_set_frame (ClutterStageOSX *self)
|
|
|
|
{
|
|
|
|
g_assert (CLUTTER_ACTOR_IS_REALIZED (CLUTTER_ACTOR (self)));
|
|
|
|
g_assert (self->window != NULL);
|
|
|
|
|
|
|
|
if (self->stage_state & CLUTTER_STAGE_STATE_FULLSCREEN)
|
|
|
|
{
|
|
|
|
/* Raise above the menubar (and dock) covering the whole screen.
|
|
|
|
*
|
|
|
|
* NOTE: This effectively breaks Option-Tabbing as our window covers
|
|
|
|
* all other applications completely. However we deal with the situation
|
|
|
|
* by lowering the window to the bottom of the normal level stack on
|
|
|
|
* windowDidResignKey notification.
|
|
|
|
*/
|
|
|
|
[self->window setLevel: CLUTTER_OSX_FULLSCREEN_WINDOW_LEVEL];
|
|
|
|
|
|
|
|
[self->window setFrame: [self->window frameRectForContentRect: [[self->window screen] frame]] display: NO];
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
[self->window setLevel: NSNormalWindowLevel];
|
|
|
|
|
|
|
|
if (self->haveNormalFrame)
|
|
|
|
[self->window setFrame: self->normalFrame display: NO];
|
|
|
|
else
|
|
|
|
/* looks better than positioning to 0,0 (bottom right) */
|
|
|
|
[self->window center];
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
/*************************************************************************/
|
|
|
|
static void
|
|
|
|
clutter_stage_osx_realize (ClutterActor *actor)
|
|
|
|
{
|
|
|
|
ClutterStageOSX *self = CLUTTER_STAGE_OSX (actor);
|
|
|
|
ClutterBackendOSX *backend_osx;
|
2008-02-10 13:05:08 +00:00
|
|
|
gboolean offscreen;
|
2007-10-26 22:06:45 +00:00
|
|
|
|
OSX: add multistage support
Bug #911 - OSX: add multistage support
* clutter/osx/clutter-backend-osx.{c,h}
(clutter_backend_osx_init_stage, clutter_backend_osx_get_stage,
clutter_backend_osx_redraw, clutter_backend_osx_create_stage,
clutter_backend_osx_ensure_context, clutter_backend_osx_class_init,
clutter_backend_osx_dispose, ClutterGLView:drawRect:):
* clutter/osx/clutter-stage-osx.{c,h} (clutter_stage_osx_realize,
ClutterGLWindow:setFrameSize:):
Adapt to new multistage backend API. Don't keep a pointer to
default stage. Derive from ClutterActor instead of ClutterStage.
Implement ClutterStageWindow interface. Paint, resize and
otherwise manipulate the wrapper rather than self when necessary.
(clutter_backend_post_parse): Create our singleton GL context
here. We could probably create the context when the default
stage is created, but I think this is more clean.
* clutter/osx/clutter-event-osx.c (clutter_event_osx_translate)
* clutter/osx/clutter-stage-osx.c (clutter_stage_osx_state_update,
ClutterGLWindow:windowShouldClose:):
* clutter/osx/clutter-stage-osx.h: Export ClutterGLWindow interface
for clutter-event-osx.c to easily get the stage for NSWindow.
Fill in ClutterEventAny::stage on our events.
Consistently use 'stage_osx' and 'wrapper' as variable names
when referring to ClutterStageOSX and ClutterStage objects
respectively.
2008-06-05 21:27:58 +00:00
|
|
|
CLUTTER_NOTE (BACKEND, "[%p] realize", self);
|
|
|
|
|
|
|
|
/* ensure we get realize+unrealize properly paired */
|
|
|
|
g_return_if_fail (self->view == NULL && self->window == NULL);
|
2007-10-26 22:06:45 +00:00
|
|
|
|
|
|
|
CLUTTER_OSX_POOL_ALLOC();
|
|
|
|
|
OSX: add multistage support
Bug #911 - OSX: add multistage support
* clutter/osx/clutter-backend-osx.{c,h}
(clutter_backend_osx_init_stage, clutter_backend_osx_get_stage,
clutter_backend_osx_redraw, clutter_backend_osx_create_stage,
clutter_backend_osx_ensure_context, clutter_backend_osx_class_init,
clutter_backend_osx_dispose, ClutterGLView:drawRect:):
* clutter/osx/clutter-stage-osx.{c,h} (clutter_stage_osx_realize,
ClutterGLWindow:setFrameSize:):
Adapt to new multistage backend API. Don't keep a pointer to
default stage. Derive from ClutterActor instead of ClutterStage.
Implement ClutterStageWindow interface. Paint, resize and
otherwise manipulate the wrapper rather than self when necessary.
(clutter_backend_post_parse): Create our singleton GL context
here. We could probably create the context when the default
stage is created, but I think this is more clean.
* clutter/osx/clutter-event-osx.c (clutter_event_osx_translate)
* clutter/osx/clutter-stage-osx.c (clutter_stage_osx_state_update,
ClutterGLWindow:windowShouldClose:):
* clutter/osx/clutter-stage-osx.h: Export ClutterGLWindow interface
for clutter-event-osx.c to easily get the stage for NSWindow.
Fill in ClutterEventAny::stage on our events.
Consistently use 'stage_osx' and 'wrapper' as variable names
when referring to ClutterStageOSX and ClutterStage objects
respectively.
2008-06-05 21:27:58 +00:00
|
|
|
g_object_get (self->wrapper, "offscreen", &offscreen, NULL);
|
2008-02-07 12:55:51 +00:00
|
|
|
|
2008-02-10 13:05:08 +00:00
|
|
|
if (offscreen)
|
2008-02-07 12:55:51 +00:00
|
|
|
{
|
|
|
|
g_warning("OSX Backend does not yet support offscreen rendering\n");
|
|
|
|
CLUTTER_ACTOR_UNSET_FLAGS (actor, CLUTTER_ACTOR_REALIZED);
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
2007-10-26 22:06:45 +00:00
|
|
|
backend_osx = CLUTTER_BACKEND_OSX (self->backend);
|
|
|
|
|
|
|
|
NSRect rect = NSMakeRect(0, 0, self->requisition_width, self->requisition_height);
|
|
|
|
|
|
|
|
self->view = [[ClutterGLView alloc]
|
|
|
|
initWithFrame: rect
|
|
|
|
pixelFormat: backend_osx->pixel_format
|
OSX: add multistage support
Bug #911 - OSX: add multistage support
* clutter/osx/clutter-backend-osx.{c,h}
(clutter_backend_osx_init_stage, clutter_backend_osx_get_stage,
clutter_backend_osx_redraw, clutter_backend_osx_create_stage,
clutter_backend_osx_ensure_context, clutter_backend_osx_class_init,
clutter_backend_osx_dispose, ClutterGLView:drawRect:):
* clutter/osx/clutter-stage-osx.{c,h} (clutter_stage_osx_realize,
ClutterGLWindow:setFrameSize:):
Adapt to new multistage backend API. Don't keep a pointer to
default stage. Derive from ClutterActor instead of ClutterStage.
Implement ClutterStageWindow interface. Paint, resize and
otherwise manipulate the wrapper rather than self when necessary.
(clutter_backend_post_parse): Create our singleton GL context
here. We could probably create the context when the default
stage is created, but I think this is more clean.
* clutter/osx/clutter-event-osx.c (clutter_event_osx_translate)
* clutter/osx/clutter-stage-osx.c (clutter_stage_osx_state_update,
ClutterGLWindow:windowShouldClose:):
* clutter/osx/clutter-stage-osx.h: Export ClutterGLWindow interface
for clutter-event-osx.c to easily get the stage for NSWindow.
Fill in ClutterEventAny::stage on our events.
Consistently use 'stage_osx' and 'wrapper' as variable names
when referring to ClutterStageOSX and ClutterStage objects
respectively.
2008-06-05 21:27:58 +00:00
|
|
|
stage: self];
|
|
|
|
[self->view setOpenGLContext:backend_osx->context];
|
2007-10-26 22:06:45 +00:00
|
|
|
|
|
|
|
self->window = [[ClutterGLWindow alloc]
|
|
|
|
initWithView: self->view
|
OSX: add multistage support
Bug #911 - OSX: add multistage support
* clutter/osx/clutter-backend-osx.{c,h}
(clutter_backend_osx_init_stage, clutter_backend_osx_get_stage,
clutter_backend_osx_redraw, clutter_backend_osx_create_stage,
clutter_backend_osx_ensure_context, clutter_backend_osx_class_init,
clutter_backend_osx_dispose, ClutterGLView:drawRect:):
* clutter/osx/clutter-stage-osx.{c,h} (clutter_stage_osx_realize,
ClutterGLWindow:setFrameSize:):
Adapt to new multistage backend API. Don't keep a pointer to
default stage. Derive from ClutterActor instead of ClutterStage.
Implement ClutterStageWindow interface. Paint, resize and
otherwise manipulate the wrapper rather than self when necessary.
(clutter_backend_post_parse): Create our singleton GL context
here. We could probably create the context when the default
stage is created, but I think this is more clean.
* clutter/osx/clutter-event-osx.c (clutter_event_osx_translate)
* clutter/osx/clutter-stage-osx.c (clutter_stage_osx_state_update,
ClutterGLWindow:windowShouldClose:):
* clutter/osx/clutter-stage-osx.h: Export ClutterGLWindow interface
for clutter-event-osx.c to easily get the stage for NSWindow.
Fill in ClutterEventAny::stage on our events.
Consistently use 'stage_osx' and 'wrapper' as variable names
when referring to ClutterStageOSX and ClutterStage objects
respectively.
2008-06-05 21:27:58 +00:00
|
|
|
UTF8Title: clutter_stage_get_title (CLUTTER_STAGE (self->wrapper))
|
2007-10-26 22:06:45 +00:00
|
|
|
stage: self];
|
|
|
|
|
|
|
|
/* looks better than positioning to 0,0 (bottom right) */
|
|
|
|
[self->window center];
|
|
|
|
|
|
|
|
CLUTTER_OSX_POOL_RELEASE();
|
|
|
|
|
OSX: add multistage support
Bug #911 - OSX: add multistage support
* clutter/osx/clutter-backend-osx.{c,h}
(clutter_backend_osx_init_stage, clutter_backend_osx_get_stage,
clutter_backend_osx_redraw, clutter_backend_osx_create_stage,
clutter_backend_osx_ensure_context, clutter_backend_osx_class_init,
clutter_backend_osx_dispose, ClutterGLView:drawRect:):
* clutter/osx/clutter-stage-osx.{c,h} (clutter_stage_osx_realize,
ClutterGLWindow:setFrameSize:):
Adapt to new multistage backend API. Don't keep a pointer to
default stage. Derive from ClutterActor instead of ClutterStage.
Implement ClutterStageWindow interface. Paint, resize and
otherwise manipulate the wrapper rather than self when necessary.
(clutter_backend_post_parse): Create our singleton GL context
here. We could probably create the context when the default
stage is created, but I think this is more clean.
* clutter/osx/clutter-event-osx.c (clutter_event_osx_translate)
* clutter/osx/clutter-stage-osx.c (clutter_stage_osx_state_update,
ClutterGLWindow:windowShouldClose:):
* clutter/osx/clutter-stage-osx.h: Export ClutterGLWindow interface
for clutter-event-osx.c to easily get the stage for NSWindow.
Fill in ClutterEventAny::stage on our events.
Consistently use 'stage_osx' and 'wrapper' as variable names
when referring to ClutterStageOSX and ClutterStage objects
respectively.
2008-06-05 21:27:58 +00:00
|
|
|
/* FIXME: ClutterStage:realize is using the class pointer directly rather
|
|
|
|
* than clutter_actor_realize which would set the REALIZED flag for us.
|
|
|
|
*/
|
2008-06-11 09:45:22 +00:00
|
|
|
CLUTTER_NOTE (BACKEND, "Marking stage as realized");
|
|
|
|
CLUTTER_ACTOR_SET_FLAGS (actor, CLUTTER_ACTOR_REALIZED);
|
2007-10-26 22:06:45 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
static void
|
|
|
|
clutter_stage_osx_unrealize (ClutterActor *actor)
|
|
|
|
{
|
|
|
|
ClutterStageOSX *self = CLUTTER_STAGE_OSX (actor);
|
|
|
|
|
OSX: add multistage support
Bug #911 - OSX: add multistage support
* clutter/osx/clutter-backend-osx.{c,h}
(clutter_backend_osx_init_stage, clutter_backend_osx_get_stage,
clutter_backend_osx_redraw, clutter_backend_osx_create_stage,
clutter_backend_osx_ensure_context, clutter_backend_osx_class_init,
clutter_backend_osx_dispose, ClutterGLView:drawRect:):
* clutter/osx/clutter-stage-osx.{c,h} (clutter_stage_osx_realize,
ClutterGLWindow:setFrameSize:):
Adapt to new multistage backend API. Don't keep a pointer to
default stage. Derive from ClutterActor instead of ClutterStage.
Implement ClutterStageWindow interface. Paint, resize and
otherwise manipulate the wrapper rather than self when necessary.
(clutter_backend_post_parse): Create our singleton GL context
here. We could probably create the context when the default
stage is created, but I think this is more clean.
* clutter/osx/clutter-event-osx.c (clutter_event_osx_translate)
* clutter/osx/clutter-stage-osx.c (clutter_stage_osx_state_update,
ClutterGLWindow:windowShouldClose:):
* clutter/osx/clutter-stage-osx.h: Export ClutterGLWindow interface
for clutter-event-osx.c to easily get the stage for NSWindow.
Fill in ClutterEventAny::stage on our events.
Consistently use 'stage_osx' and 'wrapper' as variable names
when referring to ClutterStageOSX and ClutterStage objects
respectively.
2008-06-05 21:27:58 +00:00
|
|
|
CLUTTER_NOTE (BACKEND, "[%p] unrealize", self);
|
|
|
|
|
|
|
|
/* ensure we get realize+unrealize properly paired */
|
|
|
|
g_return_if_fail (self->view != NULL && self->window != NULL);
|
2007-10-26 22:06:45 +00:00
|
|
|
|
|
|
|
CLUTTER_OSX_POOL_ALLOC();
|
|
|
|
|
|
|
|
[self->view release];
|
|
|
|
[self->window close];
|
|
|
|
|
|
|
|
self->view = NULL;
|
|
|
|
self->window = NULL;
|
|
|
|
|
|
|
|
CLUTTER_OSX_POOL_RELEASE();
|
|
|
|
|
OSX: add multistage support
Bug #911 - OSX: add multistage support
* clutter/osx/clutter-backend-osx.{c,h}
(clutter_backend_osx_init_stage, clutter_backend_osx_get_stage,
clutter_backend_osx_redraw, clutter_backend_osx_create_stage,
clutter_backend_osx_ensure_context, clutter_backend_osx_class_init,
clutter_backend_osx_dispose, ClutterGLView:drawRect:):
* clutter/osx/clutter-stage-osx.{c,h} (clutter_stage_osx_realize,
ClutterGLWindow:setFrameSize:):
Adapt to new multistage backend API. Don't keep a pointer to
default stage. Derive from ClutterActor instead of ClutterStage.
Implement ClutterStageWindow interface. Paint, resize and
otherwise manipulate the wrapper rather than self when necessary.
(clutter_backend_post_parse): Create our singleton GL context
here. We could probably create the context when the default
stage is created, but I think this is more clean.
* clutter/osx/clutter-event-osx.c (clutter_event_osx_translate)
* clutter/osx/clutter-stage-osx.c (clutter_stage_osx_state_update,
ClutterGLWindow:windowShouldClose:):
* clutter/osx/clutter-stage-osx.h: Export ClutterGLWindow interface
for clutter-event-osx.c to easily get the stage for NSWindow.
Fill in ClutterEventAny::stage on our events.
Consistently use 'stage_osx' and 'wrapper' as variable names
when referring to ClutterStageOSX and ClutterStage objects
respectively.
2008-06-05 21:27:58 +00:00
|
|
|
CLUTTER_ACTOR_UNSET_FLAGS (actor, CLUTTER_ACTOR_REALIZED);
|
2007-10-26 22:06:45 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
static void
|
|
|
|
clutter_stage_osx_show (ClutterActor *actor)
|
|
|
|
{
|
|
|
|
ClutterStageOSX *self = CLUTTER_STAGE_OSX (actor);
|
|
|
|
|
OSX: add multistage support
Bug #911 - OSX: add multistage support
* clutter/osx/clutter-backend-osx.{c,h}
(clutter_backend_osx_init_stage, clutter_backend_osx_get_stage,
clutter_backend_osx_redraw, clutter_backend_osx_create_stage,
clutter_backend_osx_ensure_context, clutter_backend_osx_class_init,
clutter_backend_osx_dispose, ClutterGLView:drawRect:):
* clutter/osx/clutter-stage-osx.{c,h} (clutter_stage_osx_realize,
ClutterGLWindow:setFrameSize:):
Adapt to new multistage backend API. Don't keep a pointer to
default stage. Derive from ClutterActor instead of ClutterStage.
Implement ClutterStageWindow interface. Paint, resize and
otherwise manipulate the wrapper rather than self when necessary.
(clutter_backend_post_parse): Create our singleton GL context
here. We could probably create the context when the default
stage is created, but I think this is more clean.
* clutter/osx/clutter-event-osx.c (clutter_event_osx_translate)
* clutter/osx/clutter-stage-osx.c (clutter_stage_osx_state_update,
ClutterGLWindow:windowShouldClose:):
* clutter/osx/clutter-stage-osx.h: Export ClutterGLWindow interface
for clutter-event-osx.c to easily get the stage for NSWindow.
Fill in ClutterEventAny::stage on our events.
Consistently use 'stage_osx' and 'wrapper' as variable names
when referring to ClutterStageOSX and ClutterStage objects
respectively.
2008-06-05 21:27:58 +00:00
|
|
|
CLUTTER_NOTE (BACKEND, "[%p] show", self);
|
2007-11-26 12:07:25 +00:00
|
|
|
|
2007-10-26 22:06:45 +00:00
|
|
|
if (CLUTTER_ACTOR_CLASS (clutter_stage_osx_parent_class)->show)
|
|
|
|
CLUTTER_ACTOR_CLASS (clutter_stage_osx_parent_class)->show (actor);
|
|
|
|
|
OSX: add multistage support
Bug #911 - OSX: add multistage support
* clutter/osx/clutter-backend-osx.{c,h}
(clutter_backend_osx_init_stage, clutter_backend_osx_get_stage,
clutter_backend_osx_redraw, clutter_backend_osx_create_stage,
clutter_backend_osx_ensure_context, clutter_backend_osx_class_init,
clutter_backend_osx_dispose, ClutterGLView:drawRect:):
* clutter/osx/clutter-stage-osx.{c,h} (clutter_stage_osx_realize,
ClutterGLWindow:setFrameSize:):
Adapt to new multistage backend API. Don't keep a pointer to
default stage. Derive from ClutterActor instead of ClutterStage.
Implement ClutterStageWindow interface. Paint, resize and
otherwise manipulate the wrapper rather than self when necessary.
(clutter_backend_post_parse): Create our singleton GL context
here. We could probably create the context when the default
stage is created, but I think this is more clean.
* clutter/osx/clutter-event-osx.c (clutter_event_osx_translate)
* clutter/osx/clutter-stage-osx.c (clutter_stage_osx_state_update,
ClutterGLWindow:windowShouldClose:):
* clutter/osx/clutter-stage-osx.h: Export ClutterGLWindow interface
for clutter-event-osx.c to easily get the stage for NSWindow.
Fill in ClutterEventAny::stage on our events.
Consistently use 'stage_osx' and 'wrapper' as variable names
when referring to ClutterStageOSX and ClutterStage objects
respectively.
2008-06-05 21:27:58 +00:00
|
|
|
CLUTTER_ACTOR_SET_FLAGS (actor, CLUTTER_ACTOR_MAPPED);
|
|
|
|
|
2007-10-26 22:06:45 +00:00
|
|
|
CLUTTER_OSX_POOL_ALLOC();
|
|
|
|
|
|
|
|
clutter_stage_osx_set_frame (self);
|
|
|
|
|
|
|
|
[self->window makeKeyAndOrderFront: nil];
|
|
|
|
|
|
|
|
CLUTTER_OSX_POOL_RELEASE();
|
|
|
|
}
|
|
|
|
|
|
|
|
static void
|
|
|
|
clutter_stage_osx_hide (ClutterActor *actor)
|
|
|
|
{
|
|
|
|
ClutterStageOSX *self = CLUTTER_STAGE_OSX (actor);
|
|
|
|
|
OSX: add multistage support
Bug #911 - OSX: add multistage support
* clutter/osx/clutter-backend-osx.{c,h}
(clutter_backend_osx_init_stage, clutter_backend_osx_get_stage,
clutter_backend_osx_redraw, clutter_backend_osx_create_stage,
clutter_backend_osx_ensure_context, clutter_backend_osx_class_init,
clutter_backend_osx_dispose, ClutterGLView:drawRect:):
* clutter/osx/clutter-stage-osx.{c,h} (clutter_stage_osx_realize,
ClutterGLWindow:setFrameSize:):
Adapt to new multistage backend API. Don't keep a pointer to
default stage. Derive from ClutterActor instead of ClutterStage.
Implement ClutterStageWindow interface. Paint, resize and
otherwise manipulate the wrapper rather than self when necessary.
(clutter_backend_post_parse): Create our singleton GL context
here. We could probably create the context when the default
stage is created, but I think this is more clean.
* clutter/osx/clutter-event-osx.c (clutter_event_osx_translate)
* clutter/osx/clutter-stage-osx.c (clutter_stage_osx_state_update,
ClutterGLWindow:windowShouldClose:):
* clutter/osx/clutter-stage-osx.h: Export ClutterGLWindow interface
for clutter-event-osx.c to easily get the stage for NSWindow.
Fill in ClutterEventAny::stage on our events.
Consistently use 'stage_osx' and 'wrapper' as variable names
when referring to ClutterStageOSX and ClutterStage objects
respectively.
2008-06-05 21:27:58 +00:00
|
|
|
CLUTTER_NOTE (BACKEND, "[%p] hide", self);
|
2007-10-26 22:06:45 +00:00
|
|
|
|
|
|
|
CLUTTER_OSX_POOL_ALLOC();
|
|
|
|
|
|
|
|
[self->window orderOut: nil];
|
|
|
|
|
|
|
|
CLUTTER_OSX_POOL_RELEASE();
|
|
|
|
|
2007-11-26 12:07:25 +00:00
|
|
|
CLUTTER_ACTOR_UNSET_FLAGS (actor, CLUTTER_ACTOR_MAPPED);
|
|
|
|
|
2007-10-26 22:06:45 +00:00
|
|
|
if (CLUTTER_ACTOR_CLASS (clutter_stage_osx_parent_class)->hide)
|
|
|
|
CLUTTER_ACTOR_CLASS (clutter_stage_osx_parent_class)->hide (actor);
|
|
|
|
}
|
|
|
|
|
|
|
|
static void
|
2008-06-11 09:45:22 +00:00
|
|
|
clutter_stage_osx_get_preferred_width (ClutterActor *actor,
|
|
|
|
ClutterUnit for_height,
|
|
|
|
ClutterUnit *min_width_p,
|
|
|
|
ClutterUnit *natural_width_p)
|
2007-10-26 22:06:45 +00:00
|
|
|
{
|
|
|
|
ClutterStageOSX *self = CLUTTER_STAGE_OSX (actor);
|
2008-06-11 09:45:22 +00:00
|
|
|
gboolean is_resizable;
|
2007-10-26 22:06:45 +00:00
|
|
|
|
|
|
|
CLUTTER_OSX_POOL_ALLOC();
|
|
|
|
|
2008-06-11 09:45:22 +00:00
|
|
|
is_resizable = clutter_stage_get_user_resizable (self->wrapper);
|
|
|
|
|
|
|
|
if (min_width_p)
|
|
|
|
{
|
|
|
|
if (is_resizable)
|
|
|
|
*min_width_p = CLUTTER_UNITS_FROM_FLOAT (1.0);
|
|
|
|
else
|
|
|
|
*min_width_p = CLUTTER_UNITS_FROM_FLOAT (self->requisition_width);
|
|
|
|
}
|
|
|
|
|
|
|
|
if (natural_width_p)
|
|
|
|
*natural_width_p = CLUTTER_UNITS_FROM_FLOAT (self->requisition_width);
|
|
|
|
|
|
|
|
CLUTTER_OSX_POOL_RELEASE();
|
|
|
|
}
|
|
|
|
|
|
|
|
static void
|
|
|
|
clutter_stage_osx_get_preferred_height (ClutterActor *actor,
|
|
|
|
ClutterUnit for_width,
|
|
|
|
ClutterUnit *min_height_p,
|
|
|
|
ClutterUnit *natural_height_p)
|
|
|
|
{
|
|
|
|
ClutterStageOSX *self = CLUTTER_STAGE_OSX (actor);
|
|
|
|
gboolean is_resizable;
|
|
|
|
|
|
|
|
CLUTTER_OSX_POOL_ALLOC();
|
|
|
|
|
|
|
|
is_resizable = clutter_stage_get_user_resizable (self->wrapper);
|
|
|
|
|
|
|
|
if (min_height_p)
|
|
|
|
{
|
|
|
|
if (is_resizable)
|
|
|
|
*min_height_p = CLUTTER_UNITS_FROM_FLOAT (1.0);
|
|
|
|
else
|
|
|
|
*min_height_p = CLUTTER_UNITS_FROM_FLOAT (self->requisition_height);
|
|
|
|
}
|
|
|
|
|
|
|
|
if (natural_height_p)
|
|
|
|
*natural_height_p = CLUTTER_UNITS_FROM_FLOAT (self->requisition_height);
|
2007-10-26 22:06:45 +00:00
|
|
|
|
|
|
|
CLUTTER_OSX_POOL_RELEASE();
|
|
|
|
}
|
|
|
|
|
|
|
|
static void
|
2008-06-11 09:45:22 +00:00
|
|
|
clutter_stage_osx_allocate (ClutterActor *actor,
|
|
|
|
const ClutterActorBox *box,
|
|
|
|
gboolean origin_changed)
|
2007-10-26 22:06:45 +00:00
|
|
|
{
|
|
|
|
ClutterStageOSX *self = CLUTTER_STAGE_OSX (actor);
|
2008-06-11 09:45:22 +00:00
|
|
|
ClutterActorClass *parent_class;
|
2007-10-26 22:06:45 +00:00
|
|
|
|
2008-06-11 09:45:22 +00:00
|
|
|
CLUTTER_NOTE (BACKEND, "[%p], allocate: %d, %d - %d x %d", self,
|
2007-10-26 22:06:45 +00:00
|
|
|
CLUTTER_UNITS_TO_INT (box->x1),
|
|
|
|
CLUTTER_UNITS_TO_INT (box->y1),
|
|
|
|
CLUTTER_UNITS_TO_INT (box->x2 - box->x1),
|
|
|
|
CLUTTER_UNITS_TO_INT (box->y2 - box->y1));
|
|
|
|
|
|
|
|
self->requisition_width = CLUTTER_UNITS_TO_INT (box->x2 - box->x1);
|
|
|
|
self->requisition_height = CLUTTER_UNITS_TO_INT (box->y2 - box->y1);
|
|
|
|
|
|
|
|
if (CLUTTER_ACTOR_IS_REALIZED (actor))
|
|
|
|
{
|
|
|
|
CLUTTER_OSX_POOL_ALLOC();
|
|
|
|
|
|
|
|
NSSize size = NSMakeSize(self->requisition_width,
|
|
|
|
self->requisition_height);
|
|
|
|
[self->window setContentSize: size];
|
|
|
|
|
|
|
|
CLUTTER_OSX_POOL_RELEASE();
|
|
|
|
}
|
2008-06-11 09:45:22 +00:00
|
|
|
|
|
|
|
/* make sure that the viewport is updated */
|
|
|
|
CLUTTER_SET_PRIVATE_FLAGS (self->wrapper, CLUTTER_ACTOR_SYNC_MATRICES);
|
|
|
|
|
|
|
|
/* chain up */
|
|
|
|
parent_class = CLUTTER_ACTOR_CLASS (clutter_stage_osx_parent_class);
|
|
|
|
parent_class->allocate (actor, box, origin_changed);
|
2007-10-26 22:06:45 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
/*************************************************************************/
|
OSX: add multistage support
Bug #911 - OSX: add multistage support
* clutter/osx/clutter-backend-osx.{c,h}
(clutter_backend_osx_init_stage, clutter_backend_osx_get_stage,
clutter_backend_osx_redraw, clutter_backend_osx_create_stage,
clutter_backend_osx_ensure_context, clutter_backend_osx_class_init,
clutter_backend_osx_dispose, ClutterGLView:drawRect:):
* clutter/osx/clutter-stage-osx.{c,h} (clutter_stage_osx_realize,
ClutterGLWindow:setFrameSize:):
Adapt to new multistage backend API. Don't keep a pointer to
default stage. Derive from ClutterActor instead of ClutterStage.
Implement ClutterStageWindow interface. Paint, resize and
otherwise manipulate the wrapper rather than self when necessary.
(clutter_backend_post_parse): Create our singleton GL context
here. We could probably create the context when the default
stage is created, but I think this is more clean.
* clutter/osx/clutter-event-osx.c (clutter_event_osx_translate)
* clutter/osx/clutter-stage-osx.c (clutter_stage_osx_state_update,
ClutterGLWindow:windowShouldClose:):
* clutter/osx/clutter-stage-osx.h: Export ClutterGLWindow interface
for clutter-event-osx.c to easily get the stage for NSWindow.
Fill in ClutterEventAny::stage on our events.
Consistently use 'stage_osx' and 'wrapper' as variable names
when referring to ClutterStageOSX and ClutterStage objects
respectively.
2008-06-05 21:27:58 +00:00
|
|
|
static ClutterActor *
|
|
|
|
clutter_stage_osx_get_wrapper (ClutterStageWindow *stage_window)
|
|
|
|
{
|
|
|
|
ClutterStageOSX *self = CLUTTER_STAGE_OSX (stage_window);
|
|
|
|
|
|
|
|
return CLUTTER_ACTOR (self->wrapper);
|
|
|
|
}
|
|
|
|
|
2007-10-26 22:06:45 +00:00
|
|
|
static void
|
OSX: add multistage support
Bug #911 - OSX: add multistage support
* clutter/osx/clutter-backend-osx.{c,h}
(clutter_backend_osx_init_stage, clutter_backend_osx_get_stage,
clutter_backend_osx_redraw, clutter_backend_osx_create_stage,
clutter_backend_osx_ensure_context, clutter_backend_osx_class_init,
clutter_backend_osx_dispose, ClutterGLView:drawRect:):
* clutter/osx/clutter-stage-osx.{c,h} (clutter_stage_osx_realize,
ClutterGLWindow:setFrameSize:):
Adapt to new multistage backend API. Don't keep a pointer to
default stage. Derive from ClutterActor instead of ClutterStage.
Implement ClutterStageWindow interface. Paint, resize and
otherwise manipulate the wrapper rather than self when necessary.
(clutter_backend_post_parse): Create our singleton GL context
here. We could probably create the context when the default
stage is created, but I think this is more clean.
* clutter/osx/clutter-event-osx.c (clutter_event_osx_translate)
* clutter/osx/clutter-stage-osx.c (clutter_stage_osx_state_update,
ClutterGLWindow:windowShouldClose:):
* clutter/osx/clutter-stage-osx.h: Export ClutterGLWindow interface
for clutter-event-osx.c to easily get the stage for NSWindow.
Fill in ClutterEventAny::stage on our events.
Consistently use 'stage_osx' and 'wrapper' as variable names
when referring to ClutterStageOSX and ClutterStage objects
respectively.
2008-06-05 21:27:58 +00:00
|
|
|
clutter_stage_osx_set_title (ClutterStageWindow *stage_window,
|
|
|
|
const char *title)
|
2007-10-26 22:06:45 +00:00
|
|
|
{
|
OSX: add multistage support
Bug #911 - OSX: add multistage support
* clutter/osx/clutter-backend-osx.{c,h}
(clutter_backend_osx_init_stage, clutter_backend_osx_get_stage,
clutter_backend_osx_redraw, clutter_backend_osx_create_stage,
clutter_backend_osx_ensure_context, clutter_backend_osx_class_init,
clutter_backend_osx_dispose, ClutterGLView:drawRect:):
* clutter/osx/clutter-stage-osx.{c,h} (clutter_stage_osx_realize,
ClutterGLWindow:setFrameSize:):
Adapt to new multistage backend API. Don't keep a pointer to
default stage. Derive from ClutterActor instead of ClutterStage.
Implement ClutterStageWindow interface. Paint, resize and
otherwise manipulate the wrapper rather than self when necessary.
(clutter_backend_post_parse): Create our singleton GL context
here. We could probably create the context when the default
stage is created, but I think this is more clean.
* clutter/osx/clutter-event-osx.c (clutter_event_osx_translate)
* clutter/osx/clutter-stage-osx.c (clutter_stage_osx_state_update,
ClutterGLWindow:windowShouldClose:):
* clutter/osx/clutter-stage-osx.h: Export ClutterGLWindow interface
for clutter-event-osx.c to easily get the stage for NSWindow.
Fill in ClutterEventAny::stage on our events.
Consistently use 'stage_osx' and 'wrapper' as variable names
when referring to ClutterStageOSX and ClutterStage objects
respectively.
2008-06-05 21:27:58 +00:00
|
|
|
ClutterStageOSX *self = CLUTTER_STAGE_OSX (stage_window);
|
2007-10-26 22:06:45 +00:00
|
|
|
|
OSX: add multistage support
Bug #911 - OSX: add multistage support
* clutter/osx/clutter-backend-osx.{c,h}
(clutter_backend_osx_init_stage, clutter_backend_osx_get_stage,
clutter_backend_osx_redraw, clutter_backend_osx_create_stage,
clutter_backend_osx_ensure_context, clutter_backend_osx_class_init,
clutter_backend_osx_dispose, ClutterGLView:drawRect:):
* clutter/osx/clutter-stage-osx.{c,h} (clutter_stage_osx_realize,
ClutterGLWindow:setFrameSize:):
Adapt to new multistage backend API. Don't keep a pointer to
default stage. Derive from ClutterActor instead of ClutterStage.
Implement ClutterStageWindow interface. Paint, resize and
otherwise manipulate the wrapper rather than self when necessary.
(clutter_backend_post_parse): Create our singleton GL context
here. We could probably create the context when the default
stage is created, but I think this is more clean.
* clutter/osx/clutter-event-osx.c (clutter_event_osx_translate)
* clutter/osx/clutter-stage-osx.c (clutter_stage_osx_state_update,
ClutterGLWindow:windowShouldClose:):
* clutter/osx/clutter-stage-osx.h: Export ClutterGLWindow interface
for clutter-event-osx.c to easily get the stage for NSWindow.
Fill in ClutterEventAny::stage on our events.
Consistently use 'stage_osx' and 'wrapper' as variable names
when referring to ClutterStageOSX and ClutterStage objects
respectively.
2008-06-05 21:27:58 +00:00
|
|
|
CLUTTER_NOTE (BACKEND, "[%p] set_title: %s", self, title);
|
2007-10-26 22:06:45 +00:00
|
|
|
|
|
|
|
CLUTTER_OSX_POOL_ALLOC();
|
|
|
|
|
OSX: add multistage support
Bug #911 - OSX: add multistage support
* clutter/osx/clutter-backend-osx.{c,h}
(clutter_backend_osx_init_stage, clutter_backend_osx_get_stage,
clutter_backend_osx_redraw, clutter_backend_osx_create_stage,
clutter_backend_osx_ensure_context, clutter_backend_osx_class_init,
clutter_backend_osx_dispose, ClutterGLView:drawRect:):
* clutter/osx/clutter-stage-osx.{c,h} (clutter_stage_osx_realize,
ClutterGLWindow:setFrameSize:):
Adapt to new multistage backend API. Don't keep a pointer to
default stage. Derive from ClutterActor instead of ClutterStage.
Implement ClutterStageWindow interface. Paint, resize and
otherwise manipulate the wrapper rather than self when necessary.
(clutter_backend_post_parse): Create our singleton GL context
here. We could probably create the context when the default
stage is created, but I think this is more clean.
* clutter/osx/clutter-event-osx.c (clutter_event_osx_translate)
* clutter/osx/clutter-stage-osx.c (clutter_stage_osx_state_update,
ClutterGLWindow:windowShouldClose:):
* clutter/osx/clutter-stage-osx.h: Export ClutterGLWindow interface
for clutter-event-osx.c to easily get the stage for NSWindow.
Fill in ClutterEventAny::stage on our events.
Consistently use 'stage_osx' and 'wrapper' as variable names
when referring to ClutterStageOSX and ClutterStage objects
respectively.
2008-06-05 21:27:58 +00:00
|
|
|
if (CLUTTER_ACTOR_IS_REALIZED (CLUTTER_ACTOR (self)))
|
2008-06-05 20:10:00 +00:00
|
|
|
[self->window setTitle:[NSString stringWithUTF8String: title ? title : ""]];
|
2007-10-26 22:06:45 +00:00
|
|
|
|
|
|
|
CLUTTER_OSX_POOL_RELEASE();
|
|
|
|
}
|
|
|
|
|
|
|
|
static void
|
OSX: add multistage support
Bug #911 - OSX: add multistage support
* clutter/osx/clutter-backend-osx.{c,h}
(clutter_backend_osx_init_stage, clutter_backend_osx_get_stage,
clutter_backend_osx_redraw, clutter_backend_osx_create_stage,
clutter_backend_osx_ensure_context, clutter_backend_osx_class_init,
clutter_backend_osx_dispose, ClutterGLView:drawRect:):
* clutter/osx/clutter-stage-osx.{c,h} (clutter_stage_osx_realize,
ClutterGLWindow:setFrameSize:):
Adapt to new multistage backend API. Don't keep a pointer to
default stage. Derive from ClutterActor instead of ClutterStage.
Implement ClutterStageWindow interface. Paint, resize and
otherwise manipulate the wrapper rather than self when necessary.
(clutter_backend_post_parse): Create our singleton GL context
here. We could probably create the context when the default
stage is created, but I think this is more clean.
* clutter/osx/clutter-event-osx.c (clutter_event_osx_translate)
* clutter/osx/clutter-stage-osx.c (clutter_stage_osx_state_update,
ClutterGLWindow:windowShouldClose:):
* clutter/osx/clutter-stage-osx.h: Export ClutterGLWindow interface
for clutter-event-osx.c to easily get the stage for NSWindow.
Fill in ClutterEventAny::stage on our events.
Consistently use 'stage_osx' and 'wrapper' as variable names
when referring to ClutterStageOSX and ClutterStage objects
respectively.
2008-06-05 21:27:58 +00:00
|
|
|
clutter_stage_osx_set_fullscreen (ClutterStageWindow *stage_window,
|
|
|
|
gboolean fullscreen)
|
2007-10-26 22:06:45 +00:00
|
|
|
{
|
OSX: add multistage support
Bug #911 - OSX: add multistage support
* clutter/osx/clutter-backend-osx.{c,h}
(clutter_backend_osx_init_stage, clutter_backend_osx_get_stage,
clutter_backend_osx_redraw, clutter_backend_osx_create_stage,
clutter_backend_osx_ensure_context, clutter_backend_osx_class_init,
clutter_backend_osx_dispose, ClutterGLView:drawRect:):
* clutter/osx/clutter-stage-osx.{c,h} (clutter_stage_osx_realize,
ClutterGLWindow:setFrameSize:):
Adapt to new multistage backend API. Don't keep a pointer to
default stage. Derive from ClutterActor instead of ClutterStage.
Implement ClutterStageWindow interface. Paint, resize and
otherwise manipulate the wrapper rather than self when necessary.
(clutter_backend_post_parse): Create our singleton GL context
here. We could probably create the context when the default
stage is created, but I think this is more clean.
* clutter/osx/clutter-event-osx.c (clutter_event_osx_translate)
* clutter/osx/clutter-stage-osx.c (clutter_stage_osx_state_update,
ClutterGLWindow:windowShouldClose:):
* clutter/osx/clutter-stage-osx.h: Export ClutterGLWindow interface
for clutter-event-osx.c to easily get the stage for NSWindow.
Fill in ClutterEventAny::stage on our events.
Consistently use 'stage_osx' and 'wrapper' as variable names
when referring to ClutterStageOSX and ClutterStage objects
respectively.
2008-06-05 21:27:58 +00:00
|
|
|
ClutterStageOSX *self = CLUTTER_STAGE_OSX (stage_window);
|
2007-10-26 22:06:45 +00:00
|
|
|
|
OSX: add multistage support
Bug #911 - OSX: add multistage support
* clutter/osx/clutter-backend-osx.{c,h}
(clutter_backend_osx_init_stage, clutter_backend_osx_get_stage,
clutter_backend_osx_redraw, clutter_backend_osx_create_stage,
clutter_backend_osx_ensure_context, clutter_backend_osx_class_init,
clutter_backend_osx_dispose, ClutterGLView:drawRect:):
* clutter/osx/clutter-stage-osx.{c,h} (clutter_stage_osx_realize,
ClutterGLWindow:setFrameSize:):
Adapt to new multistage backend API. Don't keep a pointer to
default stage. Derive from ClutterActor instead of ClutterStage.
Implement ClutterStageWindow interface. Paint, resize and
otherwise manipulate the wrapper rather than self when necessary.
(clutter_backend_post_parse): Create our singleton GL context
here. We could probably create the context when the default
stage is created, but I think this is more clean.
* clutter/osx/clutter-event-osx.c (clutter_event_osx_translate)
* clutter/osx/clutter-stage-osx.c (clutter_stage_osx_state_update,
ClutterGLWindow:windowShouldClose:):
* clutter/osx/clutter-stage-osx.h: Export ClutterGLWindow interface
for clutter-event-osx.c to easily get the stage for NSWindow.
Fill in ClutterEventAny::stage on our events.
Consistently use 'stage_osx' and 'wrapper' as variable names
when referring to ClutterStageOSX and ClutterStage objects
respectively.
2008-06-05 21:27:58 +00:00
|
|
|
CLUTTER_NOTE (BACKEND, "[%p] set_fullscreen: %u", self, fullscreen);
|
2007-10-26 22:06:45 +00:00
|
|
|
|
|
|
|
CLUTTER_OSX_POOL_ALLOC();
|
|
|
|
|
|
|
|
/* Make sure to update the state before clutter_stage_osx_set_frame.
|
|
|
|
*
|
|
|
|
* Toggling fullscreen isn't atomic, there's two "events" involved:
|
|
|
|
* - stage state change (via state_update)
|
|
|
|
* - stage size change (via set_frame -> setFrameSize / set_size)
|
|
|
|
*
|
|
|
|
* We do state change first. Not sure there's any difference.
|
|
|
|
*/
|
|
|
|
if (fullscreen)
|
|
|
|
clutter_stage_osx_state_update (self, 0, CLUTTER_STAGE_STATE_FULLSCREEN);
|
|
|
|
else
|
|
|
|
clutter_stage_osx_state_update (self, CLUTTER_STAGE_STATE_FULLSCREEN, 0);
|
|
|
|
|
|
|
|
if (CLUTTER_ACTOR_IS_REALIZED (CLUTTER_ACTOR (self)))
|
|
|
|
{
|
|
|
|
if (fullscreen)
|
|
|
|
clutter_stage_osx_save_frame (self);
|
|
|
|
|
|
|
|
clutter_stage_osx_set_frame (self);
|
|
|
|
}
|
|
|
|
else if (fullscreen)
|
|
|
|
{
|
|
|
|
/* FIXME: if you go fullscreen before realize we throw away the normal
|
|
|
|
* stage size and can't return. Need to maintain them separately.
|
|
|
|
*/
|
|
|
|
NSSize size = [[NSScreen mainScreen] frame].size;
|
|
|
|
|
|
|
|
clutter_actor_set_size (CLUTTER_ACTOR (self),
|
|
|
|
(int)size.width, (int)size.height);
|
|
|
|
}
|
|
|
|
|
|
|
|
CLUTTER_OSX_POOL_RELEASE();
|
|
|
|
}
|
|
|
|
|
OSX: add multistage support
Bug #911 - OSX: add multistage support
* clutter/osx/clutter-backend-osx.{c,h}
(clutter_backend_osx_init_stage, clutter_backend_osx_get_stage,
clutter_backend_osx_redraw, clutter_backend_osx_create_stage,
clutter_backend_osx_ensure_context, clutter_backend_osx_class_init,
clutter_backend_osx_dispose, ClutterGLView:drawRect:):
* clutter/osx/clutter-stage-osx.{c,h} (clutter_stage_osx_realize,
ClutterGLWindow:setFrameSize:):
Adapt to new multistage backend API. Don't keep a pointer to
default stage. Derive from ClutterActor instead of ClutterStage.
Implement ClutterStageWindow interface. Paint, resize and
otherwise manipulate the wrapper rather than self when necessary.
(clutter_backend_post_parse): Create our singleton GL context
here. We could probably create the context when the default
stage is created, but I think this is more clean.
* clutter/osx/clutter-event-osx.c (clutter_event_osx_translate)
* clutter/osx/clutter-stage-osx.c (clutter_stage_osx_state_update,
ClutterGLWindow:windowShouldClose:):
* clutter/osx/clutter-stage-osx.h: Export ClutterGLWindow interface
for clutter-event-osx.c to easily get the stage for NSWindow.
Fill in ClutterEventAny::stage on our events.
Consistently use 'stage_osx' and 'wrapper' as variable names
when referring to ClutterStageOSX and ClutterStage objects
respectively.
2008-06-05 21:27:58 +00:00
|
|
|
static void
|
|
|
|
clutter_stage_window_iface_init (ClutterStageWindowIface *iface)
|
|
|
|
{
|
|
|
|
iface->get_wrapper = clutter_stage_osx_get_wrapper;
|
|
|
|
iface->set_title = clutter_stage_osx_set_title;
|
|
|
|
iface->set_fullscreen = clutter_stage_osx_set_fullscreen;
|
|
|
|
}
|
|
|
|
|
2007-10-26 22:06:45 +00:00
|
|
|
/*************************************************************************/
|
|
|
|
ClutterActor *
|
OSX: add multistage support
Bug #911 - OSX: add multistage support
* clutter/osx/clutter-backend-osx.{c,h}
(clutter_backend_osx_init_stage, clutter_backend_osx_get_stage,
clutter_backend_osx_redraw, clutter_backend_osx_create_stage,
clutter_backend_osx_ensure_context, clutter_backend_osx_class_init,
clutter_backend_osx_dispose, ClutterGLView:drawRect:):
* clutter/osx/clutter-stage-osx.{c,h} (clutter_stage_osx_realize,
ClutterGLWindow:setFrameSize:):
Adapt to new multistage backend API. Don't keep a pointer to
default stage. Derive from ClutterActor instead of ClutterStage.
Implement ClutterStageWindow interface. Paint, resize and
otherwise manipulate the wrapper rather than self when necessary.
(clutter_backend_post_parse): Create our singleton GL context
here. We could probably create the context when the default
stage is created, but I think this is more clean.
* clutter/osx/clutter-event-osx.c (clutter_event_osx_translate)
* clutter/osx/clutter-stage-osx.c (clutter_stage_osx_state_update,
ClutterGLWindow:windowShouldClose:):
* clutter/osx/clutter-stage-osx.h: Export ClutterGLWindow interface
for clutter-event-osx.c to easily get the stage for NSWindow.
Fill in ClutterEventAny::stage on our events.
Consistently use 'stage_osx' and 'wrapper' as variable names
when referring to ClutterStageOSX and ClutterStage objects
respectively.
2008-06-05 21:27:58 +00:00
|
|
|
clutter_stage_osx_new (ClutterBackend *backend,
|
|
|
|
ClutterStage *wrapper)
|
2007-10-26 22:06:45 +00:00
|
|
|
{
|
|
|
|
ClutterStageOSX *self;
|
|
|
|
|
|
|
|
self = g_object_new (CLUTTER_TYPE_STAGE_OSX, NULL);
|
|
|
|
self->backend = backend;
|
OSX: add multistage support
Bug #911 - OSX: add multistage support
* clutter/osx/clutter-backend-osx.{c,h}
(clutter_backend_osx_init_stage, clutter_backend_osx_get_stage,
clutter_backend_osx_redraw, clutter_backend_osx_create_stage,
clutter_backend_osx_ensure_context, clutter_backend_osx_class_init,
clutter_backend_osx_dispose, ClutterGLView:drawRect:):
* clutter/osx/clutter-stage-osx.{c,h} (clutter_stage_osx_realize,
ClutterGLWindow:setFrameSize:):
Adapt to new multistage backend API. Don't keep a pointer to
default stage. Derive from ClutterActor instead of ClutterStage.
Implement ClutterStageWindow interface. Paint, resize and
otherwise manipulate the wrapper rather than self when necessary.
(clutter_backend_post_parse): Create our singleton GL context
here. We could probably create the context when the default
stage is created, but I think this is more clean.
* clutter/osx/clutter-event-osx.c (clutter_event_osx_translate)
* clutter/osx/clutter-stage-osx.c (clutter_stage_osx_state_update,
ClutterGLWindow:windowShouldClose:):
* clutter/osx/clutter-stage-osx.h: Export ClutterGLWindow interface
for clutter-event-osx.c to easily get the stage for NSWindow.
Fill in ClutterEventAny::stage on our events.
Consistently use 'stage_osx' and 'wrapper' as variable names
when referring to ClutterStageOSX and ClutterStage objects
respectively.
2008-06-05 21:27:58 +00:00
|
|
|
self->wrapper = wrapper;
|
2007-10-26 22:06:45 +00:00
|
|
|
|
|
|
|
return CLUTTER_ACTOR(self);
|
|
|
|
}
|
|
|
|
|
|
|
|
/*************************************************************************/
|
|
|
|
static void
|
|
|
|
clutter_stage_osx_init (ClutterStageOSX *self)
|
|
|
|
{
|
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self->requisition_width = 640;
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self->requisition_height = 480;
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OSX: add multistage support
Bug #911 - OSX: add multistage support
* clutter/osx/clutter-backend-osx.{c,h}
(clutter_backend_osx_init_stage, clutter_backend_osx_get_stage,
clutter_backend_osx_redraw, clutter_backend_osx_create_stage,
clutter_backend_osx_ensure_context, clutter_backend_osx_class_init,
clutter_backend_osx_dispose, ClutterGLView:drawRect:):
* clutter/osx/clutter-stage-osx.{c,h} (clutter_stage_osx_realize,
ClutterGLWindow:setFrameSize:):
Adapt to new multistage backend API. Don't keep a pointer to
default stage. Derive from ClutterActor instead of ClutterStage.
Implement ClutterStageWindow interface. Paint, resize and
otherwise manipulate the wrapper rather than self when necessary.
(clutter_backend_post_parse): Create our singleton GL context
here. We could probably create the context when the default
stage is created, but I think this is more clean.
* clutter/osx/clutter-event-osx.c (clutter_event_osx_translate)
* clutter/osx/clutter-stage-osx.c (clutter_stage_osx_state_update,
ClutterGLWindow:windowShouldClose:):
* clutter/osx/clutter-stage-osx.h: Export ClutterGLWindow interface
for clutter-event-osx.c to easily get the stage for NSWindow.
Fill in ClutterEventAny::stage on our events.
Consistently use 'stage_osx' and 'wrapper' as variable names
when referring to ClutterStageOSX and ClutterStage objects
respectively.
2008-06-05 21:27:58 +00:00
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CLUTTER_SET_PRIVATE_FLAGS(self, CLUTTER_ACTOR_IS_TOPLEVEL);
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2007-10-26 22:06:45 +00:00
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}
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static void
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clutter_stage_osx_class_init (ClutterStageOSXClass *klass)
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{
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ClutterActorClass *actor_class = CLUTTER_ACTOR_CLASS (klass);
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actor_class->realize = clutter_stage_osx_realize;
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actor_class->unrealize = clutter_stage_osx_unrealize;
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actor_class->show = clutter_stage_osx_show;
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actor_class->hide = clutter_stage_osx_hide;
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2008-06-11 09:45:22 +00:00
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actor_class->allocate = clutter_stage_osx_allocate;
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actor_class->get_preferred_width = clutter_stage_osx_get_preferred_width;
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actor_class->get_preferred_height = clutter_stage_osx_get_preferred_height;
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2007-10-26 22:06:45 +00:00
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}
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