mutter/clutter/clutter-clone-texture.h

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/*
* Clutter.
*
* An OpenGL based 'interactive canvas' library.
*
* Authored By Matthew Allum <mallum@openedhand.com>
*
* Copyright (C) 2006 OpenedHand
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the
* Free Software Foundation, Inc., 59 Temple Place - Suite 330,
* Boston, MA 02111-1307, USA.
*/
#ifndef _HAVE_CLUTTER_CLONE_TEXTURE_H
#define _HAVE_CLUTTER_CLONE_TEXTURE_H
#include <glib-object.h>
#include <gdk-pixbuf/gdk-pixbuf.h>
#include <clutter/clutter-texture.h>
G_BEGIN_DECLS
#define CLUTTER_TYPE_CLONE_TEXTURE (clutter_clone_texture_get_type ())
#define CLUTTER_CLONE_TEXTURE(obj) \
(G_TYPE_CHECK_INSTANCE_CAST ((obj), \
CLUTTER_TYPE_CLONE_TEXTURE, ClutterCloneTexture))
#define CLUTTER_CLONE_TEXTURE_CLASS(klass) \
(G_TYPE_CHECK_CLASS_CAST ((klass), \
CLUTTER_TYPE_CLONE_TEXTURE, ClutterCloneTextureClass))
#define CLUTTER_IS_CLONE_TEXTURE(obj) \
(G_TYPE_CHECK_INSTANCE_TYPE ((obj), \
CLUTTER_TYPE_CLONE_TEXTURE))
#define CLUTTER_IS_CLONE_TEXTURE_CLASS(klass) \
(G_TYPE_CHECK_CLASS_TYPE ((klass), \
CLUTTER_TYPE_CLONE_TEXTURE))
#define CLUTTER_CLONE_TEXTURE_GET_CLASS(obj) \
(G_TYPE_INSTANCE_GET_CLASS ((obj), \
CLUTTER_TYPE_CLONE_TEXTURE, ClutterCloneTextureClass))
typedef struct _ClutterCloneTexture ClutterCloneTexture;
typedef struct _ClutterCloneTexturePrivate ClutterCloneTexturePrivate;
typedef struct _ClutterCloneTextureClass ClutterCloneTextureClass;
struct _ClutterCloneTexture
{
ClutterActor parent;
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/*< priv >*/
ClutterCloneTexturePrivate *priv;
};
struct _ClutterCloneTextureClass
{
ClutterActorClass parent_class;
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/* padding for future expansion */
void (*_clutter_clone_1) (void);
void (*_clutter_clone_2) (void);
void (*_clutter_clone_3) (void);
void (*_clutter_clone_4) (void);
};
GType clutter_clone_texture_get_type (void);
ClutterActor *clutter_clone_texture_new (ClutterTexture *texture);
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G_END_DECLS
#endif