152 lines
4.5 KiB
C
152 lines
4.5 KiB
C
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/*
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* Clutter.
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*
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* An OpenGL based 'interactive canvas' library.
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*
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* Copyright (C) 2011 Intel Corporation.
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library. If not, see <http://www.gnu.org/licenses/>.
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*
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* Authors:
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* Neil Roberts <neil@linux.intel.com>
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*/
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/* This is an internal-only effect used to implement the
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'flatness' property of ClutterActor */
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#ifdef HAVE_CONFIG_H
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#include "config.h"
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#endif
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#include "clutter-flatten-effect.h"
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#include "clutter-private.h"
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#include "clutter-actor-private.h"
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static void
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_clutter_flatten_effect_set_actor (ClutterActorMeta *meta,
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ClutterActor *actor);
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static void
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_clutter_flatten_effect_run (ClutterEffect *effect,
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ClutterEffectRunFlags flags);
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G_DEFINE_TYPE (ClutterFlattenEffect,
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_clutter_flatten_effect,
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CLUTTER_TYPE_OFFSCREEN_EFFECT);
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#define CLUTTER_FLATTEN_EFFECT_GET_PRIVATE(obj) \
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(G_TYPE_INSTANCE_GET_PRIVATE ((obj), CLUTTER_TYPE_FLATTEN_EFFECT, \
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ClutterFlattenEffectPrivate))
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struct _ClutterFlattenEffectPrivate
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{
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ClutterActor *actor;
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/* This records whether the last paint went through the FBO or if it
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was painted directly. We need to know this so we can force the
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offscreen effect to clear its image when we switch from rendering
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directly to rendering through the FBO */
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gboolean last_paint_used_fbo;
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};
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static void
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_clutter_flatten_effect_class_init (ClutterFlattenEffectClass *klass)
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{
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ClutterActorMetaClass *actor_meta_class = (ClutterActorMetaClass *) klass;
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ClutterEffectClass *effect_class = (ClutterEffectClass *) klass;
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actor_meta_class->set_actor = _clutter_flatten_effect_set_actor;
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effect_class->run = _clutter_flatten_effect_run;
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g_type_class_add_private (klass, sizeof (ClutterFlattenEffectPrivate));
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}
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static void
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_clutter_flatten_effect_init (ClutterFlattenEffect *self)
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{
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self->priv = CLUTTER_FLATTEN_EFFECT_GET_PRIVATE (self);
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}
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ClutterEffect *
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_clutter_flatten_effect_new (void)
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{
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return g_object_new (CLUTTER_TYPE_FLATTEN_EFFECT, NULL);
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}
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static gboolean
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_clutter_flatten_effect_is_using_fbo (ClutterFlattenEffect *opacity_effect)
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{
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ClutterFlattenEffectPrivate *priv = opacity_effect->priv;
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switch (clutter_actor_get_offscreen_redirect (priv->actor))
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{
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case CLUTTER_OFFSCREEN_REDIRECT_NEVER:
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return FALSE;
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case CLUTTER_OFFSCREEN_REDIRECT_ALWAYS:
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return TRUE;
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case CLUTTER_OFFSCREEN_REDIRECT_OPACITY_ONLY:
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return clutter_actor_get_paint_opacity (priv->actor) < 255;
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}
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g_assert_not_reached ();
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}
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static void
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_clutter_flatten_effect_set_actor (ClutterActorMeta *meta,
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ClutterActor *actor)
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{
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ClutterFlattenEffect *opacity_effect = CLUTTER_FLATTEN_EFFECT (meta);
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ClutterFlattenEffectPrivate *priv = opacity_effect->priv;
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CLUTTER_ACTOR_META_CLASS (_clutter_flatten_effect_parent_class)->
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set_actor (meta, actor);
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/* we keep a back pointer here, to avoid going through the ActorMeta */
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priv->actor = clutter_actor_meta_get_actor (meta);
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}
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static void
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_clutter_flatten_effect_run (ClutterEffect *effect,
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ClutterEffectRunFlags flags)
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{
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ClutterFlattenEffect *opacity_effect = CLUTTER_FLATTEN_EFFECT (effect);
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ClutterFlattenEffectPrivate *priv = opacity_effect->priv;
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if (_clutter_flatten_effect_is_using_fbo (opacity_effect))
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{
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/* If the last paint bypassed the FBO then we'll pretend the
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actor is dirty so that the offscreen will clear its image */
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if (!priv->last_paint_used_fbo)
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{
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flags |= CLUTTER_EFFECT_RUN_ACTOR_DIRTY;
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priv->last_paint_used_fbo = TRUE;
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}
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/* Let the offscreen effect paint the actor through the FBO */
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CLUTTER_EFFECT_CLASS (_clutter_flatten_effect_parent_class)->
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run (effect, flags);
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}
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else
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{
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/* Just let the actor paint directly to the stage */
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clutter_actor_continue_paint (priv->actor);
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priv->last_paint_used_fbo = FALSE;
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}
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}
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