mutter/cltr-photo-grid.h

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#ifndef _HAVE_CLTR_PHOTO_GRID_H
#define _HAVE_CLTR_PHOTO_GRID_H
#include "cltr.h"
typedef struct ClutterPhotoGrid ClutterPhotoGrid;
typedef struct ClutterPhotoGridCell ClutterPhotoGridCell;
typedef enum ClutterPhotoGridState
{
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CLTR_PHOTO_GRID_STATE_LOADING ,
CLTR_PHOTO_GRID_STATE_LOAD_COMPLETE ,
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CLTR_PHOTO_GRID_STATE_BROWSE ,
CLTR_PHOTO_GRID_STATE_ZOOM_IN ,
CLTR_PHOTO_GRID_STATE_ZOOMED ,
CLTR_PHOTO_GRID_STATE_ZOOM_OUT ,
CLTR_PHOTO_GRID_STATE_ZOOMED_MOVE ,
}
ClutterPhotoGridState;
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typedef enum ClutterPhotoGridCellState
{
CLTR_PHOTO_GRID_CELL_STATE_APPEARING,
CLTR_PHOTO_GRID_CELL_STATE_STATIC,
}
ClutterPhotoGridCellState;
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struct ClutterPhotoGridCell
{
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Pixbuf *pixb;
float angle;
CltrTexture *texture;
gint anim_step;
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ClutterPhotoGridCellState state;
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};
struct ClutterPhotoGrid
{
/* XXX should be base widget stuff */
int x,y;
int width;
int height;
ClutterWindow *parent;
/* ****** */
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gchar *img_path;
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int n_rows;
int n_cols;
int cell_width;
int cell_height;
GList *cells_tail;
GList *cell_active;
/* animation stuff */
int anim_n_steps, anim_step;
float zoom_min, zoom_max, zoom_step;
/* below needs better naming */
float view_min_x, view_max_x, view_min_y, view_max_y;
ClutterPhotoGridState state;
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};
ClutterPhotoGridCell*
cltr_photo_grid_cell_new(ClutterPhotoGrid *grid,
Pixbuf *pixb,
const gchar *filename);
void
cltr_photo_grid_append_cell(ClutterPhotoGrid *grid,
ClutterPhotoGridCell *cell);
void
cltr_photo_grid_navigate(ClutterPhotoGrid *grid,
CltrDirection direction) ;
void /* bleh badly named */
cltr_photo_grid_activate_cell(ClutterPhotoGrid *grid);
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gpointer
cltr_photo_grid_populate(gpointer data) ;
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void
cltr_photo_grid_redraw(ClutterPhotoGrid *grid);
ClutterPhotoGrid*
cltr_photo_grid_new(ClutterWindow *win,
int n_cols,
int n_rows,
const gchar *imgs_path);
#endif