2010-10-12 07:54:07 -04:00
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/*
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* Cogl
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*
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* An object oriented GL/GLES Abstraction/Utility Layer
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*
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* Copyright (C) 2010 Intel Corporation.
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library. If not, see
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* <http://www.gnu.org/licenses/>.
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*
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*
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*
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* Authors:
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* Robert Bragg <robert@linux.intel.com>
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*/
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#ifdef HAVE_CONFIG_H
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#include "config.h"
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#endif
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#include "cogl-object-private.h"
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#include "cogl-primitive.h"
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#include "cogl-primitive-private.h"
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2010-10-26 13:57:33 -04:00
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#include "cogl-vertex-attribute-private.h"
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2010-10-12 07:54:07 -04:00
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#include <stdarg.h>
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static void _cogl_primitive_free (CoglPrimitive *primitive);
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COGL_OBJECT_DEFINE (Primitive, primitive);
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/* XXX: should we have an n_attributes arg instead of NULL terminating? */
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CoglPrimitive *
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cogl_primitive_new_with_attributes_array (CoglVerticesMode mode,
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int n_vertices,
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CoglVertexAttribute **attributes)
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{
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CoglPrimitive *primitive = g_slice_new (CoglPrimitive);
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int i;
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primitive->mode = mode;
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primitive->first_vertex = 0;
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primitive->n_vertices = n_vertices;
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primitive->indices = NULL;
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primitive->attributes =
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g_array_new (TRUE, FALSE, sizeof (CoglVertexAttribute *));
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2010-10-26 13:57:33 -04:00
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primitive->immutable_ref = 0;
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2010-10-12 07:54:07 -04:00
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for (i = 0; attributes[i]; i++)
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{
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CoglVertexAttribute *attribute = attributes[i];
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cogl_object_ref (attribute);
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2010-11-04 12:54:20 -04:00
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g_return_val_if_fail (cogl_is_vertex_attribute (attribute), NULL);
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2010-10-12 07:54:07 -04:00
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g_array_append_val (primitive->attributes, attribute);
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}
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return _cogl_primitive_object_new (primitive);
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}
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2010-11-04 12:13:01 -04:00
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/* This is just an internal convenience wrapper around
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new_with_attributes that also unrefs the attributes. It is just
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used for the builtin struct constructors */
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static CoglPrimitive *
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_cogl_primitive_new_with_attributes_array_unref
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(CoglVerticesMode mode,
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int n_vertices,
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CoglVertexAttribute **attributes)
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{
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CoglPrimitive *primitive;
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int i;
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primitive = cogl_primitive_new_with_attributes_array (mode,
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n_vertices,
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attributes);
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for (i = 0; attributes[i]; i++)
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cogl_object_unref (attributes[i]);
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return primitive;
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}
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2010-10-12 07:54:07 -04:00
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CoglPrimitive *
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cogl_primitive_new (CoglVerticesMode mode,
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int n_vertices,
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...)
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{
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va_list ap;
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int n_attributes;
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CoglVertexAttribute **attributes;
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int i;
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CoglVertexAttribute *attribute;
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va_start (ap, n_vertices);
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for (n_attributes = 0; va_arg (ap, CoglVertexAttribute *); n_attributes++)
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;
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va_end (ap);
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attributes = g_alloca (sizeof (CoglVertexAttribute *) * (n_attributes + 1));
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attributes[n_attributes] = NULL;
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va_start (ap, n_vertices);
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for (i = 0; (attribute = va_arg (ap, CoglVertexAttribute *)); i++)
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attributes[i] = attribute;
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va_end (ap);
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return cogl_primitive_new_with_attributes_array (mode, n_vertices,
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attributes);
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}
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2010-11-04 12:42:11 -04:00
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CoglPrimitive *
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cogl_primitive_new_p2 (CoglVerticesMode mode,
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int n_vertices,
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const CoglP2Vertex *data)
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{
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CoglVertexArray *array =
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cogl_vertex_array_new (n_vertices * sizeof (CoglP2Vertex));
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CoglBuffer *buffer = COGL_BUFFER (array);
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CoglVertexAttribute *attributes[2];
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cogl_buffer_set_data (buffer, 0, (guint8 *)data,
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n_vertices * sizeof (CoglP2Vertex));
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attributes[0] =
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cogl_vertex_attribute_new (array,
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"cogl_position_in",
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sizeof (CoglP2Vertex),
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offsetof (CoglP2Vertex, x),
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2,
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COGL_VERTEX_ATTRIBUTE_TYPE_FLOAT);
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attributes[1] = NULL;
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cogl_object_unref (array);
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return _cogl_primitive_new_with_attributes_array_unref (mode, n_vertices,
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attributes);
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}
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primitive: Adds convenience constructors
This adds convenience primitive constructors named like:
cogl_primitive_new_p3 or
cogl_primitive_new_p3c4 or
cogl_primitive_new_p3t2c4
where the letters correspond to the interleved vertex attributes layouts
such as CoglP3Vertex which is a struct with 3 float x,y,z members for
the [p]osition, or CoglP3T2C4Vertex which is a struct with 3 float x,y,z
members for the [p]osition, 2 float s,t members for the [t]exture
coordinates and 4 unsigned byte r,g,b,a members for the [c]olor.
The hope is that people will find these convenient enough to replace
cogl_polygon.
2010-10-12 10:48:31 -04:00
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CoglPrimitive *
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cogl_primitive_new_p3 (CoglVerticesMode mode,
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int n_vertices,
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const CoglP3Vertex *data)
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{
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CoglVertexArray *array =
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cogl_vertex_array_new (n_vertices * sizeof (CoglP3Vertex));
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CoglBuffer *buffer = COGL_BUFFER (array);
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CoglVertexAttribute *attributes[2];
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cogl_buffer_set_data (buffer, 0, (guint8 *)data,
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n_vertices * sizeof (CoglP3Vertex));
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attributes[0] =
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cogl_vertex_attribute_new (array,
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"cogl_position_in",
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sizeof (CoglP3Vertex),
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offsetof (CoglP3Vertex, x),
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3,
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COGL_VERTEX_ATTRIBUTE_TYPE_FLOAT);
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attributes[1] = NULL;
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2010-11-04 12:13:01 -04:00
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cogl_object_unref (array);
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return _cogl_primitive_new_with_attributes_array_unref (mode, n_vertices,
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attributes);
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primitive: Adds convenience constructors
This adds convenience primitive constructors named like:
cogl_primitive_new_p3 or
cogl_primitive_new_p3c4 or
cogl_primitive_new_p3t2c4
where the letters correspond to the interleved vertex attributes layouts
such as CoglP3Vertex which is a struct with 3 float x,y,z members for
the [p]osition, or CoglP3T2C4Vertex which is a struct with 3 float x,y,z
members for the [p]osition, 2 float s,t members for the [t]exture
coordinates and 4 unsigned byte r,g,b,a members for the [c]olor.
The hope is that people will find these convenient enough to replace
cogl_polygon.
2010-10-12 10:48:31 -04:00
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}
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CoglPrimitive *
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cogl_primitive_new_p2c4 (CoglVerticesMode mode,
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int n_vertices,
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const CoglP2C4Vertex *data)
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{
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CoglVertexArray *array =
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cogl_vertex_array_new (n_vertices * sizeof (CoglP2C4Vertex));
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CoglBuffer *buffer = COGL_BUFFER (array);
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CoglVertexAttribute *attributes[3];
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cogl_buffer_set_data (buffer, 0, (guint8 *)data,
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n_vertices * sizeof (CoglP2C4Vertex));
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attributes[0] =
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cogl_vertex_attribute_new (array,
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"cogl_position_in",
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sizeof (CoglP2C4Vertex),
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offsetof (CoglP2C4Vertex, x),
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2,
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COGL_VERTEX_ATTRIBUTE_TYPE_FLOAT);
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attributes[1] =
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cogl_vertex_attribute_new (array,
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"cogl_color_in",
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sizeof (CoglP2C4Vertex),
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offsetof (CoglP2C4Vertex, r),
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4,
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COGL_VERTEX_ATTRIBUTE_TYPE_UNSIGNED_BYTE);
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attributes[2] = NULL;
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2010-11-04 12:13:01 -04:00
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cogl_object_unref (array);
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return _cogl_primitive_new_with_attributes_array_unref (mode, n_vertices,
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attributes);
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primitive: Adds convenience constructors
This adds convenience primitive constructors named like:
cogl_primitive_new_p3 or
cogl_primitive_new_p3c4 or
cogl_primitive_new_p3t2c4
where the letters correspond to the interleved vertex attributes layouts
such as CoglP3Vertex which is a struct with 3 float x,y,z members for
the [p]osition, or CoglP3T2C4Vertex which is a struct with 3 float x,y,z
members for the [p]osition, 2 float s,t members for the [t]exture
coordinates and 4 unsigned byte r,g,b,a members for the [c]olor.
The hope is that people will find these convenient enough to replace
cogl_polygon.
2010-10-12 10:48:31 -04:00
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}
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CoglPrimitive *
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cogl_primitive_new_p3c4 (CoglVerticesMode mode,
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int n_vertices,
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const CoglP3C4Vertex *data)
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{
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CoglVertexArray *array =
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cogl_vertex_array_new (n_vertices * sizeof (CoglP3C4Vertex));
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CoglBuffer *buffer = COGL_BUFFER (array);
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CoglVertexAttribute *attributes[3];
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cogl_buffer_set_data (buffer, 0, (guint8 *)data,
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n_vertices * sizeof (CoglP3C4Vertex));
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attributes[0] =
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cogl_vertex_attribute_new (array,
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"cogl_position_in",
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sizeof (CoglP3C4Vertex),
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offsetof (CoglP3C4Vertex, x),
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3,
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COGL_VERTEX_ATTRIBUTE_TYPE_FLOAT);
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attributes[1] =
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cogl_vertex_attribute_new (array,
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"cogl_color_in",
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sizeof (CoglP3C4Vertex),
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offsetof (CoglP3C4Vertex, r),
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4,
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COGL_VERTEX_ATTRIBUTE_TYPE_UNSIGNED_BYTE);
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attributes[2] = NULL;
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2010-11-04 12:13:01 -04:00
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cogl_object_unref (array);
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return _cogl_primitive_new_with_attributes_array_unref (mode, n_vertices,
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attributes);
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primitive: Adds convenience constructors
This adds convenience primitive constructors named like:
cogl_primitive_new_p3 or
cogl_primitive_new_p3c4 or
cogl_primitive_new_p3t2c4
where the letters correspond to the interleved vertex attributes layouts
such as CoglP3Vertex which is a struct with 3 float x,y,z members for
the [p]osition, or CoglP3T2C4Vertex which is a struct with 3 float x,y,z
members for the [p]osition, 2 float s,t members for the [t]exture
coordinates and 4 unsigned byte r,g,b,a members for the [c]olor.
The hope is that people will find these convenient enough to replace
cogl_polygon.
2010-10-12 10:48:31 -04:00
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}
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CoglPrimitive *
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cogl_primitive_new_p2t2 (CoglVerticesMode mode,
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int n_vertices,
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const CoglP2T2Vertex *data)
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{
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CoglVertexArray *array =
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cogl_vertex_array_new (n_vertices * sizeof (CoglP2T2Vertex));
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CoglBuffer *buffer = COGL_BUFFER (array);
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CoglVertexAttribute *attributes[3];
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cogl_buffer_set_data (buffer, 0, (guint8 *)data,
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n_vertices * sizeof (CoglP2T2Vertex));
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attributes[0] =
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cogl_vertex_attribute_new (array,
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"cogl_position_in",
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sizeof (CoglP2T2Vertex),
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offsetof (CoglP2T2Vertex, x),
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2,
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COGL_VERTEX_ATTRIBUTE_TYPE_FLOAT);
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attributes[1] =
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cogl_vertex_attribute_new (array,
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"cogl_tex_coord0_in",
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sizeof (CoglP2T2Vertex),
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2010-11-04 13:21:56 -04:00
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offsetof (CoglP2T2Vertex, s),
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primitive: Adds convenience constructors
This adds convenience primitive constructors named like:
cogl_primitive_new_p3 or
cogl_primitive_new_p3c4 or
cogl_primitive_new_p3t2c4
where the letters correspond to the interleved vertex attributes layouts
such as CoglP3Vertex which is a struct with 3 float x,y,z members for
the [p]osition, or CoglP3T2C4Vertex which is a struct with 3 float x,y,z
members for the [p]osition, 2 float s,t members for the [t]exture
coordinates and 4 unsigned byte r,g,b,a members for the [c]olor.
The hope is that people will find these convenient enough to replace
cogl_polygon.
2010-10-12 10:48:31 -04:00
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2,
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COGL_VERTEX_ATTRIBUTE_TYPE_FLOAT);
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attributes[2] = NULL;
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2010-11-04 12:13:01 -04:00
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primitive: Adds convenience constructors
This adds convenience primitive constructors named like:
cogl_primitive_new_p3 or
cogl_primitive_new_p3c4 or
cogl_primitive_new_p3t2c4
where the letters correspond to the interleved vertex attributes layouts
such as CoglP3Vertex which is a struct with 3 float x,y,z members for
the [p]osition, or CoglP3T2C4Vertex which is a struct with 3 float x,y,z
members for the [p]osition, 2 float s,t members for the [t]exture
coordinates and 4 unsigned byte r,g,b,a members for the [c]olor.
The hope is that people will find these convenient enough to replace
cogl_polygon.
2010-10-12 10:48:31 -04:00
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cogl_object_unref (array);
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2010-11-04 12:13:01 -04:00
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return _cogl_primitive_new_with_attributes_array_unref (mode, n_vertices,
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attributes);
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primitive: Adds convenience constructors
This adds convenience primitive constructors named like:
cogl_primitive_new_p3 or
cogl_primitive_new_p3c4 or
cogl_primitive_new_p3t2c4
where the letters correspond to the interleved vertex attributes layouts
such as CoglP3Vertex which is a struct with 3 float x,y,z members for
the [p]osition, or CoglP3T2C4Vertex which is a struct with 3 float x,y,z
members for the [p]osition, 2 float s,t members for the [t]exture
coordinates and 4 unsigned byte r,g,b,a members for the [c]olor.
The hope is that people will find these convenient enough to replace
cogl_polygon.
2010-10-12 10:48:31 -04:00
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}
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CoglPrimitive *
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cogl_primitive_new_p3t2 (CoglVerticesMode mode,
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int n_vertices,
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const CoglP3T2Vertex *data)
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{
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CoglVertexArray *array =
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cogl_vertex_array_new (n_vertices * sizeof (CoglP3T2Vertex));
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CoglBuffer *buffer = COGL_BUFFER (array);
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CoglVertexAttribute *attributes[3];
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cogl_buffer_set_data (buffer, 0, (guint8 *)data,
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n_vertices * sizeof (CoglP3T2Vertex));
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attributes[0] =
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cogl_vertex_attribute_new (array,
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"cogl_position_in",
|
|
|
|
sizeof (CoglP3T2Vertex),
|
|
|
|
offsetof (CoglP3T2Vertex, x),
|
|
|
|
3,
|
|
|
|
COGL_VERTEX_ATTRIBUTE_TYPE_FLOAT);
|
|
|
|
attributes[1] =
|
|
|
|
cogl_vertex_attribute_new (array,
|
|
|
|
"cogl_tex_coord0_in",
|
|
|
|
sizeof (CoglP3T2Vertex),
|
2010-11-04 13:21:56 -04:00
|
|
|
offsetof (CoglP3T2Vertex, s),
|
primitive: Adds convenience constructors
This adds convenience primitive constructors named like:
cogl_primitive_new_p3 or
cogl_primitive_new_p3c4 or
cogl_primitive_new_p3t2c4
where the letters correspond to the interleved vertex attributes layouts
such as CoglP3Vertex which is a struct with 3 float x,y,z members for
the [p]osition, or CoglP3T2C4Vertex which is a struct with 3 float x,y,z
members for the [p]osition, 2 float s,t members for the [t]exture
coordinates and 4 unsigned byte r,g,b,a members for the [c]olor.
The hope is that people will find these convenient enough to replace
cogl_polygon.
2010-10-12 10:48:31 -04:00
|
|
|
2,
|
|
|
|
COGL_VERTEX_ATTRIBUTE_TYPE_FLOAT);
|
|
|
|
attributes[2] = NULL;
|
|
|
|
|
2010-11-04 12:13:01 -04:00
|
|
|
cogl_object_unref (array);
|
|
|
|
|
|
|
|
return _cogl_primitive_new_with_attributes_array_unref (mode, n_vertices,
|
|
|
|
attributes);
|
primitive: Adds convenience constructors
This adds convenience primitive constructors named like:
cogl_primitive_new_p3 or
cogl_primitive_new_p3c4 or
cogl_primitive_new_p3t2c4
where the letters correspond to the interleved vertex attributes layouts
such as CoglP3Vertex which is a struct with 3 float x,y,z members for
the [p]osition, or CoglP3T2C4Vertex which is a struct with 3 float x,y,z
members for the [p]osition, 2 float s,t members for the [t]exture
coordinates and 4 unsigned byte r,g,b,a members for the [c]olor.
The hope is that people will find these convenient enough to replace
cogl_polygon.
2010-10-12 10:48:31 -04:00
|
|
|
}
|
|
|
|
|
|
|
|
CoglPrimitive *
|
|
|
|
cogl_primitive_new_p2t2c4 (CoglVerticesMode mode,
|
|
|
|
int n_vertices,
|
|
|
|
const CoglP2T2C4Vertex *data)
|
|
|
|
{
|
|
|
|
CoglVertexArray *array =
|
|
|
|
cogl_vertex_array_new (n_vertices * sizeof (CoglP2T2C4Vertex));
|
|
|
|
CoglBuffer *buffer = COGL_BUFFER (array);
|
|
|
|
CoglVertexAttribute *attributes[4];
|
|
|
|
|
|
|
|
cogl_buffer_set_data (buffer, 0, (guint8 *)data,
|
|
|
|
n_vertices * sizeof (CoglP2T2C4Vertex));
|
|
|
|
attributes[0] =
|
|
|
|
cogl_vertex_attribute_new (array,
|
|
|
|
"cogl_position_in",
|
|
|
|
sizeof (CoglP2T2C4Vertex),
|
|
|
|
offsetof (CoglP2T2C4Vertex, x),
|
|
|
|
2,
|
|
|
|
COGL_VERTEX_ATTRIBUTE_TYPE_FLOAT);
|
|
|
|
attributes[1] =
|
|
|
|
cogl_vertex_attribute_new (array,
|
|
|
|
"cogl_tex_coord0_in",
|
|
|
|
sizeof (CoglP2T2C4Vertex),
|
2010-11-04 13:21:56 -04:00
|
|
|
offsetof (CoglP2T2C4Vertex, s),
|
primitive: Adds convenience constructors
This adds convenience primitive constructors named like:
cogl_primitive_new_p3 or
cogl_primitive_new_p3c4 or
cogl_primitive_new_p3t2c4
where the letters correspond to the interleved vertex attributes layouts
such as CoglP3Vertex which is a struct with 3 float x,y,z members for
the [p]osition, or CoglP3T2C4Vertex which is a struct with 3 float x,y,z
members for the [p]osition, 2 float s,t members for the [t]exture
coordinates and 4 unsigned byte r,g,b,a members for the [c]olor.
The hope is that people will find these convenient enough to replace
cogl_polygon.
2010-10-12 10:48:31 -04:00
|
|
|
2,
|
|
|
|
COGL_VERTEX_ATTRIBUTE_TYPE_FLOAT);
|
|
|
|
attributes[2] =
|
|
|
|
cogl_vertex_attribute_new (array,
|
|
|
|
"cogl_color_in",
|
|
|
|
sizeof (CoglP2T2C4Vertex),
|
|
|
|
offsetof (CoglP2T2C4Vertex, r),
|
|
|
|
4,
|
|
|
|
COGL_VERTEX_ATTRIBUTE_TYPE_UNSIGNED_BYTE);
|
|
|
|
attributes[3] = NULL;
|
2010-11-04 12:13:01 -04:00
|
|
|
|
|
|
|
cogl_object_unref (array);
|
|
|
|
|
|
|
|
return _cogl_primitive_new_with_attributes_array_unref (mode, n_vertices,
|
|
|
|
attributes);
|
primitive: Adds convenience constructors
This adds convenience primitive constructors named like:
cogl_primitive_new_p3 or
cogl_primitive_new_p3c4 or
cogl_primitive_new_p3t2c4
where the letters correspond to the interleved vertex attributes layouts
such as CoglP3Vertex which is a struct with 3 float x,y,z members for
the [p]osition, or CoglP3T2C4Vertex which is a struct with 3 float x,y,z
members for the [p]osition, 2 float s,t members for the [t]exture
coordinates and 4 unsigned byte r,g,b,a members for the [c]olor.
The hope is that people will find these convenient enough to replace
cogl_polygon.
2010-10-12 10:48:31 -04:00
|
|
|
}
|
|
|
|
|
|
|
|
CoglPrimitive *
|
|
|
|
cogl_primitive_new_p3t2c4 (CoglVerticesMode mode,
|
|
|
|
int n_vertices,
|
|
|
|
const CoglP3T2C4Vertex *data)
|
|
|
|
{
|
|
|
|
CoglVertexArray *array =
|
|
|
|
cogl_vertex_array_new (n_vertices * sizeof (CoglP3T2C4Vertex));
|
|
|
|
CoglBuffer *buffer = COGL_BUFFER (array);
|
|
|
|
CoglVertexAttribute *attributes[4];
|
|
|
|
|
|
|
|
cogl_buffer_set_data (buffer, 0, (guint8 *)data,
|
|
|
|
n_vertices * sizeof (CoglP3T2C4Vertex));
|
|
|
|
attributes[0] =
|
|
|
|
cogl_vertex_attribute_new (array,
|
|
|
|
"cogl_position_in",
|
|
|
|
sizeof (CoglP3T2C4Vertex),
|
|
|
|
offsetof (CoglP3T2C4Vertex, x),
|
|
|
|
3,
|
|
|
|
COGL_VERTEX_ATTRIBUTE_TYPE_FLOAT);
|
|
|
|
attributes[1] =
|
|
|
|
cogl_vertex_attribute_new (array,
|
|
|
|
"cogl_tex_coord0_in",
|
|
|
|
sizeof (CoglP3T2C4Vertex),
|
2010-11-04 13:21:56 -04:00
|
|
|
offsetof (CoglP3T2C4Vertex, s),
|
primitive: Adds convenience constructors
This adds convenience primitive constructors named like:
cogl_primitive_new_p3 or
cogl_primitive_new_p3c4 or
cogl_primitive_new_p3t2c4
where the letters correspond to the interleved vertex attributes layouts
such as CoglP3Vertex which is a struct with 3 float x,y,z members for
the [p]osition, or CoglP3T2C4Vertex which is a struct with 3 float x,y,z
members for the [p]osition, 2 float s,t members for the [t]exture
coordinates and 4 unsigned byte r,g,b,a members for the [c]olor.
The hope is that people will find these convenient enough to replace
cogl_polygon.
2010-10-12 10:48:31 -04:00
|
|
|
2,
|
|
|
|
COGL_VERTEX_ATTRIBUTE_TYPE_FLOAT);
|
|
|
|
attributes[2] =
|
|
|
|
cogl_vertex_attribute_new (array,
|
|
|
|
"cogl_color_in",
|
|
|
|
sizeof (CoglP3T2C4Vertex),
|
|
|
|
offsetof (CoglP3T2C4Vertex, r),
|
|
|
|
4,
|
|
|
|
COGL_VERTEX_ATTRIBUTE_TYPE_UNSIGNED_BYTE);
|
|
|
|
attributes[3] = NULL;
|
2010-11-04 12:13:01 -04:00
|
|
|
|
|
|
|
cogl_object_unref (array);
|
|
|
|
|
|
|
|
return _cogl_primitive_new_with_attributes_array_unref (mode, n_vertices,
|
|
|
|
attributes);
|
primitive: Adds convenience constructors
This adds convenience primitive constructors named like:
cogl_primitive_new_p3 or
cogl_primitive_new_p3c4 or
cogl_primitive_new_p3t2c4
where the letters correspond to the interleved vertex attributes layouts
such as CoglP3Vertex which is a struct with 3 float x,y,z members for
the [p]osition, or CoglP3T2C4Vertex which is a struct with 3 float x,y,z
members for the [p]osition, 2 float s,t members for the [t]exture
coordinates and 4 unsigned byte r,g,b,a members for the [c]olor.
The hope is that people will find these convenient enough to replace
cogl_polygon.
2010-10-12 10:48:31 -04:00
|
|
|
}
|
|
|
|
|
2010-10-12 07:54:07 -04:00
|
|
|
static void
|
|
|
|
free_attributes_list (CoglPrimitive *primitive)
|
|
|
|
{
|
|
|
|
int i;
|
|
|
|
|
|
|
|
for (i = 0; i < primitive->attributes->len; i++)
|
|
|
|
{
|
|
|
|
CoglVertexAttribute *attribute =
|
|
|
|
g_array_index (primitive->attributes, CoglVertexAttribute *, i);
|
|
|
|
cogl_object_unref (attribute);
|
|
|
|
}
|
|
|
|
g_array_set_size (primitive->attributes, 0);
|
|
|
|
}
|
|
|
|
|
|
|
|
static void
|
|
|
|
_cogl_primitive_free (CoglPrimitive *primitive)
|
|
|
|
{
|
|
|
|
free_attributes_list (primitive);
|
|
|
|
|
|
|
|
g_array_free (primitive->attributes, TRUE);
|
|
|
|
|
|
|
|
g_slice_free (CoglPrimitive, primitive);
|
|
|
|
}
|
|
|
|
|
2010-10-26 13:57:33 -04:00
|
|
|
static void
|
|
|
|
warn_about_midscene_changes (void)
|
|
|
|
{
|
|
|
|
static gboolean seen = FALSE;
|
|
|
|
if (!seen)
|
|
|
|
{
|
|
|
|
g_warning ("Mid-scene modification of buffers has "
|
|
|
|
"undefined results\n");
|
|
|
|
seen = TRUE;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
2010-10-12 07:54:07 -04:00
|
|
|
void
|
|
|
|
cogl_primitive_set_attributes (CoglPrimitive *primitive,
|
|
|
|
CoglVertexAttribute **attributes)
|
|
|
|
{
|
|
|
|
int i;
|
|
|
|
|
2010-10-26 13:57:33 -04:00
|
|
|
g_return_if_fail (cogl_is_primitive (primitive));
|
|
|
|
|
|
|
|
if (G_UNLIKELY (primitive->immutable_ref))
|
|
|
|
{
|
|
|
|
warn_about_midscene_changes ();
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
2010-10-12 07:54:07 -04:00
|
|
|
free_attributes_list (primitive);
|
|
|
|
|
|
|
|
g_array_set_size (primitive->attributes, 0);
|
|
|
|
for (i = 0; attributes[i]; i++)
|
|
|
|
{
|
|
|
|
cogl_object_ref (attributes[i]);
|
|
|
|
g_return_if_fail (cogl_is_vertex_attribute (attributes[i]));
|
|
|
|
g_array_append_val (primitive->attributes, attributes[i]);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
int
|
|
|
|
cogl_primitive_get_first_vertex (CoglPrimitive *primitive)
|
|
|
|
{
|
|
|
|
g_return_val_if_fail (cogl_is_primitive (primitive), 0);
|
|
|
|
|
|
|
|
return primitive->first_vertex;
|
|
|
|
}
|
|
|
|
|
|
|
|
void
|
|
|
|
cogl_primitive_set_first_vertex (CoglPrimitive *primitive,
|
|
|
|
int first_vertex)
|
|
|
|
{
|
|
|
|
g_return_if_fail (cogl_is_primitive (primitive));
|
|
|
|
|
2010-10-26 13:57:33 -04:00
|
|
|
if (G_UNLIKELY (primitive->immutable_ref))
|
|
|
|
{
|
|
|
|
warn_about_midscene_changes ();
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
2010-10-12 07:54:07 -04:00
|
|
|
primitive->first_vertex = first_vertex;
|
|
|
|
}
|
|
|
|
|
|
|
|
int
|
|
|
|
cogl_primitive_get_n_vertices (CoglPrimitive *primitive)
|
|
|
|
{
|
|
|
|
g_return_val_if_fail (cogl_is_primitive (primitive), 0);
|
|
|
|
|
|
|
|
return primitive->n_vertices;
|
|
|
|
}
|
|
|
|
|
|
|
|
void
|
|
|
|
cogl_primitive_set_n_vertices (CoglPrimitive *primitive,
|
|
|
|
int n_vertices)
|
|
|
|
{
|
|
|
|
g_return_if_fail (cogl_is_primitive (primitive));
|
|
|
|
|
|
|
|
primitive->n_vertices = n_vertices;
|
|
|
|
}
|
|
|
|
|
|
|
|
CoglVerticesMode
|
|
|
|
cogl_primitive_get_mode (CoglPrimitive *primitive)
|
|
|
|
{
|
|
|
|
g_return_val_if_fail (cogl_is_primitive (primitive), 0);
|
|
|
|
|
|
|
|
return primitive->mode;
|
|
|
|
}
|
|
|
|
|
|
|
|
void
|
|
|
|
cogl_primitive_set_mode (CoglPrimitive *primitive,
|
|
|
|
CoglVerticesMode mode)
|
|
|
|
{
|
|
|
|
g_return_if_fail (cogl_is_primitive (primitive));
|
|
|
|
|
2010-10-26 13:57:33 -04:00
|
|
|
if (G_UNLIKELY (primitive->immutable_ref))
|
|
|
|
{
|
|
|
|
warn_about_midscene_changes ();
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
2010-10-12 07:54:07 -04:00
|
|
|
primitive->mode = mode;
|
|
|
|
}
|
|
|
|
|
|
|
|
void
|
|
|
|
cogl_primitive_set_indices (CoglPrimitive *primitive,
|
|
|
|
CoglIndices *indices)
|
|
|
|
{
|
|
|
|
g_return_if_fail (cogl_is_primitive (primitive));
|
|
|
|
|
2010-10-26 13:57:33 -04:00
|
|
|
if (G_UNLIKELY (primitive->immutable_ref))
|
|
|
|
{
|
|
|
|
warn_about_midscene_changes ();
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
2010-10-12 07:54:07 -04:00
|
|
|
if (indices)
|
|
|
|
cogl_object_ref (indices);
|
|
|
|
if (primitive->indices)
|
|
|
|
cogl_object_unref (primitive->indices);
|
|
|
|
primitive->indices = indices;
|
|
|
|
}
|
|
|
|
|
2010-10-26 13:57:33 -04:00
|
|
|
CoglPrimitive *
|
|
|
|
_cogl_primitive_immutable_ref (CoglPrimitive *primitive)
|
|
|
|
{
|
|
|
|
int i;
|
|
|
|
|
|
|
|
g_return_val_if_fail (cogl_is_primitive (primitive), NULL);
|
|
|
|
|
|
|
|
primitive->immutable_ref++;
|
|
|
|
|
|
|
|
for (i = 0; i < primitive->attributes->len; i++)
|
|
|
|
{
|
|
|
|
CoglVertexAttribute *attribute =
|
|
|
|
g_array_index (primitive->attributes, CoglVertexAttribute *, i);
|
|
|
|
_cogl_vertex_attribute_immutable_ref (attribute);
|
|
|
|
}
|
|
|
|
|
|
|
|
return primitive;
|
|
|
|
}
|
|
|
|
|
|
|
|
void
|
|
|
|
_cogl_primitive_immutable_unref (CoglPrimitive *primitive)
|
|
|
|
{
|
|
|
|
int i;
|
|
|
|
|
|
|
|
g_return_if_fail (cogl_is_primitive (primitive));
|
|
|
|
g_return_if_fail (primitive->immutable_ref > 0);
|
|
|
|
|
|
|
|
primitive->immutable_ref--;
|
|
|
|
|
|
|
|
for (i = 0; i < primitive->attributes->len; i++)
|
|
|
|
{
|
|
|
|
CoglVertexAttribute *attribute =
|
|
|
|
g_array_index (primitive->attributes, CoglVertexAttribute *, i);
|
|
|
|
_cogl_vertex_attribute_immutable_unref (attribute);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
2010-10-12 07:54:07 -04:00
|
|
|
/* XXX: cogl_draw_primitive() ? */
|
|
|
|
void
|
|
|
|
cogl_primitive_draw (CoglPrimitive *primitive)
|
|
|
|
{
|
|
|
|
CoglVertexAttribute **attributes =
|
|
|
|
(CoglVertexAttribute **)primitive->attributes->data;
|
|
|
|
|
|
|
|
if (primitive->indices)
|
|
|
|
cogl_draw_indexed_vertex_attributes_array (primitive->mode,
|
|
|
|
primitive->first_vertex,
|
|
|
|
primitive->n_vertices,
|
|
|
|
primitive->indices,
|
|
|
|
attributes);
|
|
|
|
else
|
|
|
|
cogl_draw_vertex_attributes_array (primitive->mode,
|
|
|
|
primitive->first_vertex,
|
|
|
|
primitive->n_vertices,
|
|
|
|
attributes);
|
|
|
|
}
|
|
|
|
|