mutter/build/win32/vs10/cogl-install.props

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<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ImportGroup Label="PropertySheets">
<Import Project="cogl-build-defines.props" />
</ImportGroup>
<PropertyGroup Label="UserMacros">
<CoglDoInstallBin>
mkdir $(CopyDir)\bin
mkdir $(CopyDir)\lib
if "$(Configuration)" == "Release_SDL" goto DO_REL_BIN
if "$(Configuration)" == "Debug_SDL" goto DO_DBG_BIN
copy $(Configuration)\$(Platform)\bin\*.dll $(CopyDir)\bin
copy $(Configuration)\$(Platform)\bin\*-$(ApiVersion).lib $(CopyDir)\lib
copy $(Configuration)\$(Platform)\bin\*.exe $(CopyDir)\bin
goto DONE_BIN
:DO_REL_BIN
copy Release\$(Platform)\bin\*.dll $(CopyDir)\bin
copy Release\$(Platform)\bin\*-$(ApiVersion).lib $(CopyDir)\lib
copy Release\$(Platform)\bin\*.exe $(CopyDir)\bin
goto DONE_BIN
:DO_DBG_BIN
copy Debug\$(Platform)\bin\*.dll $(CopyDir)\bin
copy Debug\$(Platform)\bin\*-$(ApiVersion).lib $(CopyDir)\lib
copy Debug\$(Platform)\bin\*.exe $(CopyDir)\bin
goto DONE_BIN
:DONE_BIN
</CoglDoInstallBin>
<CoglDoInstall>
$(CoglDoInstallBin)
mkdir $(CopyDir)\share\cogl-$(ApiVersion)\examples-data
copy ..\..\..\examples\*.jpg $(CopyDir)\share\cogl-$(ApiVersion)\examples-data
mkdir $(CopyDir)\include\cogl-$(ApiVersion)\cogl
copy ..\..\..\cogl\cogl-object.h $(CopyDir)\include\cogl-$(ApiVersion)\cogl
copy ..\..\..\cogl\cogl-atlas-texture.h $(CopyDir)\include\cogl-$(ApiVersion)\cogl
copy ..\..\..\cogl\cogl-attribute-buffer.h $(CopyDir)\include\cogl-$(ApiVersion)\cogl
copy ..\..\..\cogl\cogl-bitmap.h $(CopyDir)\include\cogl-$(ApiVersion)\cogl
copy ..\..\..\cogl\cogl-buffer.h $(CopyDir)\include\cogl-$(ApiVersion)\cogl
copy ..\..\..\cogl\cogl-color.h $(CopyDir)\include\cogl-$(ApiVersion)\cogl
copy ..\..\..\cogl\cogl-deprecated.h $(CopyDir)\include\cogl-$(ApiVersion)\cogl
copy ..\..\..\cogl\cogl-depth-state.h $(CopyDir)\include\cogl-$(ApiVersion)\cogl
copy ..\..\..\cogl\cogl-error.h $(CopyDir)\include\cogl-$(ApiVersion)\cogl
copy ..\..\..\cogl\cogl-euler.h $(CopyDir)\include\cogl-$(ApiVersion)\cogl
copy ..\..\..\cogl\cogl-fence.h $(CopyDir)\include\cogl-$(ApiVersion)\cogl
copy ..\..\..\cogl\cogl-fixed.h $(CopyDir)\include\cogl-$(ApiVersion)\cogl
copy ..\..\..\cogl\cogl-frame-info.h $(CopyDir)\include\cogl-$(ApiVersion)\cogl
copy ..\..\..\cogl\cogl-glib-source.h $(CopyDir)\include\cogl-$(ApiVersion)\cogl
copy ..\..\..\cogl\cogl-macros.h $(CopyDir)\include\cogl-$(ApiVersion)\cogl
copy ..\..\..\cogl\cogl-material-compat.h $(CopyDir)\include\cogl-$(ApiVersion)\cogl
copy ..\..\..\cogl\cogl-pipeline.h $(CopyDir)\include\cogl-$(ApiVersion)\cogl
copy ..\..\..\cogl\cogl-vector.h $(CopyDir)\include\cogl-$(ApiVersion)\cogl
copy ..\..\..\cogl\cogl-matrix.h $(CopyDir)\include\cogl-$(ApiVersion)\cogl
copy ..\..\..\cogl\cogl-matrix-stack.h $(CopyDir)\include\cogl-$(ApiVersion)\cogl
copy ..\..\..\cogl\cogl-offscreen.h $(CopyDir)\include\cogl-$(ApiVersion)\cogl
copy ..\..\..\cogl\cogl-onscreen.h $(CopyDir)\include\cogl-$(ApiVersion)\cogl
copy ..\..\..\cogl\cogl-output.h $(CopyDir)\include\cogl-$(ApiVersion)\cogl
copy ..\..\..\cogl\cogl-primitives.h $(CopyDir)\include\cogl-$(ApiVersion)\cogl
copy ..\..\..\cogl\cogl-primitive-texture.h $(CopyDir)\include\cogl-$(ApiVersion)\cogl
copy ..\..\..\cogl\cogl-pipeline-layer-state.h $(CopyDir)\include\cogl-$(ApiVersion)\cogl
copy ..\..\..\cogl\cogl-pipeline-state.h $(CopyDir)\include\cogl-$(ApiVersion)\cogl
copy ..\..\..\cogl\cogl-pixel-buffer.h $(CopyDir)\include\cogl-$(ApiVersion)\cogl
copy ..\..\..\cogl\cogl-poll.h $(CopyDir)\include\cogl-$(ApiVersion)\cogl
copy ..\..\..\cogl\cogl-quaternion.h $(CopyDir)\include\cogl-$(ApiVersion)\cogl
copy ..\..\..\cogl\cogl-shader.h $(CopyDir)\include\cogl-$(ApiVersion)\cogl
copy ..\..\..\cogl\cogl-snippet.h $(CopyDir)\include\cogl-$(ApiVersion)\cogl
copy ..\..\..\cogl\cogl-texture.h $(CopyDir)\include\cogl-$(ApiVersion)\cogl
copy ..\..\..\cogl\cogl-texture-2d.h $(CopyDir)\include\cogl-$(ApiVersion)\cogl
copy ..\..\..\cogl\cogl-texture-2d-gl.h $(CopyDir)\include\cogl-$(ApiVersion)\cogl
copy ..\..\..\cogl\cogl-texture-2d-sliced.h $(CopyDir)\include\cogl-$(ApiVersion)\cogl
copy ..\..\..\cogl\cogl-sub-texture.h $(CopyDir)\include\cogl-$(ApiVersion)\cogl
copy ..\..\..\cogl\cogl-texture-rectangle.h $(CopyDir)\include\cogl-$(ApiVersion)\cogl
copy ..\..\..\cogl\cogl-meta-texture.h $(CopyDir)\include\cogl-$(ApiVersion)\cogl
copy ..\..\..\cogl\cogl-texture-3d.h $(CopyDir)\include\cogl-$(ApiVersion)\cogl
copy ..\..\..\cogl\cogl-types.h $(CopyDir)\include\cogl-$(ApiVersion)\cogl
copy ..\..\..\cogl\cogl-vertex-buffer.h $(CopyDir)\include\cogl-$(ApiVersion)\cogl
copy ..\..\..\cogl\cogl-index-buffer.h $(CopyDir)\include\cogl-$(ApiVersion)\cogl
copy ..\..\..\cogl\cogl-indices.h $(CopyDir)\include\cogl-$(ApiVersion)\cogl
copy ..\..\..\cogl\cogl-attribute.h $(CopyDir)\include\cogl-$(ApiVersion)\cogl
copy ..\..\..\cogl\cogl-primitive.h $(CopyDir)\include\cogl-$(ApiVersion)\cogl
copy ..\..\..\cogl\cogl-clip-state.h $(CopyDir)\include\cogl-$(ApiVersion)\cogl
copy ..\..\..\cogl\cogl-framebuffer.h $(CopyDir)\include\cogl-$(ApiVersion)\cogl
copy ..\..\..\cogl\cogl-clutter.h $(CopyDir)\include\cogl-$(ApiVersion)\cogl
copy ..\..\..\cogl\cogl.h $(CopyDir)\include\cogl-$(ApiVersion)\cogl
copy ..\..\..\cogl\cogl-defines.h $(CopyDir)\include\cogl-$(ApiVersion)\cogl
copy ..\..\..\cogl\cogl-enum-types.h $(CopyDir)\include\cogl-$(ApiVersion)\cogl
copy ..\..\..\cogl\cogl-renderer.h $(CopyDir)\include\cogl-$(ApiVersion)\cogl
copy ..\..\..\cogl\cogl-swap-chain.h $(CopyDir)\include\cogl-$(ApiVersion)\cogl
copy ..\..\..\cogl\cogl-onscreen-template.h $(CopyDir)\include\cogl-$(ApiVersion)\cogl
copy ..\..\..\cogl\cogl-display.h $(CopyDir)\include\cogl-$(ApiVersion)\cogl
copy ..\..\..\cogl\cogl-context.h $(CopyDir)\include\cogl-$(ApiVersion)\cogl
copy ..\..\..\cogl\cogl-version.h $(CopyDir)\include\cogl-$(ApiVersion)\cogl
copy ..\..\..\cogl\cogl-win32-renderer.h $(CopyDir)\include\cogl-$(ApiVersion)\cogl
copy ..\..\..\cogl\cogl1-context.h $(CopyDir)\include\cogl-$(ApiVersion)\cogl
copy ..\..\..\cogl\cogl2-experimental.h $(CopyDir)\include\cogl-$(ApiVersion)\cogl
mkdir $(CopyDir)\include\cogl-$(ApiVersion)\cogl-pango
copy ..\..\..\cogl-pango\cogl-pango.h $(CopyDir)\include\cogl-$(ApiVersion)\cogl-pango
mkdir $(CopyDir)\include\cogl-$(ApiVersion)\cogl-path
copy ..\..\..\cogl-path\cogl-path.h $(CopyDir)\include\cogl-$(ApiVersion)\cogl-path
copy ..\..\..\cogl-path\cogl-path-types.h $(CopyDir)\include\cogl-$(ApiVersion)\cogl-path
copy ..\..\..\cogl-path\cogl1-path-functions.h $(CopyDir)\include\cogl-$(ApiVersion)\cogl-path
copy ..\..\..\cogl-path\cogl2-path-functions.h $(CopyDir)\include\cogl-$(ApiVersion)\cogl-path
copy ..\..\..\cogl-path\cogl-path-enum-types.h $(CopyDir)\include\cogl-$(ApiVersion)\cogl-path
</CoglDoInstall>
<CoglDoInstallSDL>copy ..\..\..\cogl\cogl-sdl.h $(CopyDir)\include\cogl-$(ApiVersion)\cogl</CoglDoInstallSDL>
</PropertyGroup>
<PropertyGroup>
<_PropertySheetDisplayName>coglinstallprops</_PropertySheetDisplayName>
</PropertyGroup>
<ItemGroup>
<BuildMacro Include="CoglDoInstallBin">
<Value>$(CoglDoInstall)</Value>
</BuildMacro>
<BuildMacro Include="CoglDoInstall">
<Value>$(CoglDoInstall)</Value>
</BuildMacro>
<BuildMacro Include="CoglDoInstallSDL">
<Value>$(CoglDoInstallSDL)</Value>
</BuildMacro>
</ItemGroup>
</Project>