2010-05-25 17:56:14 +00:00
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/*
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* Cogl
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*
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2014-02-22 01:28:54 +00:00
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* A Low Level GPU Graphics and Utilities API
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2010-05-25 17:56:14 +00:00
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*
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* Copyright (C) 2010 Intel Corporation.
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*
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2014-02-22 01:28:54 +00:00
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* Permission is hereby granted, free of charge, to any person
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* obtaining a copy of this software and associated documentation
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* files (the "Software"), to deal in the Software without
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* restriction, including without limitation the rights to use, copy,
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* modify, merge, publish, distribute, sublicense, and/or sell copies
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* of the Software, and to permit persons to whom the Software is
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* furnished to do so, subject to the following conditions:
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2010-05-25 17:56:14 +00:00
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*
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2014-02-22 01:28:54 +00:00
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* The above copyright notice and this permission notice shall be
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* included in all copies or substantial portions of the Software.
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2010-05-25 17:56:14 +00:00
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*
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2014-02-22 01:28:54 +00:00
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
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* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
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* NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS
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* BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
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* ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
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* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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* SOFTWARE.
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2010-05-25 17:56:14 +00:00
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*
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*
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*/
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#ifndef __COGL_TEXTURE_PIXMAP_X11_PRIVATE_H
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#define __COGL_TEXTURE_PIXMAP_X11_PRIVATE_H
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#include <X11/Xlib.h>
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#include <X11/extensions/XShm.h>
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#include <X11/extensions/Xdamage.h>
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#include <sys/shm.h>
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#ifdef COGL_HAS_GLX_SUPPORT
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#include <GL/glx.h>
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#endif
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2012-04-16 13:14:10 +00:00
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#include "cogl-object-private.h"
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2010-05-25 17:56:14 +00:00
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#include "cogl-texture-private.h"
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2011-03-01 14:43:43 +00:00
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#include "cogl-texture-pixmap-x11.h"
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2010-05-25 17:56:14 +00:00
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typedef struct _CoglDamageRectangle CoglDamageRectangle;
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struct _CoglDamageRectangle
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{
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unsigned int x1;
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unsigned int y1;
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unsigned int x2;
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unsigned int y2;
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};
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2014-04-26 20:38:58 +00:00
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/* For stereo, there are a pair of textures, but we want to share most
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* other state (the GLXPixmap, visual, etc.) The way we do this is that
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* the left-eye texture has all the state (there is in fact, no internal
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* difference between the a MONO and a LEFT texture ), and the
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* right-eye texture simply points to the left eye texture, with all
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* other fields ignored.
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*/
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typedef enum
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{
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COGL_TEXTURE_PIXMAP_MONO,
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COGL_TEXTURE_PIXMAP_LEFT,
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COGL_TEXTURE_PIXMAP_RIGHT
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} CoglTexturePixmapStereoMode;
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2010-05-25 17:56:14 +00:00
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struct _CoglTexturePixmapX11
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{
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CoglTexture _parent;
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2014-04-26 20:38:58 +00:00
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CoglTexturePixmapStereoMode stereo_mode;
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CoglTexturePixmapX11 *left; /* Set only if stereo_mode=RIGHT */
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2010-05-25 17:56:14 +00:00
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Pixmap pixmap;
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2012-04-16 13:14:10 +00:00
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CoglTexture *tex;
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2010-05-25 17:56:14 +00:00
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unsigned int depth;
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Visual *visual;
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XImage *image;
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XShmSegmentInfo shm_info;
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Damage damage;
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CoglTexturePixmapX11ReportLevel damage_report_level;
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Switch use of primitive glib types to c99 equivalents
The coding style has for a long time said to avoid using redundant glib
data types such as gint or gchar etc because we feel that they make the
code look unnecessarily foreign to developers coming from outside of the
Gnome developer community.
Note: When we tried to find the historical rationale for the types we
just found that they were apparently only added for consistent syntax
highlighting which didn't seem that compelling.
Up until now we have been continuing to use some of the platform
specific type such as gint{8,16,32,64} and gsize but this patch switches
us over to using the standard c99 equivalents instead so we can further
ensure that our code looks familiar to the widest range of C developers
who might potentially contribute to Cogl.
So instead of using the gint{8,16,32,64} and guint{8,16,32,64} types this
switches all Cogl code to instead use the int{8,16,32,64}_t and
uint{8,16,32,64}_t c99 types instead.
Instead of gsize we now use size_t
For now we are not going to use the c99 _Bool type and instead we have
introduced a new CoglBool type to use instead of gboolean.
Reviewed-by: Neil Roberts <neil@linux.intel.com>
(cherry picked from commit 5967dad2400d32ca6319cef6cb572e81bf2c15f0)
2012-04-16 20:56:40 +00:00
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CoglBool damage_owned;
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2010-05-25 17:56:14 +00:00
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CoglDamageRectangle damage_rect;
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2011-03-01 14:43:43 +00:00
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void *winsys;
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2010-05-25 17:56:14 +00:00
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/* During the pre_paint method, this will be set to TRUE if we
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2011-03-01 14:43:43 +00:00
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should use the winsys texture, otherwise we will use the regular
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2010-05-25 17:56:14 +00:00
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texture */
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Switch use of primitive glib types to c99 equivalents
The coding style has for a long time said to avoid using redundant glib
data types such as gint or gchar etc because we feel that they make the
code look unnecessarily foreign to developers coming from outside of the
Gnome developer community.
Note: When we tried to find the historical rationale for the types we
just found that they were apparently only added for consistent syntax
highlighting which didn't seem that compelling.
Up until now we have been continuing to use some of the platform
specific type such as gint{8,16,32,64} and gsize but this patch switches
us over to using the standard c99 equivalents instead so we can further
ensure that our code looks familiar to the widest range of C developers
who might potentially contribute to Cogl.
So instead of using the gint{8,16,32,64} and guint{8,16,32,64} types this
switches all Cogl code to instead use the int{8,16,32,64}_t and
uint{8,16,32,64}_t c99 types instead.
Instead of gsize we now use size_t
For now we are not going to use the c99 _Bool type and instead we have
introduced a new CoglBool type to use instead of gboolean.
Reviewed-by: Neil Roberts <neil@linux.intel.com>
(cherry picked from commit 5967dad2400d32ca6319cef6cb572e81bf2c15f0)
2012-04-16 20:56:40 +00:00
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CoglBool use_winsys_texture;
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2010-05-25 17:56:14 +00:00
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};
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2014-04-26 20:38:58 +00:00
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2010-05-25 17:56:14 +00:00
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#endif /* __COGL_TEXTURE_PIXMAP_X11_PRIVATE_H */
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