mutter/clutter/osx/clutter-event-osx.c

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/* Clutter - An OpenGL based 'interactive canvas' library.
* OSX backend - event loops integration
*
* Copyright (C) 2007-2008 Tommi Komulainen <tommi.komulainen@iki.fi>
* Copyright (C) 2007 OpenedHand Ltd.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library. If not, see <http://www.gnu.org/licenses/>.
*
*
*/
#include "config.h"
#include "clutter-osx.h"
#include "clutter-stage-osx.h"
#import <AppKit/AppKit.h>
#include <glib/glib.h>
#include <clutter/clutter-debug.h>
#include <clutter/clutter-private.h>
#include <clutter/clutter-keysyms.h>
/* Overriding the poll function because the events are not delivered over file
* descriptors and setting up a GSource would just introduce polling.
*/
static GPollFunc old_poll_func = NULL;
/*************************************************************************/
@interface NSEvent (Clutter)
- (gint)clutterTime;
- (gint)clutterButton;
- (void)clutterX:(gfloat*)ptrX y:(gfloat*)ptrY;
- (gint)clutterModifierState;
- (guint)clutterKeyVal;
@end
@implementation NSEvent (Clutter)
- (gint)clutterTime
{
return [self timestamp] * 1000;
}
- (gint)clutterButton
{
switch ([self buttonNumber])
{
case 0: return 1; /* left */
case 1: return 3; /* right */
case 2: return 2; /* middle */
default: return 1 + [self buttonNumber];
}
}
- (void)clutterX:(gfloat*)ptrX y:(gfloat*)ptrY
{
NSView *view = [[self window] contentView];
NSPoint pt = [view convertPoint:[self locationInWindow] fromView:nil];
*ptrX = pt.x;
*ptrY = pt.y;
}
- (gint)clutterModifierState
{
guint mods = [self modifierFlags];
gint rv = 0;
if (mods & NSAlphaShiftKeyMask)
rv |= CLUTTER_LOCK_MASK;
if (mods & NSShiftKeyMask)
rv |= CLUTTER_SHIFT_MASK;
if (mods & NSControlKeyMask)
rv |= CLUTTER_CONTROL_MASK;
if (mods & NSAlternateKeyMask)
rv |= CLUTTER_MOD1_MASK;
if (mods & NSCommandKeyMask)
rv |= CLUTTER_MOD2_MASK;
return rv;
}
- (guint)clutterKeyVal
{
/* FIXME: doing this right is a lot of work, see gdkkeys-quartz.c in gtk+
* For now handle some common/simple keys only. Might not work with other
* hardware than mine (MacBook Pro, finnish layout). Sorry.
*
* charactersIgnoringModifiers ignores most modifiers, not Shift though.
* So, for all Shift-modified keys we'll end up reporting 'keyval' identical
* to 'unicode_value' Instead of <Shift>a or <Shift>3 you'd get <Shift>A
* and <Shift>#
*/
unichar c = [[self charactersIgnoringModifiers] characterAtIndex:0];
/* Latin-1 characters, 1:1 mapping - this ought to be reliable */
if ((c >= 0x0020 && c <= 0x007e) ||
(c >= 0x00a0 && c <= 0x00ff))
return c;
switch (c)
{
/* these should be fairly standard */
/* (maybe add 0x0008 (Ctrl+H) for backspace too) */
case 0x000d:
return CLUTTER_KEY_Return;
case 0x001b:
return CLUTTER_KEY_Escape;
case 0x007f:
return CLUTTER_KEY_BackSpace;
/* Defined in NSEvent.h */
case NSUpArrowFunctionKey:
return CLUTTER_KEY_Up;
case NSDownArrowFunctionKey:
return CLUTTER_KEY_Down;
case NSLeftArrowFunctionKey:
return CLUTTER_KEY_Left;
case NSRightArrowFunctionKey:
return CLUTTER_KEY_Right;
case NSF1FunctionKey:
return CLUTTER_KEY_F1;
case NSF2FunctionKey:
return CLUTTER_KEY_F2;
case NSF3FunctionKey:
return CLUTTER_KEY_F3;
case NSF4FunctionKey:
return CLUTTER_KEY_F4;
case NSF5FunctionKey:
return CLUTTER_KEY_F5;
case NSF6FunctionKey:
return CLUTTER_KEY_F6;
case NSF7FunctionKey:
return CLUTTER_KEY_F7;
case NSF8FunctionKey:
return CLUTTER_KEY_F8;
case NSF9FunctionKey:
return CLUTTER_KEY_F9;
case NSF10FunctionKey:
return CLUTTER_KEY_F10;
case NSF11FunctionKey:
return CLUTTER_KEY_F11;
case NSF12FunctionKey:
return CLUTTER_KEY_F12;
case NSInsertFunctionKey:
return CLUTTER_KEY_Insert;
case NSDeleteFunctionKey:
return CLUTTER_KEY_Delete;
case NSHomeFunctionKey:
return CLUTTER_KEY_Home;
case NSEndFunctionKey:
return CLUTTER_KEY_End;
case NSPageUpFunctionKey:
return CLUTTER_KEY_Page_Up;
case NSPageDownFunctionKey:
return CLUTTER_KEY_Page_Down;
}
CLUTTER_NOTE (BACKEND, "unhandled unicode key 0x%x (%d)", c, c);
/* hardware dependent, worksforme(tm) Redundant due to above, left around as
* example.
*/
switch ([self keyCode])
{
case 115:
return CLUTTER_KEY_Home;
case 116:
return CLUTTER_KEY_Page_Up;
case 117:
return CLUTTER_KEY_Delete;
case 119:
return CLUTTER_KEY_End;
case 121:
return CLUTTER_KEY_Page_Down;
case 123:
return CLUTTER_KEY_Left;
case 124:
return CLUTTER_KEY_Right;
case 125:
return CLUTTER_KEY_Down;
case 126:
return CLUTTER_KEY_Up;
}
return 0;
}
@end
/*************************************************************************/
static gboolean
clutter_event_osx_translate (NSEvent *nsevent, ClutterEvent *event)
{
event->any.time = [nsevent clutterTime];
switch ([nsevent type])
{
case NSLeftMouseDown:
case NSRightMouseDown:
case NSOtherMouseDown:
event->type = CLUTTER_BUTTON_PRESS;
/* fall through */
case NSLeftMouseUp:
case NSRightMouseUp:
case NSOtherMouseUp:
if (event->type != CLUTTER_BUTTON_PRESS)
event->type = CLUTTER_BUTTON_RELEASE;
event->button.button = [nsevent clutterButton];
event->button.click_count = [nsevent clickCount];
event->motion.modifier_state = [nsevent clutterModifierState];
[nsevent clutterX:&(event->button.x) y:&(event->button.y)];
CLUTTER_NOTE (EVENT, "button %d %s at %f,%f clicks=%d",
(int)[nsevent buttonNumber],
event->type == CLUTTER_BUTTON_PRESS ? "press" : "release",
(float)event->button.x, (float)event->button.y,
event->button.click_count);
return TRUE;
case NSMouseMoved:
case NSLeftMouseDragged:
case NSRightMouseDragged:
case NSOtherMouseDragged:
event->type = CLUTTER_MOTION;
[nsevent clutterX:&(event->motion.x) y:&(event->motion.y)];
event->motion.modifier_state = [nsevent clutterModifierState];
CLUTTER_NOTE (EVENT, "motion %d at %f,%f",
(int)[nsevent buttonNumber],
(float)event->button.x, (float)event->button.y);
return TRUE;
case NSKeyDown:
event->type = CLUTTER_KEY_PRESS;
/* fall through */
case NSKeyUp:
if (event->type != CLUTTER_KEY_PRESS)
event->type = CLUTTER_KEY_RELEASE;
event->key.hardware_keycode = [nsevent keyCode];
event->key.modifier_state = [nsevent clutterModifierState];
event->key.keyval = [nsevent clutterKeyVal];
event->key.unicode_value = [[nsevent characters] characterAtIndex:0];
CLUTTER_NOTE (EVENT, "key %d (%s) (%s) %s, keyval %d",
[nsevent keyCode],
[[nsevent characters] UTF8String],
[[nsevent charactersIgnoringModifiers] UTF8String],
event->type == CLUTTER_KEY_PRESS ? "press" : "release",
event->key.keyval);
return TRUE;
default:
CLUTTER_NOTE (EVENT, "unhandled event %d", (int)[nsevent type]);
break;
}
return FALSE;
}
void
_clutter_event_osx_put (NSEvent *nsevent, ClutterStage *wrapper)
{
ClutterEvent event = { 0, };
event.any.stage = wrapper;
if (clutter_event_osx_translate (nsevent, &event))
{
g_assert (event.type != CLUTTER_NOTHING);
clutter_event_put (&event);
}
}
typedef struct {
CFSocketRef sock;
CFRunLoopSourceRef source;
gushort revents;
} SocketInfo;
static void
socket_activity_cb (CFSocketRef sock,
CFSocketCallBackType cbtype,
CFDataRef address,
const void *data,
void *info)
{
SocketInfo *si = info;
if (cbtype & kCFSocketReadCallBack)
si->revents |= G_IO_IN;
if (cbtype & kCFSocketWriteCallBack)
si->revents |= G_IO_OUT;
}
static gint
clutter_event_osx_poll_func (GPollFD *ufds, guint nfds, gint timeout)
{
NSDate *until_date;
NSEvent *nsevent;
SocketInfo *sockets = NULL;
gint n_active = 0;
CLUTTER_OSX_POOL_ALLOC();
if (timeout == -1)
until_date = [NSDate distantFuture];
else if (timeout == 0)
until_date = [NSDate distantPast];
else
until_date = [NSDate dateWithTimeIntervalSinceNow:timeout/1000.0];
/* File descriptors appear to be similar enough to sockets so that they can
* be used in CFRunLoopSource.
*
* We could also launch a thread to call old_poll_func and signal the main
* thread. No idea which way is better.
*/
if (nfds > 0)
{
CFRunLoopRef run_loop;
run_loop = [[NSRunLoop currentRunLoop] getCFRunLoop];
sockets = g_new (SocketInfo, nfds);
int i;
for (i = 0; i < nfds; i++)
{
SocketInfo *si = &sockets[i];
CFSocketCallBackType cbtype;
cbtype = 0;
if (ufds[i].events & G_IO_IN)
cbtype |= kCFSocketReadCallBack;
if (ufds[i].events & G_IO_OUT)
cbtype |= kCFSocketWriteCallBack;
/* FIXME: how to handle G_IO_HUP and G_IO_ERR? */
const CFSocketContext ctxt = {
0, si, NULL, NULL, NULL
};
si->sock = CFSocketCreateWithNative (NULL, ufds[i].fd, cbtype, socket_activity_cb, &ctxt);
si->source = CFSocketCreateRunLoopSource (NULL, si->sock, 0);
si->revents = 0;
CFRunLoopAddSource (run_loop, si->source, kCFRunLoopCommonModes);
}
}
nsevent = [NSApp nextEventMatchingMask: NSAnyEventMask
untilDate: until_date
inMode: NSDefaultRunLoopMode
dequeue: YES];
/* Push the events to NSApplication which will do some magic(?) and forward
* interesting events to our view. While we could do event translation here
* we'd also need to filter out clicks on titlebar, and perhaps do special
* handling for the first click (couldn't figure it out - always ended up
* missing a screen refresh) and maybe other things.
*/
[NSApp sendEvent:nsevent];
if (nfds > 0)
{
int i;
for (i = 0; i < nfds; i++)
{
SocketInfo *si = &sockets[i];
if ((ufds[i].revents = si->revents) != 0)
n_active++;
/* Invalidating the source also removes it from run loop and
* guarantees the callback is never called again.
* CFRunLoopRemoveSource removes the source from the loop, but might
* still call the callback which would be badly timed.
*/
CFRunLoopSourceInvalidate (si->source);
CFRelease (si->source);
CFRelease (si->sock);
}
g_free (sockets);
}
/* FIXME this could result in infinite loop */
ClutterEvent *event = clutter_event_get ();
while (event)
{
clutter_do_event (event);
clutter_event_free (event);
event = clutter_event_get ();
}
CLUTTER_OSX_POOL_RELEASE();
return n_active;
}
void
_clutter_events_osx_init (void)
{
g_assert (old_poll_func == NULL);
old_poll_func = g_main_context_get_poll_func (NULL);
g_main_context_set_poll_func (NULL, clutter_event_osx_poll_func);
}
void
_clutter_events_osx_uninit (void)
{
if (old_poll_func)
{
g_main_context_set_poll_func (NULL, old_poll_func);
old_poll_func = NULL;
}
}