mutter/cogl/cogl-bitmap-pixbuf.c

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/*
* Cogl
*
* An object oriented GL/GLES Abstraction/Utility Layer
*
* Copyright (C) 2007,2008,2009 Intel Corporation.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library. If not, see <http://www.gnu.org/licenses/>.
*
*
*/
#ifdef HAVE_CONFIG_H
#include "config.h"
#endif
#include "cogl-util.h"
#include "cogl-internal.h"
#include "cogl-bitmap-private.h"
#include "cogl-context-private.h"
#include "cogl-private.h"
#include <string.h>
#ifdef USE_QUARTZ
#include <ApplicationServices/ApplicationServices.h>
#elif defined(USE_GDKPIXBUF)
#include <gdk-pixbuf/gdk-pixbuf.h>
#endif
#ifdef USE_QUARTZ
CoglBool
cogl: improves header and coding style consistency We've had complaints that our Cogl code/headers are a bit "special" so this is a first pass at tidying things up by giving them some consistency. These changes are all consistent with how new code in Cogl is being written, but the style isn't consistently applied across all code yet. There are two parts to this patch; but since each one required a large amount of effort to maintain tidy indenting it made sense to combine the changes to reduce the time spent re indenting the same lines. The first change is to use a consistent style for declaring function prototypes in headers. Cogl headers now consistently use this style for prototypes: return_type cogl_function_name (CoglType arg0, CoglType arg1); Not everyone likes this style, but it seems that most of the currently active Cogl developers agree on it. The second change is to constrain the use of redundant glib data types in Cogl. Uses of gint, guint, gfloat, glong, gulong and gchar have all been replaced with int, unsigned int, float, long, unsigned long and char respectively. When talking about pixel data; use of guchar has been replaced with guint8, otherwise unsigned char can be used. The glib types that we continue to use for portability are gboolean, gint{8,16,32,64}, guint{8,16,32,64} and gsize. The general intention is that Cogl should look palatable to the widest range of C programmers including those outside the Gnome community so - especially for the public API - we want to minimize the number of foreign looking typedefs.
2010-02-10 01:57:32 +00:00
_cogl_bitmap_get_size_from_file (const char *filename,
int *width,
int *height)
{
if (width)
*width = 0;
if (height)
*height = 0;
return TRUE;
}
/* the error does not contain the filename as the caller already has it */
cogl-bitmap: Encapsulate the CoglBitmap even internally The CoglBitmap struct is now only defined within cogl-bitmap.c so that all of its members can now only be accessed with accessor functions. To get to the data pointer for the bitmap image you must first call _cogl_bitmap_map and later call _cogl_bitmap_unmap. The map function takes the same arguments as cogl_pixel_array_map so that eventually we can make a bitmap optionally internally divert to a pixel array. There is a _cogl_bitmap_new_from_data function which constructs a new bitmap object and takes ownership of the data pointer. The function gets passed a destroy callback which gets called when the bitmap is freed. This is similar to how gdk_pixbuf_new_from_data works. Alternatively NULL can be passed for the destroy function which means that the caller will manage the life of the pointer (but must guarantee that it stays alive at least until the bitmap is freed). This mechanism is used instead of the old approach of creating a CoglBitmap struct on the stack and manually filling in the members. It could also later be used to create a CoglBitmap that owns a GdkPixbuf ref so that we don't necessarily have to copy the GdkPixbuf data when converting to a bitmap. There is also _cogl_bitmap_new_shared. This creates a bitmap using a reference to another CoglBitmap for the data. This is a bit of a hack but it is needed by the atlas texture backend which wants to divert the set_region virtual to another texture but it needs to override the format of the bitmap to ignore the premult flag.
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CoglBitmap *
_cogl_bitmap_from_file (CoglContext *ctx,
const char *filename,
GError **error)
{
CFURLRef url;
CGImageSourceRef image_source;
CGImageRef image;
int save_errno;
CFStringRef type;
size_t width, height, rowstride;
uint8_t *out_data;
CGColorSpaceRef color_space;
CGContextRef bitmap_context;
CoglBitmap *bmp;
url = CFURLCreateFromFileSystemRepresentation (NULL,
(guchar *) filename,
strlen (filename),
false);
image_source = CGImageSourceCreateWithURL (url, NULL);
save_errno = errno;
CFRelease (url);
if (image_source == NULL)
{
/* doesn't exist, not readable, etc. */
g_set_error_literal (error,
COGL_BITMAP_ERROR,
COGL_BITMAP_ERROR_FAILED,
g_strerror (save_errno));
cogl-bitmap: Encapsulate the CoglBitmap even internally The CoglBitmap struct is now only defined within cogl-bitmap.c so that all of its members can now only be accessed with accessor functions. To get to the data pointer for the bitmap image you must first call _cogl_bitmap_map and later call _cogl_bitmap_unmap. The map function takes the same arguments as cogl_pixel_array_map so that eventually we can make a bitmap optionally internally divert to a pixel array. There is a _cogl_bitmap_new_from_data function which constructs a new bitmap object and takes ownership of the data pointer. The function gets passed a destroy callback which gets called when the bitmap is freed. This is similar to how gdk_pixbuf_new_from_data works. Alternatively NULL can be passed for the destroy function which means that the caller will manage the life of the pointer (but must guarantee that it stays alive at least until the bitmap is freed). This mechanism is used instead of the old approach of creating a CoglBitmap struct on the stack and manually filling in the members. It could also later be used to create a CoglBitmap that owns a GdkPixbuf ref so that we don't necessarily have to copy the GdkPixbuf data when converting to a bitmap. There is also _cogl_bitmap_new_shared. This creates a bitmap using a reference to another CoglBitmap for the data. This is a bit of a hack but it is needed by the atlas texture backend which wants to divert the set_region virtual to another texture but it needs to override the format of the bitmap to ignore the premult flag.
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return NULL;
}
/* Unknown images would be cleanly caught as zero width/height below, but try
* to provide better error message
*/
type = CGImageSourceGetType (image_source);
if (type == NULL)
{
CFRelease (image_source);
g_set_error_literal (error,
COGL_BITMAP_ERROR,
COGL_BITMAP_ERROR_UNKNOWN_TYPE,
"Unknown image type");
cogl-bitmap: Encapsulate the CoglBitmap even internally The CoglBitmap struct is now only defined within cogl-bitmap.c so that all of its members can now only be accessed with accessor functions. To get to the data pointer for the bitmap image you must first call _cogl_bitmap_map and later call _cogl_bitmap_unmap. The map function takes the same arguments as cogl_pixel_array_map so that eventually we can make a bitmap optionally internally divert to a pixel array. There is a _cogl_bitmap_new_from_data function which constructs a new bitmap object and takes ownership of the data pointer. The function gets passed a destroy callback which gets called when the bitmap is freed. This is similar to how gdk_pixbuf_new_from_data works. Alternatively NULL can be passed for the destroy function which means that the caller will manage the life of the pointer (but must guarantee that it stays alive at least until the bitmap is freed). This mechanism is used instead of the old approach of creating a CoglBitmap struct on the stack and manually filling in the members. It could also later be used to create a CoglBitmap that owns a GdkPixbuf ref so that we don't necessarily have to copy the GdkPixbuf data when converting to a bitmap. There is also _cogl_bitmap_new_shared. This creates a bitmap using a reference to another CoglBitmap for the data. This is a bit of a hack but it is needed by the atlas texture backend which wants to divert the set_region virtual to another texture but it needs to override the format of the bitmap to ignore the premult flag.
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return NULL;
}
CFRelease (type);
image = CGImageSourceCreateImageAtIndex (image_source, 0, NULL);
CFRelease (image_source);
width = CGImageGetWidth (image);
height = CGImageGetHeight (image);
if (width == 0 || height == 0)
{
/* incomplete or corrupt */
CFRelease (image);
g_set_error_literal (error,
COGL_BITMAP_ERROR,
COGL_BITMAP_ERROR_CORRUPT_IMAGE,
"Image has zero width or height");
cogl-bitmap: Encapsulate the CoglBitmap even internally The CoglBitmap struct is now only defined within cogl-bitmap.c so that all of its members can now only be accessed with accessor functions. To get to the data pointer for the bitmap image you must first call _cogl_bitmap_map and later call _cogl_bitmap_unmap. The map function takes the same arguments as cogl_pixel_array_map so that eventually we can make a bitmap optionally internally divert to a pixel array. There is a _cogl_bitmap_new_from_data function which constructs a new bitmap object and takes ownership of the data pointer. The function gets passed a destroy callback which gets called when the bitmap is freed. This is similar to how gdk_pixbuf_new_from_data works. Alternatively NULL can be passed for the destroy function which means that the caller will manage the life of the pointer (but must guarantee that it stays alive at least until the bitmap is freed). This mechanism is used instead of the old approach of creating a CoglBitmap struct on the stack and manually filling in the members. It could also later be used to create a CoglBitmap that owns a GdkPixbuf ref so that we don't necessarily have to copy the GdkPixbuf data when converting to a bitmap. There is also _cogl_bitmap_new_shared. This creates a bitmap using a reference to another CoglBitmap for the data. This is a bit of a hack but it is needed by the atlas texture backend which wants to divert the set_region virtual to another texture but it needs to override the format of the bitmap to ignore the premult flag.
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return NULL;
}
/* allocate buffer big enough to hold pixel data */
bmp = _cogl_bitmap_new_with_malloc_buffer (ctx,
width, height,
COGL_PIXEL_FORMAT_ARGB_8888);
rowstride = cogl_bitmap_get_rowstride (bmp);
out_data = _cogl_bitmap_map (bmp,
COGL_BUFFER_ACCESS_WRITE,
COGL_BUFFER_MAP_HINT_DISCARD);
/* render to buffer */
color_space = CGColorSpaceCreateWithName (kCGColorSpaceGenericRGB);
bitmap_context = CGBitmapContextCreate (out_data,
width, height, 8,
rowstride, color_space,
kCGImageAlphaPremultipliedFirst);
CGColorSpaceRelease (color_space);
CGContextSetBlendMode (bitmap_context, kCGBlendModeCopy);
{
const CGRect rect = {{0, 0}, {width, height}};
CGContextDrawImage (bitmap_context, rect, image);
}
CGImageRelease (image);
CGContextRelease (bitmap_context);
_cogl_bitmap_unmap (bmp);
/* store bitmap info */
return bmp;
}
#elif defined(USE_GDKPIXBUF)
CoglBool
cogl: improves header and coding style consistency We've had complaints that our Cogl code/headers are a bit "special" so this is a first pass at tidying things up by giving them some consistency. These changes are all consistent with how new code in Cogl is being written, but the style isn't consistently applied across all code yet. There are two parts to this patch; but since each one required a large amount of effort to maintain tidy indenting it made sense to combine the changes to reduce the time spent re indenting the same lines. The first change is to use a consistent style for declaring function prototypes in headers. Cogl headers now consistently use this style for prototypes: return_type cogl_function_name (CoglType arg0, CoglType arg1); Not everyone likes this style, but it seems that most of the currently active Cogl developers agree on it. The second change is to constrain the use of redundant glib data types in Cogl. Uses of gint, guint, gfloat, glong, gulong and gchar have all been replaced with int, unsigned int, float, long, unsigned long and char respectively. When talking about pixel data; use of guchar has been replaced with guint8, otherwise unsigned char can be used. The glib types that we continue to use for portability are gboolean, gint{8,16,32,64}, guint{8,16,32,64} and gsize. The general intention is that Cogl should look palatable to the widest range of C programmers including those outside the Gnome community so - especially for the public API - we want to minimize the number of foreign looking typedefs.
2010-02-10 01:57:32 +00:00
_cogl_bitmap_get_size_from_file (const char *filename,
int *width,
int *height)
{
_COGL_RETURN_VAL_IF_FAIL (filename != NULL, FALSE);
if (gdk_pixbuf_get_file_info (filename, width, height) != NULL)
return TRUE;
return FALSE;
}
cogl-bitmap: Encapsulate the CoglBitmap even internally The CoglBitmap struct is now only defined within cogl-bitmap.c so that all of its members can now only be accessed with accessor functions. To get to the data pointer for the bitmap image you must first call _cogl_bitmap_map and later call _cogl_bitmap_unmap. The map function takes the same arguments as cogl_pixel_array_map so that eventually we can make a bitmap optionally internally divert to a pixel array. There is a _cogl_bitmap_new_from_data function which constructs a new bitmap object and takes ownership of the data pointer. The function gets passed a destroy callback which gets called when the bitmap is freed. This is similar to how gdk_pixbuf_new_from_data works. Alternatively NULL can be passed for the destroy function which means that the caller will manage the life of the pointer (but must guarantee that it stays alive at least until the bitmap is freed). This mechanism is used instead of the old approach of creating a CoglBitmap struct on the stack and manually filling in the members. It could also later be used to create a CoglBitmap that owns a GdkPixbuf ref so that we don't necessarily have to copy the GdkPixbuf data when converting to a bitmap. There is also _cogl_bitmap_new_shared. This creates a bitmap using a reference to another CoglBitmap for the data. This is a bit of a hack but it is needed by the atlas texture backend which wants to divert the set_region virtual to another texture but it needs to override the format of the bitmap to ignore the premult flag.
2010-07-07 17:44:16 +00:00
CoglBitmap *
_cogl_bitmap_from_file (CoglContext *ctx,
const char *filename,
GError **error)
{
static CoglUserDataKey pixbuf_key;
GdkPixbuf *pixbuf;
CoglBool has_alpha;
GdkColorspace color_space;
CoglPixelFormat pixel_format;
cogl: improves header and coding style consistency We've had complaints that our Cogl code/headers are a bit "special" so this is a first pass at tidying things up by giving them some consistency. These changes are all consistent with how new code in Cogl is being written, but the style isn't consistently applied across all code yet. There are two parts to this patch; but since each one required a large amount of effort to maintain tidy indenting it made sense to combine the changes to reduce the time spent re indenting the same lines. The first change is to use a consistent style for declaring function prototypes in headers. Cogl headers now consistently use this style for prototypes: return_type cogl_function_name (CoglType arg0, CoglType arg1); Not everyone likes this style, but it seems that most of the currently active Cogl developers agree on it. The second change is to constrain the use of redundant glib data types in Cogl. Uses of gint, guint, gfloat, glong, gulong and gchar have all been replaced with int, unsigned int, float, long, unsigned long and char respectively. When talking about pixel data; use of guchar has been replaced with guint8, otherwise unsigned char can be used. The glib types that we continue to use for portability are gboolean, gint{8,16,32,64}, guint{8,16,32,64} and gsize. The general intention is that Cogl should look palatable to the widest range of C programmers including those outside the Gnome community so - especially for the public API - we want to minimize the number of foreign looking typedefs.
2010-02-10 01:57:32 +00:00
int width;
int height;
int rowstride;
int bits_per_sample;
int n_channels;
CoglBitmap *bmp;
/* Load from file using GdkPixbuf */
pixbuf = gdk_pixbuf_new_from_file (filename, error);
if (pixbuf == NULL)
return FALSE;
/* Get pixbuf properties */
has_alpha = gdk_pixbuf_get_has_alpha (pixbuf);
color_space = gdk_pixbuf_get_colorspace (pixbuf);
width = gdk_pixbuf_get_width (pixbuf);
height = gdk_pixbuf_get_height (pixbuf);
rowstride = gdk_pixbuf_get_rowstride (pixbuf);
bits_per_sample = gdk_pixbuf_get_bits_per_sample (pixbuf);
n_channels = gdk_pixbuf_get_n_channels (pixbuf);
/* According to current docs this should be true and so
* the translation to cogl pixel format below valid */
g_assert (bits_per_sample == 8);
if (has_alpha)
g_assert (n_channels == 4);
else
g_assert (n_channels == 3);
/* Translate to cogl pixel format */
switch (color_space)
{
case GDK_COLORSPACE_RGB:
/* The only format supported by GdkPixbuf so far */
pixel_format = has_alpha ?
COGL_PIXEL_FORMAT_RGBA_8888 :
COGL_PIXEL_FORMAT_RGB_888;
break;
default:
/* Ouch, spec changed! */
g_object_unref (pixbuf);
return FALSE;
}
/* We just use the data directly from the pixbuf so that we don't
have to copy to a seperate buffer. Note that Cogl is expected not
to read past the end of bpp*width on the last row even if the
rowstride is much larger so we don't need to worry about
GdkPixbuf's semantics that it may under-allocate the buffer. */
bmp = cogl_bitmap_new_for_data (ctx,
width,
height,
pixel_format,
rowstride,
gdk_pixbuf_get_pixels (pixbuf));
cogl_object_set_user_data (COGL_OBJECT (bmp),
&pixbuf_key,
pixbuf,
g_object_unref);
return bmp;
}
#else
#include "stb_image.c"
CoglBool
cogl: improves header and coding style consistency We've had complaints that our Cogl code/headers are a bit "special" so this is a first pass at tidying things up by giving them some consistency. These changes are all consistent with how new code in Cogl is being written, but the style isn't consistently applied across all code yet. There are two parts to this patch; but since each one required a large amount of effort to maintain tidy indenting it made sense to combine the changes to reduce the time spent re indenting the same lines. The first change is to use a consistent style for declaring function prototypes in headers. Cogl headers now consistently use this style for prototypes: return_type cogl_function_name (CoglType arg0, CoglType arg1); Not everyone likes this style, but it seems that most of the currently active Cogl developers agree on it. The second change is to constrain the use of redundant glib data types in Cogl. Uses of gint, guint, gfloat, glong, gulong and gchar have all been replaced with int, unsigned int, float, long, unsigned long and char respectively. When talking about pixel data; use of guchar has been replaced with guint8, otherwise unsigned char can be used. The glib types that we continue to use for portability are gboolean, gint{8,16,32,64}, guint{8,16,32,64} and gsize. The general intention is that Cogl should look palatable to the widest range of C programmers including those outside the Gnome community so - especially for the public API - we want to minimize the number of foreign looking typedefs.
2010-02-10 01:57:32 +00:00
_cogl_bitmap_get_size_from_file (const char *filename,
int *width,
int *height)
{
if (width)
*width = 0;
if (height)
*height = 0;
return TRUE;
}
/* stb_image.c supports an STBI_grey_alpha format which we don't have
* a corresponding CoglPixelFormat for so as a special case we
* convert this to rgba8888.
*
* If we have a use case where this is an important format to consider
* then it could be worth adding a corresponding CoglPixelFormat
* instead.
*/
static uint8_t *
convert_ra_88_to_rgba_8888 (uint8_t *pixels,
int width,
int height)
{
int x, y;
uint8_t *buf;
size_t in_stride = width * 2;
size_t out_stride = width * 4;
buf = malloc (width * height * 4);
if (buf)
return NULL;
for (y = 0; y < height; y++)
for (x = 0; x < width; x++)
{
uint8_t *src = pixels + in_stride * y + 2 * x;
uint8_t *dst = buf + out_stride * y + 4 * x;
dst[0] = src[0];
dst[1] = src[0];
dst[2] = src[0];
dst[3] = src[1];
}
return buf;
}
static CoglBitmap *
_cogl_bitmap_new_from_stb_pixels (CoglContext *ctx,
uint8_t *pixels,
int stb_pixel_format,
int width,
int height,
GError **error)
{
static CoglUserDataKey bitmap_data_key;
cogl-bitmap: Encapsulate the CoglBitmap even internally The CoglBitmap struct is now only defined within cogl-bitmap.c so that all of its members can now only be accessed with accessor functions. To get to the data pointer for the bitmap image you must first call _cogl_bitmap_map and later call _cogl_bitmap_unmap. The map function takes the same arguments as cogl_pixel_array_map so that eventually we can make a bitmap optionally internally divert to a pixel array. There is a _cogl_bitmap_new_from_data function which constructs a new bitmap object and takes ownership of the data pointer. The function gets passed a destroy callback which gets called when the bitmap is freed. This is similar to how gdk_pixbuf_new_from_data works. Alternatively NULL can be passed for the destroy function which means that the caller will manage the life of the pointer (but must guarantee that it stays alive at least until the bitmap is freed). This mechanism is used instead of the old approach of creating a CoglBitmap struct on the stack and manually filling in the members. It could also later be used to create a CoglBitmap that owns a GdkPixbuf ref so that we don't necessarily have to copy the GdkPixbuf data when converting to a bitmap. There is also _cogl_bitmap_new_shared. This creates a bitmap using a reference to another CoglBitmap for the data. This is a bit of a hack but it is needed by the atlas texture backend which wants to divert the set_region virtual to another texture but it needs to override the format of the bitmap to ignore the premult flag.
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CoglBitmap *bmp;
CoglPixelFormat cogl_format;
size_t stride;
if (pixels == NULL)
{
g_set_error_literal (error,
COGL_BITMAP_ERROR,
COGL_BITMAP_ERROR_FAILED,
"Failed to load image with stb image library");
return NULL;
}
switch (stb_pixel_format)
{
case STBI_grey:
cogl_format = COGL_PIXEL_FORMAT_A_8;
break;
case STBI_grey_alpha:
{
uint8_t *tmp = pixels;
pixels = convert_ra_88_to_rgba_8888 (pixels, width, height);
free (tmp);
if (!pixels)
{
g_set_error_literal (error,
COGL_BITMAP_ERROR,
COGL_BITMAP_ERROR_FAILED,
"Failed to alloc memory to convert "
"gray_alpha to rgba8888");
return NULL;
}
cogl_format = COGL_PIXEL_FORMAT_RGBA_8888;
break;
}
case STBI_rgb:
cogl_format = COGL_PIXEL_FORMAT_RGB_888;
break;
case STBI_rgb_alpha:
cogl_format = COGL_PIXEL_FORMAT_RGBA_8888;
break;
default:
g_warn_if_reached ();
return NULL;
}
stride = width * _cogl_pixel_format_get_bytes_per_pixel (cogl_format);
/* Store bitmap info */
bmp = cogl_bitmap_new_for_data (ctx,
width, height,
cogl_format,
stride,
pixels);
/* Register a destroy function so the pixel data will be freed
automatically when the bitmap object is destroyed */
cogl_object_set_user_data (COGL_OBJECT (bmp), &bitmap_data_key, pixels, free);
cogl-bitmap: Encapsulate the CoglBitmap even internally The CoglBitmap struct is now only defined within cogl-bitmap.c so that all of its members can now only be accessed with accessor functions. To get to the data pointer for the bitmap image you must first call _cogl_bitmap_map and later call _cogl_bitmap_unmap. The map function takes the same arguments as cogl_pixel_array_map so that eventually we can make a bitmap optionally internally divert to a pixel array. There is a _cogl_bitmap_new_from_data function which constructs a new bitmap object and takes ownership of the data pointer. The function gets passed a destroy callback which gets called when the bitmap is freed. This is similar to how gdk_pixbuf_new_from_data works. Alternatively NULL can be passed for the destroy function which means that the caller will manage the life of the pointer (but must guarantee that it stays alive at least until the bitmap is freed). This mechanism is used instead of the old approach of creating a CoglBitmap struct on the stack and manually filling in the members. It could also later be used to create a CoglBitmap that owns a GdkPixbuf ref so that we don't necessarily have to copy the GdkPixbuf data when converting to a bitmap. There is also _cogl_bitmap_new_shared. This creates a bitmap using a reference to another CoglBitmap for the data. This is a bit of a hack but it is needed by the atlas texture backend which wants to divert the set_region virtual to another texture but it needs to override the format of the bitmap to ignore the premult flag.
2010-07-07 17:44:16 +00:00
return bmp;
}
CoglBitmap *
_cogl_bitmap_from_file (CoglContext *ctx,
const char *filename,
GError **error)
{
int stb_pixel_format;
int width;
int height;
uint8_t *pixels;
pixels = stbi_load (filename,
&width, &height, &stb_pixel_format,
STBI_default);
return _cogl_bitmap_new_from_stb_pixels (ctx, pixels, stb_pixel_format,
width, height,
error);
}
#ifdef COGL_HAS_ANDROID_SUPPORT
CoglBitmap *
_cogl_android_bitmap_new_from_asset (CoglContext *ctx,
AAssetManager *manager,
const char *filename,
GError **error)
{
AAsset *asset;
const void *data;
off_t len;
int stb_pixel_format;
int width;
int height;
uint8_t *pixels;
CoglBitmap *bmp;
asset = AAssetManager_open (manager, filename, AASSET_MODE_BUFFER);
if (!asset)
{
g_set_error_literal (error,
COGL_BITMAP_ERROR,
COGL_BITMAP_ERROR_FAILED,
"Failed to open asset");
return NULL;
}
data = AAsset_getBuffer (asset);
if (!data)
{
g_set_error_literal (error,
COGL_BITMAP_ERROR,
COGL_BITMAP_ERROR_FAILED,
"Failed to ::getBuffer from asset");
return NULL;
}
len = AAsset_getLength (asset);
pixels = stbi_load_from_memory (data, len,
&width, &height,
&stb_pixel_format, STBI_default);
bmp = _cogl_bitmap_new_from_stb_pixels (ctx, pixels, stb_pixel_format,
width, height,
error);
AAsset_close (asset);
return bmp;
}
#endif
#endif