2008-04-25 13:37:36 +00:00
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/*
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2009-04-27 14:48:12 +00:00
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* Cogl
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2008-04-25 13:37:36 +00:00
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*
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2009-04-27 14:48:12 +00:00
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* An object oriented GL/GLES Abstraction/Utility Layer
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2008-04-25 13:37:36 +00:00
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*
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2009-04-27 14:48:12 +00:00
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* Copyright (C) 2007,2008,2009 Intel Corporation.
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2008-04-25 13:37:36 +00:00
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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2010-03-01 12:56:10 +00:00
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* License along with this library. If not, see <http://www.gnu.org/licenses/>.
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*
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*
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2008-04-25 13:37:36 +00:00
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*/
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#ifdef HAVE_CONFIG_H
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#include "config.h"
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#endif
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#include "cogl.h"
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2010-11-05 00:00:25 +00:00
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#include "cogl-object.h"
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2008-04-25 13:37:36 +00:00
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#include "cogl-internal.h"
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2010-11-05 12:28:33 +00:00
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#include "cogl-private.h"
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#include "cogl-winsys-private.h"
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2011-06-13 11:42:25 +00:00
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#include "winsys/cogl-winsys-stub-private.h"
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2010-08-16 20:11:42 +00:00
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#include "cogl-profile.h"
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2008-04-25 13:37:36 +00:00
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#include "cogl-util.h"
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2010-11-04 22:25:52 +00:00
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#include "cogl-context-private.h"
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2011-02-25 11:29:08 +00:00
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#include "cogl-display-private.h"
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#include "cogl-renderer-private.h"
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2009-09-16 13:01:57 +00:00
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#include "cogl-journal-private.h"
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2009-01-26 11:07:35 +00:00
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#include "cogl-texture-private.h"
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2010-10-27 17:54:57 +00:00
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#include "cogl-pipeline-private.h"
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#include "cogl-pipeline-opengl-private.h"
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2009-11-26 19:06:35 +00:00
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#include "cogl-framebuffer-private.h"
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2010-11-04 00:27:47 +00:00
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#include "cogl2-path.h"
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2008-04-25 13:37:36 +00:00
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2009-01-26 11:07:35 +00:00
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#include <string.h>
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2010-06-18 14:25:51 +00:00
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#ifdef HAVE_COGL_GL
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2010-11-29 16:56:41 +00:00
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#include "cogl-pipeline-fragend-arbfp-private.h"
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2010-06-18 14:25:51 +00:00
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#define glActiveTexture _context->drv.pf_glActiveTexture
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#endif
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2010-03-22 13:33:55 +00:00
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/* This isn't defined in the GLES headers */
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#ifndef GL_POINT_SPRITE
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#define GL_POINT_SPRITE 0x8861
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#endif
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2010-11-05 00:00:25 +00:00
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static void _cogl_context_free (CoglContext *context);
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COGL_OBJECT_DEFINE (Context, context);
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2009-07-28 00:34:33 +00:00
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extern void
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_cogl_create_context_driver (CoglContext *context);
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2008-04-25 13:37:36 +00:00
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static CoglContext *_context = NULL;
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2010-11-24 18:37:47 +00:00
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static void
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_cogl_init_feature_overrides (CoglContext *ctx)
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{
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2011-01-24 14:28:00 +00:00
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if (G_UNLIKELY (COGL_DEBUG_ENABLED (COGL_DEBUG_DISABLE_VBOS)))
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2010-11-24 18:37:47 +00:00
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ctx->feature_flags &= ~COGL_FEATURE_VBOS;
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2011-01-24 14:28:00 +00:00
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if (G_UNLIKELY (COGL_DEBUG_ENABLED (COGL_DEBUG_DISABLE_PBOS)))
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2010-11-24 18:37:47 +00:00
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ctx->feature_flags &= ~COGL_FEATURE_PBOS;
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2011-01-24 14:28:00 +00:00
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if (G_UNLIKELY (COGL_DEBUG_ENABLED (COGL_DEBUG_DISABLE_ARBFP)))
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2010-11-24 18:37:47 +00:00
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ctx->feature_flags &= ~COGL_FEATURE_SHADERS_ARBFP;
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2011-01-24 14:28:00 +00:00
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if (G_UNLIKELY (COGL_DEBUG_ENABLED (COGL_DEBUG_DISABLE_GLSL)))
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2010-11-24 18:37:47 +00:00
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ctx->feature_flags &= ~COGL_FEATURE_SHADERS_GLSL;
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2011-01-24 14:28:00 +00:00
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if (G_UNLIKELY (COGL_DEBUG_ENABLED (COGL_DEBUG_DISABLE_NPOT_TEXTURES)))
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2010-11-24 18:37:47 +00:00
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ctx->feature_flags &= ~(COGL_FEATURE_TEXTURE_NPOT |
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COGL_FEATURE_TEXTURE_NPOT_BASIC |
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COGL_FEATURE_TEXTURE_NPOT_MIPMAP |
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COGL_FEATURE_TEXTURE_NPOT_REPEAT);
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}
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2011-02-25 11:29:08 +00:00
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const CoglWinsysVtable *
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_cogl_context_get_winsys (CoglContext *context)
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{
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return context->display->renderer->winsys_vtable;
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}
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Adds renderer,display,onscreen-template and swap-chain stubs
As part of the process of splitting Cogl out as a standalone graphics
API we need to introduce some API concepts that will allow us to
initialize a new CoglContext when Clutter isn't there to handle that for
us...
The new objects roughly in the order that they are (optionally) involved
in constructing a context are: CoglRenderer, CoglOnscreenTemplate,
CoglSwapChain and CoglDisplay.
Conceptually a CoglRenderer represents a means for rendering. Cogl
supports rendering via OpenGL or OpenGL ES 1/2.0 and those APIs are
accessed through a number of different windowing APIs such as GLX, EGL,
SDL or WGL and more. Potentially in the future Cogl could render using
D3D or even by using libdrm and directly banging the hardware. All these
choices are wrapped up in the configuration of a CoglRenderer.
Conceptually a CoglDisplay represents a display pipeline for a renderer.
Although Cogl doesn't aim to provide a detailed abstraction of display
hardware, on some platforms we can give control over multiple display
planes (On TV platforms for instance video content may be on one plane
and 3D would be on another so a CoglDisplay lets you select the plane
up-front.)
Another aspect of CoglDisplay is that it lets us negotiate a display
pipeline that best supports the type of CoglOnscreen framebuffers we are
planning to create. For instance if you want transparent CoglOnscreen
framebuffers then we have to be sure the display pipeline wont discard
the alpha component of your framebuffers. Or if you want to use
double/tripple buffering that requires support from the display
pipeline.
CoglOnscreenTemplate and CoglSwapChain are how we describe our default
CoglOnscreen framebuffer configuration which can affect the
configuration of the display pipeline.
The default/simple way we expect most CoglContexts to be constructed
will be via something like:
if (!cogl_context_new (NULL, &error))
g_error ("Failed to construct a CoglContext: %s", error->message);
Where that NULL is for an optional "display" parameter and NULL says to
Cogl "please just try to do something sensible".
If you want some more control though you can manually construct a
CoglDisplay something like:
display = cogl_display_new (NULL, NULL);
cogl_gdl_display_set_plane (display, plane);
if (!cogl_display_setup (display, &error))
g_error ("Failed to setup a CoglDisplay: %s", error->message);
And in a similar fashion to cogl_context_new() you can optionally pass
a NULL "renderer" and/or a NULL "onscreen template" so Cogl will try to
just do something sensible.
If you need to change the CoglOnscreen defaults you can provide a
template something like:
chain = cogl_swap_chain_new ();
cogl_swap_chain_set_has_alpha (chain, TRUE);
cogl_swap_chain_set_length (chain, 3);
onscreen_template = cogl_onscreen_template_new (chain);
cogl_onscreen_template_set_pixel_format (onscreen_template,
COGL_PIXEL_FORMAT_RGB565);
display = cogl_display_new (NULL, onscreen_template);
if (!cogl_display_setup (display, &error))
g_error ("Failed to setup a CoglDisplay: %s", error->message);
2011-02-25 17:06:50 +00:00
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/* For reference: There was some deliberation over whether to have a
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* constructor that could throw an exception but looking at standard
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* practices with several high level OO languages including python, C++,
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* C# Java and Ruby they all support exceptions in constructors and the
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* general consensus appears to be that throwing an exception is neater
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* than successfully constructing with an internal error status that
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* would then have to be explicitly checked via some form of ::is_ok()
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* method.
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2010-11-05 00:00:25 +00:00
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*/
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CoglContext *
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Adds renderer,display,onscreen-template and swap-chain stubs
As part of the process of splitting Cogl out as a standalone graphics
API we need to introduce some API concepts that will allow us to
initialize a new CoglContext when Clutter isn't there to handle that for
us...
The new objects roughly in the order that they are (optionally) involved
in constructing a context are: CoglRenderer, CoglOnscreenTemplate,
CoglSwapChain and CoglDisplay.
Conceptually a CoglRenderer represents a means for rendering. Cogl
supports rendering via OpenGL or OpenGL ES 1/2.0 and those APIs are
accessed through a number of different windowing APIs such as GLX, EGL,
SDL or WGL and more. Potentially in the future Cogl could render using
D3D or even by using libdrm and directly banging the hardware. All these
choices are wrapped up in the configuration of a CoglRenderer.
Conceptually a CoglDisplay represents a display pipeline for a renderer.
Although Cogl doesn't aim to provide a detailed abstraction of display
hardware, on some platforms we can give control over multiple display
planes (On TV platforms for instance video content may be on one plane
and 3D would be on another so a CoglDisplay lets you select the plane
up-front.)
Another aspect of CoglDisplay is that it lets us negotiate a display
pipeline that best supports the type of CoglOnscreen framebuffers we are
planning to create. For instance if you want transparent CoglOnscreen
framebuffers then we have to be sure the display pipeline wont discard
the alpha component of your framebuffers. Or if you want to use
double/tripple buffering that requires support from the display
pipeline.
CoglOnscreenTemplate and CoglSwapChain are how we describe our default
CoglOnscreen framebuffer configuration which can affect the
configuration of the display pipeline.
The default/simple way we expect most CoglContexts to be constructed
will be via something like:
if (!cogl_context_new (NULL, &error))
g_error ("Failed to construct a CoglContext: %s", error->message);
Where that NULL is for an optional "display" parameter and NULL says to
Cogl "please just try to do something sensible".
If you want some more control though you can manually construct a
CoglDisplay something like:
display = cogl_display_new (NULL, NULL);
cogl_gdl_display_set_plane (display, plane);
if (!cogl_display_setup (display, &error))
g_error ("Failed to setup a CoglDisplay: %s", error->message);
And in a similar fashion to cogl_context_new() you can optionally pass
a NULL "renderer" and/or a NULL "onscreen template" so Cogl will try to
just do something sensible.
If you need to change the CoglOnscreen defaults you can provide a
template something like:
chain = cogl_swap_chain_new ();
cogl_swap_chain_set_has_alpha (chain, TRUE);
cogl_swap_chain_set_length (chain, 3);
onscreen_template = cogl_onscreen_template_new (chain);
cogl_onscreen_template_set_pixel_format (onscreen_template,
COGL_PIXEL_FORMAT_RGB565);
display = cogl_display_new (NULL, onscreen_template);
if (!cogl_display_setup (display, &error))
g_error ("Failed to setup a CoglDisplay: %s", error->message);
2011-02-25 17:06:50 +00:00
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cogl_context_new (CoglDisplay *display,
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GError **error)
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2008-04-25 13:37:36 +00:00
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{
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2010-11-05 00:00:25 +00:00
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CoglContext *context;
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2009-01-26 11:07:35 +00:00
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GLubyte default_texture_data[] = { 0xff, 0xff, 0xff, 0x0 };
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2010-11-05 00:00:25 +00:00
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unsigned long enable_flags = 0;
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2011-02-25 11:29:08 +00:00
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const CoglWinsysVtable *winsys;
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2010-07-05 22:24:34 +00:00
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int i;
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2009-01-26 11:07:35 +00:00
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2011-06-14 21:33:44 +00:00
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_cogl_init ();
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2011-06-13 09:30:49 +00:00
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#ifdef COGL_ENABLE_PROFILE
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2010-08-16 20:11:42 +00:00
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/* We need to be absolutely sure that uprof has been initialized
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* before calling _cogl_uprof_init. uprof_init (NULL, NULL)
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* will be a NOP if it has been initialized but it will also
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* mean subsequent parsing of the UProf GOptionGroup will have no
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* affect.
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*
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* Sadly GOptionGroup based library initialization is extremely
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* fragile by design because GOptionGroups have no notion of
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* dependencies and so the order things are initialized isn't
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* currently under tight control.
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*/
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uprof_init (NULL, NULL);
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_cogl_uprof_init ();
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#endif
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2008-04-25 13:37:36 +00:00
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/* Allocate context memory */
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2010-11-05 00:00:25 +00:00
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context = g_malloc (sizeof (CoglContext));
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/* XXX: Gross hack!
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* Currently everything in Cogl just assumes there is a default
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* context which it can access via _COGL_GET_CONTEXT() including
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* code used to construct a CoglContext. Until all of that code
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* has been updated to take an explicit context argument we have
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2010-11-05 12:28:33 +00:00
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* to immediately make our pointer the default context.
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2010-11-05 00:00:25 +00:00
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*/
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_context = context;
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2009-01-26 11:07:35 +00:00
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2008-04-25 13:37:36 +00:00
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/* Init default values */
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2010-11-05 12:28:33 +00:00
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context->feature_flags = 0;
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2011-05-24 21:34:10 +00:00
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context->private_feature_flags = 0;
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2009-01-26 11:07:35 +00:00
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2010-11-05 00:00:25 +00:00
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context->texture_types = NULL;
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context->buffer_types = NULL;
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2010-06-11 12:50:36 +00:00
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2010-11-05 12:28:33 +00:00
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context->rectangle_state = COGL_WINSYS_RECTANGLE_STATE_UNKNOWN;
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2011-04-15 14:39:14 +00:00
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memset (context->winsys_features, 0, sizeof (context->winsys_features));
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2010-11-05 12:28:33 +00:00
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if (!display)
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Adds renderer,display,onscreen-template and swap-chain stubs
As part of the process of splitting Cogl out as a standalone graphics
API we need to introduce some API concepts that will allow us to
initialize a new CoglContext when Clutter isn't there to handle that for
us...
The new objects roughly in the order that they are (optionally) involved
in constructing a context are: CoglRenderer, CoglOnscreenTemplate,
CoglSwapChain and CoglDisplay.
Conceptually a CoglRenderer represents a means for rendering. Cogl
supports rendering via OpenGL or OpenGL ES 1/2.0 and those APIs are
accessed through a number of different windowing APIs such as GLX, EGL,
SDL or WGL and more. Potentially in the future Cogl could render using
D3D or even by using libdrm and directly banging the hardware. All these
choices are wrapped up in the configuration of a CoglRenderer.
Conceptually a CoglDisplay represents a display pipeline for a renderer.
Although Cogl doesn't aim to provide a detailed abstraction of display
hardware, on some platforms we can give control over multiple display
planes (On TV platforms for instance video content may be on one plane
and 3D would be on another so a CoglDisplay lets you select the plane
up-front.)
Another aspect of CoglDisplay is that it lets us negotiate a display
pipeline that best supports the type of CoglOnscreen framebuffers we are
planning to create. For instance if you want transparent CoglOnscreen
framebuffers then we have to be sure the display pipeline wont discard
the alpha component of your framebuffers. Or if you want to use
double/tripple buffering that requires support from the display
pipeline.
CoglOnscreenTemplate and CoglSwapChain are how we describe our default
CoglOnscreen framebuffer configuration which can affect the
configuration of the display pipeline.
The default/simple way we expect most CoglContexts to be constructed
will be via something like:
if (!cogl_context_new (NULL, &error))
g_error ("Failed to construct a CoglContext: %s", error->message);
Where that NULL is for an optional "display" parameter and NULL says to
Cogl "please just try to do something sensible".
If you want some more control though you can manually construct a
CoglDisplay something like:
display = cogl_display_new (NULL, NULL);
cogl_gdl_display_set_plane (display, plane);
if (!cogl_display_setup (display, &error))
g_error ("Failed to setup a CoglDisplay: %s", error->message);
And in a similar fashion to cogl_context_new() you can optionally pass
a NULL "renderer" and/or a NULL "onscreen template" so Cogl will try to
just do something sensible.
If you need to change the CoglOnscreen defaults you can provide a
template something like:
chain = cogl_swap_chain_new ();
cogl_swap_chain_set_has_alpha (chain, TRUE);
cogl_swap_chain_set_length (chain, 3);
onscreen_template = cogl_onscreen_template_new (chain);
cogl_onscreen_template_set_pixel_format (onscreen_template,
COGL_PIXEL_FORMAT_RGB565);
display = cogl_display_new (NULL, onscreen_template);
if (!cogl_display_setup (display, &error))
g_error ("Failed to setup a CoglDisplay: %s", error->message);
2011-02-25 17:06:50 +00:00
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display = cogl_display_new (NULL, NULL);
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else
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cogl_object_ref (display);
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if (!cogl_display_setup (display, error))
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{
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cogl_object_unref (display);
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g_free (context);
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return NULL;
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}
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2010-11-05 12:28:33 +00:00
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context->display = display;
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2011-02-25 11:29:08 +00:00
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winsys = _cogl_context_get_winsys (context);
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if (!winsys->context_init (context, error))
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2010-11-05 12:28:33 +00:00
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{
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cogl_object_unref (display);
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g_free (context);
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return NULL;
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}
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2009-10-22 11:35:33 +00:00
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/* Initialise the driver specific state */
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2010-11-05 00:34:37 +00:00
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_cogl_init_feature_overrides (context);
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2009-10-22 11:35:33 +00:00
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2010-10-27 17:54:57 +00:00
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_cogl_pipeline_init_default_pipeline ();
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_cogl_pipeline_init_default_layers ();
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2010-11-04 13:57:36 +00:00
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_cogl_pipeline_init_state_hash_functions ();
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_cogl_pipeline_init_layer_state_hash_functions ();
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2009-11-11 12:50:48 +00:00
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2010-11-05 00:00:25 +00:00
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context->enable_flags = 0;
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2009-01-26 11:07:35 +00:00
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2010-11-05 00:00:25 +00:00
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context->enable_backface_culling = FALSE;
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|
|
context->flushed_front_winding = COGL_FRONT_WINDING_COUNTER_CLOCKWISE;
|
2009-03-10 17:53:51 +00:00
|
|
|
|
2010-11-05 00:00:25 +00:00
|
|
|
cogl_matrix_init_identity (&context->identity_matrix);
|
|
|
|
cogl_matrix_init_identity (&context->y_flip_matrix);
|
|
|
|
cogl_matrix_scale (&context->y_flip_matrix, 1, -1, 1);
|
2009-10-22 15:13:01 +00:00
|
|
|
|
2010-11-05 00:00:25 +00:00
|
|
|
context->flushed_matrix_mode = COGL_MATRIX_MODELVIEW;
|
2010-04-26 09:01:43 +00:00
|
|
|
|
2010-11-05 00:00:25 +00:00
|
|
|
context->texture_units =
|
2010-04-26 09:01:43 +00:00
|
|
|
g_array_new (FALSE, FALSE, sizeof (CoglTextureUnit));
|
|
|
|
|
2010-10-27 17:54:57 +00:00
|
|
|
/* See cogl-pipeline.c for more details about why we leave texture unit 1
|
2010-04-26 09:01:43 +00:00
|
|
|
* active by default... */
|
2010-11-05 00:00:25 +00:00
|
|
|
context->active_texture_unit = 1;
|
2010-04-26 09:01:43 +00:00
|
|
|
GE (glActiveTexture (GL_TEXTURE1));
|
2009-09-29 01:58:27 +00:00
|
|
|
|
2010-11-05 00:00:25 +00:00
|
|
|
context->legacy_fog_state.enabled = FALSE;
|
2010-07-06 19:18:26 +00:00
|
|
|
|
2010-11-05 00:00:25 +00:00
|
|
|
context->opaque_color_pipeline = cogl_pipeline_new ();
|
|
|
|
context->blended_color_pipeline = cogl_pipeline_new ();
|
|
|
|
context->texture_pipeline = cogl_pipeline_new ();
|
|
|
|
context->codegen_header_buffer = g_string_new ("");
|
|
|
|
context->codegen_source_buffer = g_string_new ("");
|
|
|
|
context->source_stack = NULL;
|
2010-04-26 09:01:43 +00:00
|
|
|
|
2010-11-05 00:00:25 +00:00
|
|
|
context->legacy_state_set = 0;
|
2008-12-04 13:45:09 +00:00
|
|
|
|
2010-11-05 00:00:25 +00:00
|
|
|
context->default_gl_texture_2d_tex = COGL_INVALID_HANDLE;
|
|
|
|
context->default_gl_texture_rect_tex = COGL_INVALID_HANDLE;
|
2009-01-26 11:07:35 +00:00
|
|
|
|
2010-11-05 00:00:25 +00:00
|
|
|
context->framebuffers = NULL;
|
2011-01-21 17:28:34 +00:00
|
|
|
|
2010-11-05 00:00:25 +00:00
|
|
|
context->journal_flush_attributes_array =
|
2011-01-20 19:31:53 +00:00
|
|
|
g_array_new (TRUE, FALSE, sizeof (CoglAttribute *));
|
2010-11-05 00:00:25 +00:00
|
|
|
context->journal_clip_bounds = NULL;
|
2008-12-09 15:10:33 +00:00
|
|
|
|
2010-11-05 00:00:25 +00:00
|
|
|
context->polygon_vertices = g_array_new (FALSE, FALSE, sizeof (float));
|
2010-10-18 16:17:22 +00:00
|
|
|
|
2010-11-05 00:00:25 +00:00
|
|
|
context->current_pipeline = NULL;
|
|
|
|
context->current_pipeline_changes_since_flush = 0;
|
|
|
|
context->current_pipeline_skip_gl_color = FALSE;
|
2010-04-26 09:01:43 +00:00
|
|
|
|
2010-11-05 00:00:25 +00:00
|
|
|
context->pipeline0_nodes =
|
2010-04-08 11:21:04 +00:00
|
|
|
g_array_sized_new (FALSE, FALSE, sizeof (CoglHandle), 20);
|
2010-11-05 00:00:25 +00:00
|
|
|
context->pipeline1_nodes =
|
2010-04-08 11:21:04 +00:00
|
|
|
g_array_sized_new (FALSE, FALSE, sizeof (CoglHandle), 20);
|
|
|
|
|
2010-11-05 00:00:25 +00:00
|
|
|
_cogl_bitmask_init (&context->arrays_enabled);
|
|
|
|
_cogl_bitmask_init (&context->temp_bitmask);
|
|
|
|
_cogl_bitmask_init (&context->arrays_to_change);
|
2008-12-11 15:33:38 +00:00
|
|
|
|
2010-11-05 00:00:25 +00:00
|
|
|
context->max_texture_units = -1;
|
|
|
|
context->max_texture_image_units = -1;
|
|
|
|
context->max_activateable_texture_units = -1;
|
2010-04-26 09:01:43 +00:00
|
|
|
|
2010-11-05 00:00:25 +00:00
|
|
|
context->current_program = COGL_INVALID_HANDLE;
|
2010-04-26 09:01:43 +00:00
|
|
|
|
2010-11-05 00:00:25 +00:00
|
|
|
context->current_fragment_program_type = COGL_PIPELINE_PROGRAM_TYPE_FIXED;
|
|
|
|
context->current_vertex_program_type = COGL_PIPELINE_PROGRAM_TYPE_FIXED;
|
|
|
|
context->current_gl_program = 0;
|
2010-04-26 09:01:43 +00:00
|
|
|
|
2010-11-05 00:00:25 +00:00
|
|
|
context->gl_blend_enable_cache = FALSE;
|
2010-04-08 11:21:04 +00:00
|
|
|
|
2010-11-05 00:00:25 +00:00
|
|
|
context->depth_test_enabled_cache = FALSE;
|
|
|
|
context->depth_test_function_cache = COGL_DEPTH_TEST_FUNCTION_LESS;
|
|
|
|
context->depth_writing_enabled_cache = TRUE;
|
|
|
|
context->depth_range_near_cache = 0;
|
|
|
|
context->depth_range_far_cache = 1;
|
2010-05-26 10:33:32 +00:00
|
|
|
|
2010-11-05 00:00:25 +00:00
|
|
|
context->point_size_cache = 1.0f;
|
2010-03-22 09:32:17 +00:00
|
|
|
|
2010-11-05 00:00:25 +00:00
|
|
|
context->legacy_depth_test_enabled = FALSE;
|
2010-05-26 10:33:32 +00:00
|
|
|
|
2010-12-07 16:44:36 +00:00
|
|
|
#ifdef HAVE_COGL_GL
|
2010-11-29 16:56:41 +00:00
|
|
|
_context->arbfp_cache = g_hash_table_new (_cogl_pipeline_fragend_arbfp_hash,
|
|
|
|
_cogl_pipeline_fragend_arbfp_equal);
|
2010-12-07 16:44:36 +00:00
|
|
|
#endif
|
2010-12-03 12:01:18 +00:00
|
|
|
|
2010-07-05 22:24:34 +00:00
|
|
|
for (i = 0; i < COGL_BUFFER_BIND_TARGET_COUNT; i++)
|
2010-11-05 00:00:25 +00:00
|
|
|
context->current_buffer[i] = NULL;
|
2010-07-05 22:24:34 +00:00
|
|
|
|
2010-11-05 00:00:25 +00:00
|
|
|
context->framebuffer_stack = _cogl_create_framebuffer_stack ();
|
2010-04-26 17:08:45 +00:00
|
|
|
|
2010-11-05 12:28:33 +00:00
|
|
|
/* XXX: In this case the Clutter backend is still responsible for
|
|
|
|
* the OpenGL binding API and for creating onscreen framebuffers and
|
|
|
|
* so we have to add a dummy framebuffer to represent the backend
|
|
|
|
* owned window... */
|
2011-05-17 14:00:38 +00:00
|
|
|
if (_cogl_context_get_winsys (context) == _cogl_winsys_stub_get_vtable ())
|
2010-11-05 12:28:33 +00:00
|
|
|
{
|
|
|
|
CoglOnscreen *window = _cogl_onscreen_new ();
|
|
|
|
cogl_set_framebuffer (COGL_FRAMEBUFFER (window));
|
|
|
|
cogl_object_unref (COGL_FRAMEBUFFER (window));
|
|
|
|
}
|
2010-11-05 17:20:14 +00:00
|
|
|
|
2010-11-05 12:28:33 +00:00
|
|
|
_context->current_clip_stack_valid = FALSE;
|
2009-11-26 19:06:35 +00:00
|
|
|
|
2010-11-05 00:00:25 +00:00
|
|
|
context->dirty_bound_framebuffer = TRUE;
|
|
|
|
context->dirty_gl_viewport = TRUE;
|
2008-11-10 18:53:14 +00:00
|
|
|
|
2010-11-05 00:00:25 +00:00
|
|
|
context->current_path = cogl2_path_new ();
|
|
|
|
context->stencil_pipeline = cogl_pipeline_new ();
|
2008-05-27 17:42:50 +00:00
|
|
|
|
2010-11-05 00:00:25 +00:00
|
|
|
context->in_begin_gl_block = FALSE;
|
2009-07-28 00:34:33 +00:00
|
|
|
|
2010-11-05 00:00:25 +00:00
|
|
|
context->quad_buffer_indices_byte = COGL_INVALID_HANDLE;
|
|
|
|
context->quad_buffer_indices = COGL_INVALID_HANDLE;
|
|
|
|
context->quad_buffer_indices_len = 0;
|
2010-10-12 11:48:58 +00:00
|
|
|
|
2010-11-05 00:00:25 +00:00
|
|
|
context->rectangle_byte_indices = NULL;
|
|
|
|
context->rectangle_short_indices = NULL;
|
|
|
|
context->rectangle_short_indices_len = 0;
|
2010-10-12 11:48:58 +00:00
|
|
|
|
2010-11-05 00:00:25 +00:00
|
|
|
context->texture_download_pipeline = COGL_INVALID_HANDLE;
|
|
|
|
context->blit_texture_pipeline = COGL_INVALID_HANDLE;
|
2009-08-30 10:36:11 +00:00
|
|
|
|
2010-12-05 18:02:05 +00:00
|
|
|
#ifndef HAVE_COGL_GLES2
|
2009-09-25 18:04:13 +00:00
|
|
|
/* The default for GL_ALPHA_TEST is to always pass which is equivalent to
|
|
|
|
* the test being disabled therefore we assume that for all drivers there
|
|
|
|
* will be no performance impact if we always leave the test enabled which
|
2010-12-05 18:02:05 +00:00
|
|
|
* makes things a bit simpler for us. Under GLES2 the alpha test is
|
|
|
|
* implemented in the fragment shader so there is no enable for it
|
|
|
|
*/
|
2009-09-25 18:04:13 +00:00
|
|
|
GE (glEnable (GL_ALPHA_TEST));
|
2010-12-05 18:02:05 +00:00
|
|
|
#endif
|
2009-09-25 18:04:13 +00:00
|
|
|
|
2010-12-06 12:31:51 +00:00
|
|
|
#ifdef HAVE_COGL_GLES2
|
|
|
|
_context->flushed_modelview_stack = NULL;
|
|
|
|
_context->flushed_projection_stack = NULL;
|
|
|
|
#endif
|
|
|
|
|
2009-01-26 11:07:35 +00:00
|
|
|
/* Create default textures used for fall backs */
|
2010-11-05 00:00:25 +00:00
|
|
|
context->default_gl_texture_2d_tex =
|
2009-01-26 11:07:35 +00:00
|
|
|
cogl_texture_new_from_data (1, /* width */
|
|
|
|
1, /* height */
|
2009-07-28 00:34:33 +00:00
|
|
|
COGL_TEXTURE_NO_SLICING,
|
|
|
|
COGL_PIXEL_FORMAT_RGBA_8888_PRE, /* data format */
|
2009-01-26 11:07:35 +00:00
|
|
|
/* internal format */
|
2009-07-28 00:34:33 +00:00
|
|
|
COGL_PIXEL_FORMAT_RGBA_8888_PRE,
|
2009-01-26 11:07:35 +00:00
|
|
|
0, /* auto calc row stride */
|
2009-01-28 14:09:51 +00:00
|
|
|
default_texture_data);
|
2010-11-05 00:00:25 +00:00
|
|
|
context->default_gl_texture_rect_tex =
|
2009-01-26 11:07:35 +00:00
|
|
|
cogl_texture_new_from_data (1, /* width */
|
|
|
|
1, /* height */
|
2009-07-28 00:34:33 +00:00
|
|
|
COGL_TEXTURE_NO_SLICING,
|
|
|
|
COGL_PIXEL_FORMAT_RGBA_8888_PRE, /* data format */
|
2009-01-26 11:07:35 +00:00
|
|
|
/* internal format */
|
2009-07-28 00:34:33 +00:00
|
|
|
COGL_PIXEL_FORMAT_RGBA_8888_PRE,
|
2009-01-26 11:07:35 +00:00
|
|
|
0, /* auto calc row stride */
|
2009-01-28 14:09:51 +00:00
|
|
|
default_texture_data);
|
2009-01-26 11:07:35 +00:00
|
|
|
|
2010-11-05 00:00:25 +00:00
|
|
|
cogl_push_source (context->opaque_color_pipeline);
|
|
|
|
_cogl_pipeline_flush_gl_state (context->opaque_color_pipeline, FALSE, 0);
|
2010-03-19 09:16:08 +00:00
|
|
|
_cogl_enable (enable_flags);
|
2009-10-22 18:01:52 +00:00
|
|
|
_cogl_flush_face_winding ();
|
2009-01-26 11:07:35 +00:00
|
|
|
|
2010-11-05 00:00:25 +00:00
|
|
|
context->atlases = NULL;
|
2011-03-30 11:53:50 +00:00
|
|
|
g_hook_list_init (&context->atlas_reorganize_callbacks, sizeof (GHook));
|
2009-12-04 13:06:32 +00:00
|
|
|
|
2011-01-13 15:35:30 +00:00
|
|
|
_context->buffer_map_fallback_array = g_byte_array_new ();
|
|
|
|
_context->buffer_map_fallback_in_use = FALSE;
|
|
|
|
|
2010-03-22 13:33:55 +00:00
|
|
|
/* As far as I can tell, GL_POINT_SPRITE doesn't have any effect
|
|
|
|
unless GL_COORD_REPLACE is enabled for an individual
|
|
|
|
layer. Therefore it seems like it should be ok to just leave it
|
|
|
|
enabled all the time instead of having to have a set property on
|
2010-10-27 17:54:57 +00:00
|
|
|
each pipeline to track whether any layers have point sprite
|
2011-01-13 14:12:10 +00:00
|
|
|
coords enabled. We don't need to do this for GLES2 because point
|
|
|
|
sprites are handled using a builtin varying in the shader. */
|
|
|
|
#ifndef HAVE_COGL_GLES2
|
2010-03-22 13:33:55 +00:00
|
|
|
if (cogl_features_available (COGL_FEATURE_POINT_SPRITE))
|
|
|
|
GE (glEnable (GL_POINT_SPRITE));
|
2011-01-13 14:12:10 +00:00
|
|
|
#endif
|
2010-03-22 13:33:55 +00:00
|
|
|
|
2010-11-05 00:00:25 +00:00
|
|
|
return _cogl_context_object_new (context);
|
2008-04-25 13:37:36 +00:00
|
|
|
}
|
|
|
|
|
2010-11-05 00:00:25 +00:00
|
|
|
static void
|
|
|
|
_cogl_context_free (CoglContext *context)
|
2008-04-25 13:37:36 +00:00
|
|
|
{
|
2011-02-25 11:29:08 +00:00
|
|
|
const CoglWinsysVtable *winsys = _cogl_context_get_winsys (context);
|
|
|
|
|
|
|
|
winsys->context_deinit (context);
|
2010-06-02 14:16:14 +00:00
|
|
|
|
2009-09-29 01:58:27 +00:00
|
|
|
_cogl_destroy_texture_units ();
|
|
|
|
|
2010-11-05 00:00:25 +00:00
|
|
|
_cogl_free_framebuffer_stack (context->framebuffer_stack);
|
2009-09-25 13:34:34 +00:00
|
|
|
|
2010-11-05 00:00:25 +00:00
|
|
|
if (context->current_path)
|
|
|
|
cogl_handle_unref (context->current_path);
|
2008-12-04 13:45:09 +00:00
|
|
|
|
2010-11-05 00:00:25 +00:00
|
|
|
if (context->default_gl_texture_2d_tex)
|
|
|
|
cogl_handle_unref (context->default_gl_texture_2d_tex);
|
|
|
|
if (context->default_gl_texture_rect_tex)
|
|
|
|
cogl_handle_unref (context->default_gl_texture_rect_tex);
|
2009-01-26 11:07:35 +00:00
|
|
|
|
2010-11-05 00:00:25 +00:00
|
|
|
if (context->opaque_color_pipeline)
|
|
|
|
cogl_handle_unref (context->opaque_color_pipeline);
|
|
|
|
if (context->blended_color_pipeline)
|
|
|
|
cogl_handle_unref (context->blended_color_pipeline);
|
|
|
|
if (context->texture_pipeline)
|
|
|
|
cogl_handle_unref (context->texture_pipeline);
|
2009-01-26 11:07:35 +00:00
|
|
|
|
2010-11-05 00:00:25 +00:00
|
|
|
if (context->blit_texture_pipeline)
|
|
|
|
cogl_handle_unref (context->blit_texture_pipeline);
|
2011-01-20 17:45:47 +00:00
|
|
|
|
2010-11-05 00:00:25 +00:00
|
|
|
if (context->journal_flush_attributes_array)
|
|
|
|
g_array_free (context->journal_flush_attributes_array, TRUE);
|
|
|
|
if (context->journal_clip_bounds)
|
|
|
|
g_array_free (context->journal_clip_bounds, TRUE);
|
2009-01-26 11:07:35 +00:00
|
|
|
|
2010-11-05 00:00:25 +00:00
|
|
|
if (context->polygon_vertices)
|
|
|
|
g_array_free (context->polygon_vertices, TRUE);
|
2010-10-18 16:17:22 +00:00
|
|
|
|
2010-11-05 00:00:25 +00:00
|
|
|
if (context->quad_buffer_indices_byte)
|
|
|
|
cogl_handle_unref (context->quad_buffer_indices_byte);
|
|
|
|
if (context->quad_buffer_indices)
|
|
|
|
cogl_handle_unref (context->quad_buffer_indices);
|
2010-10-12 11:48:58 +00:00
|
|
|
|
2010-11-05 00:00:25 +00:00
|
|
|
if (context->rectangle_byte_indices)
|
|
|
|
cogl_object_unref (context->rectangle_byte_indices);
|
|
|
|
if (context->rectangle_short_indices)
|
|
|
|
cogl_object_unref (context->rectangle_short_indices);
|
2010-10-12 11:48:58 +00:00
|
|
|
|
2010-11-05 00:00:25 +00:00
|
|
|
if (context->default_pipeline)
|
|
|
|
cogl_handle_unref (context->default_pipeline);
|
2009-11-11 12:50:48 +00:00
|
|
|
|
2010-11-05 00:00:25 +00:00
|
|
|
if (context->dummy_layer_dependant)
|
|
|
|
cogl_handle_unref (context->dummy_layer_dependant);
|
|
|
|
if (context->default_layer_n)
|
|
|
|
cogl_handle_unref (context->default_layer_n);
|
|
|
|
if (context->default_layer_0)
|
|
|
|
cogl_handle_unref (context->default_layer_0);
|
2010-04-08 11:21:04 +00:00
|
|
|
|
2010-11-05 00:00:25 +00:00
|
|
|
if (context->current_clip_stack_valid)
|
|
|
|
_cogl_clip_stack_unref (context->current_clip_stack);
|
2010-11-02 14:28:12 +00:00
|
|
|
|
2010-11-05 00:00:25 +00:00
|
|
|
g_slist_free (context->atlases);
|
2011-03-30 11:53:50 +00:00
|
|
|
g_hook_list_clear (&context->atlas_reorganize_callbacks);
|
2009-12-04 13:06:32 +00:00
|
|
|
|
2010-11-05 00:00:25 +00:00
|
|
|
_cogl_bitmask_destroy (&context->arrays_enabled);
|
|
|
|
_cogl_bitmask_destroy (&context->temp_bitmask);
|
|
|
|
_cogl_bitmask_destroy (&context->arrays_to_change);
|
2010-05-24 11:40:11 +00:00
|
|
|
|
2010-11-05 00:00:25 +00:00
|
|
|
g_slist_free (context->texture_types);
|
|
|
|
g_slist_free (context->buffer_types);
|
2010-06-11 12:50:36 +00:00
|
|
|
|
2010-12-06 12:31:51 +00:00
|
|
|
#ifdef HAVE_COGL_GLES2
|
|
|
|
if (_context->flushed_modelview_stack)
|
|
|
|
cogl_object_unref (_context->flushed_modelview_stack);
|
|
|
|
if (_context->flushed_projection_stack)
|
|
|
|
cogl_object_unref (_context->flushed_projection_stack);
|
|
|
|
#endif
|
|
|
|
|
2010-12-07 16:44:36 +00:00
|
|
|
#ifdef HAVE_COGL_GL
|
2010-11-05 00:00:25 +00:00
|
|
|
g_hash_table_unref (context->arbfp_cache);
|
2010-12-07 16:44:36 +00:00
|
|
|
#endif
|
2010-12-03 12:01:18 +00:00
|
|
|
|
2010-11-05 00:00:25 +00:00
|
|
|
g_byte_array_free (context->buffer_map_fallback_array, TRUE);
|
2011-01-13 15:35:30 +00:00
|
|
|
|
Adds renderer,display,onscreen-template and swap-chain stubs
As part of the process of splitting Cogl out as a standalone graphics
API we need to introduce some API concepts that will allow us to
initialize a new CoglContext when Clutter isn't there to handle that for
us...
The new objects roughly in the order that they are (optionally) involved
in constructing a context are: CoglRenderer, CoglOnscreenTemplate,
CoglSwapChain and CoglDisplay.
Conceptually a CoglRenderer represents a means for rendering. Cogl
supports rendering via OpenGL or OpenGL ES 1/2.0 and those APIs are
accessed through a number of different windowing APIs such as GLX, EGL,
SDL or WGL and more. Potentially in the future Cogl could render using
D3D or even by using libdrm and directly banging the hardware. All these
choices are wrapped up in the configuration of a CoglRenderer.
Conceptually a CoglDisplay represents a display pipeline for a renderer.
Although Cogl doesn't aim to provide a detailed abstraction of display
hardware, on some platforms we can give control over multiple display
planes (On TV platforms for instance video content may be on one plane
and 3D would be on another so a CoglDisplay lets you select the plane
up-front.)
Another aspect of CoglDisplay is that it lets us negotiate a display
pipeline that best supports the type of CoglOnscreen framebuffers we are
planning to create. For instance if you want transparent CoglOnscreen
framebuffers then we have to be sure the display pipeline wont discard
the alpha component of your framebuffers. Or if you want to use
double/tripple buffering that requires support from the display
pipeline.
CoglOnscreenTemplate and CoglSwapChain are how we describe our default
CoglOnscreen framebuffer configuration which can affect the
configuration of the display pipeline.
The default/simple way we expect most CoglContexts to be constructed
will be via something like:
if (!cogl_context_new (NULL, &error))
g_error ("Failed to construct a CoglContext: %s", error->message);
Where that NULL is for an optional "display" parameter and NULL says to
Cogl "please just try to do something sensible".
If you want some more control though you can manually construct a
CoglDisplay something like:
display = cogl_display_new (NULL, NULL);
cogl_gdl_display_set_plane (display, plane);
if (!cogl_display_setup (display, &error))
g_error ("Failed to setup a CoglDisplay: %s", error->message);
And in a similar fashion to cogl_context_new() you can optionally pass
a NULL "renderer" and/or a NULL "onscreen template" so Cogl will try to
just do something sensible.
If you need to change the CoglOnscreen defaults you can provide a
template something like:
chain = cogl_swap_chain_new ();
cogl_swap_chain_set_has_alpha (chain, TRUE);
cogl_swap_chain_set_length (chain, 3);
onscreen_template = cogl_onscreen_template_new (chain);
cogl_onscreen_template_set_pixel_format (onscreen_template,
COGL_PIXEL_FORMAT_RGB565);
display = cogl_display_new (NULL, onscreen_template);
if (!cogl_display_setup (display, &error))
g_error ("Failed to setup a CoglDisplay: %s", error->message);
2011-02-25 17:06:50 +00:00
|
|
|
cogl_object_unref (context->display);
|
|
|
|
|
2010-11-05 00:00:25 +00:00
|
|
|
g_free (context);
|
2008-04-25 13:37:36 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
CoglContext *
|
2010-05-27 11:18:29 +00:00
|
|
|
_cogl_context_get_default (void)
|
2008-04-25 13:37:36 +00:00
|
|
|
{
|
Adds renderer,display,onscreen-template and swap-chain stubs
As part of the process of splitting Cogl out as a standalone graphics
API we need to introduce some API concepts that will allow us to
initialize a new CoglContext when Clutter isn't there to handle that for
us...
The new objects roughly in the order that they are (optionally) involved
in constructing a context are: CoglRenderer, CoglOnscreenTemplate,
CoglSwapChain and CoglDisplay.
Conceptually a CoglRenderer represents a means for rendering. Cogl
supports rendering via OpenGL or OpenGL ES 1/2.0 and those APIs are
accessed through a number of different windowing APIs such as GLX, EGL,
SDL or WGL and more. Potentially in the future Cogl could render using
D3D or even by using libdrm and directly banging the hardware. All these
choices are wrapped up in the configuration of a CoglRenderer.
Conceptually a CoglDisplay represents a display pipeline for a renderer.
Although Cogl doesn't aim to provide a detailed abstraction of display
hardware, on some platforms we can give control over multiple display
planes (On TV platforms for instance video content may be on one plane
and 3D would be on another so a CoglDisplay lets you select the plane
up-front.)
Another aspect of CoglDisplay is that it lets us negotiate a display
pipeline that best supports the type of CoglOnscreen framebuffers we are
planning to create. For instance if you want transparent CoglOnscreen
framebuffers then we have to be sure the display pipeline wont discard
the alpha component of your framebuffers. Or if you want to use
double/tripple buffering that requires support from the display
pipeline.
CoglOnscreenTemplate and CoglSwapChain are how we describe our default
CoglOnscreen framebuffer configuration which can affect the
configuration of the display pipeline.
The default/simple way we expect most CoglContexts to be constructed
will be via something like:
if (!cogl_context_new (NULL, &error))
g_error ("Failed to construct a CoglContext: %s", error->message);
Where that NULL is for an optional "display" parameter and NULL says to
Cogl "please just try to do something sensible".
If you want some more control though you can manually construct a
CoglDisplay something like:
display = cogl_display_new (NULL, NULL);
cogl_gdl_display_set_plane (display, plane);
if (!cogl_display_setup (display, &error))
g_error ("Failed to setup a CoglDisplay: %s", error->message);
And in a similar fashion to cogl_context_new() you can optionally pass
a NULL "renderer" and/or a NULL "onscreen template" so Cogl will try to
just do something sensible.
If you need to change the CoglOnscreen defaults you can provide a
template something like:
chain = cogl_swap_chain_new ();
cogl_swap_chain_set_has_alpha (chain, TRUE);
cogl_swap_chain_set_length (chain, 3);
onscreen_template = cogl_onscreen_template_new (chain);
cogl_onscreen_template_set_pixel_format (onscreen_template,
COGL_PIXEL_FORMAT_RGB565);
display = cogl_display_new (NULL, onscreen_template);
if (!cogl_display_setup (display, &error))
g_error ("Failed to setup a CoglDisplay: %s", error->message);
2011-02-25 17:06:50 +00:00
|
|
|
GError *error = NULL;
|
2009-01-26 11:07:35 +00:00
|
|
|
/* Create if doesn't exist yet */
|
2008-04-25 13:37:36 +00:00
|
|
|
if (_context == NULL)
|
Adds renderer,display,onscreen-template and swap-chain stubs
As part of the process of splitting Cogl out as a standalone graphics
API we need to introduce some API concepts that will allow us to
initialize a new CoglContext when Clutter isn't there to handle that for
us...
The new objects roughly in the order that they are (optionally) involved
in constructing a context are: CoglRenderer, CoglOnscreenTemplate,
CoglSwapChain and CoglDisplay.
Conceptually a CoglRenderer represents a means for rendering. Cogl
supports rendering via OpenGL or OpenGL ES 1/2.0 and those APIs are
accessed through a number of different windowing APIs such as GLX, EGL,
SDL or WGL and more. Potentially in the future Cogl could render using
D3D or even by using libdrm and directly banging the hardware. All these
choices are wrapped up in the configuration of a CoglRenderer.
Conceptually a CoglDisplay represents a display pipeline for a renderer.
Although Cogl doesn't aim to provide a detailed abstraction of display
hardware, on some platforms we can give control over multiple display
planes (On TV platforms for instance video content may be on one plane
and 3D would be on another so a CoglDisplay lets you select the plane
up-front.)
Another aspect of CoglDisplay is that it lets us negotiate a display
pipeline that best supports the type of CoglOnscreen framebuffers we are
planning to create. For instance if you want transparent CoglOnscreen
framebuffers then we have to be sure the display pipeline wont discard
the alpha component of your framebuffers. Or if you want to use
double/tripple buffering that requires support from the display
pipeline.
CoglOnscreenTemplate and CoglSwapChain are how we describe our default
CoglOnscreen framebuffer configuration which can affect the
configuration of the display pipeline.
The default/simple way we expect most CoglContexts to be constructed
will be via something like:
if (!cogl_context_new (NULL, &error))
g_error ("Failed to construct a CoglContext: %s", error->message);
Where that NULL is for an optional "display" parameter and NULL says to
Cogl "please just try to do something sensible".
If you want some more control though you can manually construct a
CoglDisplay something like:
display = cogl_display_new (NULL, NULL);
cogl_gdl_display_set_plane (display, plane);
if (!cogl_display_setup (display, &error))
g_error ("Failed to setup a CoglDisplay: %s", error->message);
And in a similar fashion to cogl_context_new() you can optionally pass
a NULL "renderer" and/or a NULL "onscreen template" so Cogl will try to
just do something sensible.
If you need to change the CoglOnscreen defaults you can provide a
template something like:
chain = cogl_swap_chain_new ();
cogl_swap_chain_set_has_alpha (chain, TRUE);
cogl_swap_chain_set_length (chain, 3);
onscreen_template = cogl_onscreen_template_new (chain);
cogl_onscreen_template_set_pixel_format (onscreen_template,
COGL_PIXEL_FORMAT_RGB565);
display = cogl_display_new (NULL, onscreen_template);
if (!cogl_display_setup (display, &error))
g_error ("Failed to setup a CoglDisplay: %s", error->message);
2011-02-25 17:06:50 +00:00
|
|
|
{
|
|
|
|
_context = cogl_context_new (NULL, &error);
|
|
|
|
if (!_context)
|
|
|
|
{
|
|
|
|
g_warning ("Failed to create default context: %s",
|
|
|
|
error->message);
|
|
|
|
g_error_free (error);
|
|
|
|
}
|
|
|
|
}
|
2009-01-26 11:07:35 +00:00
|
|
|
|
2008-04-25 13:37:36 +00:00
|
|
|
return _context;
|
|
|
|
}
|
2009-02-24 18:51:25 +00:00
|
|
|
|
|
|
|
void
|
2010-11-05 12:28:33 +00:00
|
|
|
cogl_set_default_context (CoglContext *context)
|
2009-02-24 18:51:25 +00:00
|
|
|
{
|
2010-11-05 12:28:33 +00:00
|
|
|
cogl_object_ref (context);
|
2009-02-24 18:51:25 +00:00
|
|
|
|
2010-11-05 12:28:33 +00:00
|
|
|
if (_context)
|
|
|
|
cogl_object_unref (_context);
|
|
|
|
_context = context;
|
2009-02-24 18:51:25 +00:00
|
|
|
}
|
2011-02-25 00:31:41 +00:00
|
|
|
|
|
|
|
#ifdef COGL_HAS_EGL_SUPPORT
|
|
|
|
EGLDisplay
|
|
|
|
cogl_context_egl_get_egl_display (CoglContext *context)
|
|
|
|
{
|
2011-02-25 11:29:08 +00:00
|
|
|
const CoglWinsysVtable *winsys = _cogl_context_get_winsys (context);
|
2011-05-10 12:51:41 +00:00
|
|
|
|
|
|
|
/* This should only be called for EGL contexts */
|
|
|
|
g_return_val_if_fail (winsys->context_egl_get_egl_display != NULL, NULL);
|
|
|
|
|
2011-02-25 11:29:08 +00:00
|
|
|
return winsys->context_egl_get_egl_display (context);
|
2011-02-25 00:31:41 +00:00
|
|
|
}
|
|
|
|
#endif
|
|
|
|
|