mutter/cogl/cogl-texture-rectangle.h

219 lines
8.2 KiB
C
Raw Normal View History

/*
* Cogl
*
This re-licenses Cogl 1.18 under the MIT license Since the Cogl 1.18 branch is actively maintained in parallel with the master branch; this is a counter part to commit 1b83ef938fc16b which re-licensed the master branch to use the MIT license. This re-licensing is a follow up to the proposal that was sent to the Cogl mailing list: http://lists.freedesktop.org/archives/cogl/2013-December/001465.html Note: there was a copyright assignment policy in place for Clutter (and therefore Cogl which was part of Clutter at the time) until the 11th of June 2010 and so we only checked the details after that point (commit 0bbf50f905) For each file, authors were identified via this Git command: $ git blame -p -C -C -C20 -M -M10 0bbf50f905..HEAD We received blanket approvals for re-licensing all Red Hat and Collabora contributions which reduced how many people needed to be contacted individually: - http://lists.freedesktop.org/archives/cogl/2013-December/001470.html - http://lists.freedesktop.org/archives/cogl/2014-January/001536.html Individual approval requests were sent to all the other identified authors who all confirmed the re-license on the Cogl mailinglist: http://lists.freedesktop.org/archives/cogl/2014-January As well as updating the copyright header in all sources files, the COPYING file has been updated to reflect the license change and also document the other licenses used in Cogl such as the SGI Free Software License B, version 2.0 and the 3-clause BSD license. This patch was not simply cherry-picked from master; but the same methodology was used to check the source files.
2014-02-22 01:28:54 +00:00
* A Low Level GPU Graphics and Utilities API
*
* Copyright (C) 2011 Intel Corporation.
*
This re-licenses Cogl 1.18 under the MIT license Since the Cogl 1.18 branch is actively maintained in parallel with the master branch; this is a counter part to commit 1b83ef938fc16b which re-licensed the master branch to use the MIT license. This re-licensing is a follow up to the proposal that was sent to the Cogl mailing list: http://lists.freedesktop.org/archives/cogl/2013-December/001465.html Note: there was a copyright assignment policy in place for Clutter (and therefore Cogl which was part of Clutter at the time) until the 11th of June 2010 and so we only checked the details after that point (commit 0bbf50f905) For each file, authors were identified via this Git command: $ git blame -p -C -C -C20 -M -M10 0bbf50f905..HEAD We received blanket approvals for re-licensing all Red Hat and Collabora contributions which reduced how many people needed to be contacted individually: - http://lists.freedesktop.org/archives/cogl/2013-December/001470.html - http://lists.freedesktop.org/archives/cogl/2014-January/001536.html Individual approval requests were sent to all the other identified authors who all confirmed the re-license on the Cogl mailinglist: http://lists.freedesktop.org/archives/cogl/2014-January As well as updating the copyright header in all sources files, the COPYING file has been updated to reflect the license change and also document the other licenses used in Cogl such as the SGI Free Software License B, version 2.0 and the 3-clause BSD license. This patch was not simply cherry-picked from master; but the same methodology was used to check the source files.
2014-02-22 01:28:54 +00:00
* Permission is hereby granted, free of charge, to any person
* obtaining a copy of this software and associated documentation
* files (the "Software"), to deal in the Software without
* restriction, including without limitation the rights to use, copy,
* modify, merge, publish, distribute, sublicense, and/or sell copies
* of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be
* included in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
* NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS
* BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
* ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*
*
* Authors:
* Robert Bragg <robert@linux.intel.com>
*/
#ifndef __COGL_TEXURE_RECTANGLE_H
#define __COGL_TEXURE_RECTANGLE_H
#include "cogl-context.h"
COGL_BEGIN_DECLS
/**
* SECTION:cogl-texture-rectangle
* @short_description: Functions for creating and manipulating rectangle
* textures for use with non-normalized coordinates.
*
* These functions allow low-level "rectangle" textures to be allocated.
* These textures are never constrained to power-of-two sizes but they
* also don't support having a mipmap and can only be wrapped with
* %COGL_PIPELINE_WRAP_MODE_CLAMP_TO_EDGE.
*
* The most notable difference between rectangle textures and 2D
* textures is that rectangle textures are sampled using un-normalized
* texture coordinates, so instead of using coordinates (0,0) and
* (1,1) to map to the top-left and bottom right corners of the
* texture you would instead use (0,0) and (width,height).
*
* The use of non-normalized coordinates can be particularly
* convenient when writing glsl shaders that use a texture as a lookup
* table since you don't need to upload separate uniforms to map
* normalized coordinates to texels.
*
* If you want to sample from a rectangle texture from GLSL you should
* use the sampler2DRect sampler type.
*
* Applications wanting to use #CoglTextureRectangle should first check
* for the %COGL_FEATURE_ID_TEXTURE_RECTANGLE feature using
* cogl_has_feature().
*/
typedef struct _CoglTextureRectangle CoglTextureRectangle;
#define COGL_TEXTURE_RECTANGLE(X) ((CoglTextureRectangle *)X)
#ifdef COGL_HAS_GTYPE_SUPPORT
/**
* cogl_texture_rectangle_get_gtype:
*
* Returns: a #GType that can be used with the GLib type system.
*/
GType cogl_texture_rectangle_get_gtype (void);
#endif
/**
* cogl_is_texture_rectangle:
* @object: A #CoglObject
*
* Gets whether the given object references an existing
* #CoglTextureRectangle object.
*
* Return value: %TRUE if the object references a
* #CoglTextureRectangle, %FALSE otherwise.
*/
CoglBool
cogl_is_texture_rectangle (void *object);
/**
* cogl_texture_rectangle_new_with_size:
* @ctx: A #CoglContext pointer
* @width: The texture width to allocate
* @height: The texture height to allocate
*
* Creates a new #CoglTextureRectangle texture with a given @width,
* and @height. This texture is a low-level texture that the GPU can
* sample from directly unlike high-level textures such as
* #CoglTexture2DSliced and #CoglAtlasTexture.
*
* <note>Unlike for #CoglTexture2D textures, coordinates for
* #CoglTextureRectangle textures should not be normalized. So instead
* of using the coordinate (1, 1) to sample the bottom right corner of
* a rectangle texture you would use (@width, @height) where @width
* and @height are the width and height of the texture.</note>
*
* <note>If you want to sample from a rectangle texture from GLSL you
* should use the sampler2DRect sampler type.</note>
*
* <note>Applications wanting to use #CoglTextureRectangle should
* first check for the %COGL_FEATURE_ID_TEXTURE_RECTANGLE feature
* using cogl_has_feature().</note>
*
* The storage for the texture is not allocated before this function
* returns. You can call cogl_texture_allocate() to explicitly
* allocate the underlying storage or preferably let Cogl
* automatically allocate storage lazily when it may know more about
* how the texture is going to be used and can optimize how it is
* allocated.
introduce texture loaders to make allocations lazy This introduces the internal idea of texture loaders that track the state for loading and allocating a texture. This defers a lot more work until the texture is allocated. There are several intentions to this change: - provides a means for extending how textures are allocated without requiring all the parameters to be supplied in a single _texture_new() function call. - allow us to remove the internal_format argument from all _texture_new() apis since using CoglPixelFormat is bad way of expressing the internal format constraints because it is too specific. For now the internal_format arguments haven't actually been removed but this patch does introduce replacement apis for controlling the internal format: cogl_texture_set_components() lets you specify what components your texture needs when it is allocated. cogl_texture_set_premultiplied() lets you specify whether a texture data should be interpreted as premultiplied or not. - Enable us to support asynchronous texture loading + allocation in the future. Of note, the _new_from_data() texture constructors all continue to allocate textures immediately so that existing code doesn't need to be adapted to manage the lifetime of the data being uploaded. Reviewed-by: Neil Roberts <neil@linux.intel.com> (cherry picked from commit 6a83de9ef4210f380a31f410797447b365a8d02c) Note: Compared to the original patch, the ->premultipled state for textures isn't forced to be %TRUE in _cogl_texture_init since that effectively ignores the users explicitly given internal_format which was a mistake and on master that change should have been made in the patch that followed. The gtk-doc comments for cogl_texture_set_premultiplied() and cogl_texture_set_components() have also been updated in-line with this fix.
2013-06-23 15:18:18 +00:00
*
* Returns value: (transfer full): A pointer to a new #CoglTextureRectangle
* object with no storage allocated yet.
*
* Since: 1.10
* Stability: unstable
*/
CoglTextureRectangle *
cogl_texture_rectangle_new_with_size (CoglContext *ctx,
int width,
int height);
/**
* cogl_texture_rectangle_new_from_bitmap:
* @bitmap: A #CoglBitmap
*
* Allocates a new #CoglTextureRectangle texture which will be
* initialized with the pixel data from @bitmap. This texture is a
* low-level texture that the GPU can sample from directly unlike
* high-level textures such as #CoglTexture2DSliced and
* #CoglAtlasTexture.
*
* <note>Unlike for #CoglTexture2D textures, coordinates for
* #CoglTextureRectangle textures should not be normalized. So instead
* of using the coordinate (1, 1) to sample the bottom right corner of
* a rectangle texture you would use (@width, @height) where @width
* and @height are the width and height of the texture.</note>
*
* <note>If you want to sample from a rectangle texture from GLSL you
* should use the sampler2DRect sampler type.</note>
*
* <note>Applications wanting to use #CoglTextureRectangle should
* first check for the %COGL_FEATURE_ID_TEXTURE_RECTANGLE feature
* using cogl_has_feature().</note>
*
introduce texture loaders to make allocations lazy This introduces the internal idea of texture loaders that track the state for loading and allocating a texture. This defers a lot more work until the texture is allocated. There are several intentions to this change: - provides a means for extending how textures are allocated without requiring all the parameters to be supplied in a single _texture_new() function call. - allow us to remove the internal_format argument from all _texture_new() apis since using CoglPixelFormat is bad way of expressing the internal format constraints because it is too specific. For now the internal_format arguments haven't actually been removed but this patch does introduce replacement apis for controlling the internal format: cogl_texture_set_components() lets you specify what components your texture needs when it is allocated. cogl_texture_set_premultiplied() lets you specify whether a texture data should be interpreted as premultiplied or not. - Enable us to support asynchronous texture loading + allocation in the future. Of note, the _new_from_data() texture constructors all continue to allocate textures immediately so that existing code doesn't need to be adapted to manage the lifetime of the data being uploaded. Reviewed-by: Neil Roberts <neil@linux.intel.com> (cherry picked from commit 6a83de9ef4210f380a31f410797447b365a8d02c) Note: Compared to the original patch, the ->premultipled state for textures isn't forced to be %TRUE in _cogl_texture_init since that effectively ignores the users explicitly given internal_format which was a mistake and on master that change should have been made in the patch that followed. The gtk-doc comments for cogl_texture_set_premultiplied() and cogl_texture_set_components() have also been updated in-line with this fix.
2013-06-23 15:18:18 +00:00
* The storage for the texture is not allocated before this function
* returns. You can call cogl_texture_allocate() to explicitly
* allocate the underlying storage or preferably let Cogl
* automatically allocate storage lazily when it may know more about
* how the texture is going to be used and can optimize how it is
* allocated.
*
* Return value: (transfer full): A pointer to a new
* #CoglTextureRectangle texture.
* Since: 2.0
* Stability: unstable
*/
CoglTextureRectangle *
cogl_texture_rectangle_new_from_bitmap (CoglBitmap *bitmap);
/**
* cogl_texture_rectangle_new_from_foreign:
* @ctx: A #CoglContext
* @gl_handle: A GL handle for a GL_TEXTURE_RECTANGLE texture object
* @width: Width of the foreign GL texture
* @height: Height of the foreign GL texture
* @format: The format of the texture
*
* Wraps an existing GL_TEXTURE_RECTANGLE texture object as a
* #CoglTextureRectangle. This can be used for integrating Cogl with
* software using OpenGL directly.
*
* <note>Unlike for #CoglTexture2D textures, coordinates for
* #CoglTextureRectangle textures should not be normalized. So instead
* of using the coordinate (1, 1) to sample the bottom right corner of
* a rectangle texture you would use (@width, @height) where @width
* and @height are the width and height of the texture.</note>
*
* <note>The results are undefined for passing an invalid @gl_handle
* or if @width or @height don't have the correct texture
* geometry.</note>
*
* <note>If you want to sample from a rectangle texture from GLSL you
* should use the sampler2DRect sampler type.</note>
*
* <note>Applications wanting to use #CoglTextureRectangle should
* first check for the %COGL_FEATURE_ID_TEXTURE_RECTANGLE feature
* using cogl_has_feature().</note>
introduce texture loaders to make allocations lazy This introduces the internal idea of texture loaders that track the state for loading and allocating a texture. This defers a lot more work until the texture is allocated. There are several intentions to this change: - provides a means for extending how textures are allocated without requiring all the parameters to be supplied in a single _texture_new() function call. - allow us to remove the internal_format argument from all _texture_new() apis since using CoglPixelFormat is bad way of expressing the internal format constraints because it is too specific. For now the internal_format arguments haven't actually been removed but this patch does introduce replacement apis for controlling the internal format: cogl_texture_set_components() lets you specify what components your texture needs when it is allocated. cogl_texture_set_premultiplied() lets you specify whether a texture data should be interpreted as premultiplied or not. - Enable us to support asynchronous texture loading + allocation in the future. Of note, the _new_from_data() texture constructors all continue to allocate textures immediately so that existing code doesn't need to be adapted to manage the lifetime of the data being uploaded. Reviewed-by: Neil Roberts <neil@linux.intel.com> (cherry picked from commit 6a83de9ef4210f380a31f410797447b365a8d02c) Note: Compared to the original patch, the ->premultipled state for textures isn't forced to be %TRUE in _cogl_texture_init since that effectively ignores the users explicitly given internal_format which was a mistake and on master that change should have been made in the patch that followed. The gtk-doc comments for cogl_texture_set_premultiplied() and cogl_texture_set_components() have also been updated in-line with this fix.
2013-06-23 15:18:18 +00:00
*
* The texture is still configurable until it has been allocated so
* for example you can declare whether the texture is premultiplied
* with cogl_texture_set_premultiplied().
*
* Return value: (transfer full): A new #CoglTextureRectangle texture
*/
CoglTextureRectangle *
cogl_texture_rectangle_new_from_foreign (CoglContext *ctx,
unsigned int gl_handle,
int width,
int height,
CoglPixelFormat format);
COGL_END_DECLS
#endif /* __COGL_TEXURE_RECTANGLE_H */