33dca51650
Having StDrawingArea use ClutterCairoTexture causes circularity problems with sizing - StDrawingArea wants to use its allocation for the size of the texture, but ClutterTexture wants to use the size of the texture to determine the requited size. Avoid this by making StDrawingArea directly use Cairo and CoglTexture; while doing this, the API is changed a bit for simplicity and to match our use case: - Instead of clutter_cairo_texture_create(), we have st_drawing_area_get_context() to retrieve an already created context. This can only be called in the ::repaint signal. - The ::redraw signal is changed to ::repaint so we can have st_drawing_area_queue_repaint() that doesn't collide with clutter_actor_queue_redraw() - ::repaint is now emitted lazily when painting the actor rather than synchronously at various different points. https://bugzilla.gnome.org/show_bug.cgi?id=611750 |
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ui | ||
Makefile.am |