Jonas Ådahl fa2ddcc52f dnd: Repick target actor if destroyed mid iteration
The picked target actor may be destroyed (e.g. hover style change
resulting in the ClutterTexture to be destroyed). If we don't handle
this, GJS will abort when it sees the exception caused by Javascript
code trying to access the destroyed target actor.

To handle it, listen on the 'destroy' signal on the target actor, and
repick, so a valid actor is passed to the next motion callback.

Fixes: https://gitlab.gnome.org/GNOME/gnome-shell/issues/632

(cherry picked from commit 4259676f6e09de275d29dcae5b00026f26faa9ab)
2019-01-11 11:30:26 +00:00
2018-01-07 21:39:18 +01:00
2018-10-07 14:32:30 +02:00
2018-02-21 13:55:02 +00:00
2018-07-18 22:53:05 +02:00
2018-07-18 22:53:05 +02:00

GNOME Shell provides core user interface functions for the GNOME 3 desktop,
like switching to windows and launching applications. GNOME Shell takes
advantage of the capabilities of modern graphics hardware and introduces
innovative user interface concepts to provide a visually attractive and
easy to use experience.

For more information about GNOME Shell, including instructions on how
to build GNOME Shell from source and how to get involved with the project,
see:

 https://wiki.gnome.org/Projects/GnomeShell

Bugs should be reported at http://bugzilla.gnome.org against the 'gnome-shell'
product.

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=======
GNOME Shell is distributed under the terms of the GNU General Public License,
version 2 or later. See the COPYING file for details.

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