gnome-shell/js/ui/panel.js
Colin Walters 0af108211c apps: Ensure running apps override new .desktop file data
This patch fixes the "apps vanish from alt-TAB bug".

If a "package system" rips away and possibly replaces .desktop files
at some random time, we have historically used inotify to detect this
and reread state (in a racy way, but...).  In GNOME 2, this was
generally not too problematic because the menu widget was totally
separate from the list of windows - and the data they operate on was
disjoint as well.

In GNOME 3 we unify these, and this creates architectural problems
because the windows are tied to the app.

What this patch tries to do is, when rereading the application state,
if we have a running application, we keep that app around instead of
making a new instance.  This ensures we preserve any state such as the
set of open windows.

This requires moving the running state into ShellAppSystem.  Adjust
callers as necessary, and while we're at it drop the unused "contexts"
stuff.

This is just a somewhat quick band-aid; a REAL fix would require us
having low-level control over application installation.  As long as
we're on top of random broken tar+wget wrappers, it will be gross.

A slight future improvement to this patch would add an explicit
"merge" between the old and new data.  I think probably we always keep
around the ShellApp corresponding to a given ID, but replace its
GMenuTreeEntry.

https://bugzilla.gnome.org/show_bug.cgi?id=657990
2011-09-05 17:29:41 -04:00

1123 lines
40 KiB
JavaScript

/* -*- mode: js2; js2-basic-offset: 4; indent-tabs-mode: nil -*- */
const Cairo = imports.cairo;
const Clutter = imports.gi.Clutter;
const Gio = imports.gi.Gio;
const Lang = imports.lang;
const Mainloop = imports.mainloop;
const Pango = imports.gi.Pango;
const Shell = imports.gi.Shell;
const St = imports.gi.St;
const Signals = imports.signals;
const Config = imports.misc.config;
const CtrlAltTab = imports.ui.ctrlAltTab;
const Layout = imports.ui.layout;
const Overview = imports.ui.overview;
const PopupMenu = imports.ui.popupMenu;
const PanelMenu = imports.ui.panelMenu;
const UserMenu = imports.ui.userMenu;
const DateMenu = imports.ui.dateMenu;
const Main = imports.ui.main;
const Tweener = imports.ui.tweener;
const PANEL_ICON_SIZE = 24;
const BUTTON_DND_ACTIVATION_TIMEOUT = 250;
const ANIMATED_ICON_UPDATE_TIMEOUT = 100;
const SPINNER_ANIMATION_TIME = 0.2;
const STANDARD_TRAY_ICON_ORDER = ['a11y', 'keyboard', 'volume', 'bluetooth', 'network', 'battery'];
const STANDARD_TRAY_ICON_SHELL_IMPLEMENTATION = {
'a11y': imports.ui.status.accessibility.ATIndicator,
'volume': imports.ui.status.volume.Indicator,
'battery': imports.ui.status.power.Indicator,
'keyboard': imports.ui.status.keyboard.XKBIndicator
};
if (Config.HAVE_BLUETOOTH)
STANDARD_TRAY_ICON_SHELL_IMPLEMENTATION['bluetooth'] = imports.ui.status.bluetooth.Indicator;
try {
STANDARD_TRAY_ICON_SHELL_IMPLEMENTATION['network'] = imports.ui.status.network.NMApplet;
} catch(e) {
log('NMApplet is not supported. It is possible that your NetworkManager version is too old');
}
const GDM_TRAY_ICON_ORDER = ['a11y', 'display', 'keyboard', 'volume', 'battery'];
const GDM_TRAY_ICON_SHELL_IMPLEMENTATION = {
'a11y': imports.ui.status.accessibility.ATIndicator,
'volume': imports.ui.status.volume.Indicator,
'battery': imports.ui.status.power.Indicator,
'keyboard': imports.ui.status.keyboard.XKBIndicator
};
// To make sure the panel corners blend nicely with the panel,
// we draw background and borders the same way, e.g. drawing
// them as filled shapes from the outside inwards instead of
// using cairo stroke(). So in order to give the border the
// appearance of being drawn on top of the background, we need
// to blend border and background color together.
// For that purpose we use the following helper methods, taken
// from st-theme-node-drawing.c
function _norm(x) {
return Math.round(x / 255);
}
function _over(srcColor, dstColor) {
let src = _premultiply(srcColor);
let dst = _premultiply(dstColor);
let result = new Clutter.Color();
result.alpha = src.alpha + _norm((255 - src.alpha) * dst.alpha);
result.red = src.red + _norm((255 - src.alpha) * dst.red);
result.green = src.green + _norm((255 - src.alpha) * dst.green);
result.blue = src.blue + _norm((255 - src.alpha) * dst.blue);
return _unpremultiply(result);
}
function _premultiply(color) {
return new Clutter.Color({ red: _norm(color.red * color.alpha),
green: _norm(color.green * color.alpha),
blue: _norm(color.blue * color.alpha),
alpha: color.alpha });
};
function _unpremultiply(color) {
if (color.alpha == 0)
return new Clutter.Color();
let red = Math.min((color.red * 255 + 127) / color.alpha, 255);
let green = Math.min((color.green * 255 + 127) / color.alpha, 255);
let blue = Math.min((color.blue * 255 + 127) / color.alpha, 255);
return new Clutter.Color({ red: red, green: green,
blue: blue, alpha: color.alpha });
};
function AnimatedIcon(name, size) {
this._init(name, size);
}
AnimatedIcon.prototype = {
_init: function(name, size) {
this.actor = new St.Bin({ visible: false });
this.actor.connect('destroy', Lang.bind(this, this._onDestroy));
this.actor.connect('notify::visible', Lang.bind(this, function() {
if (this.actor.visible) {
this._timeoutId = Mainloop.timeout_add(ANIMATED_ICON_UPDATE_TIMEOUT, Lang.bind(this, this._update));
} else {
if (this._timeoutId)
Mainloop.source_remove(this._timeoutId);
this._timeoutId = 0;
}
}));
this._timeoutId = 0;
this._i = 0;
this._animations = St.TextureCache.get_default().load_sliced_image (global.datadir + '/theme/' + name, size, size);
this.actor.set_child(this._animations);
},
_update: function() {
this._animations.hide_all();
this._animations.show();
if (this._i && this._i < this._animations.get_n_children())
this._animations.get_nth_child(this._i++).show();
else {
this._i = 1;
if (this._animations.get_n_children())
this._animations.get_nth_child(0).show();
}
return true;
},
_onDestroy: function() {
if (this._timeoutId)
Mainloop.source_remove(this._timeoutId);
}
};
function TextShadower() {
this._init();
}
TextShadower.prototype = {
_init: function() {
this.actor = new Shell.GenericContainer();
this.actor.connect('get-preferred-width', Lang.bind(this, this._getPreferredWidth));
this.actor.connect('get-preferred-height', Lang.bind(this, this._getPreferredHeight));
this.actor.connect('allocate', Lang.bind(this, this._allocate));
this._label = new St.Label();
this.actor.add_actor(this._label);
for (let i = 0; i < 4; i++) {
let actor = new St.Label({ style_class: 'label-shadow' });
actor.clutter_text.ellipsize = Pango.EllipsizeMode.END;
this.actor.add_actor(actor);
}
this._label.raise_top();
},
setText: function(text) {
let children = this.actor.get_children();
for (let i = 0; i < children.length; i++)
children[i].set_text(text);
},
_getPreferredWidth: function(actor, forHeight, alloc) {
let [minWidth, natWidth] = this._label.get_preferred_width(forHeight);
alloc.min_size = minWidth + 2;
alloc.natural_size = natWidth + 2;
},
_getPreferredHeight: function(actor, forWidth, alloc) {
let [minHeight, natHeight] = this._label.get_preferred_height(forWidth);
alloc.min_size = minHeight + 2;
alloc.natural_size = natHeight + 2;
},
_allocate: function(actor, box, flags) {
let children = this.actor.get_children();
let availWidth = box.x2 - box.x1;
let availHeight = box.y2 - box.y1;
let [minChildWidth, minChildHeight, natChildWidth, natChildHeight] =
this._label.get_preferred_size();
let childWidth = Math.min(natChildWidth, availWidth - 2);
let childHeight = Math.min(natChildHeight, availHeight - 2);
for (let i = 0; i < children.length; i++) {
let child = children[i];
let childBox = new Clutter.ActorBox();
// The order of the labels here is arbitrary, except
// we know the "real" label is at the end because Clutter.Group
// sorts by Z order
switch (i) {
case 0: // top
childBox.x1 = 1;
childBox.y1 = 0;
break;
case 1: // right
childBox.x1 = 2;
childBox.y1 = 1;
break;
case 2: // bottom
childBox.x1 = 1;
childBox.y1 = 2;
break;
case 3: // left
childBox.x1 = 0;
childBox.y1 = 1;
break;
case 4: // center
childBox.x1 = 1;
childBox.y1 = 1;
break;
}
childBox.x2 = childBox.x1 + childWidth;
childBox.y2 = childBox.y1 + childHeight;
child.allocate(childBox, flags);
}
}
};
/**
* AppMenuButton:
*
* This class manages the "application menu" component. It tracks the
* currently focused application. However, when an app is launched,
* this menu also handles startup notification for it. So when we
* have an active startup notification, we switch modes to display that.
*/
function AppMenuButton() {
this._init();
}
AppMenuButton.prototype = {
__proto__: PanelMenu.Button.prototype,
_init: function() {
PanelMenu.Button.prototype._init.call(this, 0.0);
this._startingApps = [];
this._targetApp = null;
let bin = new St.Bin({ name: 'appMenu' });
this.actor.set_child(bin);
this.actor.reactive = false;
this._targetIsCurrent = false;
this._container = new Shell.GenericContainer();
bin.set_child(this._container);
this._container.connect('get-preferred-width', Lang.bind(this, this._getContentPreferredWidth));
this._container.connect('get-preferred-height', Lang.bind(this, this._getContentPreferredHeight));
this._container.connect('allocate', Lang.bind(this, this._contentAllocate));
this._iconBox = new Shell.Slicer({ name: 'appMenuIcon' });
this._iconBox.connect('style-changed',
Lang.bind(this, this._onIconBoxStyleChanged));
this._iconBox.connect('notify::allocation',
Lang.bind(this, this._updateIconBoxClip));
this._container.add_actor(this._iconBox);
this._label = new TextShadower();
this._container.add_actor(this._label.actor);
this._iconBottomClip = 0;
this._quitMenu = new PopupMenu.PopupMenuItem('');
this.menu.addMenuItem(this._quitMenu);
this._quitMenu.connect('activate', Lang.bind(this, this._onQuit));
this._visible = !Main.overview.visible;
if (!this._visible)
this.actor.hide();
Main.overview.connect('hiding', Lang.bind(this, function () {
this.show();
}));
Main.overview.connect('showing', Lang.bind(this, function () {
this.hide();
}));
this._stop = true;
this._spinner = new AnimatedIcon('process-working.svg',
PANEL_ICON_SIZE);
this._container.add_actor(this._spinner.actor);
this._spinner.actor.lower_bottom();
let tracker = Shell.WindowTracker.get_default();
let appSys = Shell.AppSystem.get_default();
tracker.connect('notify::focus-app', Lang.bind(this, this._sync));
appSys.connect('app-state-changed', Lang.bind(this, this._onAppStateChanged));
global.window_manager.connect('switch-workspace', Lang.bind(this, this._sync));
this._sync();
},
show: function() {
if (this._visible)
return;
this._visible = true;
this.actor.show();
this.actor.reactive = true;
if (!this._targetIsCurrent)
return;
Tweener.removeTweens(this.actor);
Tweener.addTween(this.actor,
{ opacity: 255,
time: Overview.ANIMATION_TIME,
transition: 'easeOutQuad' });
},
hide: function() {
if (!this._visible)
return;
this._visible = false;
this.actor.reactive = false;
if (!this._targetIsCurrent) {
this.actor.hide();
return;
}
Tweener.removeTweens(this.actor);
Tweener.addTween(this.actor,
{ opacity: 0,
time: Overview.ANIMATION_TIME,
transition: 'easeOutQuad',
onComplete: function() {
this.actor.hide();
},
onCompleteScope: this });
},
_onIconBoxStyleChanged: function() {
let node = this._iconBox.get_theme_node();
this._iconBottomClip = node.get_length('app-icon-bottom-clip');
this._updateIconBoxClip();
},
_updateIconBoxClip: function() {
let allocation = this._iconBox.allocation;
if (this._iconBottomClip > 0)
this._iconBox.set_clip(0, 0,
allocation.x2 - allocation.x1,
allocation.y2 - allocation.y1 - this._iconBottomClip);
else
this._iconBox.remove_clip();
},
stopAnimation: function() {
if (this._stop)
return;
this._stop = true;
Tweener.addTween(this._spinner.actor,
{ opacity: 0,
time: SPINNER_ANIMATION_TIME,
transition: "easeOutQuad",
onCompleteScope: this,
onComplete: function() {
this._spinner.actor.opacity = 255;
this._spinner.actor.hide();
}
});
},
startAnimation: function() {
this._stop = false;
this._spinner.actor.show();
},
_getContentPreferredWidth: function(actor, forHeight, alloc) {
let [minSize, naturalSize] = this._iconBox.get_preferred_width(forHeight);
alloc.min_size = minSize;
alloc.natural_size = naturalSize;
[minSize, naturalSize] = this._label.actor.get_preferred_width(forHeight);
alloc.min_size = alloc.min_size + Math.max(0, minSize - Math.floor(alloc.min_size / 2));
alloc.natural_size = alloc.natural_size + Math.max(0, naturalSize - Math.floor(alloc.natural_size / 2));
},
_getContentPreferredHeight: function(actor, forWidth, alloc) {
let [minSize, naturalSize] = this._iconBox.get_preferred_height(forWidth);
alloc.min_size = minSize;
alloc.natural_size = naturalSize;
[minSize, naturalSize] = this._label.actor.get_preferred_height(forWidth);
if (minSize > alloc.min_size)
alloc.min_size = minSize;
if (naturalSize > alloc.natural_size)
alloc.natural_size = naturalSize;
},
_contentAllocate: function(actor, box, flags) {
let allocWidth = box.x2 - box.x1;
let allocHeight = box.y2 - box.y1;
let childBox = new Clutter.ActorBox();
let [minWidth, minHeight, naturalWidth, naturalHeight] = this._iconBox.get_preferred_size();
let direction = this.actor.get_direction();
let yPadding = Math.floor(Math.max(0, allocHeight - naturalHeight) / 2);
childBox.y1 = yPadding;
childBox.y2 = childBox.y1 + Math.min(naturalHeight, allocHeight);
if (direction == St.TextDirection.LTR) {
childBox.x1 = 0;
childBox.x2 = childBox.x1 + Math.min(naturalWidth, allocWidth);
} else {
childBox.x1 = Math.max(0, allocWidth - naturalWidth);
childBox.x2 = allocWidth;
}
this._iconBox.allocate(childBox, flags);
let iconWidth = childBox.x2 - childBox.x1;
[minWidth, minHeight, naturalWidth, naturalHeight] = this._label.actor.get_preferred_size();
yPadding = Math.floor(Math.max(0, allocHeight - naturalHeight) / 2);
childBox.y1 = yPadding;
childBox.y2 = childBox.y1 + Math.min(naturalHeight, allocHeight);
if (direction == St.TextDirection.LTR) {
childBox.x1 = Math.floor(iconWidth / 2);
childBox.x2 = Math.min(childBox.x1 + naturalWidth, allocWidth);
} else {
childBox.x2 = allocWidth - Math.floor(iconWidth / 2);
childBox.x1 = Math.max(0, childBox.x2 - naturalWidth);
}
this._label.actor.allocate(childBox, flags);
if (direction == St.TextDirection.LTR) {
childBox.x1 = Math.floor(iconWidth / 2) + this._label.actor.width;
childBox.x2 = childBox.x1 + this._spinner.actor.width;
childBox.y1 = box.y1;
childBox.y2 = box.y2 - 1;
this._spinner.actor.allocate(childBox, flags);
} else {
childBox.x1 = -this._spinner.actor.width;
childBox.x2 = childBox.x1 + this._spinner.actor.width;
childBox.y1 = box.y1;
childBox.y2 = box.y2 - 1;
this._spinner.actor.allocate(childBox, flags);
}
},
_onQuit: function() {
if (this._targetApp == null)
return;
this._targetApp.request_quit();
},
_onAppStateChanged: function(appSys, app) {
let state = app.state;
if (state != Shell.AppState.STARTING) {
this._startingApps = this._startingApps.filter(function(a) {
return a != app;
});
} else if (state == Shell.AppState.STARTING) {
this._startingApps.push(app);
}
// For now just resync on all running state changes; this is mainly to handle
// cases where the focused window's application changes without the focus
// changing. An example case is how we map OpenOffice.org based on the window
// title which is a dynamic property.
this._sync();
},
_sync: function() {
let tracker = Shell.WindowTracker.get_default();
let lastStartedApp = null;
let workspace = global.screen.get_active_workspace();
for (let i = 0; i < this._startingApps.length; i++)
if (this._startingApps[i].is_on_workspace(workspace))
lastStartedApp = this._startingApps[i];
let focusedApp = tracker.focus_app;
if (!focusedApp) {
// If the app has just lost focus to the panel, pretend
// nothing happened; otherwise you can't keynav to the
// app menu.
if (global.stage_input_mode == Shell.StageInputMode.FOCUSED)
return;
}
let targetApp = focusedApp != null ? focusedApp : lastStartedApp;
if (targetApp == null) {
if (!this._targetIsCurrent)
return;
this.actor.reactive = false;
this._targetIsCurrent = false;
Tweener.removeTweens(this.actor);
Tweener.addTween(this.actor, { opacity: 0,
time: Overview.ANIMATION_TIME,
transition: 'easeOutQuad' });
return;
}
if (!this._targetIsCurrent) {
this.actor.reactive = true;
this._targetIsCurrent = true;
Tweener.removeTweens(this.actor);
Tweener.addTween(this.actor, { opacity: 255,
time: Overview.ANIMATION_TIME,
transition: 'easeOutQuad' });
}
if (targetApp == this._targetApp) {
if (targetApp && targetApp.get_state() != Shell.AppState.STARTING)
this.stopAnimation();
return;
}
this._spinner.actor.hide();
if (this._iconBox.child != null)
this._iconBox.child.destroy();
this._iconBox.hide();
this._label.setText('');
this._targetApp = targetApp;
let icon = targetApp.get_faded_icon(2 * PANEL_ICON_SIZE);
this._label.setText(targetApp.get_name());
// TODO - _quit() doesn't really work on apps in state STARTING yet
this._quitMenu.label.set_text(_("Quit %s").format(targetApp.get_name()));
this._iconBox.set_child(icon);
this._iconBox.show();
if (targetApp.get_state() == Shell.AppState.STARTING)
this.startAnimation();
this.emit('changed');
}
};
Signals.addSignalMethods(AppMenuButton.prototype);
// Activities button. Because everything else in the top bar is a
// PanelMenu.Button, it simplifies some things to make this be one too.
// We just hack it up to not actually have a menu attached to it.
function ActivitiesButton() {
this._init.apply(this, arguments);
}
ActivitiesButton.prototype = {
__proto__: PanelMenu.Button.prototype,
_init: function() {
PanelMenu.Button.prototype._init.call(this, 0.0);
let container = new Shell.GenericContainer();
container.connect('get-preferred-width', Lang.bind(this, this._getPreferredWidth));
container.connect('get-preferred-height', Lang.bind(this, this._getPreferredHeight));
container.connect('allocate', Lang.bind(this, this._allocate));
this.actor.child = container;
this.actor.name = 'panelActivities';
/* Translators: If there is no suitable word for "Activities"
in your language, you can use the word for "Overview". */
this._label = new St.Label({ text: _("Activities") });
container.add_actor(this._label);
this._hotCorner = new Layout.HotCorner();
container.add_actor(this._hotCorner.actor);
// Hack up our menu...
this.menu.open = Lang.bind(this, this._onMenuOpenRequest);
this.menu.close = Lang.bind(this, this._onMenuCloseRequest);
this.menu.toggle = Lang.bind(this, this._onMenuToggleRequest);
this.actor.connect('captured-event', Lang.bind(this, this._onCapturedEvent));
this.actor.connect_after('button-release-event', Lang.bind(this, this._onButtonRelease));
this.actor.connect_after('key-release-event', Lang.bind(this, this._onKeyRelease));
Main.overview.connect('showing', Lang.bind(this, function() {
this.actor.add_style_pseudo_class('overview');
this._escapeMenuGrab();
}));
Main.overview.connect('hiding', Lang.bind(this, function() {
this.actor.remove_style_pseudo_class('overview');
this._escapeMenuGrab();
}));
this._xdndTimeOut = 0;
},
_getPreferredWidth: function(actor, forHeight, alloc) {
[alloc.min_size, alloc.natural_size] = this._label.get_preferred_width(forHeight);
},
_getPreferredHeight: function(actor, forWidth, alloc) {
[alloc.min_size, alloc.natural_size] = this._label.get_preferred_height(forWidth);
},
_allocate: function(actor, box, flags) {
this._label.allocate(box, flags);
// The hot corner needs to be outside any padding/alignment
// that has been imposed on us
let primary = Main.layoutManager.primaryMonitor;
let hotBox = new Clutter.ActorBox();
let ok, x, y;
if (actor.get_direction() == St.TextDirection.LTR) {
[ok, x, y] = actor.transform_stage_point(primary.x, primary.y)
} else {
[ok, x, y] = actor.transform_stage_point(primary.x + primary.width, primary.y);
// hotCorner.actor has northeast gravity, so we don't need
// to adjust x for its width
}
hotBox.x1 = Math.round(x);
hotBox.x2 = hotBox.x1 + this._hotCorner.actor.width;
hotBox.y1 = Math.round(y);
hotBox.y2 = hotBox.y1 + this._hotCorner.actor.height;
this._hotCorner.actor.allocate(hotBox, flags);
},
handleDragOver: function(source, actor, x, y, time) {
if (source != Main.xdndHandler)
return;
if (this._xdndTimeOut != 0)
Mainloop.source_remove(this._xdndTimeOut);
this._xdndTimeOut = Mainloop.timeout_add(BUTTON_DND_ACTIVATION_TIMEOUT,
Lang.bind(this, this._xdndShowOverview, actor));
},
_escapeMenuGrab: function() {
if (this.menu.isOpen)
this.menu.close();
},
_onCapturedEvent: function(actor, event) {
if (event.type() == Clutter.EventType.BUTTON_PRESS) {
if (!this._hotCorner.shouldToggleOverviewOnClick())
return true;
}
return false;
},
_onMenuOpenRequest: function() {
this.menu.isOpen = true;
this.menu.emit('open-state-changed', true);
},
_onMenuCloseRequest: function() {
this.menu.isOpen = false;
this.menu.emit('open-state-changed', false);
},
_onMenuToggleRequest: function() {
this.menu.isOpen = !this.menu.isOpen;
this.menu.emit('open-state-changed', this.menu.isOpen);
},
_onButtonRelease: function() {
if (this.menu.isOpen) {
this.menu.close();
Main.overview.toggle();
}
},
_onKeyRelease: function(actor, event) {
let symbol = event.get_key_symbol();
if (symbol == Clutter.KEY_Return || symbol == Clutter.KEY_space) {
if (this.menu.isOpen)
this.menu.close();
Main.overview.toggle();
}
},
_xdndShowOverview: function(actor) {
let [x, y, mask] = global.get_pointer();
let pickedActor = global.stage.get_actor_at_pos(Clutter.PickMode.REACTIVE, x, y);
if (pickedActor == this.actor) {
if (!Main.overview.visible && !Main.overview.animationInProgress) {
Main.overview.showTemporarily();
Main.overview.beginItemDrag(actor);
}
}
Mainloop.source_remove(this._xdndTimeOut);
this._xdndTimeOut = 0;
}
};
function PanelCorner(panel, side) {
this._init(panel, side);
}
PanelCorner.prototype = {
_init: function(box, side) {
this._side = side;
this._box = box;
this._box.connect('style-changed', Lang.bind(this, this._boxStyleChanged));
this.actor = new St.DrawingArea({ style_class: 'panel-corner' });
this.actor.connect('style-changed', Lang.bind(this, this._styleChanged));
this.actor.connect('repaint', Lang.bind(this, this._repaint));
},
_findRightmostButton: function(container) {
if (!container.get_children)
return null;
let children = container.get_children();
if (!children || children.length == 0)
return null;
// Start at the back and work backward
let index = children.length - 1;
while (!children[index].visible && index >= 0)
index--;
if (index < 0)
return null;
if (!(children[index].has_style_class_name('panel-menu')) &&
!(children[index].has_style_class_name('panel-button')))
return this._findRightmostButton(children[index]);
return children[index];
},
_findLeftmostButton: function(container) {
if (!container.get_children)
return null;
let children = container.get_children();
if (!children || children.length == 0)
return null;
// Start at the front and work forward
let index = 0;
while (!children[index].visible && index < children.length)
index++;
if (index == children.length)
return null;
if (!(children[index].has_style_class_name('panel-menu')) &&
!(children[index].has_style_class_name('panel-button')))
return this._findLeftmostButton(children[index]);
return children[index];
},
_boxStyleChanged: function() {
let button;
if (this._side == St.Side.LEFT)
button = this._findLeftmostButton(this._box);
else if (this._side == St.Side.RIGHT)
button = this._findRightmostButton(this._box);
if (button) {
if (this._button && this._buttonStyleChangedSignalId)
this._button.disconnect(this._buttonStyleChangedSignalId);
this._button = button;
button.connect('destroy', Lang.bind(this,
function() {
if (this._button == button) {
this._button = null;
this._buttonStyleChangedSignalId = 0;
}
}));
// Synchronize the locate button's pseudo classes with this corner
this._buttonStyleChangedSignalId = button.connect('style-changed', Lang.bind(this,
function(actor) {
let pseudoClass = button.get_style_pseudo_class();
this.actor.set_style_pseudo_class(pseudoClass);
}));
}
},
_repaint: function() {
let node = this.actor.get_theme_node();
let cornerRadius = node.get_length("-panel-corner-radius");
let innerBorderWidth = node.get_length('-panel-corner-inner-border-width');
let outerBorderWidth = node.get_length('-panel-corner-outer-border-width');
let backgroundColor = node.get_color('-panel-corner-background-color');
let innerBorderColor = node.get_color('-panel-corner-inner-border-color');
let outerBorderColor = node.get_color('-panel-corner-outer-border-color');
let cr = this.actor.get_context();
cr.setOperator(Cairo.Operator.SOURCE);
cr.moveTo(0, 0);
if (this._side == St.Side.LEFT)
cr.arc(cornerRadius,
innerBorderWidth + cornerRadius,
cornerRadius, Math.PI, 3 * Math.PI / 2);
else
cr.arc(0,
innerBorderWidth + cornerRadius,
cornerRadius, 3 * Math.PI / 2, 2 * Math.PI);
cr.lineTo(cornerRadius, 0);
cr.closePath();
let savedPath = cr.copyPath();
let over = _over(innerBorderColor,
_over(outerBorderColor, backgroundColor));
Clutter.cairo_set_source_color(cr, over);
cr.fill();
let xOffsetDirection = this._side == St.Side.LEFT ? -1 : 1;
let offset = outerBorderWidth;
over = _over(innerBorderColor, backgroundColor);
Clutter.cairo_set_source_color(cr, over);
cr.save();
cr.translate(xOffsetDirection * offset, - offset);
cr.appendPath(savedPath);
cr.fill();
cr.restore();
if (this._side == St.Side.LEFT)
cr.rectangle(cornerRadius - offset, 0, offset, outerBorderWidth);
else
cr.rectangle(0, 0, offset, outerBorderWidth);
cr.fill();
offset = innerBorderWidth;
Clutter.cairo_set_source_color(cr, backgroundColor);
cr.save();
cr.translate(xOffsetDirection * offset, - offset);
cr.appendPath(savedPath);
cr.fill();
cr.restore();
},
_styleChanged: function() {
let node = this.actor.get_theme_node();
let cornerRadius = node.get_length("-panel-corner-radius");
let innerBorderWidth = node.get_length('-panel-corner-inner-border-width');
this.actor.set_size(cornerRadius, innerBorderWidth + cornerRadius);
this.actor.set_anchor_point(0, innerBorderWidth);
}
};
function Panel() {
this._init();
}
Panel.prototype = {
_init : function() {
this.actor = new Shell.GenericContainer({ name: 'panel',
reactive: true });
this.actor._delegate = this;
this._statusArea = {};
Main.overview.connect('shown', Lang.bind(this, function () {
this.actor.add_style_class_name('in-overview');
}));
Main.overview.connect('hiding', Lang.bind(this, function () {
this.actor.remove_style_class_name('in-overview');
}));
if (global.session_type == Shell.SessionType.GDM) {
this._tray_icon_order = GDM_TRAY_ICON_ORDER;
this._tray_icon_shell_implementation = GDM_TRAY_ICON_SHELL_IMPLEMENTATION;
} else {
this._tray_icon_order = STANDARD_TRAY_ICON_ORDER;
this._tray_icon_shell_implementation = STANDARD_TRAY_ICON_SHELL_IMPLEMENTATION;
}
this._menus = new PopupMenu.PopupMenuManager(this);
this._leftBox = new St.BoxLayout({ name: 'panelLeft' });
this.actor.add_actor(this._leftBox);
this._centerBox = new St.BoxLayout({ name: 'panelCenter' });
this.actor.add_actor(this._centerBox);
this._rightBox = new St.BoxLayout({ name: 'panelRight' });
this.actor.add_actor(this._rightBox);
if (this.actor.get_direction() == St.TextDirection.RTL)
this._leftCorner = new PanelCorner(this._rightBox, St.Side.LEFT);
else
this._leftCorner = new PanelCorner(this._leftBox, St.Side.LEFT);
this.actor.add_actor(this._leftCorner.actor);
if (this.actor.get_direction() == St.TextDirection.RTL)
this._rightCorner = new PanelCorner(this._leftBox, St.Side.RIGHT);
else
this._rightCorner = new PanelCorner(this._rightBox, St.Side.RIGHT);
this.actor.add_actor(this._rightCorner.actor);
this.actor.connect('get-preferred-width', Lang.bind(this, this._getPreferredWidth));
this.actor.connect('get-preferred-height', Lang.bind(this, this._getPreferredHeight));
this.actor.connect('allocate', Lang.bind(this, this._allocate));
/* Button on the left side of the panel. */
if (global.session_type == Shell.SessionType.USER) {
this._activitiesButton = new ActivitiesButton();
this._activities = this._activitiesButton.actor;
this._leftBox.add(this._activities);
// The activities button has a pretend menu, so as to integrate
// more cleanly with the rest of the panel
this._menus.addMenu(this._activitiesButton.menu);
this._appMenu = new AppMenuButton();
this._leftBox.add(this._appMenu.actor);
this._menus.addMenu(this._appMenu.menu);
}
/* center */
if (global.session_type == Shell.SessionType.USER)
this._dateMenu = new DateMenu.DateMenuButton({ showEvents: true });
else
this._dateMenu = new DateMenu.DateMenuButton({ showEvents: false });
this._centerBox.add(this._dateMenu.actor, { y_fill: true });
this._menus.addMenu(this._dateMenu.menu);
/* right */
// System status applets live in statusBox, while legacy tray icons
// live in trayBox
// The trayBox is hidden when there are no tray icons.
this._trayBox = new St.BoxLayout({ name: 'legacyTray' });
this._statusBox = new St.BoxLayout({ name: 'statusTray' });
this._trayBox.hide();
this._rightBox.add(this._trayBox);
this._rightBox.add(this._statusBox);
if (global.session_type == Shell.SessionType.USER) {
this._userMenu = new UserMenu.UserMenuButton();
this._userMenu.actor.name = 'panelStatus';
this._rightBox.add(this._userMenu.actor);
}
Main.statusIconDispatcher.connect('status-icon-added', Lang.bind(this, this._onTrayIconAdded));
Main.statusIconDispatcher.connect('status-icon-removed', Lang.bind(this, this._onTrayIconRemoved));
Main.layoutManager.panelBox.add(this.actor);
Main.ctrlAltTabManager.addGroup(this.actor, _("Top Bar"), 'start-here',
{ sortGroup: CtrlAltTab.SortGroup.TOP });
},
_getPreferredWidth: function(actor, forHeight, alloc) {
alloc.min_size = -1;
alloc.natural_size = Main.layoutManager.primaryMonitor.width;
},
_getPreferredHeight: function(actor, forWidth, alloc) {
// We don't need to implement this; it's forced by the CSS
alloc.min_size = -1;
alloc.natural_size = -1;
},
_allocate: function(actor, box, flags) {
let allocWidth = box.x2 - box.x1;
let allocHeight = box.y2 - box.y1;
let [leftMinWidth, leftNaturalWidth] = this._leftBox.get_preferred_width(-1);
let [centerMinWidth, centerNaturalWidth] = this._centerBox.get_preferred_width(-1);
let [rightMinWidth, rightNaturalWidth] = this._rightBox.get_preferred_width(-1);
let sideWidth, centerWidth;
centerWidth = centerNaturalWidth;
sideWidth = (allocWidth - centerWidth) / 2;
let childBox = new Clutter.ActorBox();
childBox.y1 = 0;
childBox.y2 = allocHeight;
if (this.actor.get_direction() == St.TextDirection.RTL) {
childBox.x1 = allocWidth - Math.min(Math.floor(sideWidth),
leftNaturalWidth);
childBox.x2 = allocWidth;
} else {
childBox.x1 = 0;
childBox.x2 = Math.min(Math.floor(sideWidth),
leftNaturalWidth);
}
this._leftBox.allocate(childBox, flags);
childBox.x1 = Math.ceil(sideWidth);
childBox.y1 = 0;
childBox.x2 = childBox.x1 + centerWidth;
childBox.y2 = allocHeight;
this._centerBox.allocate(childBox, flags);
childBox.y1 = 0;
childBox.y2 = allocHeight;
if (this.actor.get_direction() == St.TextDirection.RTL) {
childBox.x1 = 0;
childBox.x2 = Math.min(Math.floor(sideWidth),
rightNaturalWidth);
} else {
childBox.x1 = allocWidth - Math.min(Math.floor(sideWidth),
rightNaturalWidth);
childBox.x2 = allocWidth;
}
this._rightBox.allocate(childBox, flags);
let [cornerMinWidth, cornerWidth] = this._leftCorner.actor.get_preferred_width(-1);
let [cornerMinHeight, cornerHeight] = this._leftCorner.actor.get_preferred_width(-1);
childBox.x1 = 0;
childBox.x2 = cornerWidth;
childBox.y1 = allocHeight;
childBox.y2 = allocHeight + cornerHeight;
this._leftCorner.actor.allocate(childBox, flags);
let [cornerMinWidth, cornerWidth] = this._rightCorner.actor.get_preferred_width(-1);
let [cornerMinHeight, cornerHeight] = this._rightCorner.actor.get_preferred_width(-1);
childBox.x1 = allocWidth - cornerWidth;
childBox.x2 = allocWidth;
childBox.y1 = allocHeight;
childBox.y2 = allocHeight + cornerHeight;
this._rightCorner.actor.allocate(childBox, flags);
},
startStatusArea: function() {
for (let i = 0; i < this._tray_icon_order.length; i++) {
let role = this._tray_icon_order[i];
let constructor = this._tray_icon_shell_implementation[role];
if (!constructor) {
// This icon is not implemented (this is a bug)
continue;
}
let indicator = new constructor();
this.addToStatusArea(role, indicator, i);
}
// PopupMenuManager depends on menus being added in order for
// keyboard navigation
if (this._userMenu)
this._menus.addMenu(this._userMenu.menu);
},
addToStatusArea: function(role, indicator, position) {
if (this._statusArea[role])
throw new Error('Extension point conflict: there is already a status indicator for role ' + role);
if (!(indicator instanceof PanelMenu.Button))
throw new TypeError('Status indicator must be an instance of PanelMenu.Button');
if (!position)
position = 0;
this._statusBox.insert_actor(indicator.actor, position);
this._menus.addMenu(indicator.menu);
this._statusArea[role] = indicator;
let destroyId = indicator.connect('destroy', Lang.bind(this, function(emitter) {
this._statusArea[role] = null;
emitter.disconnect(destroyId);
}));
return indicator;
},
_onTrayIconAdded: function(o, icon, role) {
icon.height = PANEL_ICON_SIZE;
if (this._tray_icon_shell_implementation[role]) {
// This icon is legacy, and replaced by a Shell version
// Hide it
return;
}
// Figure out the index in our well-known order for this icon
let position = this._tray_icon_order.indexOf(role);
icon._rolePosition = position;
let children = this._trayBox.get_children();
let i;
// Walk children backwards, until we find one that isn't
// well-known, or one where we should follow
for (i = children.length - 1; i >= 0; i--) {
let rolePosition = children[i]._rolePosition;
if (!rolePosition || position > rolePosition) {
this._trayBox.insert_actor(icon, i + 1);
break;
}
}
if (i == -1) {
// If we didn't find a position, we must be first
this._trayBox.insert_actor(icon, 0);
}
// Make sure the trayBox is shown.
this._trayBox.show();
},
_onTrayIconRemoved: function(o, icon) {
if (icon.get_parent() != null)
this._trayBox.remove_actor(icon);
},
};