gnome-shell/js/ui/messaging.js
Marina Zhurakhinskaya f106ee7182 Add a notification popup for messages
Use the notification popup when the messaging module receives new messages

https://bugzilla.gnome.org/show_bug.cgi?id=599193
2009-11-03 10:28:44 -05:00

238 lines
6.7 KiB
JavaScript

/* -*- mode: js2; js2-basic-offset: 4; indent-tabs-mode: nil -*- */
const DBus = imports.dbus;
const Lang = imports.lang;
const Shell = imports.gi.Shell;
const Main = imports.ui.main;
const AVATAR_SIZE = 24;
const TELEPATHY = "org.freedesktop.Telepathy.";
const CONN = TELEPATHY + "Connection";
const CHANNEL = TELEPATHY + "Channel";
const CHANNELTEXT = CHANNEL + ".Type.Text";
const ClientIface = {
name: TELEPATHY + "Client",
properties: [{ name: "Interfaces",
signature: "as",
access: "read" }]
};
const ClientObserverIface = {
name: TELEPATHY + "Client.Observer",
methods: [{ name: "ObserveChannels",
inSignature: "ooa(oa{sv})oaoa{sv}",
outSignature: "" }],
properties: [{ name: "ObserverChannelFilter",
signature: "aa{sv}",
access: "read" }]
};
const ConnectionIface = {
name: CONN,
signals: [
{ name: 'StatusChanged', inSignature: 'u' }
]
};
const ConnectionAvatarsIface = {
name: CONN + '.Interface.Avatars',
methods: [
{ name: 'RequestAvatar',
inSignature: 'u',
outSignature: 'ays'
}
]
};
function Connection(path) {
this._init(path);
};
Connection.prototype = {
_init: function(path) {
DBus.session.proxifyObject(this, nameify(path), path);
}
};
DBus.proxifyPrototype(Connection.prototype, ConnectionIface);
DBus.proxifyPrototype(Connection.prototype, ConnectionAvatarsIface);
const ChannelIface = {
name: CHANNEL,
signals: [
{ name: 'Closed', inSignature: '' }
]
};
function Channel(name, path) {
this._init(name, path);
};
Channel.prototype = {
_init: function(name, path) {
DBus.session.proxifyObject(this, name, path);
}
};
DBus.proxifyPrototype(Channel.prototype, ChannelIface);
const ChannelTextIface = {
name: CHANNELTEXT,
methods: [
{ name: 'ListPendingMessages',
inSignature: 'b',
outSignature: 'a(uuuuus)'
}
],
signals: [
{ name: 'Received', inSignature: 'uuuuus' }
]
};
function ChannelText(name, path) {
this._init(name, path);
};
ChannelText.prototype = {
_init: function(name, path) {
DBus.session.proxifyObject(this, name, path);
}
};
DBus.proxifyPrototype(ChannelText.prototype, ChannelTextIface);
let nameify = function(path) {
return path.substr(1).replace('/', '.', 'g');
};
let pathify = function(name) {
return '/' + name.replace('.', '/', 'g');
};
function Messaging() {
this._init();
};
Messaging.prototype = {
_init : function() {
let name = TELEPATHY + "Client.GnomeShell";
DBus.session.exportObject(pathify(name), this);
DBus.session.acquire_name(name, DBus.SINGLE_INSTANCE,
function(name){log("Acquired name " + name);},
function(name){log("Lost name " + name);});
this._conns = {};
},
get Interfaces() {
return [TELEPATHY + "Client.Observer"];
},
get ObserverChannelFilter() {
return [
{ 'org.freedesktop.Telepathy.Channel.ChannelType': CHANNELTEXT }
];
},
ObserveChannels: function(account, conn_path, channels,
dispatch_operation, requests_satisfied,
observer_info) {
let conn = this._conns[conn_path];
if (!conn) {
conn = new Connection(conn_path);
conn.connect('StatusChanged', Lang.bind(this, this._connectionStatusChanged));
}
let conn_name = nameify(conn_path);
for (let i = 0; i < channels.length; i++) {
new Source(conn, conn_name, channels[i][0], channels[i][1]);
}
return [true];
},
_connectionStatusChanged: function(connection, status) {
if (status == Connection_Status.Disconnected) {
delete this._conns[connection.getPath()];
}
}
};
DBus.conformExport(Messaging.prototype, ClientIface);
DBus.conformExport(Messaging.prototype, ClientObserverIface);
function Source(conn, conn_name, channel_path, channel_props) {
this._init(conn, conn_name, channel_path, channel_props);
}
Source.prototype = {
_init: function(conn, conn_name, channel_path, channel_props) {
this._targetId = channel_props[CHANNEL + '.TargetID'];
log('channel for ' + this._targetId);
this._pendingMessages = null;
// FIXME: RequestAvatar is deprecated in favor of
// RequestAvatars; but RequestAvatars provides no explicit
// indication of "no avatar available", so there's no way we
// can reliably wait for it to finish before displaying a
// message. So we use RequestAvatar() instead.
let targethandle = channel_props[CHANNEL + '.TargetHandle'];
conn.RequestAvatarRemote(targethandle, Lang.bind(this, this._gotAvatar));
this._channel = new Channel(conn_name, channel_path);
this._closedId = this._channel.connect('Closed', Lang.bind(this, this._channelClosed));
this._channelText = new ChannelText(conn_name, channel_path);
this._receivedId = this._channelText.connect('Received', Lang.bind(this, this._receivedMessage));
this._channelText.ListPendingMessagesRemote(false,
Lang.bind(this, function(msgs, excp) {
if (msgs) {
log('got pending messages for ' + this._targetId);
this._pendingMessages = msgs;
this._processPendingMessages();
}
}));
},
_gotAvatar: function(result, excp) {
if (result) {
let bytes = result[0];
this._avatar = Shell.TextureCache.get_default().load_from_data(bytes, bytes.length, AVATAR_SIZE, AVATAR_SIZE);
log('got avatar for ' + this._targetId);
} else {
// fallback avatar (FIXME)
this._avatar = Shell.TextureCache.get_default().load_icon_name("stock_person", AVATAR_SIZE);
log('using default avatar for ' + this._targetId);
}
this._processPendingMessages();
},
_processPendingMessages: function() {
if (!this._avatar || !this._pendingMessages)
return;
for (let i = 0; i < this._pendingMessages.length; i++)
this._receivedMessage.apply(this, [this._channel].concat(this._pendingMessages[i]));
this._pendingMessages = null;
},
_channelClosed: function() {
log('closed');
this._channel.disconnect(this._closedId);
this._channelText.disconnect(this._receivedId);
},
_receivedMessage: function(channel, id, timestamp, sender,
type, flags, text) {
log('Received: id ' + id + ', time ' + timestamp + ', sender ' + sender + ', type ' + type + ', flags ' + flags + ': ' + text);
Main.notificationPopup.show(text);
}
};