gnome-shell/js/ui/osdWindow.js
Didier Roche ed8e89bc19 osdWindow: Reuse BarLevel drawing functionality
Reuse the BarLevel class to get similar drawing behavior as Slider.
Rename theme css impacted properties and ensure that the osdWindow
remains accessible.
Ensure we don't force setting a custom border color like on the OSD.

https://bugzilla.gnome.org/show_bug.cgi?id=790280.
2018-07-31 18:14:10 +00:00

261 lines
7.8 KiB
JavaScript

// -*- mode: js; js-indent-level: 4; indent-tabs-mode: nil -*-
const Clutter = imports.gi.Clutter;
const GLib = imports.gi.GLib;
const St = imports.gi.St;
const BarLevel = imports.ui.barLevel;
const Lang = imports.lang;
const Layout = imports.ui.layout;
const Main = imports.ui.main;
const Mainloop = imports.mainloop;
const Tweener = imports.ui.tweener;
const Meta = imports.gi.Meta;
var HIDE_TIMEOUT = 1500;
var FADE_TIME = 0.1;
var LEVEL_ANIMATION_TIME = 0.1;
var LevelBar = new Lang.Class({
Name: 'LevelBar',
Extends: BarLevel.BarLevel,
_init() {
this._level = 0;
let params = {
styleClass: 'level',
}
this.parent(this._level, params);
this.actor.accessible_name = _("Volume");
this.actor.connect('notify::width', () => { this.level = this.level; });
},
get level() {
return this._level;
},
set level(value) {
this._level = Math.max(0, Math.min(value, 100));
this.setValue(this._level / 100);
}
});
var OsdWindowConstraint = new Lang.Class({
Name: 'OsdWindowConstraint',
Extends: Clutter.Constraint,
_init(props) {
this._minSize = 0;
this.parent(props);
},
set minSize(v) {
this._minSize = v;
if (this.actor)
this.actor.queue_relayout();
},
vfunc_update_allocation(actor, actorBox) {
// Clutter will adjust the allocation for margins,
// so add it to our minimum size
let minSize = this._minSize + actor.margin_top + actor.margin_bottom;
let [width, height] = actorBox.get_size();
// Enforce a ratio of 1
let size = Math.ceil(Math.max(minSize, height));
actorBox.set_size(size, size);
// Recenter
let [x, y] = actorBox.get_origin();
actorBox.set_origin(Math.ceil(x + width / 2 - size / 2),
Math.ceil(y + height / 2 - size / 2));
}
});
var OsdWindow = new Lang.Class({
Name: 'OsdWindow',
_init(monitorIndex) {
this.actor = new St.Widget({ x_expand: true,
y_expand: true,
x_align: Clutter.ActorAlign.CENTER,
y_align: Clutter.ActorAlign.CENTER });
this._monitorIndex = monitorIndex;
let constraint = new Layout.MonitorConstraint({ index: monitorIndex });
this.actor.add_constraint(constraint);
this._boxConstraint = new OsdWindowConstraint();
this._box = new St.BoxLayout({ style_class: 'osd-window',
vertical: true });
this._box.add_constraint(this._boxConstraint);
this.actor.add_actor(this._box);
this._icon = new St.Icon();
this._box.add(this._icon, { expand: true });
this._label = new St.Label();
this._box.add(this._label);
this._level = new LevelBar();
this._box.add(this._level.actor);
this._hideTimeoutId = 0;
this._reset();
Main.layoutManager.connect('monitors-changed',
this._relayout.bind(this));
let themeContext = St.ThemeContext.get_for_stage(global.stage);
themeContext.connect('notify::scale-factor',
this._relayout.bind(this));
this._relayout();
Main.uiGroup.add_child(this.actor);
},
setIcon(icon) {
this._icon.gicon = icon;
},
setLabel(label) {
this._label.visible = (label != undefined);
if (label)
this._label.text = label;
},
setLevel(level) {
this._level.actor.visible = (level != undefined);
if (level != undefined) {
if (this.actor.visible)
Tweener.addTween(this._level,
{ level: level,
time: LEVEL_ANIMATION_TIME,
transition: 'easeOutQuad' });
else
this._level.level = level;
}
},
show() {
if (!this._icon.gicon)
return;
if (!this.actor.visible) {
Meta.disable_unredirect_for_display(global.display);
this.actor.show();
this.actor.opacity = 0;
this.actor.get_parent().set_child_above_sibling(this.actor, null);
Tweener.addTween(this.actor,
{ opacity: 255,
time: FADE_TIME,
transition: 'easeOutQuad' });
}
if (this._hideTimeoutId)
Mainloop.source_remove(this._hideTimeoutId);
this._hideTimeoutId = Mainloop.timeout_add(HIDE_TIMEOUT,
this._hide.bind(this));
GLib.Source.set_name_by_id(this._hideTimeoutId, '[gnome-shell] this._hide');
},
cancel() {
if (!this._hideTimeoutId)
return;
Mainloop.source_remove(this._hideTimeoutId);
this._hide();
},
_hide() {
this._hideTimeoutId = 0;
Tweener.addTween(this.actor,
{ opacity: 0,
time: FADE_TIME,
transition: 'easeOutQuad',
onComplete: () => {
this._reset();
Meta.enable_unredirect_for_display(global.display);
}
});
return GLib.SOURCE_REMOVE;
},
_reset() {
this.actor.hide();
this.setLabel(null);
this.setLevel(null);
},
_relayout() {
/* assume 110x110 on a 640x480 display and scale from there */
let monitor = Main.layoutManager.monitors[this._monitorIndex];
if (!monitor)
return; // we are about to be removed
let scalew = monitor.width / 640.0;
let scaleh = monitor.height / 480.0;
let scale = Math.min(scalew, scaleh);
let popupSize = 110 * Math.max(1, scale);
let scaleFactor = St.ThemeContext.get_for_stage(global.stage).scale_factor;
this._icon.icon_size = popupSize / (2 * scaleFactor);
this._box.translation_y = Math.round(monitor.height / 4);
this._boxConstraint.minSize = popupSize;
}
});
var OsdWindowManager = new Lang.Class({
Name: 'OsdWindowManager',
_init() {
this._osdWindows = [];
Main.layoutManager.connect('monitors-changed',
this._monitorsChanged.bind(this));
this._monitorsChanged();
},
_monitorsChanged() {
for (let i = 0; i < Main.layoutManager.monitors.length; i++) {
if (this._osdWindows[i] == undefined)
this._osdWindows[i] = new OsdWindow(i);
}
for (let i = Main.layoutManager.monitors.length; i < this._osdWindows.length; i++) {
this._osdWindows[i].actor.destroy();
this._osdWindows[i] = null;
}
this._osdWindows.length = Main.layoutManager.monitors.length;
},
_showOsdWindow(monitorIndex, icon, label, level) {
this._osdWindows[monitorIndex].setIcon(icon);
this._osdWindows[monitorIndex].setLabel(label);
this._osdWindows[monitorIndex].setLevel(level);
this._osdWindows[monitorIndex].show();
},
show(monitorIndex, icon, label, level) {
if (monitorIndex != -1) {
for (let i = 0; i < this._osdWindows.length; i++) {
if (i == monitorIndex)
this._showOsdWindow(i, icon, label, level);
else
this._osdWindows[i].cancel();
}
} else {
for (let i = 0; i < this._osdWindows.length; i++)
this._showOsdWindow(i, icon, label, level);
}
},
hideAll() {
for (let i = 0; i < this._osdWindows.length; i++)
this._osdWindows[i].cancel();
}
});