gnome-shell/js/ui/barLevel.js
Didier Roche ed8e89bc19 osdWindow: Reuse BarLevel drawing functionality
Reuse the BarLevel class to get similar drawing behavior as Slider.
Rename theme css impacted properties and ensure that the osdWindow
remains accessible.
Ensure we don't force setting a custom border color like on the OSD.

https://bugzilla.gnome.org/show_bug.cgi?id=790280.
2018-07-31 18:14:10 +00:00

138 lines
5.2 KiB
JavaScript

/* -*- mode: js2; js2-basic-offset: 4; indent-tabs-mode: nil -*- */
const Atk = imports.gi.Atk;
const Cairo = imports.cairo;
const Clutter = imports.gi.Clutter;
const Lang = imports.lang;
const St = imports.gi.St;
const Signals = imports.signals;
var BarLevel = new Lang.Class({
Name: "BarLevel",
_init(value, params) {
if (isNaN(value))
// Avoid spreading NaNs around
throw TypeError('The bar level value must be a number');
this._value = Math.max(Math.min(value, 1), 0);
this._barLevelWidth = 0;
if (params == undefined)
params = {}
this.actor = new St.DrawingArea({ styleClass: params['styleClass'] || 'barlevel',
can_focus: params['canFocus'] || false,
reactive: params['reactive'] || false,
accessible_role: params['accessibleRole'] || Atk.Role.LEVEL_BAR });
this.actor.connect('repaint', this._barLevelRepaint.bind(this));
this.actor.connect('allocation-changed', (actor, box) => {
this._barLevelWidth = box.get_width();
});
this._customAccessible = St.GenericAccessible.new_for_actor(this.actor);
this.actor.set_accessible(this._customAccessible);
this._customAccessible.connect('get-current-value', this._getCurrentValue.bind(this));
this._customAccessible.connect('get-minimum-value', this._getMinimumValue.bind(this));
this._customAccessible.connect('get-maximum-value', this._getMaximumValue.bind(this));
this._customAccessible.connect('set-current-value', this._setCurrentValue.bind(this));
this.connect('value-changed', this._valueChanged.bind(this));
},
setValue(value) {
if (isNaN(value))
throw TypeError('The bar level value must be a number');
this._value = Math.max(Math.min(value, 1), 0);
this.actor.queue_repaint();
},
_barLevelRepaint(area) {
let cr = area.get_context();
let themeNode = area.get_theme_node();
let [width, height] = area.get_surface_size();
let barLevelHeight = themeNode.get_length('-barlevel-height');
let barLevelBorderRadius = Math.min(width, barLevelHeight) / 2;
let fgColor = themeNode.get_foreground_color();
let barLevelColor = themeNode.get_color('-barlevel-background-color');
let barLevelActiveColor = themeNode.get_color('-barlevel-active-background-color');
let barLevelBorderWidth = Math.min(themeNode.get_length('-barlevel-border-width'), 1);
let [hasBorderColor, barLevelBorderColor] =
themeNode.lookup_color('-barlevel-border-color', false);
if (!hasBorderColor)
barLevelBorderColor = barLevelColor;
let [hasActiveBorderColor, barLevelActiveBorderColor] =
themeNode.lookup_color('-barlevel-active-border-color', false);
if (!hasActiveBorderColor)
barLevelActiveBorderColor = barLevelActiveColor;
const TAU = Math.PI * 2;
let endX = barLevelBorderRadius + (width - 2 * barLevelBorderRadius) * this._value;
/* background bar */
cr.arc(width - barLevelBorderRadius - barLevelBorderWidth, height / 2, barLevelBorderRadius, TAU * 3 / 4, TAU * 1 / 4);
cr.lineTo(endX, (height + barLevelHeight) / 2);
cr.lineTo(endX, (height - barLevelHeight) / 2);
cr.lineTo(width - barLevelBorderRadius - barLevelBorderWidth, (height - barLevelHeight) / 2);
Clutter.cairo_set_source_color(cr, barLevelColor);
cr.fillPreserve();
Clutter.cairo_set_source_color(cr, barLevelBorderColor);
cr.setLineWidth(barLevelBorderWidth);
cr.stroke();
/* normal progress bar */
cr.arc(barLevelBorderRadius + barLevelBorderWidth, height / 2, barLevelBorderRadius, TAU * 1 / 4, TAU * 3 / 4);
cr.lineTo(endX, (height - barLevelHeight) / 2);
cr.lineTo(endX, (height + barLevelHeight) / 2);
cr.lineTo(barLevelBorderRadius + barLevelBorderWidth, (height + barLevelHeight) / 2);
Clutter.cairo_set_source_color(cr, barLevelActiveColor);
cr.fillPreserve();
Clutter.cairo_set_source_color(cr, barLevelActiveBorderColor);
cr.setLineWidth(barLevelBorderWidth);
cr.stroke();
/* end progress bar arc */
Clutter.cairo_set_source_color(cr, barLevelActiveColor);
cr.arc(endX, height / 2, barLevelBorderRadius, TAU * 3 / 4, TAU * 1 / 4);
cr.lineTo(Math.floor(endX), (height + barLevelHeight) / 2);
cr.lineTo(Math.floor(endX), (height - barLevelHeight) / 2);
cr.lineTo(endX, (height - barLevelHeight) / 2);
cr.fillPreserve();
cr.setLineWidth(barLevelBorderWidth);
cr.stroke();
cr.$dispose();
},
_getCurrentValue(actor) {
return this._value;
},
_getMinimumValue(actor) {
return 0;
},
_getMaximumValue(actor) {
return 1;
},
_setCurrentValue(actor, value) {
this._value = value;
},
_valueChanged(barLevel, value, property) {
this._customAccessible.notify("accessible-value");
},
get value() {
return this._value;
}
});
Signals.addSignalMethods(BarLevel.prototype);