gnome-shell/js/ui/statusMenu.js
Dan Winship 9d94da83d7 statusMenu: show a radio button-style dot next to the presence status
Adding a "PopupMenuRadioButtonItem" wouldn't work well, because we'll
need radio-button indicators on multiple different styles of menu
item. Also, the current design draws the indicator in the menu item's
padding, so it's sort of special anyway. So just add support at the
BaseMenuItem level.

Also, redo the menu/menuitem padding so that all the horizontal
padding is in the menu item, or else the indicator dot will show up in
the wrong spot.

https://bugzilla.gnome.org/show_bug.cgi?id=631193
2010-10-25 17:04:30 -04:00

202 lines
7.5 KiB
JavaScript

/* -*- mode: js2; js2-basic-offset: 4; indent-tabs-mode: nil -*- */
const Gdm = imports.gi.Gdm;
const GLib = imports.gi.GLib;
const Lang = imports.lang;
const Shell = imports.gi.Shell;
const St = imports.gi.St;
const Gettext = imports.gettext.domain('gnome-shell');
const _ = Gettext.gettext;
const GnomeSession = imports.misc.gnomeSession;
const Main = imports.ui.main;
const PanelMenu = imports.ui.panelMenu;
const PopupMenu = imports.ui.popupMenu;
// Adapted from gdm/gui/user-switch-applet/applet.c
//
// Copyright (C) 2004-2005 James M. Cape <jcape@ignore-your.tv>.
// Copyright (C) 2008,2009 Red Hat, Inc.
function StatusMenuButton() {
this._init();
}
StatusMenuButton.prototype = {
__proto__: PanelMenu.Button.prototype,
_init: function() {
PanelMenu.Button.prototype._init.call(this, St.Align.START);
let box = new St.BoxLayout({ name: 'panelStatusMenu' });
this.actor.set_child(box);
this._gdm = Gdm.UserManager.ref_default();
this._gdm.queue_load()
this._user = this._gdm.get_user(GLib.get_user_name());
this._presence = new GnomeSession.Presence();
this._presenceItems = {};
this.actor.connect('destroy', Lang.bind(this, this._onDestroy));
this._iconBox = new St.Bin();
box.add(this._iconBox, { y_align: St.Align.MIDDLE, y_fill: false });
let textureCache = St.TextureCache.get_default();
this._availableIcon = textureCache.load_icon_name('user-available', St.IconType.SYMBOLIC, 16);
this._busyIcon = textureCache.load_icon_name('user-busy', St.IconType.SYMBOLIC, 16);
this._invisibleIcon = textureCache.load_icon_name('user-invisible', St.IconType.SYMBOLIC, 16);
this._idleIcon = textureCache.load_icon_name('user-idle', St.IconType.SYMBOLIC, 16);
this._presence.connect('StatusChanged', Lang.bind(this, this._updatePresenceIcon));
this._presence.getStatus(Lang.bind(this, this._updatePresenceIcon));
this._name = new St.Label();
box.add(this._name, { y_align: St.Align.MIDDLE, y_fill: false });
this._userLoadedId = this._user.connect('notify::is-loaded', Lang.bind(this, this._updateUserName));
this._userChangedId = this._user.connect('changed', Lang.bind(this, this._updateUserName));
this._createSubMenu();
this._gdm.connect('notify::is-loaded', Lang.bind(this, this._updateSwitchUser));
this._gdm.connect('user-added', Lang.bind(this, this._updateSwitchUser));
this._gdm.connect('user-removed', Lang.bind(this, this._updateSwitchUser));
},
_onDestroy: function() {
this._user.disconnect(this._userLoadedId);
this._user.disconnect(this._userChangedId);
},
_updateUserName: function() {
if (this._user.is_loaded)
this._name.set_text(this._user.get_real_name());
else
this._name.set_text("");
},
_updateSwitchUser: function() {
if (this._gdm.can_switch ())
this._loginScreenItem.actor.show();
else
this._loginScreenItem.actor.hide();
},
_updatePresenceIcon: function(presence, status) {
if (status == GnomeSession.PresenceStatus.AVAILABLE)
this._iconBox.child = this._availableIcon;
else if (status == GnomeSession.PresenceStatus.BUSY)
this._iconBox.child = this._busyIcon;
else if (status == GnomeSession.PresenceStatus.INVISIBLE)
this._iconBox.child = this._invisibleIcon;
else
this._iconBox.child = this._idleIcon;
for (let itemStatus in this._presenceItems)
this._presenceItems[itemStatus].setShowDot(itemStatus == status);
},
_createSubMenu: function() {
let item;
item = new PopupMenu.PopupImageMenuItem(_("Available"), 'user-available', true);
item.connect('activate', Lang.bind(this, this._setPresenceStatus, GnomeSession.PresenceStatus.AVAILABLE));
this.menu.addMenuItem(item);
this._presenceItems[GnomeSession.PresenceStatus.AVAILABLE] = item;
item = new PopupMenu.PopupImageMenuItem(_("Busy"), 'user-busy', true);
item.connect('activate', Lang.bind(this, this._setPresenceStatus, GnomeSession.PresenceStatus.BUSY));
this.menu.addMenuItem(item);
this._presenceItems[GnomeSession.PresenceStatus.BUSY] = item;
item = new PopupMenu.PopupImageMenuItem(_("Invisible"), 'user-invisible', true);
item.connect('activate', Lang.bind(this, this._setPresenceStatus, GnomeSession.PresenceStatus.INVISIBLE));
this.menu.addMenuItem(item);
this._presenceItems[GnomeSession.PresenceStatus.INVISIBLE] = item;
item = new PopupMenu.PopupSeparatorMenuItem();
this.menu.addMenuItem(item);
item = new PopupMenu.PopupMenuItem(_("My Account..."));
item.connect('activate', Lang.bind(this, this._onMyAccountActivate));
this.menu.addMenuItem(item);
item = new PopupMenu.PopupMenuItem(_("System Preferences..."));
item.connect('activate', Lang.bind(this, this._onPreferencesActivate));
this.menu.addMenuItem(item);
item = new PopupMenu.PopupSeparatorMenuItem();
this.menu.addMenuItem(item);
item = new PopupMenu.PopupMenuItem(_("Lock Screen"));
item.connect('activate', Lang.bind(this, this._onLockScreenActivate));
this.menu.addMenuItem(item);
item = new PopupMenu.PopupMenuItem(_("Switch User"));
item.connect('activate', Lang.bind(this, this._onLoginScreenActivate));
this.menu.addMenuItem(item);
this._loginScreenItem = item;
item = new PopupMenu.PopupMenuItem(_("Log Out..."));
item.connect('activate', Lang.bind(this, this._onQuitSessionActivate));
this.menu.addMenuItem(item);
item = new PopupMenu.PopupSeparatorMenuItem();
this.menu.addMenuItem(item);
item = new PopupMenu.PopupMenuItem(_("Suspend"));
item.connect('activate', Lang.bind(this, this._onShutDownActivate));
this.menu.addMenuItem(item);
item = new PopupMenu.PopupMenuItem(_("Restart..."));
item.connect('activate', Lang.bind(this, this._onShutDownActivate));
this.menu.addMenuItem(item);
item = new PopupMenu.PopupMenuItem(_("Shut Down..."));
item.connect('activate', Lang.bind(this, this._onShutDownActivate));
this.menu.addMenuItem(item);
},
_setPresenceStatus: function(item, event, status) {
this._presence.setStatus(status);
},
_onMyAccountActivate: function() {
Main.overview.hide();
this._spawn(['gnome-about-me']);
},
_onPreferencesActivate: function() {
Main.overview.hide();
this._spawn(['gnome-control-center']);
},
_onLockScreenActivate: function() {
Main.overview.hide();
this._spawn(['gnome-screensaver-command', '--lock']);
},
_onLoginScreenActivate: function() {
Main.overview.hide();
this._gdm.goto_login_session();
this._onLockScreenActivate();
},
_onQuitSessionActivate: function() {
Main.overview.hide();
this._spawn(['gnome-session-save', '--logout-dialog']);
},
_onShutDownActivate: function() {
Main.overview.hide();
this._spawn(['gnome-session-save', '--shutdown-dialog']);
},
_spawn: function(args) {
// FIXME: once Shell.Process gets support for signalling
// errors we should pop up an error dialog or something here
// on failure
let p = new Shell.Process({'args' : args});
p.run();
}
};