gnome-shell/js/ui/slider.js
Florian Müllner e2e02c9a2f cleanup: Avoid implicit coercion
Converting a variable to a particular type can be done explicitly (with
functions like Number() or toString()) or implicitly by relying on type
coercion (like concatenating a variable to the empty string to force
a string, or multiplying it with 1 to force a number).

As those tend to be less readable and clear, they are best avoided. So
replace the cases of string coercion we use with template strings, and
clarify the places that can be confused with number coercion.

https://gitlab.gnome.org/GNOME/gnome-shell/merge_requests/607
2019-07-01 23:44:11 +02:00

210 lines
6.8 KiB
JavaScript

/* -*- mode: js2; js2-basic-offset: 4; indent-tabs-mode: nil -*- */
const { Atk, Clutter } = imports.gi;
const Signals = imports.signals;
const BarLevel = imports.ui.barLevel;
var SLIDER_SCROLL_STEP = 0.02; /* Slider scrolling step in % */
var Slider = class extends BarLevel.BarLevel {
constructor(value) {
let params = {
styleClass: 'slider',
canFocus: true,
reactive: true,
accessibleRole: Atk.Role.SLIDER,
}
super(value, params)
this.actor.connect('button-press-event', this._startDragging.bind(this));
this.actor.connect('touch-event', this._touchDragging.bind(this));
this.actor.connect('scroll-event', this._onScrollEvent.bind(this));
this.actor.connect('key-press-event', this.onKeyPressEvent.bind(this));
this._releaseId = this._motionId = 0;
this._dragging = false;
this._customAccessible.connect('get-minimum-increment', this._getMinimumIncrement.bind(this));
}
_barLevelRepaint(area) {
super._barLevelRepaint(area);
// Add handle
let cr = area.get_context();
let themeNode = area.get_theme_node();
let [width, height] = area.get_surface_size();
let handleRadius = themeNode.get_length('-slider-handle-radius');
let handleBorderWidth = themeNode.get_length('-slider-handle-border-width');
let [hasHandleColor, handleBorderColor] =
themeNode.lookup_color('-slider-handle-border-color', false);
let handleX = handleRadius + (width - 2 * handleRadius) * this._value / this._maxValue;
let handleY = height / 2;
let color = themeNode.get_foreground_color();
Clutter.cairo_set_source_color(cr, color);
cr.arc(handleX, handleY, handleRadius, 0, 2 * Math.PI);
cr.fillPreserve();
if (hasHandleColor && handleBorderWidth) {
Clutter.cairo_set_source_color(cr, handleBorderColor);
cr.setLineWidth(handleBorderWidth);
cr.stroke();
}
cr.$dispose();
}
_startDragging(actor, event) {
return this.startDragging(event);
}
startDragging(event) {
if (this._dragging)
return Clutter.EVENT_PROPAGATE;
this._dragging = true;
let device = event.get_device();
let sequence = event.get_event_sequence();
if (sequence != null)
device.sequence_grab(sequence, this.actor);
else
device.grab(this.actor);
this._grabbedDevice = device;
this._grabbedSequence = sequence;
if (sequence == null) {
this._releaseId = this.actor.connect('button-release-event', this._endDragging.bind(this));
this._motionId = this.actor.connect('motion-event', this._motionEvent.bind(this));
}
// We need to emit 'drag-begin' before moving the handle to make
// sure that no 'value-changed' signal is emitted before this one.
this.emit('drag-begin');
let absX, absY;
[absX, absY] = event.get_coords();
this._moveHandle(absX, absY);
return Clutter.EVENT_STOP;
}
_endDragging() {
if (this._dragging) {
if (this._releaseId)
this.actor.disconnect(this._releaseId);
if (this._motionId)
this.actor.disconnect(this._motionId);
if (this._grabbedSequence != null)
this._grabbedDevice.sequence_ungrab(this._grabbedSequence);
else
this._grabbedDevice.ungrab();
this._grabbedSequence = null;
this._grabbedDevice = null;
this._dragging = false;
this.emit('drag-end');
}
return Clutter.EVENT_STOP;
}
_touchDragging(actor, event) {
let device = event.get_device();
let sequence = event.get_event_sequence();
if (!this._dragging &&
event.type() == Clutter.EventType.TOUCH_BEGIN) {
this.startDragging(event);
return Clutter.EVENT_STOP;
} else if (device.sequence_get_grabbed_actor(sequence) == actor) {
if (event.type() == Clutter.EventType.TOUCH_UPDATE)
return this._motionEvent(actor, event);
else if (event.type() == Clutter.EventType.TOUCH_END)
return this._endDragging();
}
return Clutter.EVENT_PROPAGATE;
}
scroll(event) {
let direction = event.get_scroll_direction();
let delta;
if (event.is_pointer_emulated())
return Clutter.EVENT_PROPAGATE;
if (direction == Clutter.ScrollDirection.DOWN) {
delta = -SLIDER_SCROLL_STEP;
} else if (direction == Clutter.ScrollDirection.UP) {
delta = SLIDER_SCROLL_STEP;
} else if (direction == Clutter.ScrollDirection.SMOOTH) {
let [dx, dy] = event.get_scroll_delta();
// Even though the slider is horizontal, use dy to match
// the UP/DOWN above.
delta = -dy * SLIDER_SCROLL_STEP;
}
this._value = Math.min(Math.max(0, this._value + delta), this._maxValue);
this.actor.queue_repaint();
this.emit('value-changed', this._value);
return Clutter.EVENT_STOP;
}
_onScrollEvent(actor, event) {
return this.scroll(event);
}
_motionEvent(actor, event) {
let absX, absY;
[absX, absY] = event.get_coords();
this._moveHandle(absX, absY);
return Clutter.EVENT_STOP;
}
onKeyPressEvent(actor, event) {
let key = event.get_key_symbol();
if (key == Clutter.KEY_Right || key == Clutter.KEY_Left) {
let delta = key == Clutter.KEY_Right ? 0.1 : -0.1;
this._value = Math.max(0, Math.min(this._value + delta, this._maxValue));
this.actor.queue_repaint();
this.emit('drag-begin');
this.emit('value-changed', this._value);
this.emit('drag-end');
return Clutter.EVENT_STOP;
}
return Clutter.EVENT_PROPAGATE;
}
_moveHandle(absX, absY) {
let relX, sliderX;
[sliderX] = this.actor.get_transformed_position();
relX = absX - sliderX;
let width = this._barLevelWidth;
let handleRadius = this.actor.get_theme_node().get_length('-slider-handle-radius');
let newvalue;
if (relX < handleRadius)
newvalue = 0;
else if (relX > width - handleRadius)
newvalue = 1;
else
newvalue = (relX - handleRadius) / (width - 2 * handleRadius);
this._value = newvalue * this._maxValue;
this.actor.queue_repaint();
this.emit('value-changed', this._value);
}
_getMinimumIncrement(actor) {
return 0.1;
}
};
Signals.addSignalMethods(Slider.prototype);