gnome-shell/js/ui/main.js
Dan Winship 10afe46195 Add an initial implementation of the sidebar
This still needs design love, and none of the current widgets should be
considered finalized, but it shows the basic ideas.

http://bugzilla.gnome.org/show_bug.cgi?id=581774
2009-05-15 17:04:18 -04:00

165 lines
4.9 KiB
JavaScript

/* -*- mode: js2; js2-basic-offset: 4; indent-tabs-mode: nil -*- */
const Clutter = imports.gi.Clutter;
const Gdk = imports.gi.Gdk;
const Gio = imports.gi.Gio;
const Lang = imports.lang;
const Mainloop = imports.mainloop;
const Meta = imports.gi.Meta;
const Shell = imports.gi.Shell;
const Signals = imports.signals;
const Chrome = imports.ui.chrome;
const Overlay = imports.ui.overlay;
const Panel = imports.ui.panel;
const RunDialog = imports.ui.runDialog;
const Sidebar = imports.ui.sidebar;
const Tweener = imports.ui.tweener;
const WindowManager = imports.ui.windowManager;
const DEFAULT_BACKGROUND_COLOR = new Clutter.Color();
DEFAULT_BACKGROUND_COLOR.from_pixel(0x2266bbff);
let chrome = null;
let panel = null;
let sidebar = null;
let overlay = null;
let runDialog = null;
let wm = null;
let recorder = null;
let inModal = false;
function start() {
let global = Shell.Global.get();
Gio.DesktopAppInfo.set_desktop_env("GNOME");
global.grab_dbus_service();
global.start_task_panel();
Tweener.init();
// The background color really only matters if there is no desktop
// window (say, nautilus) running. We set it mostly so things look good
// when we are running inside Xephyr.
global.stage.color = DEFAULT_BACKGROUND_COLOR;
// Mutter currently hardcodes putting "Yessir. The compositor is running""
// in the overlay. Clear that out.
let children = global.overlay_group.get_children();
for (let i = 0; i < children.length; i++)
children[i].destroy();
global.connect('panel-run-dialog', function(panel) {
// Make sure not more than one run dialog is shown.
if (!runDialog) {
runDialog = new RunDialog.RunDialog();
let endHandler = function() {
runDialog.destroy();
runDialog = null;
};
runDialog.connect('run', endHandler);
runDialog.connect('cancel', endHandler);
if (!runDialog.show())
endHandler();
}
});
overlay = new Overlay.Overlay();
chrome = new Chrome.Chrome();
panel = new Panel.Panel();
sidebar = new Sidebar.Sidebar();
wm = new WindowManager.WindowManager();
global.screen.connect('toggle-recording', function() {
if (recorder == null) {
// We have to initialize GStreamer first. This isn't done
// inside ShellRecorder to make it usable inside projects
// with other usage of GStreamer.
let Gst = imports.gi.Gst;
Gst.init(null, null);
recorder = new Shell.Recorder({ stage: global.stage });
}
if (recorder.is_recording()) {
recorder.pause();
} else {
recorder.record();
}
});
let display = global.screen.get_display();
display.connect('overlay-key', Lang.bind(overlay, overlay.toggle));
global.connect('panel-main-menu', Lang.bind(overlay, overlay.toggle));
Mainloop.idle_add(_removeUnusedWorkspaces);
}
// metacity-clutter currently uses the same prefs as plain metacity,
// which probably means we'll be starting out with multiple workspaces;
// remove any unused ones. (We do this from an idle handler, because
// global.get_windows() still returns NULL at the point when start()
// is called.)
function _removeUnusedWorkspaces() {
let global = Shell.Global.get();
let windows = global.get_windows();
let maxWorkspace = 0;
for (let i = 0; i < windows.length; i++) {
let win = windows[i];
if (!win.get_meta_window().is_on_all_workspaces() &&
win.get_workspace() > maxWorkspace) {
maxWorkspace = win.get_workspace();
}
}
let screen = global.screen;
if (screen.n_workspaces > maxWorkspace) {
for (let w = screen.n_workspaces - 1; w > maxWorkspace; w--) {
let workspace = screen.get_workspace_by_index(w);
screen.remove_workspace(workspace, 0);
}
}
return false;
}
// Used to go into a mode where all keyboard and mouse input goes to
// the stage. Returns true if we successfully grabbed the keyboard and
// went modal, false otherwise
function startModal() {
let global = Shell.Global.get();
if (!global.grab_keyboard())
return false;
global.set_stage_input_mode(Shell.StageInputMode.FULLSCREEN);
inModal = true;
return true;
}
function endModal() {
let global = Shell.Global.get();
global.ungrab_keyboard();
global.set_stage_input_mode(Shell.StageInputMode.NORMAL);
inModal = false;
}
function createAppLaunchContext() {
let global = Shell.Global.get();
let screen = global.screen;
let display = screen.get_display();
let context = new Gdk.AppLaunchContext();
context.set_timestamp(display.get_current_time());
// Make sure that the app is opened on the current workspace even if
// the user switches before it starts
context.set_desktop(screen.get_active_workspace_index());
return context;
}