0e4171a87c
When the screen shield is activated from the user menu, animate it instead of showing it abruptly. Also, ensure that the animation had time to finish before calling UPower to suspend, to avoid showing it when resuming. https://bugzilla.gnome.org/show_bug.cgi?id=619955
586 lines
20 KiB
JavaScript
586 lines
20 KiB
JavaScript
// -*- mode: js; js-indent-level: 4; indent-tabs-mode: nil -*-
|
|
|
|
const Clutter = imports.gi.Clutter;
|
|
const Gio = imports.gi.Gio;
|
|
const GnomeDesktop = imports.gi.GnomeDesktop;
|
|
const Lang = imports.lang;
|
|
const Meta = imports.gi.Meta;
|
|
const Signals = imports.signals;
|
|
const St = imports.gi.St;
|
|
|
|
const GnomeSession = imports.misc.gnomeSession;
|
|
const Lightbox = imports.ui.lightbox;
|
|
const Main = imports.ui.main;
|
|
const MessageTray = imports.ui.messageTray;
|
|
const Tweener = imports.ui.tweener;
|
|
|
|
const SCREENSAVER_SCHEMA = 'org.gnome.desktop.screensaver';
|
|
const LOCK_ENABLED_KEY = 'lock-enabled';
|
|
|
|
const CURTAIN_SLIDE_TIME = 1.2;
|
|
// fraction of screen height the arrow must reach before completing
|
|
// the slide up automatically
|
|
const ARROW_DRAG_TRESHOLD = 0.4;
|
|
|
|
const SUMMARY_ICON_SIZE = 48;
|
|
|
|
// Lightbox fading times
|
|
// STANDARD_FADE_TIME is used when the session goes idle, while
|
|
// SHORT_FADE_TIME is used when requesting lock explicitly from the user menu
|
|
const STANDARD_FADE_TIME = 10;
|
|
const SHORT_FADE_TIME = 2;
|
|
|
|
const Clock = new Lang.Class({
|
|
Name: 'ScreenShieldClock',
|
|
|
|
CLOCK_FORMAT_KEY: 'clock-format',
|
|
CLOCK_SHOW_SECONDS_KEY: 'clock-show-seconds',
|
|
|
|
_init: function() {
|
|
this.actor = new St.BoxLayout({ style_class: 'screen-shield-clock',
|
|
vertical: true });
|
|
|
|
this._time = new St.Label({ style_class: 'screen-shield-clock-time' });
|
|
this._date = new St.Label({ style_class: 'screen-shield-clock-date' });
|
|
|
|
this.actor.add(this._time, { x_align: St.Align.MIDDLE });
|
|
this.actor.add(this._date, { x_align: St.Align.MIDDLE });
|
|
|
|
this._wallClock = new GnomeDesktop.WallClock({ time_only: true });
|
|
this._wallClock.connect('notify::clock', Lang.bind(this, this._updateClock));
|
|
|
|
this._updateClock();
|
|
},
|
|
|
|
_updateClock: function() {
|
|
this._time.text = this._wallClock.clock;
|
|
|
|
let date = new Date();
|
|
/* Translators: This is a time format for a date in
|
|
long format */
|
|
this._date.text = date.toLocaleFormat(_("%A, %B %d"));
|
|
},
|
|
|
|
destroy: function() {
|
|
this.actor.destroy();
|
|
this._wallClock.run_dispose();
|
|
}
|
|
});
|
|
|
|
const NotificationsBox = new Lang.Class({
|
|
Name: 'NotificationsBox',
|
|
|
|
_init: function() {
|
|
this.actor = new St.BoxLayout({ vertical: true,
|
|
name: 'screenShieldNotifications',
|
|
margin_top: 20
|
|
});
|
|
|
|
this._residentNotificationBox = new St.BoxLayout({ vertical: true,
|
|
style_class: 'screen-shield-notifications-box' });
|
|
this._persistentNotificationBox = new St.BoxLayout({ vertical: true,
|
|
style_class: 'screen-shield-notifications-box' });
|
|
|
|
this.actor.add(this._residentNotificationBox, { x_fill: true });
|
|
this.actor.add(this._persistentNotificationBox, { x_fill: false, x_align: St.Align.MIDDLE });
|
|
|
|
this._items = [];
|
|
Main.messageTray.getSummaryItems().forEach(Lang.bind(this, function(item) {
|
|
this._summaryItemAdded(Main.messageTray, item);
|
|
}));
|
|
|
|
this._summaryAddedId = Main.messageTray.connect('summary-item-added', Lang.bind(this, this._summaryItemAdded));
|
|
},
|
|
|
|
destroy: function() {
|
|
if (this._summaryAddedId) {
|
|
Main.messageTray.disconnect(this._summaryAddedId);
|
|
this._summaryAddedId = 0;
|
|
}
|
|
|
|
for (let i = 0; i < this._items.length; i++)
|
|
this._removeItem(this._items[i]);
|
|
this._items = [];
|
|
|
|
this.actor.destroy();
|
|
},
|
|
|
|
_updateVisibility: function() {
|
|
if (this._residentNotificationBox.get_n_children() > 0) {
|
|
this.actor.show();
|
|
return;
|
|
}
|
|
|
|
let children = this._persistentNotificationBox.get_children()
|
|
this.actor.visible = children.some(function(a) { return a.visible; });
|
|
},
|
|
|
|
_sourceIsResident: function(source) {
|
|
return source.hasResidentNotification() && !source.isChat;
|
|
},
|
|
|
|
_makeNotificationCountText: function(source) {
|
|
if (source.isChat)
|
|
return ngettext("%d new message", "%d new messages", source.count).format(source.count);
|
|
else
|
|
return ngettext("%d new notification", "%d new notifications", source.count).format(source.count);
|
|
},
|
|
|
|
_makeNotificationSource: function(source) {
|
|
let box = new St.BoxLayout({ style_class: 'screen-shield-notification-source' });
|
|
|
|
let iconClone = source.createIcon(SUMMARY_ICON_SIZE);
|
|
let sourceActor = new MessageTray.SourceActor(source, SUMMARY_ICON_SIZE);
|
|
sourceActor.setIcon(iconClone);
|
|
box.add(sourceActor.actor, { y_fill: true });
|
|
|
|
let textBox = new St.BoxLayout({ vertical: true });
|
|
box.add(textBox, { y_fill: true, expand: true });
|
|
|
|
let label = new St.Label({ text: source.title,
|
|
style_class: 'screen-shield-notification-label' });
|
|
textBox.add(label);
|
|
|
|
let countLabel = new St.Label({ text: this._makeNotificationCountText(source),
|
|
style_class: 'screen-shield-notification-count-text' });
|
|
textBox.add(countLabel);
|
|
|
|
box.visible = source.count != 0;
|
|
return [box, countLabel];
|
|
},
|
|
|
|
_summaryItemAdded: function(tray, item) {
|
|
// Ignore transient sources
|
|
if (item.source.isTransient)
|
|
return;
|
|
|
|
let obj = {
|
|
item: item,
|
|
source: item.source,
|
|
resident: this._sourceIsResident(item.source),
|
|
contentUpdatedId: 0,
|
|
sourceDestroyId: 0,
|
|
sourceBox: null,
|
|
countLabel: null,
|
|
};
|
|
|
|
if (obj.resident) {
|
|
item.prepareNotificationStackForShowing();
|
|
this._residentNotificationBox.add(item.notificationStackView);
|
|
} else {
|
|
[obj.sourceBox, obj.countLabel] = this._makeNotificationSource(item.source);
|
|
this._persistentNotificationBox.add(obj.sourceBox);
|
|
}
|
|
|
|
obj.contentUpdatedId = item.connect('content-updated', Lang.bind(this, this._onItemContentUpdated));
|
|
obj.sourceCountChangedId = item.source.connect('count-changed', Lang.bind(this, this._onSourceCountChanged));
|
|
obj.sourceDestroyId = item.source.connect('destroy', Lang.bind(this, this._onSourceDestroy));
|
|
this._items.push(obj);
|
|
|
|
this._updateVisibility();
|
|
},
|
|
|
|
_findSource: function(source) {
|
|
for (let i = 0; i < this._items.length; i++) {
|
|
if (this._items[i].source == source)
|
|
return i;
|
|
}
|
|
|
|
return -1;
|
|
},
|
|
|
|
_onItemContentUpdated: function(item) {
|
|
let obj = this._items[this._findSource(item.source)];
|
|
this._updateItem(obj);
|
|
},
|
|
|
|
_onSourceCountChanged: function(source) {
|
|
let obj = this._items[this._findSource(source)];
|
|
this._updateItem(obj);
|
|
},
|
|
|
|
_updateItem: function(obj) {
|
|
let itemShouldBeResident = this._sourceIsResident(obj.source);
|
|
|
|
if (itemShouldBeResident && obj.resident) {
|
|
// Nothing to do here, the actor is already updated
|
|
return;
|
|
}
|
|
|
|
if (obj.resident && !itemShouldBeResident) {
|
|
// make into a regular item
|
|
this._residentNotificationBox.remove_actor(obj.item.notificationStackView);
|
|
|
|
[obj.sourceBox, obj.countLabel] = this._makeNotificationSource(obj.source);
|
|
this._persistentNotificationBox.add(obj.sourceBox);
|
|
} else if (itemShouldBeResident && !obj.resident) {
|
|
// make into a resident item
|
|
obj.sourceBox.destroy();
|
|
obj.sourceBox = obj.countLabel = null;
|
|
|
|
obj.item.prepareNotificationStackForShowing();
|
|
this._residentNotificationBox.add(obj.item.notificationStackView);
|
|
} else {
|
|
// just update the counter
|
|
obj.countLabel.text = this._makeNotificationCountText(obj.item.source);
|
|
obj.sourceBox.visible = obj.source.count != 0;
|
|
}
|
|
|
|
this._updateVisibility();
|
|
},
|
|
|
|
_onSourceDestroy: function(source) {
|
|
let idx = this._findSource(source);
|
|
|
|
this._removeItem(this._items[idx]);
|
|
this._items.splice(idx, 1);
|
|
|
|
this._updateVisibility();
|
|
},
|
|
|
|
_removeItem: function(obj) {
|
|
if (obj.resident) {
|
|
this._residentNotificationBox.remove_actor(obj.item.notificationStackView);
|
|
obj.item.doneShowingNotificationStack();
|
|
} else {
|
|
obj.sourceBox.destroy();
|
|
}
|
|
|
|
obj.item.disconnect(obj.contentUpdatedId);
|
|
obj.source.disconnect(obj.sourceDestroyId);
|
|
obj.source.disconnect(obj.sourceCountChangedId);
|
|
},
|
|
});
|
|
|
|
/**
|
|
* To test screen shield, make sure to kill gnome-screensaver.
|
|
*
|
|
* If you are setting org.gnome.desktop.session.idle-delay directly in dconf,
|
|
* rather than through System Settings, you also need to set
|
|
* org.gnome.settings-daemon.plugins.power.sleep-display-ac and
|
|
* org.gnome.settings-daemon.plugins.power.sleep-display-battery to the same value.
|
|
* This will ensure that the screen blanks at the right time when it fades out.
|
|
* https://bugzilla.gnome.org/show_bug.cgi?id=668703 explains the dependance.
|
|
*/
|
|
const ScreenShield = new Lang.Class({
|
|
Name: 'ScreenShield',
|
|
|
|
_init: function() {
|
|
this.actor = Main.layoutManager.screenShieldGroup;
|
|
|
|
this._lockScreenGroup = new St.Widget({ x_expand: true,
|
|
y_expand: true,
|
|
reactive: true,
|
|
can_focus: true,
|
|
layout_manager: new Clutter.BinLayout()
|
|
});
|
|
this._lockScreenGroup.connect('key-release-event',
|
|
Lang.bind(this, this._onLockScreenKeyRelease));
|
|
|
|
this._background = Meta.BackgroundActor.new_for_screen(global.screen);
|
|
this._lockScreenGroup.add_actor(this._background);
|
|
|
|
// FIXME: build the rest of the lock screen here
|
|
|
|
this._arrow = new St.DrawingArea({ style_class: 'arrow',
|
|
reactive: true,
|
|
x_align: Clutter.ActorAlign.CENTER,
|
|
y_align: Clutter.ActorAlign.END,
|
|
// HACK: without these, ClutterBinLayout
|
|
// ignores alignment properties on the actor
|
|
x_expand: true,
|
|
y_expand: true
|
|
});
|
|
this._arrow.connect('repaint', Lang.bind(this, this._drawArrow));
|
|
this._lockScreenGroup.add_actor(this._arrow);
|
|
|
|
let action = new Clutter.DragAction({ drag_axis: Clutter.DragAxis.Y_AXIS });
|
|
action.connect('drag-begin', Lang.bind(this, this._onDragBegin));
|
|
action.connect('drag-end', Lang.bind(this, this._onDragEnd));
|
|
this._lockScreenGroup.add_action(action);
|
|
|
|
this._lockDialogGroup = new St.Widget({ x_expand: true,
|
|
y_expand: true });
|
|
|
|
this.actor.add_actor(this._lockDialogGroup);
|
|
this.actor.add_actor(this._lockScreenGroup);
|
|
|
|
this._presence = new GnomeSession.Presence(Lang.bind(this, function(proxy, error) {
|
|
if (error) {
|
|
logError(error, 'Error while reading gnome-session presence');
|
|
return;
|
|
}
|
|
|
|
this._onStatusChanged(proxy.status);
|
|
}));
|
|
this._presence.connectSignal('StatusChanged', Lang.bind(this, function(proxy, senderName, [status]) {
|
|
this._onStatusChanged(status);
|
|
}));
|
|
|
|
this._settings = new Gio.Settings({ schema: SCREENSAVER_SCHEMA });
|
|
|
|
this._isModal = false;
|
|
this._isLocked = false;
|
|
this._hasLockScreen = false;
|
|
|
|
this._lightbox = new Lightbox.Lightbox(Main.uiGroup,
|
|
{ inhibitEvents: true,
|
|
fadeInTime: STANDARD_FADE_TIME,
|
|
fadeFactor: 1 });
|
|
},
|
|
|
|
_onLockScreenKeyRelease: function(actor, event) {
|
|
if (event.get_key_symbol() == Clutter.KEY_Escape) {
|
|
this._showUnlockDialog(true);
|
|
return true;
|
|
}
|
|
|
|
return false;
|
|
},
|
|
|
|
_drawArrow: function() {
|
|
let cr = this._arrow.get_context();
|
|
let [w, h] = this._arrow.get_surface_size();
|
|
let node = this._arrow.get_theme_node();
|
|
|
|
Clutter.cairo_set_source_color(cr, node.get_foreground_color());
|
|
|
|
cr.moveTo(0, h);
|
|
cr.lineTo(w/2, 0);
|
|
cr.lineTo(w, h);
|
|
cr.fill();
|
|
},
|
|
|
|
_onDragBegin: function() {
|
|
Tweener.removeTweens(this._lockScreenGroup);
|
|
},
|
|
|
|
_onDragEnd: function(action, actor, eventX, eventY, modifiers) {
|
|
if (this._lockScreenGroup.y < -(ARROW_DRAG_TRESHOLD * global.stage.height)) {
|
|
// Complete motion automatically
|
|
this._showUnlockDialog(true);
|
|
} else {
|
|
// restore the lock screen to its original place
|
|
// try to use the same speed as the normal animation
|
|
let h = global.stage.height;
|
|
let time = CURTAIN_SLIDE_TIME * (-this._lockScreenGroup.y) / h;
|
|
Tweener.removeTweens(this._lockScreenGroup);
|
|
Tweener.addTween(this._lockScreenGroup,
|
|
{ y: 0,
|
|
time: time,
|
|
transition: 'linear',
|
|
onComplete: function() {
|
|
this.fixed_position_set = false;
|
|
}
|
|
});
|
|
}
|
|
},
|
|
|
|
_onStatusChanged: function(status) {
|
|
if (status == GnomeSession.PresenceStatus.IDLE) {
|
|
if (this._dialog) {
|
|
this._dialog.cancel();
|
|
if (!this._keepDialog) {
|
|
this._dialog = null;
|
|
}
|
|
}
|
|
|
|
if (!this._isModal) {
|
|
Main.pushModal(this.actor);
|
|
this._isModal = true;
|
|
}
|
|
|
|
if (!this._isLocked)
|
|
this._lightbox.show();
|
|
} else {
|
|
let lightboxWasShown = this._lightbox.shown;
|
|
this._lightbox.hide();
|
|
|
|
let shouldLock = lightboxWasShown && this._settings.get_boolean(LOCK_ENABLED_KEY);
|
|
if (shouldLock || this._isLocked) {
|
|
this.lock(false);
|
|
} else if (this._isModal) {
|
|
this.unlock();
|
|
}
|
|
}
|
|
},
|
|
|
|
showDialog: function() {
|
|
this.lock(true);
|
|
this._showUnlockDialog(false);
|
|
},
|
|
|
|
_showUnlockDialog: function(animate) {
|
|
if (animate) {
|
|
// Tween the lock screen out of screen
|
|
// try to use the same speed regardless of original position
|
|
let h = global.stage.height;
|
|
let time = CURTAIN_SLIDE_TIME * (h + this._lockScreenGroup.y) / h;
|
|
Tweener.removeTweens(this._lockScreenGroup);
|
|
Tweener.addTween(this._lockScreenGroup,
|
|
{ y: -h,
|
|
time: time,
|
|
transition: 'linear',
|
|
onComplete: Lang.bind(this, this._hideLockScreen),
|
|
});
|
|
} else {
|
|
this._hideLockScreen();
|
|
}
|
|
|
|
if (!this._dialog) {
|
|
[this._dialog, this._keepDialog] = Main.sessionMode.createUnlockDialog(this._lockDialogGroup);
|
|
if (!this._dialog) {
|
|
// This session mode has no locking capabilities
|
|
this.unlock();
|
|
return;
|
|
}
|
|
|
|
this._dialog.connect('loaded', Lang.bind(this, function() {
|
|
if (!this._dialog.open()) {
|
|
log('Could not open login dialog: failed to acquire grab');
|
|
this.unlock();
|
|
}
|
|
}));
|
|
|
|
this._dialog.connect('failed', Lang.bind(this, this._onUnlockFailed));
|
|
this._dialog.connect('unlocked', Lang.bind(this, this._onUnlockSucceded));
|
|
}
|
|
|
|
if (this._keepDialog) {
|
|
// Notify the other components that even though we are showing the
|
|
// screenshield, we're not in a locked state
|
|
// (this happens for the gdm greeter)
|
|
|
|
this._isLocked = false;
|
|
this.emit('lock-status-changed', false);
|
|
}
|
|
},
|
|
|
|
_onUnlockFailed: function() {
|
|
this._dialog.destroy();
|
|
this._dialog = null;
|
|
|
|
this._resetLockScreen(false);
|
|
},
|
|
|
|
_onUnlockSucceded: function() {
|
|
this.unlock();
|
|
},
|
|
|
|
_hideLockScreen: function() {
|
|
this._arrow.hide();
|
|
this._lockScreenGroup.hide();
|
|
},
|
|
|
|
_resetLockScreen: function(animate) {
|
|
if (animate) {
|
|
this.actor.opacity = 0;
|
|
Tweener.removeTweens(this.actor);
|
|
Tweener.addTween(this.actor,
|
|
{ opacity: 255,
|
|
time: SHORT_FADE_TIME,
|
|
transition: 'easeOutQuad',
|
|
onComplete: function() {
|
|
this.emit('lock-screen-shown');
|
|
},
|
|
onCompleteScope: this
|
|
});
|
|
} else {
|
|
this.emit('lock-screen-shown');
|
|
}
|
|
|
|
this._lockScreenGroup.fixed_position_set = false;
|
|
this._lockScreenGroup.show();
|
|
this._arrow.show();
|
|
|
|
this._lockScreenGroup.grab_key_focus();
|
|
},
|
|
|
|
// Some of the actors in the lock screen are heavy in
|
|
// resources, so we only create them when needed
|
|
_prepareLockScreen: function() {
|
|
this._lockScreenContentsBox = new St.BoxLayout({ x_align: Clutter.ActorAlign.CENTER,
|
|
y_align: Clutter.ActorAlign.CENTER,
|
|
x_expand: true,
|
|
y_expand: true,
|
|
vertical: true });
|
|
this._clock = new Clock();
|
|
this._lockScreenContentsBox.add(this._clock.actor, { x_fill: true,
|
|
y_fill: true });
|
|
|
|
this._lockScreenGroup.add_actor(this._lockScreenContentsBox);
|
|
|
|
if (this._settings.get_boolean('show-notifications')) {
|
|
this._notificationsBox = new NotificationsBox();
|
|
this._lockScreenContentsBox.add(this._notificationsBox.actor, { x_fill: true,
|
|
y_fill: true,
|
|
expand: true });
|
|
}
|
|
|
|
this._hasLockScreen = true;
|
|
},
|
|
|
|
_clearLockScreen: function() {
|
|
this._clock.destroy();
|
|
this._clock = null;
|
|
|
|
if (this._notificationsBox) {
|
|
this._notificationsBox.destroy();
|
|
this._notificationsBox = null;
|
|
}
|
|
|
|
this._lockScreenContentsBox.destroy();
|
|
|
|
this._hasLockScreen = false;
|
|
},
|
|
|
|
get locked() {
|
|
return this._isLocked;
|
|
},
|
|
|
|
unlock: function() {
|
|
if (this._hasLockScreen)
|
|
this._clearLockScreen();
|
|
|
|
if (this._keepDialog) {
|
|
// The dialog must be kept alive,
|
|
// so immediately go back to it
|
|
// This will also reset _isLocked
|
|
this._showUnlockDialog(false);
|
|
return;
|
|
}
|
|
|
|
if (this._dialog) {
|
|
this._dialog.destroy();
|
|
this._dialog = null;
|
|
}
|
|
|
|
this._lightbox.hide();
|
|
|
|
Main.popModal(this.actor);
|
|
this.actor.hide();
|
|
|
|
this._isModal = false;
|
|
this._isLocked = false;
|
|
|
|
this.emit('lock-status-changed', false);
|
|
},
|
|
|
|
lock: function(animate) {
|
|
if (!this._hasLockScreen)
|
|
this._prepareLockScreen();
|
|
|
|
if (!this._isModal) {
|
|
Main.pushModal(this.actor);
|
|
this._isModal = true;
|
|
}
|
|
|
|
this._isLocked = true;
|
|
this.actor.show();
|
|
this._resetLockScreen(animate);
|
|
|
|
this.emit('lock-status-changed', true);
|
|
},
|
|
});
|
|
Signals.addSignalMethods(ScreenShield.prototype);
|