a15ee28177
ShellDrawingArea is a size-independent wrapper for a ClutterCairoTexture. Useful when drawing non-fixed size areas. ShellStack is a simple container class which holds items in a completely overlapping Z stack. The main difference from ClutterGroup is that items will be constrained to (and allocated) the size of the stack, not getting their preferred size always.
34 lines
1.0 KiB
C
34 lines
1.0 KiB
C
#ifndef __SHELL_STACK_H__
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#define __SHELL_STACK_H__
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#include <clutter/clutter.h>
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#include <gtk/gtk.h>
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#define SHELL_TYPE_STACK (shell_stack_get_type ())
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#define SHELL_STACK(obj) (G_TYPE_CHECK_INSTANCE_CAST ((obj), SHELL_TYPE_STACK, ShellStack))
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#define SHELL_STACK_CLASS(klass) (G_TYPE_CHECK_CLASS_CAST ((klass), SHELL_TYPE_STACK, ShellStackClass))
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#define SHELL_IS_STACK(obj) (G_TYPE_CHECK_INSTANCE_TYPE ((obj), SHELL_TYPE_STACK))
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#define SHELL_IS_STACK_CLASS(klass) (G_TYPE_CHECK_CLASS_TYPE ((klass), SHELL_TYPE_STACK))
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#define SHELL_STACK_GET_CLASS(obj) (G_TYPE_INSTANCE_GET_CLASS ((obj), SHELL_TYPE_STACK, ShellStackClass))
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typedef struct _ShellStack ShellStack;
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typedef struct _ShellStackClass ShellStackClass;
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typedef struct _ShellStackPrivate ShellStackPrivate;
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struct _ShellStack
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{
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ClutterGroup parent;
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ShellStackPrivate *priv;
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};
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struct _ShellStackClass
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{
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ClutterGroupClass parent_class;
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};
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GType shell_stack_get_type (void) G_GNUC_CONST;
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#endif /* __SHELL_STACK_H__ */
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