gnome-shell/js/ui/messageTray.js
Dan Winship 11276a3505 Initial implementation of the message tray and notification daemon
From the message-tray branch. Most of the UI parts were written by
Marina, and most of the D-Bus parts by me.
2010-01-13 15:13:20 -05:00

240 lines
7.0 KiB
JavaScript

/* -*- mode: js2; js2-basic-offset: 4; indent-tabs-mode: nil -*- */
const Clutter = imports.gi.Clutter;
const Lang = imports.lang;
const Mainloop = imports.mainloop;
const St = imports.gi.St;
const Signals = imports.signals;
const Tweener = imports.ui.tweener;
const Main = imports.ui.main;
const ANIMATION_TIME = 0.2;
const NOTIFICATION_TIMEOUT = 4;
const MESSAGE_TRAY_TIMEOUT = 0.2;
const ICON_SIZE = 24;
function Notification(icon, text) {
this._init(icon, text);
}
Notification.prototype = {
_init: function(icon, text) {
this.icon = icon;
this.text = text;
}
}
function NotificationBox() {
this._init();
}
NotificationBox.prototype = {
_init: function() {
this.actor = new St.BoxLayout({ name: 'notification' });
this._iconBox = new St.Bin();
this.actor.add(this._iconBox);
this._text = new St.Label();
this.actor.add(this._text, { expand: true, x_fill: false, y_fill: false, y_align: St.Align.MIDDLE });
},
setContent: function(notification) {
this._iconBox.child = notification.icon;
// Support <b>, <i>, and <u>, escape anything else
// so it displays as raw markup.
let markup = notification.text.replace(/<(\/?[^biu]>|[^>\/][^>])/g, "&lt;$1");
this._text.clutter_text.set_markup(markup);
}
};
function Source(id, createIcon) {
this._init(id, createIcon);
}
Source.prototype = {
_init: function(id, createIcon) {
this.id = id;
if (createIcon)
this.createIcon = createIcon;
},
// This can be overridden by a subclass, or by the createIcon
// parameter to _init()
createIcon: function(size) {
throw new Error('no implementation of createIcon in ' + this);
},
notify: function(text) {
Main.messageTray.showNotification(new Notification(this.createIcon(ICON_SIZE), text));
},
clicked: function() {
this.emit('clicked');
},
destroy: function() {
this.emit('destroy');
}
};
Signals.addSignalMethods(Source.prototype);
function MessageTray() {
this._init();
}
MessageTray.prototype = {
_init: function() {
this.actor = new St.BoxLayout({ name: 'message-tray',
reactive: true });
let primary = global.get_primary_monitor();
this.actor.x = 0;
this.actor.y = primary.height - 1;
this.actor.width = primary.width;
this._summaryBin = new St.Bin({ x_align: St.Align.END });
this.actor.add(this._summaryBin, { expand: true });
this._summaryBin.hide();
this._notificationBox = new NotificationBox();
this._notificationQueue = [];
this.actor.add(this._notificationBox.actor);
this._notificationBox.actor.hide();
Main.chrome.addActor(this.actor, { affectsStruts: false });
this.actor.connect('enter-event',
Lang.bind(this, this._onMessageTrayEntered));
this.actor.connect('leave-event',
Lang.bind(this, this._onMessageTrayLeft));
this._isShowing = false;
this.actor.show();
this._summary = new St.BoxLayout({ name: 'summary-mode' });
this._summaryBin.child = this._summary;
this._sources = {};
this._icons = {};
},
contains: function(source) {
return this._sources.hasOwnProperty(source.id);
},
add: function(source) {
if (this.contains(source)) {
log('Trying to re-add source ' + source.id);
return;
}
let iconBox = new St.Bin({ reactive: true });
iconBox.child = source.createIcon(ICON_SIZE);
this._summary.insert_actor(iconBox, 0);
this._icons[source.id] = iconBox;
this._sources[source.id] = source;
iconBox.connect('button-release-event', Lang.bind(this,
function () {
source.clicked();
}));
source.connect('destroy', Lang.bind(this,
function () {
this.remove(source);
}));
},
remove: function(source) {
if (!this.contains(source))
return;
this._summary.remove_actor(this._icons[source.id]);
delete this._icons[source.id];
delete this._sources[source.id];
},
getSource: function(id) {
return this._sources[id];
},
_onMessageTrayEntered: function() {
// Don't hide the message tray after a timeout if the user has moved the mouse over it.
// We might have a timeout in place if the user moved the mouse away from the message tray for a very short period of time
// or if we are showing a notification.
if (this._hideTimeoutId > 0)
Mainloop.source_remove(this._hideTimeoutId);
if (this._isShowing)
return;
// If the message tray was not already showing, we'll show it in the summary mode.
this._summaryBin.show();
this._show();
},
_onMessageTrayLeft: function() {
if (!this._isShowing)
return;
// We wait just a little before hiding the message tray in case the user will quickly move the mouse back over it.
this._hideTimeoutId = Mainloop.timeout_add(MESSAGE_TRAY_TIMEOUT * 1000, Lang.bind(this, this._hide));
},
_show: function() {
this._isShowing = true;
let primary = global.get_primary_monitor();
Tweener.addTween(this.actor,
{ y: primary.height - this.actor.height,
time: ANIMATION_TIME,
transition: "easeOutQuad"
});
},
_hide: function() {
this._hideTimeoutId = 0;
let primary = global.get_primary_monitor();
Tweener.addTween(this.actor,
{ y: primary.height - 1,
time: ANIMATION_TIME,
transition: "easeOutQuad",
onComplete: this._hideComplete,
onCompleteScope: this
});
return false;
},
_hideComplete: function() {
this._isShowing = false;
this._summaryBin.hide();
this._notificationBox.actor.hide();
if (this._notificationQueue.length > 0)
this.showNotification(this._notificationQueue.shift());
},
showNotification: function(notification) {
if (this._isShowing) {
this._notificationQueue.push(notification);
return;
}
this._notificationBox.setContent(notification);
this._notificationBox.actor.x = Math.round((this.actor.width - this._notificationBox.actor.width) / 2);
this._notificationBox.actor.show();
// Because we set up the timeout before we do the animation, we add ANIMATION_TIME to NOTIFICATION_TIMEOUT, so that
// NOTIFICATION_TIMEOUT represents the time the notifiation is fully shown.
this._hideTimeoutId = Mainloop.timeout_add((NOTIFICATION_TIMEOUT + ANIMATION_TIME) * 1000, Lang.bind(this, this._hide));
this._show();
}
};