
For experimenting with using tidy, import TidyButton and TidyGrid (+ dependencies) into our source tree and set up build machinery to build them and build a typelib for them. The sources are build right into libgnome-shell.so, so the Shell.gir and Tidy.gir actually point to the same shared library. src/Makefile-tidy.am: Build libtidy-1.0.la src/Makefile.am: Include built tidy into gnome-shell.la and build Tidy-1.0.typelib src/tidy/*: Add some source files from Tidy svn path=/trunk/; revision=42
375 lines
9.2 KiB
C
375 lines
9.2 KiB
C
/* tidy-button.c: Plain button actor
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*
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* Copyright (C) 2007 OpenedHand
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the
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* Free Software Foundation, Inc., 59 Temple Place - Suite 330,
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* Boston, MA 02111-1307, USA.
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*
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* Written by: Emmanuele Bassi <ebassi@openedhand.com>
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*/
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#ifdef HAVE_CONFIG_H
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#include "config.h"
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#endif
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#include <stdlib.h>
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#include <string.h>
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#include <glib.h>
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#include <clutter/clutter.h>
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#include "tidy-button.h"
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#include "tidy-debug.h"
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#include "tidy-marshal.h"
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#include "tidy-stylable.h"
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enum
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{
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PROP_0,
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PROP_LABEL
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};
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enum
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{
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CLICKED,
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LAST_SIGNAL
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};
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#define TIDY_BUTTON_GET_PRIVATE(obj) \
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(G_TYPE_INSTANCE_GET_PRIVATE ((obj), TIDY_TYPE_BUTTON, TidyButtonPrivate))
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struct _TidyButtonPrivate
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{
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gchar *text;
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ClutterTimeline *timeline;
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ClutterEffectTemplate *press_tmpl;
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guint8 old_opacity;
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guint is_pressed : 1;
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};
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static guint button_signals[LAST_SIGNAL] = { 0, };
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G_DEFINE_TYPE (TidyButton, tidy_button, TIDY_TYPE_FRAME);
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static void
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tidy_button_real_pressed (TidyButton *button)
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{
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TidyButtonPrivate *priv = button->priv;
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ClutterActor *actor = CLUTTER_ACTOR (button);
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if (G_UNLIKELY (!priv->press_tmpl))
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{
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priv->timeline = clutter_timeline_new_for_duration (250);
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priv->press_tmpl = clutter_effect_template_new (priv->timeline,
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clutter_sine_inc_func);
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clutter_effect_template_set_timeline_clone (priv->press_tmpl, FALSE);
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}
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if (clutter_timeline_is_playing (priv->timeline))
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{
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clutter_timeline_stop (priv->timeline);
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clutter_actor_set_opacity (actor, priv->old_opacity);
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}
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priv->old_opacity = clutter_actor_get_opacity (actor);
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clutter_effect_fade (priv->press_tmpl, actor,
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0x44,
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NULL, NULL);
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}
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static void
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tidy_button_real_released (TidyButton *button)
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{
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TidyButtonPrivate *priv = button->priv;
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ClutterActor *actor = CLUTTER_ACTOR (button);
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if (G_UNLIKELY (!priv->press_tmpl))
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{
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priv->timeline = clutter_timeline_new_for_duration (250);
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priv->press_tmpl = clutter_effect_template_new (priv->timeline,
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clutter_sine_inc_func);
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clutter_effect_template_set_timeline_clone (priv->press_tmpl, FALSE);
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}
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if (clutter_timeline_is_playing (priv->timeline))
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clutter_timeline_stop (priv->timeline);
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clutter_effect_fade (priv->press_tmpl, actor,
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priv->old_opacity,
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NULL, NULL);
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}
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static void
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tidy_button_construct_child (TidyButton *button)
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{
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TidyButtonPrivate *priv = button->priv;
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gchar *font_name;
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ClutterColor *text_color;
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ClutterActor *label;
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if (!priv->text)
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return;
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tidy_stylable_get (TIDY_STYLABLE (button),
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"font-name", &font_name,
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"text-color", &text_color,
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NULL);
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label = g_object_new (CLUTTER_TYPE_LABEL,
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"font-name", font_name,
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"text", priv->text,
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"color", text_color,
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"alignment", PANGO_ALIGN_CENTER,
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"ellipsize", PANGO_ELLIPSIZE_MIDDLE,
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"use-markup", TRUE,
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"wrap", FALSE,
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NULL);
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clutter_actor_show (label);
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clutter_container_add_actor (CLUTTER_CONTAINER (button), label);
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clutter_color_free (text_color);
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g_free (font_name);
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}
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static gboolean
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tidy_button_button_press (ClutterActor *actor,
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ClutterButtonEvent *event)
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{
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if (event->button == 1 &&
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event->click_count == 1)
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{
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TidyButton *button = TIDY_BUTTON (actor);
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TidyButtonClass *klass = TIDY_BUTTON_GET_CLASS (button);
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button->priv->is_pressed = TRUE;
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clutter_grab_pointer (actor);
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if (klass->pressed)
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klass->pressed (button);
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return TRUE;
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}
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return FALSE;
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}
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static gboolean
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tidy_button_button_release (ClutterActor *actor,
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ClutterButtonEvent *event)
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{
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if (event->button == 1)
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{
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TidyButton *button = TIDY_BUTTON (actor);
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TidyButtonClass *klass = TIDY_BUTTON_GET_CLASS (button);
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if (!button->priv->is_pressed)
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return FALSE;
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clutter_ungrab_pointer ();
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button->priv->is_pressed = FALSE;
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if (klass->released)
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klass->released (button);
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g_signal_emit (button, button_signals[CLICKED], 0);
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return TRUE;
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}
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return FALSE;
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}
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static gboolean
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tidy_button_leave (ClutterActor *actor,
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ClutterCrossingEvent *event)
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{
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TidyButton *button = TIDY_BUTTON (actor);
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if (button->priv->is_pressed)
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{
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TidyButtonClass *klass = TIDY_BUTTON_GET_CLASS (button);
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clutter_ungrab_pointer ();
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button->priv->is_pressed = FALSE;
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if (klass->released)
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klass->released (button);
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}
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return FALSE;
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}
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static void
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tidy_button_set_property (GObject *gobject,
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guint prop_id,
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const GValue *value,
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GParamSpec *pspec)
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{
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TidyButton *button = TIDY_BUTTON (gobject);
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switch (prop_id)
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{
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case PROP_LABEL:
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tidy_button_set_label (button, g_value_get_string (value));
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break;
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default:
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G_OBJECT_WARN_INVALID_PROPERTY_ID (gobject, prop_id, pspec);
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break;
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}
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}
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static void
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tidy_button_get_property (GObject *gobject,
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guint prop_id,
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GValue *value,
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GParamSpec *pspec)
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{
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TidyButtonPrivate *priv = TIDY_BUTTON (gobject)->priv;
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switch (prop_id)
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{
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case PROP_LABEL:
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g_value_set_string (value, priv->text);
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break;
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default:
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G_OBJECT_WARN_INVALID_PROPERTY_ID (gobject, prop_id, pspec);
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break;
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}
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}
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static void
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tidy_button_finalize (GObject *gobject)
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{
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TidyButtonPrivate *priv = TIDY_BUTTON (gobject)->priv;
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g_free (priv->text);
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G_OBJECT_CLASS (tidy_button_parent_class)->finalize (gobject);
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}
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static void
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tidy_button_dispose (GObject *gobject)
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{
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TidyButtonPrivate *priv = TIDY_BUTTON (gobject)->priv;
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if (priv->press_tmpl)
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{
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g_object_unref (priv->press_tmpl);
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g_object_unref (priv->timeline);
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priv->press_tmpl = NULL;
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priv->timeline = NULL;
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}
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G_OBJECT_CLASS (tidy_button_parent_class)->dispose (gobject);
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}
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static void
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tidy_button_class_init (TidyButtonClass *klass)
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{
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GObjectClass *gobject_class = G_OBJECT_CLASS (klass);
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ClutterActorClass *actor_class = CLUTTER_ACTOR_CLASS (klass);
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g_type_class_add_private (klass, sizeof (TidyButtonPrivate));
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klass->pressed = tidy_button_real_pressed;
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klass->released = tidy_button_real_released;
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gobject_class->set_property = tidy_button_set_property;
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gobject_class->get_property = tidy_button_get_property;
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gobject_class->dispose = tidy_button_dispose;
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gobject_class->finalize = tidy_button_finalize;
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actor_class->button_press_event = tidy_button_button_press;
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actor_class->button_release_event = tidy_button_button_release;
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actor_class->leave_event = tidy_button_leave;
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g_object_class_install_property (gobject_class,
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PROP_LABEL,
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g_param_spec_string ("label",
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"Label",
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"Label of the button",
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NULL,
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G_PARAM_READWRITE));
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button_signals[CLICKED] =
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g_signal_new ("clicked",
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G_TYPE_FROM_CLASS (klass),
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G_SIGNAL_RUN_LAST,
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G_STRUCT_OFFSET (TidyButtonClass, clicked),
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NULL, NULL,
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_tidy_marshal_VOID__VOID,
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G_TYPE_NONE, 0);
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}
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static void
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tidy_button_init (TidyButton *button)
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{
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button->priv = TIDY_BUTTON_GET_PRIVATE (button);
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}
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ClutterActor *
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tidy_button_new (void)
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{
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return g_object_new (TIDY_TYPE_BUTTON, NULL);
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}
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ClutterActor *
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tidy_button_new_with_label (const gchar *text)
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{
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return g_object_new (TIDY_TYPE_BUTTON, "label", text, NULL);
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}
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G_CONST_RETURN gchar *
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tidy_button_get_label (TidyButton *button)
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{
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g_return_val_if_fail (TIDY_IS_BUTTON (button), NULL);
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return button->priv->text;
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}
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void
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tidy_button_set_label (TidyButton *button,
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const gchar *text)
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{
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TidyButtonPrivate *priv;
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g_return_if_fail (TIDY_IS_BUTTON (button));
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priv = button->priv;
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g_free (priv->text);
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priv->text = g_strdup (text);
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tidy_button_construct_child (button);
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g_object_notify (G_OBJECT (button), "label");
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}
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