92ee17493c
clutter_actor_set_parent and clutter_actor_unparent are both deprecated, and come from a time before a well-thought API was introduced. https://bugzilla.gnome.org/show_bug.cgi?id=670034
732 lines
19 KiB
C
732 lines
19 KiB
C
/* -*- mode: C; c-file-style: "gnu"; indent-tabs-mode: nil; -*- */
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/*
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* st-icon.c: icon widget
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*
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* Copyright 2009, 2010 Intel Corporation.
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* Copyright 2010 Red Hat, Inc.
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*
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* This program is free software; you can redistribute it and/or modify it
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* under the terms and conditions of the GNU Lesser General Public License,
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* version 2.1, as published by the Free Software Foundation.
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*
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* This program is distributed in the hope it will be useful, but WITHOUT ANY
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* WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
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* FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for
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* more details.
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*
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* You should have received a copy of the GNU Lesser General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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/**
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* SECTION:st-icon
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* @short_description: a simple styled icon actor
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*
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* #StIcon is a simple styled texture actor that displays an image from
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* a stylesheet.
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*/
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#include "st-enum-types.h"
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#include "st-icon.h"
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#include "st-texture-cache.h"
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#include "st-private.h"
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enum
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{
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PROP_0,
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PROP_GICON,
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PROP_ICON_NAME,
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PROP_ICON_TYPE,
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PROP_ICON_SIZE
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};
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G_DEFINE_TYPE (StIcon, st_icon, ST_TYPE_WIDGET)
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#define ST_ICON_GET_PRIVATE(obj) \
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(G_TYPE_INSTANCE_GET_PRIVATE ((obj), ST_TYPE_ICON, StIconPrivate))
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struct _StIconPrivate
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{
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ClutterActor *icon_texture;
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ClutterActor *pending_texture;
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guint opacity_handler_id;
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GIcon *gicon;
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gchar *icon_name;
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StIconType icon_type;
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gint prop_icon_size; /* icon size set as property */
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gint theme_icon_size; /* icon size from theme node */
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gint icon_size; /* icon size we are using */
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CoglHandle shadow_material;
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float shadow_width;
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float shadow_height;
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StShadow *shadow_spec;
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};
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static void st_icon_update (StIcon *icon);
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static gboolean st_icon_update_icon_size (StIcon *icon);
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#define DEFAULT_ICON_SIZE 48
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#define DEFAULT_ICON_TYPE ST_ICON_SYMBOLIC
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static void
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st_icon_set_property (GObject *gobject,
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guint prop_id,
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const GValue *value,
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GParamSpec *pspec)
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{
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StIcon *icon = ST_ICON (gobject);
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switch (prop_id)
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{
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case PROP_GICON:
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st_icon_set_gicon (icon, g_value_get_object (value));
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break;
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case PROP_ICON_NAME:
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st_icon_set_icon_name (icon, g_value_get_string (value));
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break;
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case PROP_ICON_TYPE:
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st_icon_set_icon_type (icon, g_value_get_enum (value));
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break;
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case PROP_ICON_SIZE:
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st_icon_set_icon_size (icon, g_value_get_int (value));
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break;
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default:
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G_OBJECT_WARN_INVALID_PROPERTY_ID (gobject, prop_id, pspec);
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break;
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}
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}
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static void
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st_icon_get_property (GObject *gobject,
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guint prop_id,
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GValue *value,
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GParamSpec *pspec)
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{
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StIcon *icon = ST_ICON (gobject);
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switch (prop_id)
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{
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case PROP_GICON:
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g_value_set_object (value, icon->priv->gicon);
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break;
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case PROP_ICON_NAME:
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g_value_set_string (value, st_icon_get_icon_name (icon));
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break;
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case PROP_ICON_TYPE:
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g_value_set_enum (value, st_icon_get_icon_type (icon));
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break;
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case PROP_ICON_SIZE:
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g_value_set_int (value, st_icon_get_icon_size (icon));
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break;
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default:
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G_OBJECT_WARN_INVALID_PROPERTY_ID (gobject, prop_id, pspec);
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break;
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}
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}
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static void
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st_icon_dispose (GObject *gobject)
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{
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StIconPrivate *priv = ST_ICON (gobject)->priv;
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if (priv->icon_texture)
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{
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clutter_actor_destroy (priv->icon_texture);
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priv->icon_texture = NULL;
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}
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if (priv->pending_texture)
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{
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clutter_actor_destroy (priv->pending_texture);
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g_object_unref (priv->pending_texture);
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priv->pending_texture = NULL;
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}
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if (priv->gicon)
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{
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g_object_unref (priv->gicon);
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priv->gicon = NULL;
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}
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if (priv->shadow_material)
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{
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cogl_handle_unref (priv->shadow_material);
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priv->shadow_material = COGL_INVALID_HANDLE;
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}
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if (priv->shadow_spec)
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{
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st_shadow_unref (priv->shadow_spec);
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priv->shadow_spec = NULL;
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}
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G_OBJECT_CLASS (st_icon_parent_class)->dispose (gobject);
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}
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static void
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st_icon_finalize (GObject *gobject)
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{
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StIconPrivate *priv = ST_ICON (gobject)->priv;
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if (priv->icon_name)
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{
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g_free (priv->icon_name);
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priv->icon_name = NULL;
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}
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G_OBJECT_CLASS (st_icon_parent_class)->finalize (gobject);
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}
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static void
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st_icon_get_preferred_height (ClutterActor *actor,
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gfloat for_width,
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gfloat *min_height_p,
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gfloat *nat_height_p)
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{
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StIconPrivate *priv = ST_ICON (actor)->priv;
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StThemeNode *theme_node = st_widget_get_theme_node (ST_WIDGET (actor));
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if (min_height_p)
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*min_height_p = priv->icon_size;
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if (nat_height_p)
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*nat_height_p = priv->icon_size;
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st_theme_node_adjust_preferred_height (theme_node, min_height_p, nat_height_p);
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}
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static void
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st_icon_get_preferred_width (ClutterActor *actor,
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gfloat for_height,
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gfloat *min_width_p,
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gfloat *nat_width_p)
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{
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StIconPrivate *priv = ST_ICON (actor)->priv;
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StThemeNode *theme_node = st_widget_get_theme_node (ST_WIDGET (actor));
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if (min_width_p)
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*min_width_p = priv->icon_size;
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if (nat_width_p)
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*nat_width_p = priv->icon_size;
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st_theme_node_adjust_preferred_width (theme_node, min_width_p, nat_width_p);
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}
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static void
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st_icon_allocate (ClutterActor *actor,
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const ClutterActorBox *box,
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ClutterAllocationFlags flags)
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{
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StIconPrivate *priv = ST_ICON (actor)->priv;
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StThemeNode *theme_node = st_widget_get_theme_node (ST_WIDGET (actor));
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CLUTTER_ACTOR_CLASS (st_icon_parent_class)->allocate (actor, box, flags);
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if (priv->icon_texture)
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{
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ClutterActorBox content_box;
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st_theme_node_get_content_box (theme_node, box, &content_box);
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/* Center the texture in the allocation; scaling up the icon from the size
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* we loaded it at is just a bad idea and probably accidental. Main downside
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* of doing this is that it may not be obvious that they have to turn off
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* fill to align the icon non-centered in the parent container.
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*
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* We don't use _st_allocate_fill() for a bit of efficiency and because we
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* expect to get rid of the child actor in favor of a CoglTexture in the
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* future.
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*/
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content_box.x1 = (int)(0.5 + content_box.x1 + (content_box.x2 - content_box.x1 - priv->icon_size) / 2.);
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content_box.x2 = content_box.x1 + priv->icon_size;
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content_box.y1 = (int)(0.5 + content_box.y1 + (content_box.y2 - content_box.y1 - priv->icon_size) / 2.);
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content_box.y2 = content_box.y1 + priv->icon_size;
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clutter_actor_allocate (priv->icon_texture, &content_box, flags);
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}
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}
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static void
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st_icon_paint (ClutterActor *actor)
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{
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StIconPrivate *priv = ST_ICON (actor)->priv;
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/* Chain up to paint background */
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CLUTTER_ACTOR_CLASS (st_icon_parent_class)->paint (actor);
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if (priv->icon_texture)
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{
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if (priv->shadow_material)
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{
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ClutterActorBox allocation;
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float width, height;
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clutter_actor_get_allocation_box (priv->icon_texture, &allocation);
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clutter_actor_box_get_size (&allocation, &width, &height);
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allocation.x1 = (width - priv->shadow_width) / 2;
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allocation.y1 = (height - priv->shadow_height) / 2;
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allocation.x2 = allocation.x1 + priv->shadow_width;
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allocation.y2 = allocation.y1 + priv->shadow_height;
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_st_paint_shadow_with_opacity (priv->shadow_spec,
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priv->shadow_material,
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&allocation,
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clutter_actor_get_paint_opacity (priv->icon_texture));
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}
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clutter_actor_paint (priv->icon_texture);
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}
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}
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static void
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st_icon_style_changed (StWidget *widget)
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{
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StIcon *self = ST_ICON (widget);
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StThemeNode *theme_node = st_widget_get_theme_node (widget);
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StIconPrivate *priv = self->priv;
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if (priv->shadow_spec)
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{
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st_shadow_unref (priv->shadow_spec);
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priv->shadow_spec = NULL;
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}
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priv->shadow_spec = st_theme_node_get_shadow (theme_node, "icon-shadow");
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if (priv->shadow_spec && priv->shadow_spec->inset)
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{
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g_warning ("The icon-shadow property does not support inset shadows");
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st_shadow_unref (priv->shadow_spec);
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priv->shadow_spec = NULL;
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}
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priv->theme_icon_size = (int)(0.5 + st_theme_node_get_length (theme_node, "icon-size"));
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st_icon_update_icon_size (self);
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st_icon_update (self);
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}
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static void
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st_icon_class_init (StIconClass *klass)
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{
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GParamSpec *pspec;
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GObjectClass *object_class = G_OBJECT_CLASS (klass);
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ClutterActorClass *actor_class = CLUTTER_ACTOR_CLASS (klass);
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StWidgetClass *widget_class = ST_WIDGET_CLASS (klass);
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g_type_class_add_private (klass, sizeof (StIconPrivate));
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object_class->get_property = st_icon_get_property;
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object_class->set_property = st_icon_set_property;
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object_class->dispose = st_icon_dispose;
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object_class->finalize = st_icon_finalize;
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actor_class->get_preferred_height = st_icon_get_preferred_height;
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actor_class->get_preferred_width = st_icon_get_preferred_width;
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actor_class->allocate = st_icon_allocate;
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actor_class->paint = st_icon_paint;
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widget_class->style_changed = st_icon_style_changed;
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pspec = g_param_spec_object ("gicon",
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"GIcon",
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"A GIcon to override :icon-name",
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G_TYPE_ICON,
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ST_PARAM_READWRITE);
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g_object_class_install_property (object_class, PROP_GICON, pspec);
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pspec = g_param_spec_string ("icon-name",
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"Icon name",
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"An icon name",
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NULL, ST_PARAM_READWRITE);
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g_object_class_install_property (object_class, PROP_ICON_NAME, pspec);
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pspec = g_param_spec_enum ("icon-type",
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"Icon type",
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"The type of icon that should be used",
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ST_TYPE_ICON_TYPE,
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DEFAULT_ICON_TYPE,
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ST_PARAM_READWRITE);
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g_object_class_install_property (object_class, PROP_ICON_TYPE, pspec);
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pspec = g_param_spec_int ("icon-size",
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"Icon size",
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"The size if the icon, if positive. Otherwise the size will be derived from the current style",
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-1, G_MAXINT, -1,
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ST_PARAM_READWRITE);
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g_object_class_install_property (object_class, PROP_ICON_SIZE, pspec);
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}
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static void
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st_icon_init (StIcon *self)
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{
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self->priv = ST_ICON_GET_PRIVATE (self);
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self->priv->icon_size = DEFAULT_ICON_SIZE;
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self->priv->prop_icon_size = -1;
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self->priv->icon_type = DEFAULT_ICON_TYPE;
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self->priv->shadow_material = COGL_INVALID_HANDLE;
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self->priv->shadow_width = -1;
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self->priv->shadow_height = -1;
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}
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static void
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st_icon_update_shadow_material (StIcon *icon)
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{
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StIconPrivate *priv = icon->priv;
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if (priv->shadow_material)
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{
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cogl_handle_unref (priv->shadow_material);
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priv->shadow_material = COGL_INVALID_HANDLE;
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}
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if (priv->shadow_spec)
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{
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CoglHandle material;
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gint width, height;
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clutter_texture_get_base_size (CLUTTER_TEXTURE (priv->icon_texture),
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&width, &height);
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material = _st_create_shadow_material_from_actor (priv->shadow_spec,
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priv->icon_texture);
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priv->shadow_material = material;
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priv->shadow_width = width;
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priv->shadow_height = height;
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}
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}
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static void
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on_pixbuf_changed (ClutterTexture *texture,
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StIcon *icon)
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{
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st_icon_update_shadow_material (icon);
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}
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static void
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st_icon_finish_update (StIcon *icon)
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{
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StIconPrivate *priv = icon->priv;
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if (priv->icon_texture)
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{
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clutter_actor_destroy (priv->icon_texture);
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priv->icon_texture = NULL;
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}
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if (priv->pending_texture)
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{
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priv->icon_texture = priv->pending_texture;
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priv->pending_texture = NULL;
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clutter_actor_add_child (CLUTTER_ACTOR (icon), priv->icon_texture);
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/* Remove the temporary ref we added */
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g_object_unref (priv->icon_texture);
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st_icon_update_shadow_material (icon);
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/* "pixbuf-change" is actually a misnomer for "texture-changed" */
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g_signal_connect (priv->icon_texture, "pixbuf-change",
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G_CALLBACK (on_pixbuf_changed), icon);
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}
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}
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static void
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opacity_changed_cb (GObject *object,
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GParamSpec *pspec,
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gpointer user_data)
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{
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StIcon *icon = user_data;
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StIconPrivate *priv = icon->priv;
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g_signal_handler_disconnect (priv->pending_texture, priv->opacity_handler_id);
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priv->opacity_handler_id = 0;
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st_icon_finish_update (icon);
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}
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static void
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st_icon_update (StIcon *icon)
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{
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StIconPrivate *priv = icon->priv;
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StThemeNode *theme_node;
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StTextureCache *cache;
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if (priv->pending_texture)
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{
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clutter_actor_destroy (priv->pending_texture);
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g_object_unref (priv->pending_texture);
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priv->pending_texture = NULL;
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priv->opacity_handler_id = 0;
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}
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theme_node = st_widget_peek_theme_node (ST_WIDGET (icon));
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if (theme_node == NULL)
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return;
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cache = st_texture_cache_get_default ();
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if (priv->gicon)
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{
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priv->pending_texture = st_texture_cache_load_gicon (cache,
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(priv->icon_type != ST_ICON_APPLICATION &&
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priv->icon_type != ST_ICON_DOCUMENT) ?
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theme_node : NULL,
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priv->gicon,
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priv->icon_size);
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}
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else if (priv->icon_name)
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{
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priv->pending_texture = st_texture_cache_load_icon_name (cache,
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theme_node,
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priv->icon_name,
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priv->icon_type,
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priv->icon_size);
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}
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if (priv->pending_texture)
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{
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g_object_ref_sink (priv->pending_texture);
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if (clutter_actor_get_opacity (priv->pending_texture) != 0 || priv->icon_texture == NULL)
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{
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/* This icon is ready for showing, or nothing else is already showing */
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st_icon_finish_update (icon);
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}
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else
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{
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/* Will be shown when fully loaded */
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priv->opacity_handler_id = g_signal_connect (priv->pending_texture, "notify::opacity", G_CALLBACK (opacity_changed_cb), icon);
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}
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}
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else if (priv->icon_texture)
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{
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clutter_actor_destroy (priv->icon_texture);
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priv->icon_texture = NULL;
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}
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}
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static gboolean
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st_icon_update_icon_size (StIcon *icon)
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{
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StIconPrivate *priv = icon->priv;
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int new_size;
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if (priv->prop_icon_size > 0)
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new_size = priv->prop_icon_size;
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else if (priv->theme_icon_size > 0)
|
|
new_size = priv->theme_icon_size;
|
|
else
|
|
new_size = DEFAULT_ICON_SIZE;
|
|
|
|
if (new_size != priv->icon_size)
|
|
{
|
|
clutter_actor_queue_relayout (CLUTTER_ACTOR (icon));
|
|
priv->icon_size = new_size;
|
|
return TRUE;
|
|
}
|
|
else
|
|
return FALSE;
|
|
}
|
|
|
|
/**
|
|
* st_icon_new:
|
|
*
|
|
* Create a newly allocated #StIcon
|
|
*
|
|
* Returns: A newly allocated #StIcon
|
|
*/
|
|
ClutterActor *
|
|
st_icon_new (void)
|
|
{
|
|
return g_object_new (ST_TYPE_ICON, NULL);
|
|
}
|
|
|
|
const gchar *
|
|
st_icon_get_icon_name (StIcon *icon)
|
|
{
|
|
g_return_val_if_fail (ST_IS_ICON (icon), NULL);
|
|
|
|
return icon->priv->icon_name;
|
|
}
|
|
|
|
void
|
|
st_icon_set_icon_name (StIcon *icon,
|
|
const gchar *icon_name)
|
|
{
|
|
StIconPrivate *priv;
|
|
|
|
g_return_if_fail (ST_IS_ICON (icon));
|
|
|
|
priv = icon->priv;
|
|
|
|
/* Check if there's no change */
|
|
if (g_strcmp0 (priv->icon_name, icon_name) == 0)
|
|
return;
|
|
|
|
g_free (priv->icon_name);
|
|
priv->icon_name = g_strdup (icon_name);
|
|
|
|
if (priv->gicon)
|
|
{
|
|
g_object_unref (priv->gicon);
|
|
priv->gicon = NULL;
|
|
g_object_notify (G_OBJECT (icon), "gicon");
|
|
}
|
|
|
|
g_object_notify (G_OBJECT (icon), "icon-name");
|
|
|
|
st_icon_update (icon);
|
|
}
|
|
|
|
/**
|
|
* st_icon_get_icon_type:
|
|
* @icon: a #StIcon
|
|
*
|
|
* Gets the type of icon we'll look up to display in the actor.
|
|
* See st_icon_set_icon_type().
|
|
*
|
|
* Return value: the icon type.
|
|
*/
|
|
StIconType
|
|
st_icon_get_icon_type (StIcon *icon)
|
|
{
|
|
g_return_val_if_fail (ST_IS_ICON (icon), DEFAULT_ICON_TYPE);
|
|
|
|
return icon->priv->icon_type;
|
|
}
|
|
|
|
/**
|
|
* st_icon_set_icon_type:
|
|
* @icon: a #StIcon
|
|
* @icon_type: the type of icon to use
|
|
*
|
|
* Sets the type of icon we'll look up to display in the actor.
|
|
* The icon type determines whether we use a symbolic icon or
|
|
* a full color icon and also is used for specific handling for
|
|
* application and document icons.
|
|
*/
|
|
void
|
|
st_icon_set_icon_type (StIcon *icon,
|
|
StIconType icon_type)
|
|
{
|
|
StIconPrivate *priv;
|
|
|
|
g_return_if_fail (ST_IS_ICON (icon));
|
|
|
|
priv = icon->priv;
|
|
|
|
if (icon_type == priv->icon_type)
|
|
return;
|
|
|
|
priv->icon_type = icon_type;
|
|
st_icon_update (icon);
|
|
|
|
g_object_notify (G_OBJECT (icon), "icon-type");
|
|
}
|
|
|
|
/**
|
|
* st_icon_get_gicon:
|
|
* @icon: an icon
|
|
*
|
|
* Return value: (transfer none): the override GIcon, if set, or NULL
|
|
*/
|
|
GIcon *
|
|
st_icon_get_gicon (StIcon *icon)
|
|
{
|
|
g_return_val_if_fail (ST_IS_ICON (icon), NULL);
|
|
|
|
return icon->priv->gicon;
|
|
}
|
|
|
|
/**
|
|
* st_icon_set_gicon:
|
|
* @icon: an icon
|
|
* @gicon: (allow-none): a #GIcon to override :icon-name
|
|
*/
|
|
void
|
|
st_icon_set_gicon (StIcon *icon, GIcon *gicon)
|
|
{
|
|
g_return_if_fail (ST_IS_ICON (icon));
|
|
g_return_if_fail (G_IS_ICON (gicon));
|
|
|
|
if (icon->priv->gicon == gicon) /* do nothing */
|
|
return;
|
|
|
|
if (icon->priv->gicon)
|
|
{
|
|
g_object_unref (icon->priv->gicon);
|
|
icon->priv->gicon = NULL;
|
|
}
|
|
|
|
if (gicon)
|
|
icon->priv->gicon = g_object_ref (gicon);
|
|
|
|
if (icon->priv->icon_name)
|
|
{
|
|
g_free (icon->priv->icon_name);
|
|
icon->priv->icon_name = NULL;
|
|
g_object_notify (G_OBJECT (icon), "icon-name");
|
|
}
|
|
|
|
g_object_notify (G_OBJECT (icon), "gicon");
|
|
|
|
st_icon_update (icon);
|
|
}
|
|
|
|
/**
|
|
* st_icon_get_icon_size:
|
|
* @icon: an icon
|
|
*
|
|
* Gets the size explicit size on the icon. This is not necesariily
|
|
* the size that the icon will actually be displayed at.
|
|
*
|
|
* Return value: the size explicitly set, or -1 if no size has been set
|
|
*/
|
|
gint
|
|
st_icon_get_icon_size (StIcon *icon)
|
|
{
|
|
g_return_val_if_fail (ST_IS_ICON (icon), -1);
|
|
|
|
return icon->priv->prop_icon_size;
|
|
}
|
|
|
|
/**
|
|
* st_icon_set_icon_size:
|
|
* @icon: an icon
|
|
* @size: if positive, the new size, otherwise the size will be
|
|
* derived from the current style
|
|
*
|
|
* Sets an explicit size for the icon.
|
|
*/
|
|
void
|
|
st_icon_set_icon_size (StIcon *icon,
|
|
gint size)
|
|
{
|
|
StIconPrivate *priv;
|
|
|
|
g_return_if_fail (ST_IS_ICON (icon));
|
|
|
|
priv = icon->priv;
|
|
if (priv->prop_icon_size != size)
|
|
{
|
|
priv->prop_icon_size = size;
|
|
if (st_icon_update_icon_size (icon))
|
|
st_icon_update (icon);
|
|
g_object_notify (G_OBJECT (icon), "icon-size");
|
|
}
|
|
}
|