d734b117e0
We may end up with window-added emitted multiple times on the same window, which results on: 1) Extra clones being created, all taking the same size and stacking. 2) JS exceptions because handle each clone actor being destroyed one by one, but all clones already have a NULL source when the first destroy handler is called, so we step on null objects inside _computeBoundingBox(). Keep accounting of those windows in order to avoid multiple additions, which fixes both issues. |
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.. | ||
extensionPrefs | ||
gdm | ||
misc | ||
perf | ||
portalHelper | ||
ui | ||
js-resources.gresource.xml | ||
meson.build |