gnome-shell/src/st/st-icon.c
Lionel Landwerlin d6fe008b2c st-shadow: Fix offset shadow offscreen rendering
The shadows are currently rendered by painting the actor we want to
apply shadow on, in an offscreen buffer. The problem is that when this
actor has an allocation padding (ie allocation that isn't at 0x0
relatively to its parent), this padding is added within the offscreen
buffer and as a result the shadow rendering is truncated because the
offscreen buffer size is the size of the allocation box, not the
allocation box + padding.

This patch reposition the actor at 0x0 with rendering it by changing
the initial transformation matrix when rendering the actor offscreen.

https://bugzilla.gnome.org/show_bug.cgi?id=698301
2013-05-08 16:17:02 +01:00

646 lines
17 KiB
C

/* -*- mode: C; c-file-style: "gnu"; indent-tabs-mode: nil; -*- */
/*
* st-icon.c: icon widget
*
* Copyright 2009, 2010 Intel Corporation.
* Copyright 2010 Red Hat, Inc.
*
* This program is free software; you can redistribute it and/or modify it
* under the terms and conditions of the GNU Lesser General Public License,
* version 2.1, as published by the Free Software Foundation.
*
* This program is distributed in the hope it will be useful, but WITHOUT ANY
* WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for
* more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
/**
* SECTION:st-icon
* @short_description: a simple styled icon actor
*
* #StIcon is a simple styled texture actor that displays an image from
* a stylesheet.
*/
#include "st-enum-types.h"
#include "st-icon.h"
#include "st-texture-cache.h"
#include "st-private.h"
enum
{
PROP_0,
PROP_GICON,
PROP_ICON_NAME,
PROP_ICON_SIZE
};
G_DEFINE_TYPE (StIcon, st_icon, ST_TYPE_WIDGET)
#define ST_ICON_GET_PRIVATE(obj) \
(G_TYPE_INSTANCE_GET_PRIVATE ((obj), ST_TYPE_ICON, StIconPrivate))
struct _StIconPrivate
{
ClutterActor *icon_texture;
ClutterActor *pending_texture;
guint opacity_handler_id;
GIcon *gicon;
gint prop_icon_size; /* icon size set as property */
gint theme_icon_size; /* icon size from theme node */
gint icon_size; /* icon size we are using */
CoglHandle shadow_material;
float shadow_width;
float shadow_height;
StShadow *shadow_spec;
};
static void st_icon_update (StIcon *icon);
static gboolean st_icon_update_icon_size (StIcon *icon);
#define DEFAULT_ICON_SIZE 48
static void
st_icon_set_property (GObject *gobject,
guint prop_id,
const GValue *value,
GParamSpec *pspec)
{
StIcon *icon = ST_ICON (gobject);
switch (prop_id)
{
case PROP_GICON:
st_icon_set_gicon (icon, g_value_get_object (value));
break;
case PROP_ICON_NAME:
st_icon_set_icon_name (icon, g_value_get_string (value));
break;
case PROP_ICON_SIZE:
st_icon_set_icon_size (icon, g_value_get_int (value));
break;
default:
G_OBJECT_WARN_INVALID_PROPERTY_ID (gobject, prop_id, pspec);
break;
}
}
static void
st_icon_get_property (GObject *gobject,
guint prop_id,
GValue *value,
GParamSpec *pspec)
{
StIcon *icon = ST_ICON (gobject);
switch (prop_id)
{
case PROP_GICON:
g_value_set_object (value, icon->priv->gicon);
break;
case PROP_ICON_NAME:
g_value_set_string (value, st_icon_get_icon_name (icon));
break;
case PROP_ICON_SIZE:
g_value_set_int (value, st_icon_get_icon_size (icon));
break;
default:
G_OBJECT_WARN_INVALID_PROPERTY_ID (gobject, prop_id, pspec);
break;
}
}
static void
st_icon_dispose (GObject *gobject)
{
StIconPrivate *priv = ST_ICON (gobject)->priv;
if (priv->icon_texture)
{
clutter_actor_destroy (priv->icon_texture);
priv->icon_texture = NULL;
}
if (priv->pending_texture)
{
clutter_actor_destroy (priv->pending_texture);
g_object_unref (priv->pending_texture);
priv->pending_texture = NULL;
}
if (priv->gicon)
{
g_object_unref (priv->gicon);
priv->gicon = NULL;
}
if (priv->shadow_material)
{
cogl_handle_unref (priv->shadow_material);
priv->shadow_material = COGL_INVALID_HANDLE;
}
if (priv->shadow_spec)
{
st_shadow_unref (priv->shadow_spec);
priv->shadow_spec = NULL;
}
G_OBJECT_CLASS (st_icon_parent_class)->dispose (gobject);
}
static void
st_icon_get_preferred_height (ClutterActor *actor,
gfloat for_width,
gfloat *min_height_p,
gfloat *nat_height_p)
{
StIconPrivate *priv = ST_ICON (actor)->priv;
StThemeNode *theme_node = st_widget_get_theme_node (ST_WIDGET (actor));
if (min_height_p)
*min_height_p = priv->icon_size;
if (nat_height_p)
*nat_height_p = priv->icon_size;
st_theme_node_adjust_preferred_height (theme_node, min_height_p, nat_height_p);
}
static void
st_icon_get_preferred_width (ClutterActor *actor,
gfloat for_height,
gfloat *min_width_p,
gfloat *nat_width_p)
{
StIconPrivate *priv = ST_ICON (actor)->priv;
StThemeNode *theme_node = st_widget_get_theme_node (ST_WIDGET (actor));
if (min_width_p)
*min_width_p = priv->icon_size;
if (nat_width_p)
*nat_width_p = priv->icon_size;
st_theme_node_adjust_preferred_width (theme_node, min_width_p, nat_width_p);
}
static void
st_icon_allocate (ClutterActor *actor,
const ClutterActorBox *box,
ClutterAllocationFlags flags)
{
StIconPrivate *priv = ST_ICON (actor)->priv;
StThemeNode *theme_node = st_widget_get_theme_node (ST_WIDGET (actor));
clutter_actor_set_allocation (actor, box, flags);
if (priv->icon_texture)
{
ClutterActorBox content_box;
st_theme_node_get_content_box (theme_node, box, &content_box);
/* Center the texture in the allocation; scaling up the icon from the size
* we loaded it at is just a bad idea and probably accidental. Main downside
* of doing this is that it may not be obvious that they have to turn off
* fill to align the icon non-centered in the parent container.
*
* We don't use clutter_actor_allocate_align_fill() for a bit of efficiency
* and because we expect to get rid of the child actor in favor of a
* CoglTexture in the future.
*/
content_box.x1 = (int)(0.5 + content_box.x1 + (content_box.x2 - content_box.x1 - priv->icon_size) / 2.);
content_box.x2 = content_box.x1 + priv->icon_size;
content_box.y1 = (int)(0.5 + content_box.y1 + (content_box.y2 - content_box.y1 - priv->icon_size) / 2.);
content_box.y2 = content_box.y1 + priv->icon_size;
clutter_actor_allocate (priv->icon_texture, &content_box, flags);
}
}
static void
st_icon_paint (ClutterActor *actor)
{
StIconPrivate *priv = ST_ICON (actor)->priv;
st_widget_paint_background (ST_WIDGET (actor));
if (priv->icon_texture)
{
if (priv->shadow_material)
{
ClutterActorBox allocation;
float width, height;
clutter_actor_get_allocation_box (priv->icon_texture, &allocation);
clutter_actor_box_get_size (&allocation, &width, &height);
_st_paint_shadow_with_opacity (priv->shadow_spec,
priv->shadow_material,
&allocation,
clutter_actor_get_paint_opacity (priv->icon_texture));
}
clutter_actor_paint (priv->icon_texture);
}
}
static void
st_icon_style_changed (StWidget *widget)
{
StIcon *self = ST_ICON (widget);
StThemeNode *theme_node = st_widget_get_theme_node (widget);
StIconPrivate *priv = self->priv;
if (priv->shadow_spec)
{
st_shadow_unref (priv->shadow_spec);
priv->shadow_spec = NULL;
}
if (priv->shadow_material)
{
cogl_handle_unref (priv->shadow_material);
priv->shadow_material = COGL_INVALID_HANDLE;
}
priv->shadow_spec = st_theme_node_get_shadow (theme_node, "icon-shadow");
if (priv->shadow_spec && priv->shadow_spec->inset)
{
g_warning ("The icon-shadow property does not support inset shadows");
st_shadow_unref (priv->shadow_spec);
priv->shadow_spec = NULL;
}
priv->theme_icon_size = (int)(0.5 + st_theme_node_get_length (theme_node, "icon-size"));
st_icon_update_icon_size (self);
st_icon_update (self);
}
static void
st_icon_class_init (StIconClass *klass)
{
GParamSpec *pspec;
GObjectClass *object_class = G_OBJECT_CLASS (klass);
ClutterActorClass *actor_class = CLUTTER_ACTOR_CLASS (klass);
StWidgetClass *widget_class = ST_WIDGET_CLASS (klass);
g_type_class_add_private (klass, sizeof (StIconPrivate));
object_class->get_property = st_icon_get_property;
object_class->set_property = st_icon_set_property;
object_class->dispose = st_icon_dispose;
actor_class->get_preferred_height = st_icon_get_preferred_height;
actor_class->get_preferred_width = st_icon_get_preferred_width;
actor_class->allocate = st_icon_allocate;
actor_class->paint = st_icon_paint;
widget_class->style_changed = st_icon_style_changed;
pspec = g_param_spec_object ("gicon",
"GIcon",
"The GIcon shown by this icon actor",
G_TYPE_ICON,
ST_PARAM_READWRITE);
g_object_class_install_property (object_class, PROP_GICON, pspec);
pspec = g_param_spec_string ("icon-name",
"Icon name",
"An icon name",
NULL, ST_PARAM_READWRITE | G_PARAM_DEPRECATED);
g_object_class_install_property (object_class, PROP_ICON_NAME, pspec);
pspec = g_param_spec_int ("icon-size",
"Icon size",
"The size if the icon, if positive. Otherwise the size will be derived from the current style",
-1, G_MAXINT, -1,
ST_PARAM_READWRITE);
g_object_class_install_property (object_class, PROP_ICON_SIZE, pspec);
}
static void
st_icon_init (StIcon *self)
{
self->priv = ST_ICON_GET_PRIVATE (self);
self->priv->icon_size = DEFAULT_ICON_SIZE;
self->priv->prop_icon_size = -1;
self->priv->shadow_material = COGL_INVALID_HANDLE;
self->priv->shadow_width = -1;
self->priv->shadow_height = -1;
}
static void
st_icon_update_shadow_material (StIcon *icon)
{
StIconPrivate *priv = icon->priv;
if (priv->shadow_material)
{
cogl_handle_unref (priv->shadow_material);
priv->shadow_material = COGL_INVALID_HANDLE;
}
if (priv->shadow_spec)
{
CoglHandle material;
gint width, height;
clutter_texture_get_base_size (CLUTTER_TEXTURE (priv->icon_texture),
&width, &height);
material = _st_create_shadow_material_from_actor (priv->shadow_spec,
priv->icon_texture);
priv->shadow_material = material;
priv->shadow_width = width;
priv->shadow_height = height;
}
}
static void
on_pixbuf_changed (ClutterTexture *texture,
StIcon *icon)
{
st_icon_update_shadow_material (icon);
}
static void
st_icon_finish_update (StIcon *icon)
{
StIconPrivate *priv = icon->priv;
if (priv->icon_texture)
{
clutter_actor_destroy (priv->icon_texture);
priv->icon_texture = NULL;
}
if (priv->pending_texture)
{
priv->icon_texture = priv->pending_texture;
priv->pending_texture = NULL;
clutter_actor_add_child (CLUTTER_ACTOR (icon), priv->icon_texture);
/* Remove the temporary ref we added */
g_object_unref (priv->icon_texture);
st_icon_update_shadow_material (icon);
/* "pixbuf-change" is actually a misnomer for "texture-changed" */
g_signal_connect_object (priv->icon_texture, "pixbuf-change",
G_CALLBACK (on_pixbuf_changed), icon, 0);
}
}
static void
opacity_changed_cb (GObject *object,
GParamSpec *pspec,
gpointer user_data)
{
StIcon *icon = user_data;
StIconPrivate *priv = icon->priv;
g_signal_handler_disconnect (priv->pending_texture, priv->opacity_handler_id);
priv->opacity_handler_id = 0;
st_icon_finish_update (icon);
}
static void
st_icon_update (StIcon *icon)
{
StIconPrivate *priv = icon->priv;
StThemeNode *theme_node;
StTextureCache *cache;
if (priv->pending_texture)
{
clutter_actor_destroy (priv->pending_texture);
g_object_unref (priv->pending_texture);
priv->pending_texture = NULL;
priv->opacity_handler_id = 0;
}
theme_node = st_widget_peek_theme_node (ST_WIDGET (icon));
if (theme_node == NULL)
return;
cache = st_texture_cache_get_default ();
if (priv->gicon)
{
priv->pending_texture = st_texture_cache_load_gicon (cache,
theme_node,
priv->gicon,
priv->icon_size);
}
if (priv->pending_texture)
{
g_object_ref_sink (priv->pending_texture);
if (clutter_actor_get_opacity (priv->pending_texture) != 0 || priv->icon_texture == NULL)
{
/* This icon is ready for showing, or nothing else is already showing */
st_icon_finish_update (icon);
}
else
{
/* Will be shown when fully loaded */
priv->opacity_handler_id = g_signal_connect_object (priv->pending_texture, "notify::opacity", G_CALLBACK (opacity_changed_cb), icon, 0);
}
}
else if (priv->icon_texture)
{
clutter_actor_destroy (priv->icon_texture);
priv->icon_texture = NULL;
}
}
static gboolean
st_icon_update_icon_size (StIcon *icon)
{
StIconPrivate *priv = icon->priv;
int new_size;
if (priv->prop_icon_size > 0)
new_size = priv->prop_icon_size;
else if (priv->theme_icon_size > 0)
new_size = priv->theme_icon_size;
else
new_size = DEFAULT_ICON_SIZE;
if (new_size != priv->icon_size)
{
clutter_actor_queue_relayout (CLUTTER_ACTOR (icon));
priv->icon_size = new_size;
return TRUE;
}
else
return FALSE;
}
/**
* st_icon_new:
*
* Create a newly allocated #StIcon
*
* Returns: A newly allocated #StIcon
*/
ClutterActor *
st_icon_new (void)
{
return g_object_new (ST_TYPE_ICON, NULL);
}
const gchar *
st_icon_get_icon_name (StIcon *icon)
{
StIconPrivate *priv;
g_return_val_if_fail (ST_IS_ICON (icon), NULL);
priv = icon->priv;
if (priv->gicon && G_IS_THEMED_ICON (priv->gicon))
return g_themed_icon_get_names (G_THEMED_ICON (priv->gicon)) [0];
else
return NULL;
}
void
st_icon_set_icon_name (StIcon *icon,
const gchar *icon_name)
{
StIconPrivate *priv = icon->priv;
GIcon *gicon = NULL;
g_return_if_fail (ST_IS_ICON (icon));
if (icon_name)
gicon = g_themed_icon_new_with_default_fallbacks (icon_name);
if (g_icon_equal (priv->gicon, gicon)) /* do nothing */
{
if (gicon)
g_object_unref (gicon);
return;
}
if (priv->gicon)
g_object_unref (priv->gicon);
g_object_freeze_notify (G_OBJECT (icon));
priv->gicon = gicon;
g_object_notify (G_OBJECT (icon), "gicon");
g_object_notify (G_OBJECT (icon), "icon-name");
g_object_thaw_notify (G_OBJECT (icon));
st_icon_update (icon);
}
/**
* st_icon_get_gicon:
* @icon: an icon
*
* Return value: (transfer none): the override GIcon, if set, or NULL
*/
GIcon *
st_icon_get_gicon (StIcon *icon)
{
g_return_val_if_fail (ST_IS_ICON (icon), NULL);
return icon->priv->gicon;
}
/**
* st_icon_set_gicon:
* @icon: an icon
* @gicon: (allow-none): a #GIcon to override :icon-name
*/
void
st_icon_set_gicon (StIcon *icon, GIcon *gicon)
{
g_return_if_fail (ST_IS_ICON (icon));
g_return_if_fail (gicon == NULL || G_IS_ICON (gicon));
if (g_icon_equal (icon->priv->gicon, gicon)) /* do nothing */
return;
if (icon->priv->gicon)
{
g_object_unref (icon->priv->gicon);
icon->priv->gicon = NULL;
}
if (gicon)
icon->priv->gicon = g_object_ref (gicon);
g_object_notify (G_OBJECT (icon), "gicon");
st_icon_update (icon);
}
/**
* st_icon_get_icon_size:
* @icon: an icon
*
* Gets the size explicit size on the icon. This is not necesariily
* the size that the icon will actually be displayed at.
*
* Return value: the size explicitly set, or -1 if no size has been set
*/
gint
st_icon_get_icon_size (StIcon *icon)
{
g_return_val_if_fail (ST_IS_ICON (icon), -1);
return icon->priv->prop_icon_size;
}
/**
* st_icon_set_icon_size:
* @icon: an icon
* @size: if positive, the new size, otherwise the size will be
* derived from the current style
*
* Sets an explicit size for the icon.
*/
void
st_icon_set_icon_size (StIcon *icon,
gint size)
{
StIconPrivate *priv;
g_return_if_fail (ST_IS_ICON (icon));
priv = icon->priv;
if (priv->prop_icon_size != size)
{
priv->prop_icon_size = size;
if (st_icon_update_icon_size (icon))
st_icon_update (icon);
g_object_notify (G_OBJECT (icon), "icon-size");
}
}