20e755023b
Try to fix all places where we accidentally used foo_bar instead of fooBar for function names, function parameters, and variables. (Lucas Rocha pointed out one example.) http://bugzilla.gnome.org/show_bug.cgi?id=581141
268 lines
7.9 KiB
JavaScript
268 lines
7.9 KiB
JavaScript
/* -*- mode: js2; js2-basic-offset: 4; indent-tabs-mode: nil -*- */
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const Clutter = imports.gi.Clutter;
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const Gdk = imports.gi.Gdk;
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const Gio = imports.gi.Gio;
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const Mainloop = imports.mainloop;
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const Meta = imports.gi.Meta;
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const Shell = imports.gi.Shell;
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const Signals = imports.signals;
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const Overlay = imports.ui.overlay;
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const Panel = imports.ui.panel;
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const RunDialog = imports.ui.runDialog;
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const Tweener = imports.ui.tweener;
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const WindowManager = imports.ui.windowManager;
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const DEFAULT_BACKGROUND_COLOR = new Clutter.Color();
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DEFAULT_BACKGROUND_COLOR.from_pixel(0x2266bbff);
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let panel = null;
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let overlay = null;
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let overlayActive = false;
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let runDialog = null;
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let wm = null;
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let recorder = null;
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let inModal = false;
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function start() {
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let global = Shell.Global.get();
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Gio.DesktopAppInfo.set_desktop_env("GNOME");
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global.grab_dbus_service();
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global.start_task_panel();
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Tweener.init();
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// The background color really only matters if there is no desktop
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// window (say, nautilus) running. We set it mostly so things look good
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// when we are running inside Xephyr.
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global.stage.color = DEFAULT_BACKGROUND_COLOR;
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// Mutter currently hardcodes putting "Yessir. The compositor is running""
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// in the overlay. Clear that out.
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let children = global.overlay_group.get_children();
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for (let i = 0; i < children.length; i++)
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children[i].destroy();
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global.connect('panel-run-dialog', function(panel) {
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// Make sure not more than one run dialog is shown.
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if (!runDialog) {
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runDialog = new RunDialog.RunDialog();
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let endHandler = function() {
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runDialog.destroy();
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runDialog = null;
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};
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runDialog.connect('run', endHandler);
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runDialog.connect('cancel', endHandler);
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if (!runDialog.show())
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endHandler();
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}
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});
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panel = new Panel.Panel();
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overlay = new Overlay.Overlay();
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wm = new WindowManager.WindowManager();
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let display = global.screen.get_display();
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let toggleOverlay = function(display) {
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if (overlay.visible) {
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hideOverlay();
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} else {
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showOverlay();
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}
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};
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global.screen.connect('toggle-recording', function() {
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if (recorder == null) {
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// We have to initialize GStreamer first. This isn't done
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// inside ShellRecorder to make it usable inside projects
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// with other usage of GStreamer.
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let Gst = imports.gi.Gst;
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Gst.init(null, null);
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recorder = new Shell.Recorder({ stage: global.stage });
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}
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if (recorder.is_recording()) {
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recorder.pause();
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} else {
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recorder.record();
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}
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});
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display.connect('overlay-key', toggleOverlay);
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global.connect('panel-main-menu', toggleOverlay);
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// Need to update struts on new workspaces when they are added
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global.screen.connect('notify::n-workspaces', _setStageArea);
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Mainloop.idle_add(_removeUnusedWorkspaces);
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}
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// metacity-clutter currently uses the same prefs as plain metacity,
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// which probably means we'll be starting out with multiple workspaces;
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// remove any unused ones. (We do this from an idle handler, because
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// global.get_windows() still returns NULL at the point when start()
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// is called.)
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function _removeUnusedWorkspaces() {
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let global = Shell.Global.get();
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let windows = global.get_windows();
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let maxWorkspace = 0;
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for (let i = 0; i < windows.length; i++) {
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let win = windows[i];
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if (!win.get_meta_window().is_on_all_workspaces() &&
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win.get_workspace() > maxWorkspace) {
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maxWorkspace = win.get_workspace();
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}
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}
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let screen = global.screen;
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if (screen.n_workspaces > maxWorkspace) {
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for (let w = screen.n_workspaces - 1; w > maxWorkspace; w--) {
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let workspace = screen.get_workspace_by_index(w);
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screen.remove_workspace(workspace, 0);
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}
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}
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return false;
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}
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// Used to go into a mode where all keyboard and mouse input goes to
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// the stage. Returns true if we successfully grabbed the keyboard and
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// went modal, false otherwise
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function startModal() {
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let global = Shell.Global.get();
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if (!global.grab_keyboard())
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return false;
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global.set_stage_input_mode(Shell.StageInputMode.FULLSCREEN);
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inModal = true;
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return true;
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}
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function endModal() {
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let global = Shell.Global.get();
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global.ungrab_keyboard();
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global.set_stage_input_mode(Shell.StageInputMode.NORMAL);
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inModal = false;
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}
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function showOverlay() {
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if (startModal()) {
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overlayActive = true;
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overlay.show();
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}
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}
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function hideOverlay() {
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overlay.hide();
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overlayActive = false;
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endModal();
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}
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function createAppLaunchContext() {
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let global = Shell.Global.get();
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let screen = global.screen;
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let display = screen.get_display();
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let context = new Gdk.AppLaunchContext();
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context.set_timestamp(display.get_current_time());
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// Make sure that the app is opened on the current workspace even if
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// the user switches before it starts
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context.set_desktop(screen.get_active_workspace_index());
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return context;
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}
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let _shellActors = [];
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// For adding an actor that is part of the shell in the normal desktop view
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function addShellActor(actor) {
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let global = Shell.Global.get();
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_shellActors.push(actor);
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actor.connect('notify::visible', _setStageArea);
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actor.connect('destroy', function(actor) {
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let i = _shellActors.indexOf(actor);
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if (i != -1)
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_shellActors.splice(i, 1);
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_setStageArea();
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});
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while (actor != global.stage) {
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actor.connect('notify::allocation', _setStageArea);
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actor = actor.get_parent();
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}
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_setStageArea();
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}
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function _setStageArea() {
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let global = Shell.Global.get();
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let rects = [], struts = [];
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for (let i = 0; i < _shellActors.length; i++) {
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if (!_shellActors[i].visible)
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continue;
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let [x, y] = _shellActors[i].get_transformed_position();
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let [w, h] = _shellActors[i].get_transformed_size();
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let rect = new Meta.Rectangle({ x: x, y: y, width: w, height: h});
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rects.push(rect);
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// Metacity wants to know what side of the screen the strut is
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// considered to be attached to. If the actor is only touching
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// one edge, or is touching the entire width/height of one
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// edge, then it's obvious which side to call it. If it's in a
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// corner, we pick a side arbitrarily. If it doesn't touch any
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// edges, or it spans the width/height across the middle of
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// the screen, then we don't create a strut for it at all.
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let side;
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if (w >= global.screen_width) {
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if (y <= 0)
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side = Meta.Side.TOP;
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else if (y + h >= global.screen_height)
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side = Meta.Side.BOTTOM;
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else
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continue;
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} else if (h >= global.screen_height) {
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if (x <= 0)
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side = Meta.Side.LEFT;
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else if (x + w >= global.screen_width)
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side = Meta.Side.RIGHT;
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else
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continue;
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} else if (x <= 0)
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side = Meta.Side.LEFT;
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else if (y <= 0)
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side = Meta.Side.TOP;
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else if (x + w >= global.screen_width)
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side = Meta.Side.RIGHT;
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else if (y + h >= global.screen_height)
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side = Meta.Side.BOTTOM;
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else
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continue;
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let strut = new Meta.Strut({ rect: rect, side: side });
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struts.push(strut);
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}
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let screen = global.screen;
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for (let w = 0; w < screen.n_workspaces; w++) {
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let workspace = screen.get_workspace_by_index(w);
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workspace.set_builtin_struts(struts);
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}
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global.set_stage_input_region(rects);
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}
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