gnome-shell/js/ui/workspaces.js

1799 lines
63 KiB
JavaScript

/* -*- mode: js2; js2-basic-offset: 4; indent-tabs-mode: nil -*- */
const Big = imports.gi.Big;
const Clutter = imports.gi.Clutter;
const GdkPixbuf = imports.gi.GdkPixbuf;
const Gdk = imports.gi.Gdk;
const Gtk = imports.gi.Gtk;
const Lang = imports.lang;
const Mainloop = imports.mainloop;
const Meta = imports.gi.Meta;
const Pango = imports.gi.Pango;
const Shell = imports.gi.Shell;
const St = imports.gi.St;
const Signals = imports.signals;
const DND = imports.ui.dnd;
const Lightbox = imports.ui.lightbox;
const Main = imports.ui.main;
const Overview = imports.ui.overview;
const Panel = imports.ui.panel;
const Tweener = imports.ui.tweener;
const FOCUS_ANIMATION_TIME = 0.15;
const FRAME_COLOR = new Clutter.Color();
FRAME_COLOR.from_pixel(0xffffffff);
const SCROLL_SCALE_AMOUNT = 100 / 5;
const ZOOM_OVERLAY_FADE_TIME = 0.15;
// Define a layout scheme for small window counts. For larger
// counts we fall back to an algorithm. We need more schemes here
// unless we have a really good algorithm.
// Each triplet is [xCenter, yCenter, scale] where the scale
// is relative to the width of the workspace.
const POSITIONS = {
1: [[0.5, 0.5, 0.95]],
2: [[0.25, 0.5, 0.48], [0.75, 0.5, 0.48]],
3: [[0.25, 0.25, 0.48], [0.75, 0.25, 0.48], [0.5, 0.75, 0.48]],
4: [[0.25, 0.25, 0.47], [0.75, 0.25, 0.47], [0.75, 0.75, 0.47], [0.25, 0.75, 0.47]],
5: [[0.165, 0.25, 0.32], [0.495, 0.25, 0.32], [0.825, 0.25, 0.32], [0.25, 0.75, 0.32], [0.75, 0.75, 0.32]]
};
// Used in _orderWindowsPermutations, 5! = 120 which is probably the highest we can go
const POSITIONING_PERMUTATIONS_MAX = 5;
function _interpolate(start, end, step) {
return start + (end - start) * step;
}
function _clamp(value, min, max) {
return Math.max(min, Math.min(max, value));
}
// Spacing between workspaces. At the moment, the same spacing is used
// in both zoomed-in and zoomed-out views; this is slightly
// metaphor-breaking, but the alternatives are also weird.
const GRID_SPACING = 15;
const FRAME_SIZE = GRID_SPACING / 3;
function ScaledPoint(x, y, scaleX, scaleY) {
[this.x, this.y, this.scaleX, this.scaleY] = arguments;
}
ScaledPoint.prototype = {
getPosition : function() {
return [this.x, this.y];
},
getScale : function() {
return [this.scaleX, this.scaleY];
},
setPosition : function(x, y) {
[this.x, this.y] = arguments;
},
setScale : function(scaleX, scaleY) {
[this.scaleX, this.scaleY] = arguments;
},
interpPosition : function(other, step) {
return [_interpolate(this.x, other.x, step),
_interpolate(this.y, other.y, step)];
},
interpScale : function(other, step) {
return [_interpolate(this.scaleX, other.scaleX, step),
_interpolate(this.scaleY, other.scaleY, step)];
}
};
function WindowClone(realWindow) {
this._init(realWindow);
}
WindowClone.prototype = {
_init : function(realWindow) {
this.actor = new Clutter.Clone({ source: realWindow.get_texture(),
reactive: true,
x: realWindow.x,
y: realWindow.y });
this.actor._delegate = this;
this.realWindow = realWindow;
this.metaWindow = realWindow.meta_window;
this.metaWindow._delegate = this;
this.origX = realWindow.x;
this.origY = realWindow.y;
this._stackAbove = null;
this.actor.connect('button-release-event',
Lang.bind(this, this._onButtonRelease));
this.actor.connect('scroll-event',
Lang.bind(this, this._onScroll));
this.actor.connect('enter-event',
Lang.bind(this, this._onEnter));
this.actor.connect('leave-event',
Lang.bind(this, this._onLeave));
this._havePointer = false;
this._draggable = DND.makeDraggable(this.actor);
this._draggable.connect('drag-begin', Lang.bind(this, this._onDragBegin));
this._draggable.connect('drag-end', Lang.bind(this, this._onDragEnd));
this._inDrag = false;
this._zooming = false;
},
setStackAbove: function (actor) {
this._stackAbove = actor;
if (this._inDrag || this._zooming)
// We'll fix up the stack after the drag/zooming
return;
this.actor.raise(this._stackAbove);
},
destroy: function () {
this.actor.destroy();
},
_onEnter: function (actor, event) {
// If the user drags faster than we can follow, he'll end up
// leaving the window temporarily and then re-entering it
if (this._inDrag)
return;
this._havePointer = true;
},
_onLeave: function (actor, event) {
// If the user drags faster than we can follow, he'll end up
// leaving the window temporarily and then re-entering it
if (this._inDrag)
return;
this._havePointer = false;
if (this._zoomStep)
this._zoomEnd();
},
_onScroll : function (actor, event) {
let direction = event.get_scroll_direction();
if (direction == Clutter.ScrollDirection.UP) {
if (this._zoomStep == undefined)
this._zoomStart();
if (this._zoomStep < 100) {
this._zoomStep += SCROLL_SCALE_AMOUNT;
this._zoomUpdate();
}
} else if (direction == Clutter.ScrollDirection.DOWN) {
if (this._zoomStep > 0) {
this._zoomStep -= SCROLL_SCALE_AMOUNT;
this._zoomStep = Math.max(0, this._zoomStep);
this._zoomUpdate();
}
if (this._zoomStep <= 0.0)
this._zoomEnd();
}
},
_zoomUpdate : function () {
[this.actor.x, this.actor.y] = this._zoomGlobalOrig.interpPosition(this._zoomTarget, this._zoomStep / 100);
[this.actor.scale_x, this.actor.scale_y] = this._zoomGlobalOrig.interpScale(this._zoomTarget, this._zoomStep / 100);
let [width, height] = this.actor.get_transformed_size();
this.actor.x = _clamp(this.actor.x, 0, global.screen_width - width);
this.actor.y = _clamp(this.actor.y, Panel.PANEL_HEIGHT, global.screen_height - height);
},
_zoomStart : function () {
this._zooming = true;
this.emit('zoom-start');
this._zoomLightbox = new Lightbox.Lightbox(global.stage);
this._zoomLocalOrig = new ScaledPoint(this.actor.x, this.actor.y, this.actor.scale_x, this.actor.scale_y);
this._zoomGlobalOrig = new ScaledPoint();
let parent = this._origParent = this.actor.get_parent();
let [width, height] = this.actor.get_transformed_size();
this._zoomGlobalOrig.setPosition.apply(this._zoomGlobalOrig, this.actor.get_transformed_position());
this._zoomGlobalOrig.setScale(width / this.actor.width, height / this.actor.height);
this.actor.reparent(global.stage);
this._zoomLightbox.highlight(this.actor);
[this.actor.x, this.actor.y] = this._zoomGlobalOrig.getPosition();
[this.actor.scale_x, this.actor.scale_y] = this._zoomGlobalOrig.getScale();
this.actor.raise_top();
this._zoomTarget = new ScaledPoint(0, 0, 1.0, 1.0);
this._zoomTarget.setPosition(this.actor.x - (this.actor.width - width) / 2, this.actor.y - (this.actor.height - height) / 2);
this._zoomStep = 0;
this._hideEventId = Main.overview.connect('hiding', Lang.bind(this, function () { this._zoomEnd(); }));
this._zoomUpdate();
},
_zoomEnd : function () {
this._zooming = false;
this.emit('zoom-end');
this.actor.reparent(this._origParent);
this.actor.raise(this._stackAbove);
[this.actor.x, this.actor.y] = this._zoomLocalOrig.getPosition();
[this.actor.scale_x, this.actor.scale_y] = this._zoomLocalOrig.getScale();
this._zoomLightbox.destroy();
Main.overview.disconnect(this._hideEventId);
this._zoomLocalPosition = undefined;
this._zoomLocalScale = undefined;
this._zoomGlobalPosition = undefined;
this._zoomGlobalScale = undefined;
this._zoomTargetPosition = undefined;
this._zoomStep = undefined;
this._zoomLightbox = undefined;
},
_onButtonRelease : function (actor, event) {
this.emit('selected', event.get_time());
},
_onDragBegin : function (draggable, time) {
this._inDrag = true;
this.emit('drag-begin');
},
_onDragEnd : function (draggable, time, snapback) {
this._inDrag = false;
// Most likely, the clone is going to move away from the
// pointer now. But that won't cause a leave-event, so
// do this by hand. Of course, if the window only snaps
// back a short distance, this might be wrong, but it's
// better to have the label mysteriously missing than
// mysteriously present
this._havePointer = false;
// We may not have a parent if DnD completed successfully, in
// which case our clone will shortly be destroyed and replaced
// with a new one on the target workspace.
if (this.actor.get_parent() != null)
this.actor.raise(this._stackAbove);
this.emit('drag-end');
}
};
Signals.addSignalMethods(WindowClone.prototype);
function DesktopClone(window) {
this._init(window);
}
DesktopClone.prototype = {
_init : function(window) {
if (window) {
this.actor = new Clutter.Clone({ source: window.get_texture(),
reactive: true });
} else {
this.actor = new Clutter.Rectangle({ color: global.stage.color,
reactive: true,
width: global.screen_width,
height: global.screen_height });
}
this.actor.connect('button-release-event',
Lang.bind(this, this._onButtonRelease));
},
_onButtonRelease : function (actor, event) {
this.emit('selected', event.get_time());
}
};
Signals.addSignalMethods(DesktopClone.prototype);
/**
* @windowClone: Corresponding window clone
* @parentActor: The actor which will be the parent of all overlay items
* such as app icon and window caption
*/
function WindowOverlay(windowClone, parentActor) {
this._init(windowClone, parentActor);
}
WindowOverlay.prototype = {
_init : function(windowClone, parentActor) {
let metaWindow = windowClone.metaWindow;
this._windowClone = windowClone;
this._parentActor = parentActor;
let title = new St.Label({ style_class: "window-caption",
text : metaWindow.title });
title.connect('style-changed',
Lang.bind(this, this._onStyleChanged));
title.clutter_text.ellipsize = Pango.EllipsizeMode.END;
title._spacing = 0;
let button = new St.Bin({ style_class: "window-close",
reactive: true });
button.connect('style-changed',
Lang.bind(this, this._onStyleChanged));
button._overlap = 0;
windowClone.actor.connect('destroy', Lang.bind(this, this._onDestroy));
windowClone.actor.connect('notify::allocation',
Lang.bind(this, this._positionItems));
windowClone.actor.connect('enter-event',
Lang.bind(this, this._onEnter));
windowClone.actor.connect('leave-event',
Lang.bind(this, this._onLeave));
this._idleToggleCloseId = 0;
button.connect('button-release-event',
Lang.bind(this, this._closeWindow));
this._windowAddedId = 0;
windowClone.connect('zoom-start', Lang.bind(this, this.hide));
windowClone.connect('zoom-end', Lang.bind(this, this.show));
button.hide();
this.title = title;
this.closeButton = button;
parentActor.add_actor(this.title);
parentActor.add_actor(this.closeButton);
},
hide: function() {
this.closeButton.hide();
this.title.hide();
},
show: function() {
let [child, x, y, mask] = Gdk.Screen.get_default().get_root_window().get_pointer();
let actor = global.stage.get_actor_at_pos(Clutter.PickMode.REACTIVE,
x, y);
if (actor == this._windowClone.actor) {
this.closeButton.show();
}
this.title.show();
},
fadeIn: function() {
this.title.opacity = 0;
this.title.show();
this.title.raise_top();
Tweener.addTween(this.title,
{ opacity: 255,
time: Overview.ANIMATION_TIME,
transition: "easeOutQuad" });
},
chromeWidth: function () {
return this.closeButton.width - this.closeButton._overlap;
},
chromeHeight: function () {
return this.closeButton.height - this.closeButton._overlap +
this.title.height + this.title._spacing;
},
_positionItems: function(win) {
let button = this.closeButton;
let title = this.title;
let [x, y] = win.get_transformed_position();
let [w, h] = win.get_transformed_size();
let buttonX = x + w - button._overlap;
let buttonY = y - button.height + button._overlap;
button.set_position(Math.floor(buttonX), Math.floor(buttonY));
if (!title.fullWidth)
title.fullWidth = title.width;
title.width = Math.min(title.fullWidth, w);
let titleX = x + (w - title.width) / 2;
let titleY = y + h + title._spacing;
title.set_position(Math.floor(titleX), Math.floor(titleY));
},
_closeWindow: function(actor, event) {
let metaWindow = this._windowClone.metaWindow;
this._workspace = metaWindow.get_workspace();
this._windowAddedId = this._workspace.connect('window-added',
Lang.bind(this,
this._onWindowAdded));
metaWindow.delete(event.get_time());
},
_onWindowAdded: function(workspace, win) {
let metaWindow = this._windowClone.metaWindow;
if (win.get_transient_for() == metaWindow) {
workspace.disconnect(this._windowAddedId);
this._windowAddedId = 0;
// use an idle handler to avoid mapping problems -
// see comment in Workspace._windowAdded
Mainloop.idle_add(Lang.bind(this,
function() {
this._windowClone.emit('selected');
return false;
}));
}
},
_onDestroy: function() {
if (this._windowAddedId > 0) {
this._workspace.disconnect(this._windowAddedId);
this._windowAddedId = 0;
}
if (this._idleToggleCloseId > 0) {
Mainloop.source_remove(this._idleToggleCloseId);
this._idleToggleCloseId = 0;
}
this.title.destroy();
this.closeButton.destroy();
},
_onEnter: function() {
this.closeButton.raise_top();
this.closeButton.show();
this.emit('show-close-button');
},
_onLeave: function() {
if (this._idleToggleCloseId == 0)
this._idleToggleCloseId = Mainloop.timeout_add(750, Lang.bind(this, this._idleToggleCloseButton));
},
_idleToggleCloseButton: function() {
this._idleToggleCloseId = 0;
let [child, x, y, mask] = Gdk.Screen.get_default().get_root_window().get_pointer();
let actor = global.stage.get_actor_at_pos(Clutter.PickMode.REACTIVE,
x, y);
if (actor != this._windowClone.actor && actor != this.closeButton) {
this.closeButton.hide();
}
return false;
},
hideCloseButton: function() {
if (this._idleToggleCloseId > 0) {
Mainloop.source_remove(this._idleToggleCloseId);
this._idleToggleCloseId = 0;
}
this.closeButton.hide();
},
_onStyleChanged: function() {
let titleNode = this.title.get_theme_node();
let [success, len] = titleNode.get_length('-shell-caption-spacing',
false);
if (success)
this.title._spacing = len;
let closeNode = this.closeButton.get_theme_node();
[success, len] = closeNode.get_length('-shell-close-overlap',
false);
if (success)
this.closeButton._overlap = len;
this._parentActor.queue_relayout();
}
};
Signals.addSignalMethods(WindowOverlay.prototype);
/**
* @workspaceNum: Workspace index
* @parentActor: The actor which will be the parent of this workspace;
* we need this in order to add chrome such as the icons
* on top of the windows without having them be scaled.
*/
function Workspace(workspaceNum, parentActor) {
this._init(workspaceNum, parentActor);
}
Workspace.prototype = {
_init : function(workspaceNum, parentActor) {
this.workspaceNum = workspaceNum;
this._metaWorkspace = global.screen.get_workspace_by_index(workspaceNum);
this.parentActor = parentActor;
this.actor = new Clutter.Group();
this.actor._delegate = this;
// Auto-sizing is unreliable in the presence of ClutterClone, so rather than
// implicitly counting on the workspace actor to be sized to the size of the
// included desktop actor clone, set the size explicitly to the screen size.
// See http://bugzilla.openedhand.com/show_bug.cgi?id=1755
this.actor.width = global.screen_width;
this.actor.height = global.screen_height;
this.scale = 1.0;
let windows = global.get_windows().filter(this._isMyWindow, this);
// Find the desktop window
for (let i = 0; i < windows.length; i++) {
if (windows[i].get_window_type() == Meta.WindowType.DESKTOP) {
this._desktop = new DesktopClone(windows[i]);
break;
}
}
// If there wasn't one, fake it
if (!this._desktop)
this._desktop = new DesktopClone();
this._desktop.connect('selected',
Lang.bind(this,
function(clone, time) {
this._metaWorkspace.activate(time);
Main.overview.hide();
}));
this.actor.add_actor(this._desktop.actor);
// Create clones for remaining windows that should be
// visible in the Overview
this._windows = [this._desktop];
this._windowOverlays = [ null ];
for (let i = 0; i < windows.length; i++) {
if (this._isOverviewWindow(windows[i])) {
this._addWindowClone(windows[i]);
}
}
// A filter for what windows we display
this._showOnlyWindows = null;
// Track window changes
this._windowAddedId = this._metaWorkspace.connect('window-added',
Lang.bind(this, this._windowAdded));
this._windowRemovedId = this._metaWorkspace.connect('window-removed',
Lang.bind(this, this._windowRemoved));
this._removeButton = null;
this._visible = false;
this._frame = null;
this.leavingOverview = false;
},
updateRemovable : function() {
let removable = (this._windows.length == 1 /* just desktop */ &&
this.workspaceNum != 0 &&
this.workspaceNum == global.screen.n_workspaces - 1);
if (removable) {
if (this._removeButton)
return;
this._removeButton = new Clutter.Texture({ width: Overview.addRemoveButtonSize,
height: Overview.addRemoveButtonSize,
reactive: true
});
this._removeButton.set_from_file(global.imagedir + "remove-workspace.svg");
this._removeButton.connect('button-release-event', Lang.bind(this, this._removeSelf));
this.actor.add_actor(this._removeButton);
this._adjustRemoveButton();
this._adjustRemoveButtonId = this.actor.connect('notify::scale-x', Lang.bind(this, this._adjustRemoveButton));
if (this._visible) {
this._removeButton.set_opacity(0);
Tweener.addTween(this._removeButton,
{ opacity: 255,
time: Overview.ANIMATION_TIME,
transition: "easeOutQuad"
});
}
} else {
if (!this._removeButton)
return;
if (this._visible) {
Tweener.addTween(this._removeButton,
{ opacity: 0,
time: Overview.ANIMATION_TIME,
transition: "easeOutQuad",
onComplete: this._removeRemoveButton,
onCompleteScope: this
});
} else
this._removeRemoveButton();
}
},
_lookupIndex: function (metaWindow) {
let index, clone;
for (let i = 0; i < this._windows.length; i++) {
if (this._windows[i].metaWindow == metaWindow) {
return i;
}
}
return -1;
},
/**
* lookupCloneForMetaWindow:
* @metaWindow: A #MetaWindow
*
* Given a #MetaWindow instance, find the WindowClone object
* which represents it in the workspaces display.
*/
lookupCloneForMetaWindow: function (metaWindow) {
let index = this._lookupIndex (metaWindow);
return index < 0 ? null : this._windows[index];
},
containsMetaWindow: function (metaWindow) {
return this._lookupIndex(metaWindow) >= 0;
},
setShowOnlyWindows: function(showOnlyWindows, reposition) {
this._showOnlyWindows = showOnlyWindows;
this._resetCloneVisibility();
if (reposition)
this.positionWindows(false);
},
/**
* setLightboxMode:
* @showLightbox: If true, dim background and allow highlighting a specific window
*
* This function also resets the highlighted window state.
*/
setLightboxMode: function (showLightbox) {
if (showLightbox) {
this._lightbox = new Lightbox.Lightbox(this.actor);
} else {
this._lightbox.destroy();
this._lightbox = null;
}
if (this._frame) {
this._frame.set_opacity(showLightbox ? 150 : 255);
}
},
/**
* setHighlightWindow:
* @metaWindow: A #MetaWindow
*
* Draw the user's attention to the given window @metaWindow.
*/
setHighlightWindow: function (metaWindow) {
let actor;
if (metaWindow != null) {
let clone = this.lookupCloneForMetaWindow(metaWindow);
actor = clone.actor;
}
this._lightbox.highlight(actor);
},
_adjustRemoveButton : function() {
this._removeButton.set_scale(1.0 / this.actor.scale_x,
1.0 / this.actor.scale_y);
this._removeButton.set_position(
(this.actor.width - this._removeButton.width / this.actor.scale_x) / 2,
(this.actor.height - this._removeButton.height / this.actor.scale_y) / 2);
},
_removeRemoveButton : function() {
this._removeButton.destroy();
this._removeButton = null;
this.actor.disconnect(this._adjustRemoveButtonId);
},
// Mark the workspace selected/not-selected
setSelected : function(selected) {
// Don't draw a frame if we only have one workspace
if (selected && global.screen.n_workspaces > 1) {
if (this._frame)
return;
// FIXME: do something cooler-looking using clutter-cairo
this._frame = new Clutter.Rectangle({ color: FRAME_COLOR });
this.actor.add_actor(this._frame);
this._frame.set_position(this._desktop.actor.x - FRAME_SIZE / this.actor.scale_x,
this._desktop.actor.y - FRAME_SIZE / this.actor.scale_y);
this._frame.set_size(this._desktop.actor.width + 2 * FRAME_SIZE / this.actor.scale_x,
this._desktop.actor.height + 2 * FRAME_SIZE / this.actor.scale_y);
this._frame.lower_bottom();
this._framePosHandler = this.actor.connect('notify::scale-x', Lang.bind(this, this._updateFramePosition));
} else {
if (!this._frame)
return;
this.actor.disconnect(this._framePosHandler);
this._frame.destroy();
this._frame = null;
}
},
_updateFramePosition : function() {
this._frame.set_position(this._desktop.actor.x - FRAME_SIZE / this.actor.scale_x,
this._desktop.actor.y - FRAME_SIZE / this.actor.scale_y);
this._frame.set_size(this._desktop.actor.width + 2 * FRAME_SIZE / this.actor.scale_x,
this._desktop.actor.height + 2 * FRAME_SIZE / this.actor.scale_y);
},
_isCloneVisible: function(clone) {
return this._showOnlyWindows == null || (clone.metaWindow in this._showOnlyWindows);
},
/**
* _getVisibleClones:
*
* Returns a list WindowClone objects where the clone isn't filtered
* out by any application filter. The clone for the desktop is excluded.
* The returned array will always be newly allocated; it is not in any
* defined order, and thus it's convenient to call .sort() with your
* choice of sorting function.
*/
_getVisibleClones: function() {
let visible = [];
for (let i = 1; i < this._windows.length; i++) {
let clone = this._windows[i];
if (!this._isCloneVisible(clone))
continue;
visible.push(clone);
}
return visible;
},
_getVisibleWindows: function() {
return this._getVisibleClones().map(function (clone) { return clone.metaWindow; });
},
_resetCloneVisibility: function () {
for (let i = 1; i < this._windows.length; i++) {
let clone = this._windows[i];
let overlay = this._windowOverlays[i];
if (!this._isCloneVisible(clone)) {
clone.actor.hide();
overlay.hide();
} else {
clone.actor.show();
}
}
},
// Only use this for n <= 20 say
_factorial: function(n) {
let result = 1;
for (let i = 2; i <= n; i++)
result *= i;
return result;
},
/**
* _permutation:
* @permutationIndex: An integer from [0, list.length!)
* @list: (inout): Array of objects to permute; will be modified in place
*
* Given an integer between 0 and length of array, re-order the array in-place
* into a permutation denoted by the index.
*/
_permutation: function(permutationIndex, list) {
for (let j = 2; j <= list.length; j++) {
let firstIndex = (permutationIndex % j);
let secondIndex = j - 1;
// Swap
let tmp = list[firstIndex];
list[firstIndex] = list[secondIndex];
list[secondIndex] = tmp;
permutationIndex = Math.floor(permutationIndex / j);
}
},
/**
* _forEachPermutations:
* @list: Array
* @func: Function which takes a single array argument
*
* Call @func with each permutation of @list as an argument.
*/
_forEachPermutations: function(list, func) {
let nCombinations = this._factorial(list.length);
for (let i = 0; i < nCombinations; i++) {
let listCopy = list.concat();
this._permutation(i, listCopy);
func(listCopy);
}
},
/**
* _computeWindowMotion:
* @metaWindow: A #MetaWindow
* @slot: An element of #POSITIONS
* @slotGeometry: Layout of @slot
*
* Returns a number corresponding to how much perceived motion
* would be involved in moving the window to the given slot.
* Currently this is the square of the distance between the
* centers.
*/
_computeWindowMotion: function (metaWindow, slot, slotGeometry) {
let rect = new Meta.Rectangle();
metaWindow.get_outer_rect(rect);
let [slotX, slotY, slotWidth, slotHeight] = slotGeometry;
let distanceSquared;
let xDelta, yDelta;
xDelta = (rect.x + rect.width / 2) - (slotX + slotWidth / 2);
yDelta = (rect.y + rect.height / 2) - (slotY + slotHeight / 2);
distanceSquared = xDelta * xDelta + yDelta * yDelta;
return distanceSquared;
},
/**
* _orderWindowsPermutations:
*
* Iterate over all permutations of the windows, and determine the
* permutation which has the least total motion.
*/
_orderWindowsPermutations: function (windows, slots, slotGeometries) {
let minimumMotionPermutation = null;
let minimumMotion = -1;
let permIndex = 0;
this._forEachPermutations(windows, Lang.bind(this, function (permutation) {
let motion = 0;
for (let i = 0; i < permutation.length; i++) {
let metaWindow = permutation[i];
let slot = slots[i];
let slotAbsGeometry = slotGeometries[i];
let delta = this._computeWindowMotion(metaWindow, slot, slotAbsGeometry);
motion += delta;
}
if (minimumMotionPermutation == null || motion < minimumMotion) {
minimumMotionPermutation = permutation;
minimumMotion = motion;
}
permIndex++;
}));
return minimumMotionPermutation;
},
/**
* _orderWindowsGreedy:
*
* Iterate over available slots in order, placing into each one the window
* we find with the smallest motion to that slot.
*/
_orderWindowsGreedy: function(windows, slots, slotGeometries) {
let result = [];
let slotIndex = 0;
// Copy since we mutate below
let windowCopy = windows.concat();
for (let i = 0; i < slots.length; i++) {
let slot = slots[i];
let slotGeometry = slotGeometries[i];
let minimumMotionIndex = -1;
let minimumMotion = -1;
for (let j = 0; j < windowCopy.length; j++) {
let metaWindow = windowCopy[j];
let delta = this._computeWindowMotion(metaWindow, slot, slotGeometry);
if (minimumMotionIndex == -1 || delta < minimumMotion) {
minimumMotionIndex = j;
minimumMotion = delta;
}
}
result.push(windowCopy[minimumMotionIndex]);
windowCopy.splice(minimumMotionIndex, 1);
}
return result;
},
/**
* _orderWindowsByMotionAndStartup:
* @windows: Array of #MetaWindow
* @slots: Array of slots
*
* Returns a copy of @windows, ordered in such a way that they require least motion
* to move to the final screen coordinates of @slots. Ties are broken in a stable
* fashion by the order in which the windows were created.
*/
_orderWindowsByMotionAndStartup: function(windows, slots) {
windows.sort(function(w1, w2) {
return w2.get_stable_sequence() - w1.get_stable_sequence();
});
let slotGeometries = slots.map(Lang.bind(this, this._getSlotAbsoluteGeometry));
if (windows.length <= POSITIONING_PERMUTATIONS_MAX)
return this._orderWindowsPermutations(windows, slots, slotGeometries);
else
return this._orderWindowsGreedy(windows, slots, slotGeometries);
},
/**
* _getSlotRelativeGeometry:
* @slot: A layout slot
*
* Returns: the workspace-relative [x, y, width, height]
* of a given window layout slot.
*/
_getSlotRelativeGeometry: function(slot) {
let [xCenter, yCenter, fraction] = slot;
let width = global.screen_width * fraction;
let height = global.screen_height * fraction;
let x = xCenter * global.screen_width - width / 2;
let y = yCenter * global.screen_height - height / 2;
return [x, y, width, height];
},
/**
* _getSlotAbsoluteGeometry:
* @slot: A layout slot
*
* Returns: the screen coordiantes [x, y, width, height]
* of a given window layout slot.
*/
_getSlotAbsoluteGeometry: function(slot) {
let [x, y, width, height] = this._getSlotRelativeGeometry(slot);
return [ this.gridX + x, this.gridY + y,
this.scale * width, this.scale * height];
},
/**
* _computeWindowRelativeLayout:
* @metaWindow: A #MetaWindow
* @slot: A layout slot
*
* Given a window and slot to fit it in, compute its
* workspace-relative [x, y, scale] where scale applies
* to both X and Y directions.
*/
_computeWindowRelativeLayout: function(metaWindow, slot) {
let [xCenter, yCenter, fraction] = slot;
xCenter = xCenter * global.screen_width;
yCenter = yCenter * global.screen_height;
let rect = new Meta.Rectangle();
metaWindow.get_outer_rect(rect);
let chromeHeight = this._windowOverlays[1].chromeHeight() / this.scale;
let chromeWidth = this._windowOverlays[1].chromeWidth() / this.scale;
let desiredWidth = (global.screen_width - chromeWidth) * fraction;
let desiredHeight = (global.screen_height - chromeHeight) * fraction;
let scale = Math.min(desiredWidth / (rect.width + chromeWidth),
desiredHeight / (rect.height + chromeHeight),
1.0 / this.scale);
let x = xCenter - 0.5 * scale * (rect.width + chromeWidth);
let y = yCenter - 0.5 * scale * (rect.height + chromeHeight);
return [x, y, scale];
},
/**
* positionWindows:
* @workspaceZooming: If true, then the workspace is moving at the same time and we need to take that into account.
*/
positionWindows : function(workspaceZooming) {
let totalVisible = 0;
let visibleWindows = this._getVisibleWindows();
// Start the animations
let slots = this._computeAllWindowSlots(visibleWindows.length);
visibleWindows = this._orderWindowsByMotionAndStartup(visibleWindows, slots);
for (let i = 0; i < visibleWindows.length; i++) {
let slot = slots[i];
let metaWindow = visibleWindows[i];
let mainIndex = this._lookupIndex(metaWindow);
let clone = metaWindow._delegate;
let overlay = this._windowOverlays[mainIndex];
let [x, y, scale] = this._computeWindowRelativeLayout(metaWindow, slot);
overlay.hide();
Tweener.addTween(clone.actor,
{ x: x,
y: y,
scale_x: scale,
scale_y: scale,
workspace_relative: workspaceZooming ? this : null,
time: Overview.ANIMATION_TIME,
transition: "easeOutQuad",
onComplete: Lang.bind(this, function() {
overlay.fadeIn();
})
});
}
},
syncStacking: function(stackIndices) {
let desktopClone = this._windows[0];
let visibleClones = this._getVisibleClones();
visibleClones.sort(function (a, b) { return stackIndices[a.metaWindow.get_stable_sequence()] - stackIndices[b.metaWindow.get_stable_sequence()]; });
for (let i = 0; i < visibleClones.length; i++) {
let clone = visibleClones[i];
let metaWindow = clone.metaWindow;
if (i == 0) {
clone.setStackAbove(desktopClone.actor);
} else {
let previousClone = visibleClones[i - 1];
clone.setStackAbove(previousClone.actor);
}
}
},
_fadeInAllOverlays: function() {
for (let i = 1; i < this._windows.length; i++) {
let clone = this._windows[i];
let overlay = this._windowOverlays[i];
if (this._showOnlyWindows != null && !(clone.metaWindow in this._showOnlyWindows))
continue;
overlay.fadeIn();
}
},
_hideAllOverlays: function() {
for (let i = 1; i< this._windows.length; i++) {
let overlay = this._windowOverlays[i];
overlay.hide();
}
},
_windowRemoved : function(metaWorkspace, metaWin) {
let win = metaWin.get_compositor_private();
// find the position of the window in our list
let index = this._lookupIndex (metaWin);
if (index == -1)
return;
let clone = this._windows[index];
this._windows.splice(index, 1);
this._windowOverlays.splice(index, 1);
// If metaWin.get_compositor_private() returned non-NULL, that
// means the window still exists (and is just being moved to
// another workspace or something), so set its overviewHint
// accordingly. (If it returned NULL, then the window is being
// destroyed; we'd like to animate this, but it's too late at
// this point.)
if (win) {
let [stageX, stageY] = clone.actor.get_transformed_position();
let [stageWidth, stageHeight] = clone.actor.get_transformed_size();
win._overviewHint = {
x: stageX,
y: stageY,
scale: stageWidth / clone.actor.width
};
}
clone.destroy();
this.positionWindows(false);
this.updateRemovable();
},
_windowAdded : function(metaWorkspace, metaWin) {
if (this.leavingOverview)
return;
let win = metaWin.get_compositor_private();
if (!win) {
// Newly-created windows are added to a workspace before
// the compositor finds out about them...
Mainloop.idle_add(Lang.bind(this,
function () {
if (this.actor && metaWin.get_compositor_private())
this._windowAdded(metaWorkspace, metaWin);
return false;
}));
return;
}
if (!this._isOverviewWindow(win))
return;
let clone = this._addWindowClone(win);
if (win._overviewHint) {
let x = (win._overviewHint.x - this.actor.x) / this.scale;
let y = (win._overviewHint.y - this.actor.y) / this.scale;
let scale = win._overviewHint.scale / this.scale;
delete win._overviewHint;
clone.actor.set_position (x, y);
clone.actor.set_scale (scale, scale);
}
this.positionWindows(false);
this.updateRemovable();
},
// Animate the full-screen to Overview transition.
zoomToOverview : function() {
this.actor.set_position(this.gridX, this.gridY);
this.actor.set_scale(this.scale, this.scale);
// Position and scale the windows.
this.positionWindows(true);
// Fade in the remove button if available, so that it doesn't appear
// too abrubtly and doesn't start at a too big size.
if (this._removeButton) {
Tweener.removeTweens(this._removeButton);
this._removeButton.opacity = 0;
Tweener.addTween(this._removeButton,
{ opacity: 255,
time: Overview.ANIMATION_TIME,
transition: 'easeOutQuad'
});
}
this._visible = true;
},
// Animates the return from Overview mode
zoomFromOverview : function() {
this.leavingOverview = true;
this._hideAllOverlays();
Main.overview.connect('hidden', Lang.bind(this,
this._doneLeavingOverview));
// Fade out the remove button if available, so that it doesn't
// disappear too abrubtly and doesn't become too big.
if (this._removeButton) {
Tweener.removeTweens(this._removeButton);
Tweener.addTween(this._removeButton,
{ opacity: 0,
time: Overview.ANIMATION_TIME,
transition: 'easeOutQuad'
});
}
// Position and scale the windows.
for (let i = 1; i < this._windows.length; i++) {
let clone = this._windows[i];
Tweener.addTween(clone.actor,
{ x: clone.origX,
y: clone.origY,
scale_x: 1.0,
scale_y: 1.0,
workspace_relative: this,
time: Overview.ANIMATION_TIME,
opacity: 255,
transition: "easeOutQuad"
});
}
this._visible = false;
},
// Animates grid shrinking/expanding when a row or column
// of workspaces is added or removed
resizeToGrid : function (oldScale) {
this._hideAllOverlays();
Tweener.addTween(this.actor,
{ x: this.gridX,
y: this.gridY,
scale_x: this.scale,
scale_y: this.scale,
time: Overview.ANIMATION_TIME,
transition: "easeOutQuad",
onComplete: Lang.bind(this, this._fadeInAllOverlays)
});
},
// Animates the addition of a new (empty) workspace
slideIn : function(oldScale) {
if (this.gridCol > this.gridRow) {
this.actor.set_position(global.screen_width, this.gridY);
this.actor.set_scale(oldScale, oldScale);
} else {
this.actor.set_position(this.gridX, global.screen_height);
this.actor.set_scale(this.scale, this.scale);
}
Tweener.addTween(this.actor,
{ x: this.gridX,
y: this.gridY,
scale_x: this.scale,
scale_y: this.scale,
time: Overview.ANIMATION_TIME,
transition: "easeOutQuad"
});
this._visible = true;
},
// Animates the removal of a workspace
slideOut : function(onComplete) {
let destX = this.actor.x, destY = this.actor.y;
this._hideAllOverlays();
if (this.gridCol > this.gridRow)
destX = global.screen_width;
else
destY = global.screen_height;
Tweener.addTween(this.actor,
{ x: destX,
y: destY,
scale_x: this.scale,
scale_y: this.scale,
time: Overview.ANIMATION_TIME,
transition: "easeOutQuad",
onComplete: onComplete
});
this._visible = false;
// Don't let the user try to select this workspace as it's
// making its exit.
this._desktop.reactive = false;
},
destroy : function() {
Tweener.removeTweens(this.actor);
this.actor.destroy();
this.actor = null;
this._metaWorkspace.disconnect(this._windowAddedId);
this._metaWorkspace.disconnect(this._windowRemovedId);
},
// Sets this.leavingOverview flag to false.
_doneLeavingOverview : function() {
this.leavingOverview = false;
},
// Tests if @win belongs to this workspaces
_isMyWindow : function (win) {
return win.get_workspace() == this.workspaceNum ||
(win.get_meta_window() && win.get_meta_window().is_on_all_workspaces());
},
// Tests if @win should be shown in the Overview
_isOverviewWindow : function (win) {
let tracker = Shell.WindowTracker.get_default()
return tracker.is_window_interesting(win.get_meta_window());
},
// Create a clone of a (non-desktop) window and add it to the window list
_addWindowClone : function(win) {
let clone = new WindowClone(win);
let overlay = new WindowOverlay(clone, this.parentActor);
clone.connect('selected',
Lang.bind(this, this._onCloneSelected));
clone.connect('drag-begin',
Lang.bind(this, function() {
overlay.hide();
}));
clone.connect('drag-end',
Lang.bind(this, function() {
overlay.show();
}));
this.actor.add_actor(clone.actor);
overlay.connect('show-close-button', Lang.bind(this, this._onShowOverlayClose));
this._windows.push(clone);
this._windowOverlays.push(overlay);
return clone;
},
_onShowOverlayClose: function (windowOverlay) {
for (let i = 1; i < this._windowOverlays.length; i++) {
let overlay = this._windowOverlays[i];
if (overlay == windowOverlay)
continue;
overlay.hideCloseButton();
}
},
_computeWindowSlot : function(windowIndex, numberOfWindows) {
if (numberOfWindows in POSITIONS)
return POSITIONS[numberOfWindows][windowIndex];
// If we don't have a predefined scheme for this window count,
// arrange the windows in a grid pattern.
let gridWidth = Math.ceil(Math.sqrt(numberOfWindows));
let gridHeight = Math.ceil(numberOfWindows / gridWidth);
let fraction = 0.95 * (1. / gridWidth);
let xCenter = (.5 / gridWidth) + ((windowIndex) % gridWidth) / gridWidth;
let yCenter = (.5 / gridHeight) + Math.floor((windowIndex / gridWidth)) / gridHeight;
return [xCenter, yCenter, fraction];
},
_computeAllWindowSlots: function(totalWindows) {
let slots = [];
for (let i = 0; i < totalWindows; i++) {
slots.push(this._computeWindowSlot(i, totalWindows));
}
return slots;
},
_onCloneSelected : function (clone, time) {
Main.overview.activateWindow(clone.metaWindow, time);
},
_removeSelf : function(actor, event) {
let screen = global.screen;
let workspace = screen.get_workspace_by_index(this.workspaceNum);
screen.remove_workspace(workspace, event.get_time());
return true;
},
// Draggable target interface
acceptDrop : function(source, actor, x, y, time) {
if (source instanceof WindowClone) {
let win = source.realWindow;
if (this._isMyWindow(win))
return false;
// Set a hint on the Mutter.Window so its initial position
// in the new workspace will be correct
win._overviewHint = {
x: actor.x,
y: actor.y,
scale: actor.scale_x
};
let metaWindow = win.get_meta_window();
metaWindow.change_workspace_by_index(this.workspaceNum,
false, // don't create workspace
time);
return true;
} else if (source.shellWorkspaceLaunch) {
this._metaWorkspace.activate(time);
source.shellWorkspaceLaunch();
return true;
}
return false;
}
};
Signals.addSignalMethods(Workspace.prototype);
function Workspaces(width, height, x, y) {
this._init(width, height, x, y);
}
Workspaces.prototype = {
_init : function(width, height, x, y) {
this.actor = new St.Bin({ style_class: "workspaces" });
this._actor = new Clutter.Group();
this.actor.add_actor(this._actor);
this._width = width;
this._height = height;
this._x = x;
this._y = y;
this._windowSelectionAppId = null;
this._workspaces = [];
this._highlightWindow = null;
let activeWorkspaceIndex = global.screen.get_active_workspace_index();
let activeWorkspace;
// Create and position workspace objects
for (let w = 0; w < global.screen.n_workspaces; w++) {
this._addWorkspaceActor(w);
if (w == activeWorkspaceIndex) {
activeWorkspace = this._workspaces[w];
activeWorkspace.setSelected(true);
}
}
activeWorkspace.actor.raise_top();
this._positionWorkspaces();
let lastWorkspace = this._workspaces[this._workspaces.length - 1];
lastWorkspace.updateRemovable(true);
// Position/scale the desktop windows and their children after the
// workspaces have been created. This cannot be done first because
// window movement depends on the Workspaces object being accessible
// as an Overview member.
this._overviewShowingId =
Main.overview.connect('showing',
Lang.bind(this, function() {
this._onRestacked();
for (let w = 0; w < this._workspaces.length; w++)
this._workspaces[w].zoomToOverview();
}));
// Track changes to the number of workspaces
this._nWorkspacesNotifyId =
global.screen.connect('notify::n-workspaces',
Lang.bind(this, this._workspacesChanged));
this._switchWorkspaceNotifyId =
global.window_manager.connect('switch-workspace',
Lang.bind(this, this._activeWorkspaceChanged));
this._restackedNotifyId =
global.screen.connect('restacked',
Lang.bind(this, this._onRestacked));
},
_lookupWorkspaceForMetaWindow: function (metaWindow) {
for (let i = 0; i < this._workspaces.length; i++) {
if (this._workspaces[i].containsMetaWindow(metaWindow))
return this._workspaces[i];
}
return null;
},
_lookupCloneForMetaWindow: function (metaWindow) {
for (let i = 0; i < this._workspaces.length; i++) {
let clone = this._workspaces[i].lookupCloneForMetaWindow(metaWindow);
if (clone)
return clone;
}
return null;
},
setHighlightWindow: function (metaWindow) {
// Looping over all workspaces is easier than keeping track of the last
// highlighted window while trying to handle the window or workspace possibly
// going away.
for (let i = 0; i < this._workspaces.length; i++) {
this._workspaces[i].setHighlightWindow(null);
}
if (metaWindow != null) {
let workspace = this._lookupWorkspaceForMetaWindow(metaWindow);
workspace.setHighlightWindow(metaWindow);
}
},
_clearApplicationWindowSelection: function(reposition) {
if (this._windowSelectionAppId == null)
return;
this._windowSelectionAppId = null;
for (let i = 0; i < this._workspaces.length; i++) {
this._workspaces[i].setLightboxMode(false);
this._workspaces[i].setShowOnlyWindows(null, reposition);
}
},
/**
* setApplicationWindowSelection:
* @appid: Application identifier string
*
* Enter a mode which shows only the windows owned by the
* given application, and allow highlighting of a specific
* window with setHighlightWindow().
*/
setApplicationWindowSelection: function (appId) {
if (appId == null) {
this._clearApplicationWindowSelection(true);
return;
}
if (appId == this._windowSelectionAppId)
return;
this._windowSelectionAppId = appId;
let appSys = Shell.AppSystem.get_default();
let showOnlyWindows = {};
let app = appSys.get_app(appId);
let windows = app.get_windows();
for (let i = 0; i < windows.length; i++) {
showOnlyWindows[windows[i]] = 1;
}
for (let i = 0; i < this._workspaces.length; i++) {
this._workspaces[i].setLightboxMode(true);
this._workspaces[i].setShowOnlyWindows(showOnlyWindows, true);
}
},
/**
* activateWindowFromOverview:
* @metaWindow: A #MetaWindow
* @time: Integer even timestamp
*
* This function exits the overview, switching to the given @metaWindow.
* If an application filter is in effect, it will be cleared.
*/
activateWindowFromOverview: function (metaWindow, time) {
if (this._windowSelectionAppId != null) {
this._clearApplicationWindowSelection(false);
}
Main.activateWindow(metaWindow, time);
Main.overview.hide();
},
hide : function() {
let activeWorkspaceIndex = global.screen.get_active_workspace_index();
let activeWorkspace = this._workspaces[activeWorkspaceIndex];
this._positionWorkspaces();
activeWorkspace.actor.raise_top();
for (let w = 0; w < this._workspaces.length; w++)
this._workspaces[w].zoomFromOverview();
},
destroy : function() {
for (let w = 0; w < this._workspaces.length; w++)
this._workspaces[w].destroy();
this._workspaces = [];
this.actor.destroy();
this.actor = null;
Main.overview.disconnect(this._overviewShowingId);
global.screen.disconnect(this._nWorkspacesNotifyId);
global.window_manager.disconnect(this._switchWorkspaceNotifyId);
global.screen.disconnect(this._restackedNotifyId);
},
getScale : function() {
return this._workspaces[0].scale;
},
// Get the grid position of the active workspace.
getActiveWorkspacePosition : function() {
let activeWorkspaceIndex = global.screen.get_active_workspace_index();
let activeWorkspace = this._workspaces[activeWorkspaceIndex];
return [activeWorkspace.gridX, activeWorkspace.gridY];
},
// Assign grid positions to workspaces. We can't just do a simple
// row-major or column-major numbering, because we don't want the
// existing workspaces to get rearranged when we add a row or
// column. So we alternate between adding to rows and adding to
// columns. (So, eg, when going from a 2x2 grid of 4 workspaces to
// a 3x2 grid of 5 workspaces, the 4 existing workspaces stay
// where they are, and the 5th one is added to the end of the
// first row.)
//
// FIXME: need to make the metacity internal layout agree with this!
_positionWorkspaces : function() {
let gridWidth = Math.ceil(Math.sqrt(this._workspaces.length));
let gridHeight = Math.ceil(this._workspaces.length / gridWidth);
let wsWidth = (this._width - (gridWidth - 1) * GRID_SPACING) / gridWidth;
let wsHeight = (this._height - (gridHeight - 1) * GRID_SPACING) / gridHeight;
let scale = wsWidth / global.screen_width;
let span = 1, n = 0, row = 0, col = 0, horiz = true;
for (let w = 0; w < this._workspaces.length; w++) {
let workspace = this._workspaces[w];
workspace.gridRow = row;
workspace.gridCol = col;
workspace.gridX = this._x + workspace.gridCol * (wsWidth + GRID_SPACING);
workspace.gridY = this._y + workspace.gridRow * (wsHeight + GRID_SPACING);
workspace.scale = scale;
if (horiz) {
col++;
if (col == span) {
row = 0;
horiz = false;
}
} else {
row++;
if (row == span) {
col = 0;
horiz = true;
span++;
}
}
}
},
_workspacesChanged : function() {
let oldNumWorkspaces = this._workspaces.length;
let newNumWorkspaces = global.screen.n_workspaces;
if (oldNumWorkspaces == newNumWorkspaces)
return;
let oldScale = this._workspaces[0].scale;
let oldGridWidth = Math.ceil(Math.sqrt(oldNumWorkspaces));
let oldGridHeight = Math.ceil(oldNumWorkspaces / oldGridWidth);
let lostWorkspaces = [];
// The old last workspace is no longer removable.
this._workspaces[oldNumWorkspaces - 1].updateRemovable();
if (newNumWorkspaces > oldNumWorkspaces) {
// Create new workspace groups
for (let w = oldNumWorkspaces; w < newNumWorkspaces; w++) {
this._addWorkspaceActor(w);
}
} else {
// Truncate the list of workspaces
// FIXME: assumes that the workspaces are being removed from
// the end of the list, not the start/middle
lostWorkspaces = this._workspaces.splice(newNumWorkspaces);
}
// The new last workspace may be removable
let newLastWorkspace = this._workspaces[this._workspaces.length - 1];
newLastWorkspace.updateRemovable();
// Figure out the new layout
this._positionWorkspaces();
let newScale = this._workspaces[0].scale;
let newGridWidth = Math.ceil(Math.sqrt(newNumWorkspaces));
let newGridHeight = Math.ceil(newNumWorkspaces / newGridWidth);
if (newGridWidth != oldGridWidth || newGridHeight != oldGridHeight) {
// We need to resize/move the existing workspaces/windows
let existingWorkspaces = Math.min(oldNumWorkspaces, newNumWorkspaces);
for (let w = 0; w < existingWorkspaces; w++)
this._workspaces[w].resizeToGrid(oldScale);
}
if (newScale != oldScale) {
// The workspace scale affects window size/positioning because we clamp
// window size to a 1:1 ratio and never scale them up
let existingWorkspaces = Math.min(oldNumWorkspaces, newNumWorkspaces);
for (let w = 0; w < existingWorkspaces; w++)
this._workspaces[w].positionWindows(false);
}
if (newNumWorkspaces > oldNumWorkspaces) {
// Slide new workspaces in from offscreen
for (let w = oldNumWorkspaces; w < newNumWorkspaces; w++)
this._workspaces[w].slideIn(oldScale);
} else {
// Slide old workspaces out
for (let w = 0; w < lostWorkspaces.length; w++) {
let workspace = lostWorkspaces[w];
workspace.slideOut(function () { workspace.destroy(); });
}
// FIXME: deal with windows on the lost workspaces
}
// Reset the selection state; if we went from > 1 workspace to 1,
// this has the side effect of removing the frame border
let activeIndex = global.screen.get_active_workspace_index();
this._workspaces[activeIndex].setSelected(true);
},
_activeWorkspaceChanged : function(wm, from, to, direction) {
this._workspaces[from].setSelected(false);
this._workspaces[to].setSelected(true);
},
_addWorkspaceActor : function(workspaceNum) {
let workspace = new Workspace(workspaceNum, this._actor);
this._workspaces[workspaceNum] = workspace;
this._actor.add_actor(workspace.actor);
},
_onRestacked: function() {
let stack = global.get_windows();
let stackIndices = {};
for (let i = 0; i < stack.length; i++) {
// Use the stable sequence for an integer to use as a hash key
stackIndices[stack[i].get_meta_window().get_stable_sequence()] = i;
}
for (let i = 0; i < this._workspaces.length; i++)
this._workspaces[i].syncStacking(stackIndices);
},
// Handles a drop onto the (+) button; assumes the new workspace
// has already been added
acceptNewWorkspaceDrop : function(source, dropActor, x, y, time) {
return this._workspaces[this._workspaces.length - 1].acceptDrop(source, dropActor, x, y, time);
}
};
// Create a SpecialPropertyModifier to let us move windows in a
// straight line on the screen even though their containing workspace
// is also moving.
Tweener.registerSpecialPropertyModifier("workspace_relative", _workspaceRelativeModifier, _workspaceRelativeGet);
function _workspaceRelativeModifier(workspace) {
let [startX, startY] = Main.overview.getPosition();
let overviewPosX, overviewPosY, overviewScale;
if (!workspace)
return [];
if (workspace.leavingOverview) {
let [zoomedInX, zoomedInY] = Main.overview.getZoomedInPosition();
overviewPosX = { begin: startX, end: zoomedInX };
overviewPosY = { begin: startY, end: zoomedInY };
overviewScale = { begin: Main.overview.getScale(),
end: Main.overview.getZoomedInScale() };
} else {
overviewPosX = { begin: startX, end: 0 };
overviewPosY = { begin: startY, end: 0 };
overviewScale = { begin: Main.overview.getScale(), end: 1 };
}
return [ { name: "x",
parameters: { workspacePos: workspace.gridX,
overviewPos: overviewPosX,
overviewScale: overviewScale } },
{ name: "y",
parameters: { workspacePos: workspace.gridY,
overviewPos: overviewPosY,
overviewScale: overviewScale } }
];
}
function _workspaceRelativeGet(begin, end, time, params) {
let curOverviewPos = (1 - time) * params.overviewPos.begin +
time * params.overviewPos.end;
let curOverviewScale = (1 - time) * params.overviewScale.begin +
time * params.overviewScale.end;
// Calculate the screen position of the window.
let screen = (1 - time) *
((begin + params.workspacePos) * params.overviewScale.begin +
params.overviewPos.begin) +
time *
((end + params.workspacePos) * params.overviewScale.end +
params.overviewPos.end);
// Return the workspace coordinates.
return (screen - curOverviewPos) / curOverviewScale - params.workspacePos;
}