gnome-shell/js/ui/overview.js
Florian Müllner 3b1330880f cleanup: Use Function.prototype.bind()
When not using arrow notation with anonymous functions, we use Lang.bind()
to bind `this` to named callbacks. However since ES5, this functionality
is already provided by Function.prototype.bind() - in fact, Lang.bind()
itself uses it when no extra arguments are specified. Just use the built-in
function directly where possible, and use arrow notation in the few places
where we pass additional arguments.

https://gitlab.gnome.org/GNOME/gnome-shell/merge_requests/23
2018-02-21 13:55:02 +00:00

677 lines
22 KiB
JavaScript

// -*- mode: js; js-indent-level: 4; indent-tabs-mode: nil -*-
const Clutter = imports.gi.Clutter;
const GLib = imports.gi.GLib;
const Gtk = imports.gi.Gtk;
const Meta = imports.gi.Meta;
const Mainloop = imports.mainloop;
const Signals = imports.signals;
const Lang = imports.lang;
const St = imports.gi.St;
const Shell = imports.gi.Shell;
const Gdk = imports.gi.Gdk;
const Background = imports.ui.background;
const DND = imports.ui.dnd;
const LayoutManager = imports.ui.layout;
const Lightbox = imports.ui.lightbox;
const Main = imports.ui.main;
const MessageTray = imports.ui.messageTray;
const OverviewControls = imports.ui.overviewControls;
const Panel = imports.ui.panel;
const Params = imports.misc.params;
const Tweener = imports.ui.tweener;
const WorkspaceThumbnail = imports.ui.workspaceThumbnail;
// Time for initial animation going into Overview mode
var ANIMATION_TIME = 0.25;
// Must be less than ANIMATION_TIME, since we switch to
// or from the overview completely after ANIMATION_TIME,
// and don't want the shading animation to get cut off
var SHADE_ANIMATION_TIME = .20;
var DND_WINDOW_SWITCH_TIMEOUT = 750;
var OVERVIEW_ACTIVATION_TIMEOUT = 0.5;
var ShellInfo = new Lang.Class({
Name: 'ShellInfo',
_init() {
this._source = null;
this._undoCallback = null;
},
_onUndoClicked() {
if (this._undoCallback)
this._undoCallback();
this._undoCallback = null;
if (this._source)
this._source.destroy();
},
setMessage(text, options) {
options = Params.parse(options, { undoCallback: null,
forFeedback: false
});
let undoCallback = options.undoCallback;
let forFeedback = options.forFeedback;
if (this._source == null) {
this._source = new MessageTray.SystemNotificationSource();
this._source.connect('destroy', () => {
this._source = null;
});
Main.messageTray.add(this._source);
}
let notification = null;
if (this._source.notifications.length == 0) {
notification = new MessageTray.Notification(this._source, text, null);
notification.setTransient(true);
notification.setForFeedback(forFeedback);
} else {
notification = this._source.notifications[0];
notification.update(text, null, { clear: true });
}
this._undoCallback = undoCallback;
if (undoCallback)
notification.addAction(_("Undo"), this._onUndoClicked.bind(this));
this._source.notify(notification);
}
});
var Overview = new Lang.Class({
Name: 'Overview',
_init() {
this._overviewCreated = false;
this._initCalled = false;
Main.sessionMode.connect('updated', this._sessionUpdated.bind(this));
this._sessionUpdated();
},
_createOverview() {
if (this._overviewCreated)
return;
if (this.isDummy)
return;
this._overviewCreated = true;
this._overview = new St.BoxLayout({ name: 'overview',
/* Translators: This is the main view to select
activities. See also note for "Activities" string. */
accessible_name: _("Overview"),
vertical: true });
this._overview.add_constraint(new LayoutManager.MonitorConstraint({ primary: true }));
this._overview._delegate = this;
// The main Background actors are inside global.window_group which are
// hidden when displaying the overview, so we create a new
// one. Instances of this class share a single CoglTexture behind the
// scenes which allows us to show the background with different
// rendering options without duplicating the texture data.
this._backgroundGroup = new Meta.BackgroundGroup({ reactive: true });
Main.layoutManager.overviewGroup.add_child(this._backgroundGroup);
this._bgManagers = [];
this._desktopFade = new St.Widget();
Main.layoutManager.overviewGroup.add_child(this._desktopFade);
this._activationTime = 0;
this.visible = false; // animating to overview, in overview, animating out
this._shown = false; // show() and not hide()
this._modal = false; // have a modal grab
this.animationInProgress = false;
this.visibleTarget = false;
// During transitions, we raise this to the top to avoid having the overview
// area be reactive; it causes too many issues such as double clicks on
// Dash elements, or mouseover handlers in the workspaces.
this._coverPane = new Clutter.Actor({ opacity: 0,
reactive: true });
Main.layoutManager.overviewGroup.add_child(this._coverPane);
this._coverPane.connect('event', () => Clutter.EVENT_STOP);
Main.layoutManager.overviewGroup.add_child(this._overview);
this._coverPane.hide();
// XDND
this._dragMonitor = {
dragMotion: this._onDragMotion.bind(this)
};
Main.layoutManager.overviewGroup.connect('scroll-event',
this._onScrollEvent.bind(this));
Main.xdndHandler.connect('drag-begin', this._onDragBegin.bind(this));
Main.xdndHandler.connect('drag-end', this._onDragEnd.bind(this));
global.screen.connect('restacked', this._onRestacked.bind(this));
this._windowSwitchTimeoutId = 0;
this._windowSwitchTimestamp = 0;
this._lastActiveWorkspaceIndex = -1;
this._lastHoveredWindow = null;
this._needsFakePointerEvent = false;
if (this._initCalled)
this.init();
},
_updateBackgrounds() {
for (let i = 0; i < this._bgManagers.length; i++)
this._bgManagers[i].destroy();
this._bgManagers = [];
for (let i = 0; i < Main.layoutManager.monitors.length; i++) {
let bgManager = new Background.BackgroundManager({ container: this._backgroundGroup,
monitorIndex: i,
vignette: true });
this._bgManagers.push(bgManager);
}
},
_unshadeBackgrounds() {
let backgrounds = this._backgroundGroup.get_children();
for (let i = 0; i < backgrounds.length; i++) {
Tweener.addTween(backgrounds[i],
{ brightness: 1.0,
vignette_sharpness: 0.0,
time: SHADE_ANIMATION_TIME,
transition: 'easeOutQuad'
});
}
},
_shadeBackgrounds() {
let backgrounds = this._backgroundGroup.get_children();
for (let i = 0; i < backgrounds.length; i++) {
Tweener.addTween(backgrounds[i],
{ brightness: Lightbox.VIGNETTE_BRIGHTNESS,
vignette_sharpness: Lightbox.VIGNETTE_SHARPNESS,
time: SHADE_ANIMATION_TIME,
transition: 'easeOutQuad'
});
}
},
_sessionUpdated() {
this.isDummy = !Main.sessionMode.hasOverview;
this._createOverview();
},
// The members we construct that are implemented in JS might
// want to access the overview as Main.overview to connect
// signal handlers and so forth. So we create them after
// construction in this init() method.
init() {
this._initCalled = true;
if (this.isDummy)
return;
this._shellInfo = new ShellInfo();
// Add a clone of the panel to the overview so spacing and such is
// automatic
this._panelGhost = new St.Bin({ child: new Clutter.Clone({ source: Main.panel.actor }),
reactive: false,
opacity: 0 });
this._overview.add_actor(this._panelGhost);
this._searchEntry = new St.Entry({ style_class: 'search-entry',
/* Translators: this is the text displayed
in the search entry when no search is
active; it should not exceed ~30
characters. */
hint_text: _("Type to search…"),
track_hover: true,
can_focus: true });
this._searchEntryBin = new St.Bin({ child: this._searchEntry,
x_align: St.Align.MIDDLE });
this._overview.add_actor(this._searchEntryBin);
// Create controls
this._controls = new OverviewControls.ControlsManager(this._searchEntry);
this._dash = this._controls.dash;
this.viewSelector = this._controls.viewSelector;
// Add our same-line elements after the search entry
this._overview.add(this._controls.actor, { y_fill: true, expand: true });
// TODO - recalculate everything when desktop size changes
this.dashIconSize = this._dash.iconSize;
this._dash.connect('icon-size-changed', () => {
this.dashIconSize = this._dash.iconSize;
});
Main.layoutManager.connect('monitors-changed', this._relayout.bind(this));
this._relayout();
},
addSearchProvider(provider) {
this.viewSelector.addSearchProvider(provider);
},
removeSearchProvider(provider) {
this.viewSelector.removeSearchProvider(provider);
},
//
// options:
// - undoCallback (function): the callback to be called if undo support is needed
// - forFeedback (boolean): whether the message is for direct feedback of a user action
//
setMessage(text, options) {
if (this.isDummy)
return;
this._shellInfo.setMessage(text, options);
},
_onDragBegin() {
this._inXdndDrag = true;
DND.addDragMonitor(this._dragMonitor);
// Remember the workspace we started from
this._lastActiveWorkspaceIndex = global.screen.get_active_workspace_index();
},
_onDragEnd(time) {
this._inXdndDrag = false;
// In case the drag was canceled while in the overview
// we have to go back to where we started and hide
// the overview
if (this._shown) {
global.screen.get_workspace_by_index(this._lastActiveWorkspaceIndex).activate(time);
this.hide();
}
this._resetWindowSwitchTimeout();
this._lastHoveredWindow = null;
DND.removeDragMonitor(this._dragMonitor);
this.endItemDrag();
},
_resetWindowSwitchTimeout() {
if (this._windowSwitchTimeoutId != 0) {
Mainloop.source_remove(this._windowSwitchTimeoutId);
this._windowSwitchTimeoutId = 0;
this._needsFakePointerEvent = false;
}
},
_fakePointerEvent() {
let display = Gdk.Display.get_default();
let deviceManager = display.get_device_manager();
let pointer = deviceManager.get_client_pointer();
let [screen, pointerX, pointerY] = pointer.get_position();
pointer.warp(screen, pointerX, pointerY);
},
_onDragMotion(dragEvent) {
let targetIsWindow = dragEvent.targetActor &&
dragEvent.targetActor._delegate &&
dragEvent.targetActor._delegate.metaWindow &&
!(dragEvent.targetActor._delegate instanceof WorkspaceThumbnail.WindowClone);
this._windowSwitchTimestamp = global.get_current_time();
if (targetIsWindow &&
dragEvent.targetActor._delegate.metaWindow == this._lastHoveredWindow)
return DND.DragMotionResult.CONTINUE;
this._lastHoveredWindow = null;
this._resetWindowSwitchTimeout();
if (targetIsWindow) {
this._lastHoveredWindow = dragEvent.targetActor._delegate.metaWindow;
this._windowSwitchTimeoutId = Mainloop.timeout_add(DND_WINDOW_SWITCH_TIMEOUT,
() => {
this._windowSwitchTimeoutId = 0;
this._needsFakePointerEvent = true;
Main.activateWindow(dragEvent.targetActor._delegate.metaWindow,
this._windowSwitchTimestamp);
this.hide();
this._lastHoveredWindow = null;
return GLib.SOURCE_REMOVE;
});
GLib.Source.set_name_by_id(this._windowSwitchTimeoutId, '[gnome-shell] Main.activateWindow');
}
return DND.DragMotionResult.CONTINUE;
},
_onScrollEvent(actor, event) {
this.emit('scroll-event', event);
return Clutter.EVENT_PROPAGATE;
},
addAction(action) {
if (this.isDummy)
return;
this._backgroundGroup.add_action(action);
},
_getDesktopClone() {
let windows = global.get_window_actors().filter(
w => w.meta_window.get_window_type() == Meta.WindowType.DESKTOP
);
if (windows.length == 0)
return null;
let window = windows[0];
let clone = new Clutter.Clone({ source: window,
x: window.x, y: window.y });
clone.source.connect('destroy', () => {
clone.destroy();
});
return clone;
},
_relayout() {
// To avoid updating the position and size of the workspaces
// we just hide the overview. The positions will be updated
// when it is next shown.
this.hide();
if (!Main.layoutManager.primaryMonitor)
return;
let workArea = Main.layoutManager.getWorkAreaForMonitor(Main.layoutManager.primaryIndex);
this._coverPane.set_position(0, workArea.y);
this._coverPane.set_size(workArea.width, workArea.height);
this._updateBackgrounds();
},
_onRestacked() {
let stack = global.get_window_actors();
let stackIndices = {};
for (let i = 0; i < stack.length; i++) {
// Use the stable sequence for an integer to use as a hash key
stackIndices[stack[i].get_meta_window().get_stable_sequence()] = i;
}
this.emit('windows-restacked', stackIndices);
},
beginItemDrag(source) {
this.emit('item-drag-begin');
this._inItemDrag = true;
},
cancelledItemDrag(source) {
this.emit('item-drag-cancelled');
},
endItemDrag(source) {
if (!this._inItemDrag)
return;
this.emit('item-drag-end');
this._inItemDrag = false;
},
beginWindowDrag(window) {
this.emit('window-drag-begin', window);
this._inWindowDrag = true;
},
cancelledWindowDrag(window) {
this.emit('window-drag-cancelled', window);
},
endWindowDrag(window) {
if (!this._inWindowDrag)
return;
this.emit('window-drag-end', window);
this._inWindowDrag = false;
},
focusSearch() {
this.show();
this._searchEntry.grab_key_focus();
},
fadeInDesktop() {
this._desktopFade.opacity = 0;
this._desktopFade.show();
Tweener.addTween(this._desktopFade,
{ opacity: 255,
time: ANIMATION_TIME,
transition: 'easeOutQuad' });
},
fadeOutDesktop() {
if (!this._desktopFade.get_n_children()) {
let clone = this._getDesktopClone();
if (!clone)
return;
this._desktopFade.add_child(clone);
}
this._desktopFade.opacity = 255;
this._desktopFade.show();
Tweener.addTween(this._desktopFade,
{ opacity: 0,
time: ANIMATION_TIME,
transition: 'easeOutQuad'
});
},
// Checks if the Activities button is currently sensitive to
// clicks. The first call to this function within the
// OVERVIEW_ACTIVATION_TIMEOUT time of the hot corner being
// triggered will return false. This avoids opening and closing
// the overview if the user both triggered the hot corner and
// clicked the Activities button.
shouldToggleByCornerOrButton() {
if (this.animationInProgress)
return false;
if (this._inItemDrag || this._inWindowDrag)
return false;
if (this._activationTime == 0 || Date.now() / 1000 - this._activationTime > OVERVIEW_ACTIVATION_TIMEOUT)
return true;
return false;
},
_syncGrab() {
// We delay grab changes during animation so that when removing the
// overview we don't have a problem with the release of a press/release
// going to an application.
if (this.animationInProgress)
return true;
if (this._shown) {
let shouldBeModal = !this._inXdndDrag;
if (shouldBeModal) {
if (!this._modal) {
if (Main.pushModal(this._overview,
{ actionMode: Shell.ActionMode.OVERVIEW })) {
this._modal = true;
} else {
this.hide();
return false;
}
}
}
} else {
if (this._modal) {
Main.popModal(this._overview);
this._modal = false;
}
}
return true;
},
// show:
//
// Animates the overview visible and grabs mouse and keyboard input
show() {
if (this.isDummy)
return;
if (this._shown)
return;
this._shown = true;
if (!this._syncGrab())
return;
Main.layoutManager.showOverview();
this._animateVisible();
},
_animateVisible() {
if (this.visible || this.animationInProgress)
return;
this.visible = true;
this.animationInProgress = true;
this.visibleTarget = true;
this._activationTime = Date.now() / 1000;
Meta.disable_unredirect_for_screen(global.screen);
this.viewSelector.show();
this._overview.opacity = 0;
Tweener.addTween(this._overview,
{ opacity: 255,
transition: 'easeOutQuad',
time: ANIMATION_TIME,
onComplete: this._showDone,
onCompleteScope: this
});
this._shadeBackgrounds();
this._coverPane.raise_top();
this._coverPane.show();
this.emit('showing');
},
_showDone() {
this.animationInProgress = false;
this._desktopFade.hide();
this._coverPane.hide();
this.emit('shown');
// Handle any calls to hide* while we were showing
if (!this._shown)
this._animateNotVisible();
this._syncGrab();
global.sync_pointer();
},
// hide:
//
// Reverses the effect of show()
hide() {
if (this.isDummy)
return;
if (!this._shown)
return;
let event = Clutter.get_current_event();
if (event) {
let type = event.type();
let button = (type == Clutter.EventType.BUTTON_PRESS ||
type == Clutter.EventType.BUTTON_RELEASE);
let ctrl = (event.get_state() & Clutter.ModifierType.CONTROL_MASK) != 0;
if (button && ctrl)
return;
}
this._shown = false;
this._animateNotVisible();
this._syncGrab();
},
_animateNotVisible() {
if (!this.visible || this.animationInProgress)
return;
this.animationInProgress = true;
this.visibleTarget = false;
this.viewSelector.animateFromOverview();
// Make other elements fade out.
Tweener.addTween(this._overview,
{ opacity: 0,
transition: 'easeOutQuad',
time: ANIMATION_TIME,
onComplete: this._hideDone,
onCompleteScope: this
});
this._unshadeBackgrounds();
this._coverPane.raise_top();
this._coverPane.show();
this.emit('hiding');
},
_hideDone() {
// Re-enable unredirection
Meta.enable_unredirect_for_screen(global.screen);
this.viewSelector.hide();
this._desktopFade.hide();
this._coverPane.hide();
this.visible = false;
this.animationInProgress = false;
this.emit('hidden');
// Handle any calls to show* while we were hiding
if (this._shown)
this._animateVisible();
else
Main.layoutManager.hideOverview();
this._syncGrab();
// Fake a pointer event if requested
if (this._needsFakePointerEvent) {
this._fakePointerEvent();
this._needsFakePointerEvent = false;
}
},
toggle() {
if (this.isDummy)
return;
if (this.visible)
this.hide();
else
this.show();
},
getShowAppsButton() {
return this._dash.showAppsButton;
}
});
Signals.addSignalMethods(Overview.prototype);