gnome-shell/js/ui/desktops.js
Dan Winship 2a40560828 split the desktop area out of overlay.js
svn path=/trunk/; revision=110
2008-12-02 16:15:00 +00:00

227 lines
8.2 KiB
JavaScript

/* -*- mode: js2; js2-basic-offset: 4; tab-width: 4; indent-tabs-mode: nil -*- */
const Tweener = imports.tweener.tweener;
const Clutter = imports.gi.Clutter;
const Main = imports.ui.main;
const Overlay = imports.ui.overlay;
const Panel = imports.ui.panel;
const Meta = imports.gi.Meta;
const Shell = imports.gi.Shell;
// Windows are slightly translucent in the overlay mode
const WINDOW_OPACITY = 0.9 * 255;
// Define a layout scheme for small window counts. For larger
// counts we fall back to an algorithm. We need more schemes here
// unless we have a really good algorithm.
// Each triplet is [xCenter, yCenter, scale] where the scale
// is relative to the width of the desktop.
const POSITIONS = {
1: [[0.5, 0.5, 0.8]],
2: [[0.25, 0.5, 0.4], [0.75, 0.5, 0.4]],
3: [[0.25, 0.25, 0.33], [0.75, 0.25, 0.33], [0.5, 0.75, 0.33]],
4: [[0.25, 0.25, 0.33], [0.75, 0.25, 0.33], [0.75, 0.75, 0.33], [0.25, 0.75, 0.33]],
5: [[0.165, 0.25, 0.28], [0.495, 0.25, 0.28], [0.825, 0.25, 0.28], [0.25, 0.75, 0.4], [0.75, 0.75, 0.4]]
};
function Desktops(x, y, width, height) {
this._init(x, y, width, height);
}
Desktops.prototype = {
_init : function(x, y, width, height) {
this._windowClones = [];
this._x = x;
this._y = y;
this._width = width;
this._height = height;
this._group = new Clutter.Group();
},
show : function() {
let global = Shell.Global.get();
let windows = global.get_windows();
let desktopWindow = null;
for (let i = 0; i < windows.length; i++)
if (windows[i].get_window_type() == Meta.WindowType.DESKTOP)
desktopWindow = windows[i];
// If a file manager is displaying desktop icons, there will
// be a desktop window. This window will have the size of the
// whole desktop. When such window is not present (e.g. when
// the preference for showing icons on the desktop is disabled
// by the user or we are running inside a Xephyr window), we
// should create a desktop rectangle to serve as the
// background.
if (desktopWindow)
this._createDesktopClone(desktopWindow);
else
this._createDesktopRectangle();
// Count the total number of windows so we know what layout scheme to use
let numberOfWindows = 0;
for (let i = 0; i < windows.length; i++) {
let w = windows[i];
if (w == desktopWindow || w.is_override_redirect())
continue;
numberOfWindows++;
}
// Now create actors for all the desktop windows. Do it in
// reverse order so that the active actor ends up on top
let windowIndex = 0;
for (let i = windows.length - 1; i >= 0; i--) {
let w = windows[i];
if (w == desktopWindow || w.is_override_redirect())
continue;
this._createWindowClone(w, numberOfWindows - windowIndex - 1, numberOfWindows);
windowIndex++;
}
},
hide : function() {
for (let i = 0; i < this._windowClones.length; i++) {
this._windowClones[i].destroy();
}
this._windowClones = [];
},
_createDesktopClone : function(w) {
let clone = new Clutter.CloneTexture({ parent_texture: w.get_texture(),
reactive: true,
x: 0,
y: 0 });
this._addDesktop(clone);
},
_createDesktopRectangle : function() {
let global = Shell.Global.get();
// In the case when we have a desktop window from the file
// manager, its height is full-screen, i.e. it includes the
// height of the panel, so we should not subtract the height
// of the panel from global.screen_height here either to have
// them show up identically. We are also using (0,0)
// coordinates in both cases which makes the background window
// animate out from behind the panel.
let desktopRectangle = new Clutter.Rectangle({ color: global.stage.color,
reactive: true,
x: 0,
y: 0,
width: global.screen_width,
height: global.screen_height });
this._addDesktop(desktopRectangle);
},
_addDesktop : function(desktop) {
let me = this;
this._windowClones.push(desktop);
this._group.add_actor(desktop);
// Since the right side only moves a little bit (the width of padding
// we add) it looks less jittery to put the anchor there.
desktop.move_anchor_point_from_gravity(Clutter.Gravity.NORTH_EAST);
Tweener.addTween(desktop,
{ x: this._x + this._width,
y: this._y,
scale_x: Overlay.DESKTOP_SCALE,
scale_y: Overlay.DESKTOP_SCALE,
time: Overlay.ANIMATION_TIME,
transition: "easeOutQuad"
});
desktop.connect("button-press-event",
function() {
me._deactivate();
});
},
//windowIndex == 0 => top in stacking order
_computeWindowPosition : function(windowIndex, numberOfWindows) {
if (numberOfWindows in POSITIONS)
return POSITIONS[numberOfWindows][windowIndex];
// If we don't have a predefined scheme for this window count,
// overlap the windows along the diagonal of the desktop
// (improve this!)
let fraction = Math.sqrt(1/numberOfWindows);
// The top window goes at the lower right - this is different from the
// fixed position schemes where the windows are in "reading order"
// and the top window goes at the upper left.
let pos = (numberOfWindows - windowIndex - 1) / (numberOfWindows - 1);
let xCenter = (fraction / 2) + (1 - fraction) * pos;
let yCenter = xCenter;
return [xCenter, yCenter, fraction];
},
_createWindowClone : function(w, windowIndex, numberOfWindows) {
let me = this;
// We show the window using "clones" of the texture .. separate
// actors that mirror the original actors for the window. For
// animation purposes, it may be better to actually move the
// original actors about instead.
let clone = new Clutter.CloneTexture({ parent_texture: w.get_texture(),
reactive: true,
x: w.x,
y: w.y });
let [xCenter, yCenter, fraction] = this._computeWindowPosition(windowIndex, numberOfWindows);
let desiredSize = this._width * fraction;
xCenter = this._x + xCenter * this._width;
yCenter = this._y + yCenter * this._height;
let size = clone.width;
if (clone.height > size)
size = clone.height;
// Never scale up
let scale = desiredSize / size;
if (scale > 1)
scale = 1;
this._group.add_actor(clone);
this._windowClones.push(clone);
Tweener.addTween(clone,
{ x: xCenter - 0.5 * scale * w.width,
y: yCenter - 0.5 * scale * w.height,
scale_x: scale,
scale_y: scale,
time: Overlay.ANIMATION_TIME,
opacity: WINDOW_OPACITY,
transition: "easeOutQuad"
});
clone.connect("button-press-event",
function(clone, event) {
me._activateWindow(w, event.get_time());
});
},
_activateWindow : function(w, time) {
this._deactivate();
w.get_meta_window().activate(time);
},
_deactivate : function() {
Main.hide_overlay();
}
};