143cda628e
Move the Screen Shield clock to Unlock Dialog. Also adjust the CSS style classes names to match the new owner. https://gitlab.gnome.org/GNOME/gnome-shell/merge_requests/872
1116 lines
40 KiB
JavaScript
1116 lines
40 KiB
JavaScript
// -*- mode: js; js-indent-level: 4; indent-tabs-mode: nil -*-
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const { AccountsService, Clutter, Gio, GLib,
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GObject, Graphene, Meta, Shell, St } = imports.gi;
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const Signals = imports.signals;
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const Background = imports.ui.background;
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const GnomeSession = imports.misc.gnomeSession;
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const Layout = imports.ui.layout;
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const OVirt = imports.gdm.oVirt;
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const LoginManager = imports.misc.loginManager;
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const Lightbox = imports.ui.lightbox;
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const Main = imports.ui.main;
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const Overview = imports.ui.overview;
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const MessageTray = imports.ui.messageTray;
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const ShellDBus = imports.ui.shellDBus;
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const SmartcardManager = imports.misc.smartcardManager;
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const { adjustAnimationTime } = imports.ui.environment;
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const SCREENSAVER_SCHEMA = 'org.gnome.desktop.screensaver';
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const LOCK_ENABLED_KEY = 'lock-enabled';
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const LOCK_DELAY_KEY = 'lock-delay';
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const LOCKDOWN_SCHEMA = 'org.gnome.desktop.lockdown';
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const DISABLE_LOCK_KEY = 'disable-lock-screen';
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const LOCKED_STATE_STR = 'screenShield.locked';
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// fraction of screen height the arrow must reach before completing
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// the slide up automatically
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var ARROW_DRAG_THRESHOLD = 0.1;
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var SUMMARY_ICON_SIZE = 48;
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// ScreenShield animation time
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// - STANDARD_FADE_TIME is used when the session goes idle
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// - MANUAL_FADE_TIME is used for lowering the shield when asked by the user,
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// or when cancelling the dialog
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// - CURTAIN_SLIDE_TIME is used when raising the shield before unlocking
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var STANDARD_FADE_TIME = 10000;
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var MANUAL_FADE_TIME = 300;
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var CURTAIN_SLIDE_TIME = 300;
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var NotificationsBox = GObject.registerClass({
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Signals: { 'wake-up-screen': {} },
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}, class NotificationsBox extends St.BoxLayout {
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_init() {
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super._init({
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vertical: true,
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name: 'screenShieldNotifications',
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style_class: 'screen-shield-notifications-container',
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});
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this._scrollView = new St.ScrollView({ hscrollbar_policy: St.PolicyType.NEVER });
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this._notificationBox = new St.BoxLayout({ vertical: true,
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style_class: 'screen-shield-notifications-container' });
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this._scrollView.add_actor(this._notificationBox);
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this.add_child(this._scrollView);
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this._sources = new Map();
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Main.messageTray.getSources().forEach(source => {
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this._sourceAdded(Main.messageTray, source, true);
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});
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this._updateVisibility();
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this._sourceAddedId = Main.messageTray.connect('source-added', this._sourceAdded.bind(this));
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this.connect('destroy', this._onDestroy.bind(this));
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}
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_onDestroy() {
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if (this._sourceAddedId) {
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Main.messageTray.disconnect(this._sourceAddedId);
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this._sourceAddedId = 0;
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}
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let items = this._sources.entries();
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for (let [source, obj] of items)
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this._removeSource(source, obj);
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}
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_updateVisibility() {
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this._notificationBox.visible =
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this._notificationBox.get_children().some(a => a.visible);
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this.visible = this._notificationBox.visible;
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}
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_makeNotificationCountText(count, isChat) {
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if (isChat)
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return ngettext("%d new message", "%d new messages", count).format(count);
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else
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return ngettext("%d new notification", "%d new notifications", count).format(count);
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}
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_makeNotificationSource(source, box) {
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let sourceActor = new MessageTray.SourceActor(source, SUMMARY_ICON_SIZE);
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box.add_child(sourceActor);
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let textBox = new St.BoxLayout({ vertical: true });
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box.add_child(textBox);
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let title = new St.Label({ text: source.title,
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style_class: 'screen-shield-notification-label' });
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textBox.add(title);
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let count = source.unseenCount;
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let countLabel = new St.Label({ text: this._makeNotificationCountText(count, source.isChat),
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style_class: 'screen-shield-notification-count-text' });
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textBox.add(countLabel);
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box.visible = count != 0;
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return [title, countLabel];
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}
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_makeNotificationDetailedSource(source, box) {
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let sourceActor = new MessageTray.SourceActor(source, SUMMARY_ICON_SIZE);
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let sourceBin = new St.Bin({ child: sourceActor });
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box.add(sourceBin);
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let textBox = new St.BoxLayout({ vertical: true });
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box.add_child(textBox);
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let title = new St.Label({ text: source.title,
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style_class: 'screen-shield-notification-label' });
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textBox.add(title);
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let visible = false;
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for (let i = 0; i < source.notifications.length; i++) {
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let n = source.notifications[i];
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if (n.acknowledged)
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continue;
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let body = '';
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if (n.bannerBodyText) {
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body = n.bannerBodyMarkup
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? n.bannerBodyText
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: GLib.markup_escape_text(n.bannerBodyText, -1);
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}
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let label = new St.Label({ style_class: 'screen-shield-notification-count-text' });
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label.clutter_text.set_markup(`<b>${n.title}</b> ${body}`);
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textBox.add(label);
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visible = true;
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}
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box.visible = visible;
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return [title, null];
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}
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_shouldShowDetails(source) {
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return source.policy.detailsInLockScreen ||
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source.narrowestPrivacyScope == MessageTray.PrivacyScope.SYSTEM;
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}
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_showSource(source, obj, box) {
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if (obj.detailed)
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[obj.titleLabel, obj.countLabel] = this._makeNotificationDetailedSource(source, box);
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else
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[obj.titleLabel, obj.countLabel] = this._makeNotificationSource(source, box);
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box.visible = obj.visible && (source.unseenCount > 0);
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}
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_sourceAdded(tray, source, initial) {
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let obj = {
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visible: source.policy.showInLockScreen,
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detailed: this._shouldShowDetails(source),
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sourceDestroyId: 0,
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sourceCountChangedId: 0,
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sourceTitleChangedId: 0,
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sourceUpdatedId: 0,
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sourceBox: null,
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titleLabel: null,
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countLabel: null,
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};
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obj.sourceBox = new St.BoxLayout({ style_class: 'screen-shield-notification-source',
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x_expand: true });
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this._showSource(source, obj, obj.sourceBox);
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this._notificationBox.add_child(obj.sourceBox);
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obj.sourceCountChangedId = source.connect('notify::count', () => {
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this._countChanged(source, obj);
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});
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obj.sourceTitleChangedId = source.connect('notify::title', () => {
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this._titleChanged(source, obj);
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});
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obj.policyChangedId = source.policy.connect('notify', (policy, pspec) => {
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if (pspec.name == 'show-in-lock-screen')
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this._visibleChanged(source, obj);
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else
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this._detailedChanged(source, obj);
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});
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obj.sourceDestroyId = source.connect('destroy', () => {
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this._onSourceDestroy(source, obj);
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});
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this._sources.set(source, obj);
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if (!initial) {
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// block scrollbars while animating, if they're not needed now
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let boxHeight = this._notificationBox.height;
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if (this._scrollView.height >= boxHeight)
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this._scrollView.vscrollbar_policy = St.PolicyType.NEVER;
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let widget = obj.sourceBox;
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let [, natHeight] = widget.get_preferred_height(-1);
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widget.height = 0;
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widget.ease({
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height: natHeight,
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mode: Clutter.AnimationMode.EASE_OUT_QUAD,
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duration: 250,
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onComplete: () => {
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this._scrollView.vscrollbar_policy = St.PolicyType.AUTOMATIC;
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widget.set_height(-1);
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},
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});
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this._updateVisibility();
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if (obj.sourceBox.visible)
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this.emit('wake-up-screen');
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}
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}
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_titleChanged(source, obj) {
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obj.titleLabel.text = source.title;
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}
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_countChanged(source, obj) {
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// A change in the number of notifications may change whether we show
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// details.
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let newDetailed = this._shouldShowDetails(source);
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let oldDetailed = obj.detailed;
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obj.detailed = newDetailed;
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if (obj.detailed || oldDetailed != newDetailed) {
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// A new notification was pushed, or a previous notification was destroyed.
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// Give up, and build the list again.
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obj.sourceBox.destroy_all_children();
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obj.titleLabel = obj.countLabel = null;
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this._showSource(source, obj, obj.sourceBox);
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} else {
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let count = source.unseenCount;
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obj.countLabel.text = this._makeNotificationCountText(count, source.isChat);
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}
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obj.sourceBox.visible = obj.visible && (source.unseenCount > 0);
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this._updateVisibility();
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if (obj.sourceBox.visible)
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this.emit('wake-up-screen');
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}
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_visibleChanged(source, obj) {
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if (obj.visible == source.policy.showInLockScreen)
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return;
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obj.visible = source.policy.showInLockScreen;
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obj.sourceBox.visible = obj.visible && source.unseenCount > 0;
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this._updateVisibility();
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if (obj.sourceBox.visible)
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this.emit('wake-up-screen');
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}
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_detailedChanged(source, obj) {
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let newDetailed = this._shouldShowDetails(source);
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if (obj.detailed == newDetailed)
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return;
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obj.detailed = newDetailed;
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obj.sourceBox.destroy_all_children();
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obj.titleLabel = obj.countLabel = null;
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this._showSource(source, obj, obj.sourceBox);
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}
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_onSourceDestroy(source, obj) {
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this._removeSource(source, obj);
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this._updateVisibility();
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}
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_removeSource(source, obj) {
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obj.sourceBox.destroy();
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obj.sourceBox = obj.titleLabel = obj.countLabel = null;
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source.disconnect(obj.sourceDestroyId);
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source.disconnect(obj.sourceCountChangedId);
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source.disconnect(obj.sourceTitleChangedId);
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source.policy.disconnect(obj.policyChangedId);
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this._sources.delete(source);
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}
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});
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function clamp(value, min, max) {
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return Math.max(min, Math.min(max, value));
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}
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/**
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* If you are setting org.gnome.desktop.session.idle-delay directly in dconf,
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* rather than through System Settings, you also need to set
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* org.gnome.settings-daemon.plugins.power.sleep-display-ac and
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* org.gnome.settings-daemon.plugins.power.sleep-display-battery to the same value.
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* This will ensure that the screen blanks at the right time when it fades out.
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* https://bugzilla.gnome.org/show_bug.cgi?id=668703 explains the dependency.
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*/
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var ScreenShield = class {
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constructor() {
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this.actor = Main.layoutManager.screenShieldGroup;
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this._lockScreenState = MessageTray.State.HIDDEN;
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this._lockScreenGroup = new St.Widget({
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x_expand: true,
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y_expand: true,
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reactive: true,
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can_focus: true,
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name: 'lockScreenGroup',
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visible: false,
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});
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this._lockScreenGroup.connect('key-press-event',
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this._onLockScreenKeyPress.bind(this));
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this._lockScreenGroup.connect('scroll-event',
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this._onLockScreenScroll.bind(this));
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Main.ctrlAltTabManager.addGroup(this._lockScreenGroup, _("Lock"), 'changes-prevent-symbolic');
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this._lockScreenContents = new St.Widget({ layout_manager: new Clutter.BinLayout(),
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name: 'lockScreenContents' });
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this._lockScreenContents.add_constraint(new Layout.MonitorConstraint({ primary: true }));
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this._lockScreenGroup.add_actor(this._lockScreenContents);
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this._backgroundGroup = new Clutter.Actor();
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this._lockScreenGroup.add_actor(this._backgroundGroup);
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this._lockScreenGroup.set_child_below_sibling(this._backgroundGroup, null);
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this._bgManagers = [];
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this._updateBackgrounds();
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Main.layoutManager.connect('monitors-changed', this._updateBackgrounds.bind(this));
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this._dragAction = new Clutter.GestureAction();
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this._dragAction.connect('gesture-begin', this._onDragBegin.bind(this));
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this._dragAction.connect('gesture-progress', this._onDragMotion.bind(this));
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this._dragAction.connect('gesture-end', this._onDragEnd.bind(this));
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this._lockScreenGroup.add_action(this._dragAction);
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this._lockDialogGroup = new St.Widget({ x_expand: true,
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y_expand: true,
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reactive: true,
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pivot_point: new Graphene.Point({ x: 0.5, y: 0.5 }),
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name: 'lockDialogGroup' });
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this.actor.add_actor(this._lockDialogGroup);
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this.actor.add_actor(this._lockScreenGroup);
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this._presence = new GnomeSession.Presence((proxy, error) => {
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if (error) {
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logError(error, 'Error while reading gnome-session presence');
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return;
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}
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this._onStatusChanged(proxy.status);
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});
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this._presence.connectSignal('StatusChanged', (proxy, senderName, [status]) => {
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this._onStatusChanged(status);
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});
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this._screenSaverDBus = new ShellDBus.ScreenSaverDBus(this);
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this._smartcardManager = SmartcardManager.getSmartcardManager();
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this._smartcardManager.connect('smartcard-inserted',
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(manager, token) => {
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if (this._isLocked && token.UsedToLogin)
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this._liftShield(true, 0);
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});
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this._oVirtCredentialsManager = OVirt.getOVirtCredentialsManager();
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this._oVirtCredentialsManager.connect('user-authenticated',
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() => {
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if (this._isLocked)
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this._liftShield(true, 0);
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});
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this._loginManager = LoginManager.getLoginManager();
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this._loginManager.connect('prepare-for-sleep',
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this._prepareForSleep.bind(this));
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this._loginSession = null;
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this._loginManager.getCurrentSessionProxy(sessionProxy => {
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this._loginSession = sessionProxy;
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this._loginSession.connectSignal('Lock',
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() => this.lock(false));
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this._loginSession.connectSignal('Unlock',
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() => this.deactivate(false));
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this._loginSession.connect('g-properties-changed', this._syncInhibitor.bind(this));
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this._syncInhibitor();
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});
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this._settings = new Gio.Settings({ schema_id: SCREENSAVER_SCHEMA });
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this._settings.connect(`changed::${LOCK_ENABLED_KEY}`, this._syncInhibitor.bind(this));
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this._lockSettings = new Gio.Settings({ schema_id: LOCKDOWN_SCHEMA });
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this._lockSettings.connect(`changed::${DISABLE_LOCK_KEY}`, this._syncInhibitor.bind(this));
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this._isModal = false;
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this._hasLockScreen = false;
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this._isGreeter = false;
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this._isActive = false;
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this._isLocked = false;
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this._inUnlockAnimation = false;
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this._activationTime = 0;
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this._becameActiveId = 0;
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this._lockTimeoutId = 0;
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// The "long" lightbox is used for the longer (20 seconds) fade from session
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// to idle status, the "short" is used for quickly fading to black when locking
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// manually
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this._longLightbox = new Lightbox.Lightbox(Main.uiGroup,
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{ inhibitEvents: true,
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fadeFactor: 1 });
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this._longLightbox.connect('notify::active', this._onLongLightbox.bind(this));
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this._shortLightbox = new Lightbox.Lightbox(Main.uiGroup,
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{ inhibitEvents: true,
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fadeFactor: 1 });
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this._shortLightbox.connect('notify::active', this._onShortLightbox.bind(this));
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this.idleMonitor = Meta.IdleMonitor.get_core();
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this._cursorTracker = Meta.CursorTracker.get_for_display(global.display);
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this._syncInhibitor();
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}
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_setActive(active) {
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let prevIsActive = this._isActive;
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this._isActive = active;
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if (prevIsActive != this._isActive)
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this.emit('active-changed');
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if (this._loginSession)
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this._loginSession.SetLockedHintRemote(active);
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this._syncInhibitor();
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}
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_createBackground(monitorIndex) {
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let monitor = Main.layoutManager.monitors[monitorIndex];
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let widget = new St.Widget({ style_class: 'screen-shield-background',
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x: monitor.x,
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y: monitor.y,
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width: monitor.width,
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height: monitor.height });
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let bgManager = new Background.BackgroundManager({ container: widget,
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monitorIndex,
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controlPosition: false,
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settingsSchema: SCREENSAVER_SCHEMA });
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this._bgManagers.push(bgManager);
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this._backgroundGroup.add_child(widget);
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}
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_updateBackgrounds() {
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for (let i = 0; i < this._bgManagers.length; i++)
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this._bgManagers[i].destroy();
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this._bgManagers = [];
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this._backgroundGroup.destroy_all_children();
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for (let i = 0; i < Main.layoutManager.monitors.length; i++)
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this._createBackground(i);
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}
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_liftShield(onPrimary, velocity) {
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if (this._isLocked) {
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if (this._ensureUnlockDialog(onPrimary, true /* allowCancel */))
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this._hideLockScreen(true /* animate */, velocity);
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} else {
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this.deactivate(true /* animate */);
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}
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}
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_maybeCancelDialog() {
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if (!this._dialog)
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return;
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this._dialog.cancel();
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if (this._isGreeter) {
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// LoginDialog.cancel() will grab the key focus
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// on its own, so ensure it stays on lock screen
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// instead
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this._lockScreenGroup.grab_key_focus();
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} else {
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this._dialog = null;
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}
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}
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_becomeModal() {
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if (this._isModal)
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return true;
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|
|
this._isModal = Main.pushModal(this.actor, { actionMode: Shell.ActionMode.LOCK_SCREEN });
|
|
if (this._isModal)
|
|
return true;
|
|
|
|
// We failed to get a pointer grab, it means that
|
|
// something else has it. Try with a keyboard grab only
|
|
this._isModal = Main.pushModal(this.actor, { options: Meta.ModalOptions.POINTER_ALREADY_GRABBED,
|
|
actionMode: Shell.ActionMode.LOCK_SCREEN });
|
|
return this._isModal;
|
|
}
|
|
|
|
_onLockScreenKeyPress(actor, event) {
|
|
let symbol = event.get_key_symbol();
|
|
let unichar = event.get_key_unicode();
|
|
|
|
// Do nothing if the lock screen is not fully shown.
|
|
// This avoids reusing the previous (and stale) unlock
|
|
// dialog if esc is pressed while the curtain is going
|
|
// down after cancel.
|
|
|
|
if (this._lockScreenState != MessageTray.State.SHOWN)
|
|
return Clutter.EVENT_PROPAGATE;
|
|
|
|
let isEnter = symbol == Clutter.KEY_Return ||
|
|
symbol == Clutter.KEY_KP_Enter ||
|
|
symbol == Clutter.KEY_ISO_Enter;
|
|
let isEscape = symbol == Clutter.KEY_Escape;
|
|
let isLiftChar = GLib.unichar_isprint(unichar) &&
|
|
(this._isLocked || !GLib.unichar_isgraph(unichar));
|
|
if (!isEnter && !isEscape && !isLiftChar)
|
|
return Clutter.EVENT_PROPAGATE;
|
|
|
|
if (this._isLocked &&
|
|
this._ensureUnlockDialog(true, true) &&
|
|
GLib.unichar_isgraph(unichar))
|
|
this._dialog.addCharacter(unichar);
|
|
|
|
this._liftShield(true, 0);
|
|
return Clutter.EVENT_STOP;
|
|
}
|
|
|
|
_onLockScreenScroll(actor, event) {
|
|
if (this._lockScreenState != MessageTray.State.SHOWN)
|
|
return Clutter.EVENT_PROPAGATE;
|
|
|
|
let delta = 0;
|
|
if (event.get_scroll_direction() == Clutter.ScrollDirection.SMOOTH)
|
|
delta = Math.abs(event.get_scroll_delta()[0]);
|
|
else
|
|
delta = 5;
|
|
|
|
this._lockScreenScrollCounter += delta;
|
|
|
|
// 7 standard scrolls to lift up
|
|
if (this._lockScreenScrollCounter > 35)
|
|
this._liftShield(true, 0);
|
|
|
|
return Clutter.EVENT_STOP;
|
|
}
|
|
|
|
_syncInhibitor() {
|
|
let lockEnabled = this._settings.get_boolean(LOCK_ENABLED_KEY);
|
|
let lockLocked = this._lockSettings.get_boolean(DISABLE_LOCK_KEY);
|
|
let inhibit = this._loginSession && this._loginSession.Active &&
|
|
!this._isActive && lockEnabled && !lockLocked;
|
|
if (inhibit) {
|
|
this._loginManager.inhibit(_("GNOME needs to lock the screen"),
|
|
inhibitor => {
|
|
if (this._inhibitor)
|
|
this._inhibitor.close(null);
|
|
this._inhibitor = inhibitor;
|
|
});
|
|
} else {
|
|
if (this._inhibitor)
|
|
this._inhibitor.close(null);
|
|
this._inhibitor = null;
|
|
}
|
|
}
|
|
|
|
_prepareForSleep(loginManager, aboutToSuspend) {
|
|
if (aboutToSuspend) {
|
|
if (this._settings.get_boolean(LOCK_ENABLED_KEY))
|
|
this.lock(true);
|
|
} else {
|
|
this._wakeUpScreen();
|
|
}
|
|
}
|
|
|
|
_onDragBegin() {
|
|
this._lockScreenGroup.remove_all_transitions();
|
|
this._lockScreenState = MessageTray.State.HIDING;
|
|
|
|
if (this._isLocked)
|
|
this._ensureUnlockDialog(false, false);
|
|
|
|
return true;
|
|
}
|
|
|
|
_onDragMotion() {
|
|
let [, origY] = this._dragAction.get_press_coords(0);
|
|
let [, currentY] = this._dragAction.get_motion_coords(0);
|
|
|
|
let newY = currentY - origY;
|
|
newY = clamp(newY, -global.stage.height, 0);
|
|
|
|
this._lockScreenGroup.translation_y = newY;
|
|
|
|
return true;
|
|
}
|
|
|
|
_onDragEnd(_action, _actor, _eventX, _eventY, _modifiers) {
|
|
if (this._lockScreenState != MessageTray.State.HIDING)
|
|
return;
|
|
if (this._lockScreenGroup.translation_y < -(ARROW_DRAG_THRESHOLD * global.stage.height)) {
|
|
// Complete motion automatically
|
|
let [velocity_, velocityX_, velocityY] = this._dragAction.get_velocity(0);
|
|
this._liftShield(true, -velocityY);
|
|
} else {
|
|
// restore the lock screen to its original place
|
|
// try to use the same speed as the normal animation
|
|
let h = global.stage.height;
|
|
let duration = MANUAL_FADE_TIME * -this._lockScreenGroup.translation_y / h;
|
|
this._lockScreenGroup.remove_all_transitions();
|
|
this._lockScreenGroup.ease({
|
|
translation_y: 0,
|
|
duration,
|
|
mode: Clutter.AnimationMode.EASE_IN_QUAD,
|
|
onComplete: () => {
|
|
this._lockScreenState = MessageTray.State.SHOWN;
|
|
},
|
|
});
|
|
|
|
this._maybeCancelDialog();
|
|
}
|
|
}
|
|
|
|
_onStatusChanged(status) {
|
|
if (status != GnomeSession.PresenceStatus.IDLE)
|
|
return;
|
|
|
|
this._maybeCancelDialog();
|
|
|
|
if (this._longLightbox.visible) {
|
|
// We're in the process of showing.
|
|
return;
|
|
}
|
|
|
|
if (!this._becomeModal()) {
|
|
// We could not become modal, so we can't activate the
|
|
// screenshield. The user is probably very upset at this
|
|
// point, but any application using global grabs is broken
|
|
// Just tell him to stop using this app
|
|
//
|
|
// XXX: another option is to kick the user into the gdm login
|
|
// screen, where we're not affected by grabs
|
|
Main.notifyError(_("Unable to lock"),
|
|
_("Lock was blocked by an application"));
|
|
return;
|
|
}
|
|
|
|
if (this._activationTime == 0)
|
|
this._activationTime = GLib.get_monotonic_time();
|
|
|
|
let shouldLock = this._settings.get_boolean(LOCK_ENABLED_KEY) && !this._isLocked;
|
|
|
|
if (shouldLock) {
|
|
let lockTimeout = Math.max(
|
|
adjustAnimationTime(STANDARD_FADE_TIME),
|
|
this._settings.get_uint(LOCK_DELAY_KEY) * 1000);
|
|
this._lockTimeoutId = GLib.timeout_add(
|
|
GLib.PRIORITY_DEFAULT,
|
|
lockTimeout,
|
|
() => {
|
|
this._lockTimeoutId = 0;
|
|
this.lock(false);
|
|
return GLib.SOURCE_REMOVE;
|
|
});
|
|
GLib.Source.set_name_by_id(this._lockTimeoutId, '[gnome-shell] this.lock');
|
|
}
|
|
|
|
this._activateFade(this._longLightbox, STANDARD_FADE_TIME);
|
|
}
|
|
|
|
_activateFade(lightbox, time) {
|
|
Main.uiGroup.set_child_above_sibling(lightbox, null);
|
|
lightbox.lightOn(time);
|
|
|
|
if (this._becameActiveId == 0)
|
|
this._becameActiveId = this.idleMonitor.add_user_active_watch(this._onUserBecameActive.bind(this));
|
|
}
|
|
|
|
_onUserBecameActive() {
|
|
// This function gets called here when the user becomes active
|
|
// after we activated a lightbox
|
|
// There are two possibilities here:
|
|
// - we're called when already locked/active; isLocked or isActive is true,
|
|
// we just go back to the lock screen curtain
|
|
// (isActive == isLocked == true: normal case
|
|
// isActive == false, isLocked == true: during the fade for manual locking
|
|
// isActive == true, isLocked == false: after session idle, before lock-delay)
|
|
// - we're called because the session is IDLE but before the lightbox
|
|
// is fully shown; at this point isActive is false, so we just hide
|
|
// the lightbox, reset the activationTime and go back to the unlocked
|
|
// desktop
|
|
// using deactivate() is a little of overkill, but it ensures we
|
|
// don't forget of some bit like modal, DBus properties or idle watches
|
|
//
|
|
// Note: if the (long) lightbox is shown then we're necessarily
|
|
// active, because we call activate() without animation.
|
|
|
|
this.idleMonitor.remove_watch(this._becameActiveId);
|
|
this._becameActiveId = 0;
|
|
|
|
if (this._isActive || this._isLocked) {
|
|
this._longLightbox.lightOff();
|
|
this._shortLightbox.lightOff();
|
|
} else {
|
|
this.deactivate(false);
|
|
}
|
|
}
|
|
|
|
_onLongLightbox(lightBox) {
|
|
if (lightBox.active)
|
|
this.activate(false);
|
|
}
|
|
|
|
_onShortLightbox(lightBox) {
|
|
if (lightBox.active)
|
|
this._completeLockScreenShown();
|
|
}
|
|
|
|
showDialog() {
|
|
if (!this._becomeModal()) {
|
|
// In the login screen, this is a hard error. Fail-whale
|
|
log('Could not acquire modal grab for the login screen. Aborting login process.');
|
|
Meta.quit(Meta.ExitCode.ERROR);
|
|
}
|
|
|
|
this.actor.show();
|
|
this._isGreeter = Main.sessionMode.isGreeter;
|
|
this._isLocked = true;
|
|
if (this._ensureUnlockDialog(true, true))
|
|
this._hideLockScreen(false, 0);
|
|
}
|
|
|
|
_hideLockScreenComplete() {
|
|
if (Main.sessionMode.currentMode == 'lock-screen')
|
|
Main.sessionMode.popMode('lock-screen');
|
|
|
|
this._lockScreenState = MessageTray.State.HIDDEN;
|
|
this._lockScreenGroup.hide();
|
|
|
|
if (this._dialog) {
|
|
this._dialog.grab_key_focus();
|
|
this._dialog.navigate_focus(null, St.DirectionType.TAB_FORWARD, false);
|
|
}
|
|
}
|
|
|
|
_hideLockScreen(animate, velocity) {
|
|
if (this._lockScreenState == MessageTray.State.HIDDEN)
|
|
return;
|
|
|
|
this._lockScreenState = MessageTray.State.HIDING;
|
|
|
|
this._lockScreenGroup.remove_all_transitions();
|
|
|
|
if (animate) {
|
|
// Tween the lock screen out of screen
|
|
// if velocity is not specified (i.e. we come here from pressing ESC),
|
|
// use the same speed regardless of original position
|
|
// if velocity is specified, it's in pixels per milliseconds
|
|
let h = global.stage.height;
|
|
let delta = h + this._lockScreenGroup.translation_y;
|
|
let minVelocity = global.stage.height / CURTAIN_SLIDE_TIME;
|
|
|
|
velocity = Math.max(minVelocity, velocity);
|
|
let duration = delta / velocity;
|
|
|
|
this._lockScreenGroup.ease({
|
|
translation_y: -h,
|
|
duration,
|
|
mode: Clutter.AnimationMode.EASE_IN_QUAD,
|
|
onComplete: () => this._hideLockScreenComplete(),
|
|
});
|
|
} else {
|
|
this._hideLockScreenComplete();
|
|
}
|
|
|
|
this._cursorTracker.set_pointer_visible(true);
|
|
}
|
|
|
|
_ensureUnlockDialog(onPrimary, allowCancel) {
|
|
if (!this._dialog) {
|
|
let constructor = Main.sessionMode.unlockDialog;
|
|
if (!constructor) {
|
|
// This session mode has no locking capabilities
|
|
this.deactivate(true);
|
|
return false;
|
|
}
|
|
|
|
this._dialog = new constructor(this._lockDialogGroup);
|
|
|
|
let time = global.get_current_time();
|
|
if (!this._dialog.open(time, onPrimary)) {
|
|
// This is kind of an impossible error: we're already modal
|
|
// by the time we reach this...
|
|
log('Could not open login dialog: failed to acquire grab');
|
|
this.deactivate(true);
|
|
return false;
|
|
}
|
|
|
|
this._dialog.connect('failed', this._onUnlockFailed.bind(this));
|
|
}
|
|
|
|
this._dialog.allowCancel = allowCancel;
|
|
return true;
|
|
}
|
|
|
|
_onUnlockFailed() {
|
|
this._resetLockScreen({ animateLockScreen: true,
|
|
fadeToBlack: false });
|
|
}
|
|
|
|
_resetLockScreen(params) {
|
|
// Don't reset the lock screen unless it is completely hidden
|
|
// This prevents the shield going down if the lock-delay timeout
|
|
// fires while the user is dragging (which has the potential
|
|
// to confuse our state)
|
|
if (this._lockScreenState != MessageTray.State.HIDDEN)
|
|
return;
|
|
|
|
this._ensureLockScreen();
|
|
this._lockDialogGroup.scale_x = 1;
|
|
this._lockDialogGroup.scale_y = 1;
|
|
|
|
this._lockScreenGroup.show();
|
|
this._lockScreenState = MessageTray.State.SHOWING;
|
|
|
|
let fadeToBlack = params.fadeToBlack;
|
|
|
|
if (params.animateLockScreen) {
|
|
this._lockScreenGroup.translation_y = -global.screen_height;
|
|
this._lockScreenGroup.remove_all_transitions();
|
|
this._lockScreenGroup.ease({
|
|
translation_y: 0,
|
|
duration: MANUAL_FADE_TIME,
|
|
mode: Clutter.AnimationMode.EASE_OUT_QUAD,
|
|
onComplete: () => {
|
|
this._lockScreenShown({ fadeToBlack, animateFade: true });
|
|
},
|
|
});
|
|
} else {
|
|
this._lockScreenGroup.translation_y = 0;
|
|
this._lockScreenShown({ fadeToBlack, animateFade: false });
|
|
}
|
|
|
|
this._lockScreenGroup.grab_key_focus();
|
|
|
|
if (Main.sessionMode.currentMode != 'lock-screen')
|
|
Main.sessionMode.pushMode('lock-screen');
|
|
}
|
|
|
|
_lockScreenShown(params) {
|
|
if (this._dialog && !this._isGreeter) {
|
|
this._dialog.destroy();
|
|
this._dialog = null;
|
|
}
|
|
|
|
let motionId = global.stage.connect('captured-event', (stage, event) => {
|
|
if (event.type() == Clutter.EventType.MOTION) {
|
|
this._cursorTracker.set_pointer_visible(true);
|
|
global.stage.disconnect(motionId);
|
|
}
|
|
|
|
return Clutter.EVENT_PROPAGATE;
|
|
});
|
|
this._cursorTracker.set_pointer_visible(false);
|
|
|
|
this._lockScreenState = MessageTray.State.SHOWN;
|
|
this._lockScreenScrollCounter = 0;
|
|
|
|
if (params.fadeToBlack && params.animateFade) {
|
|
// Take a beat
|
|
|
|
let id = GLib.timeout_add(GLib.PRIORITY_DEFAULT, MANUAL_FADE_TIME, () => {
|
|
this._activateFade(this._shortLightbox, MANUAL_FADE_TIME);
|
|
return GLib.SOURCE_REMOVE;
|
|
});
|
|
GLib.Source.set_name_by_id(id, '[gnome-shell] this._activateFade');
|
|
} else {
|
|
if (params.fadeToBlack)
|
|
this._activateFade(this._shortLightbox, 0);
|
|
|
|
this._completeLockScreenShown();
|
|
}
|
|
}
|
|
|
|
_completeLockScreenShown() {
|
|
this._setActive(true);
|
|
this.emit('lock-screen-shown');
|
|
}
|
|
|
|
// Some of the actors in the lock screen are heavy in
|
|
// resources, so we only create them when needed
|
|
_ensureLockScreen() {
|
|
if (this._hasLockScreen)
|
|
return;
|
|
|
|
this._lockScreenContentsBox = new St.BoxLayout({ x_align: Clutter.ActorAlign.CENTER,
|
|
y_align: Clutter.ActorAlign.CENTER,
|
|
x_expand: true,
|
|
y_expand: true,
|
|
vertical: true,
|
|
style_class: 'screen-shield-contents-box' });
|
|
|
|
this._lockScreenContents.add_actor(this._lockScreenContentsBox);
|
|
|
|
this._notificationsBox = new NotificationsBox();
|
|
this._wakeUpScreenId = this._notificationsBox.connect('wake-up-screen', this._wakeUpScreen.bind(this));
|
|
this._lockScreenContentsBox.add_child(this._notificationsBox);
|
|
|
|
this._hasLockScreen = true;
|
|
}
|
|
|
|
_wakeUpScreen() {
|
|
this._onUserBecameActive();
|
|
this.emit('wake-up-screen');
|
|
}
|
|
|
|
_clearLockScreen() {
|
|
if (this._notificationsBox) {
|
|
this._notificationsBox.disconnect(this._wakeUpScreenId);
|
|
this._notificationsBox.destroy();
|
|
this._notificationsBox = null;
|
|
}
|
|
|
|
this._lockScreenContentsBox.destroy();
|
|
|
|
this._hasLockScreen = false;
|
|
}
|
|
|
|
get locked() {
|
|
return this._isLocked;
|
|
}
|
|
|
|
get active() {
|
|
return this._isActive;
|
|
}
|
|
|
|
get activationTime() {
|
|
return this._activationTime;
|
|
}
|
|
|
|
deactivate(animate) {
|
|
if (this._dialog)
|
|
this._dialog.finish(() => this._continueDeactivate(animate));
|
|
else
|
|
this._continueDeactivate(animate);
|
|
}
|
|
|
|
_continueDeactivate(animate) {
|
|
this._hideLockScreen(animate, 0);
|
|
|
|
if (this._hasLockScreen)
|
|
this._clearLockScreen();
|
|
|
|
if (Main.sessionMode.currentMode == 'lock-screen')
|
|
Main.sessionMode.popMode('lock-screen');
|
|
if (Main.sessionMode.currentMode == 'unlock-dialog')
|
|
Main.sessionMode.popMode('unlock-dialog');
|
|
|
|
if (this._isGreeter) {
|
|
// We don't want to "deactivate" any more than
|
|
// this. In particular, we don't want to drop
|
|
// the modal, hide ourselves or destroy the dialog
|
|
// But we do want to set isActive to false, so that
|
|
// gnome-session will reset the idle counter, and
|
|
// gnome-settings-daemon will stop blanking the screen
|
|
|
|
this._activationTime = 0;
|
|
this._setActive(false);
|
|
return;
|
|
}
|
|
|
|
if (this._dialog && !this._isGreeter)
|
|
this._dialog.popModal();
|
|
|
|
if (this._isModal) {
|
|
Main.popModal(this.actor);
|
|
this._isModal = false;
|
|
}
|
|
|
|
this._lockDialogGroup.ease({
|
|
scale_x: 0,
|
|
scale_y: 0,
|
|
duration: animate ? Overview.ANIMATION_TIME : 0,
|
|
mode: Clutter.AnimationMode.EASE_OUT_QUAD,
|
|
onComplete: () => this._completeDeactivate(),
|
|
});
|
|
}
|
|
|
|
_completeDeactivate() {
|
|
if (this._dialog) {
|
|
this._dialog.destroy();
|
|
this._dialog = null;
|
|
}
|
|
|
|
this._longLightbox.lightOff();
|
|
this._shortLightbox.lightOff();
|
|
this.actor.hide();
|
|
|
|
if (this._becameActiveId != 0) {
|
|
this.idleMonitor.remove_watch(this._becameActiveId);
|
|
this._becameActiveId = 0;
|
|
}
|
|
|
|
if (this._lockTimeoutId != 0) {
|
|
GLib.source_remove(this._lockTimeoutId);
|
|
this._lockTimeoutId = 0;
|
|
}
|
|
|
|
this._activationTime = 0;
|
|
this._setActive(false);
|
|
this._isLocked = false;
|
|
this.emit('locked-changed');
|
|
global.set_runtime_state(LOCKED_STATE_STR, null);
|
|
}
|
|
|
|
activate(animate) {
|
|
if (this._activationTime == 0)
|
|
this._activationTime = GLib.get_monotonic_time();
|
|
|
|
this.actor.show();
|
|
|
|
if (Main.sessionMode.currentMode != 'unlock-dialog' &&
|
|
Main.sessionMode.currentMode != 'lock-screen') {
|
|
this._isGreeter = Main.sessionMode.isGreeter;
|
|
if (!this._isGreeter)
|
|
Main.sessionMode.pushMode('unlock-dialog');
|
|
}
|
|
|
|
this._resetLockScreen({ animateLockScreen: animate,
|
|
fadeToBlack: true });
|
|
// On wayland, a crash brings down the entire session, so we don't
|
|
// need to defend against being restarted unlocked
|
|
if (!Meta.is_wayland_compositor())
|
|
global.set_runtime_state(LOCKED_STATE_STR, GLib.Variant.new('b', true));
|
|
|
|
// We used to set isActive and emit active-changed here,
|
|
// but now we do that from lockScreenShown, which means
|
|
// there is a 0.3 seconds window during which the lock
|
|
// screen is effectively visible and the screen is locked, but
|
|
// the DBus interface reports the screensaver is off.
|
|
// This is because when we emit ActiveChanged(true),
|
|
// gnome-settings-daemon blanks the screen, and we don't want
|
|
// blank during the animation.
|
|
// This is not a problem for the idle fade case, because we
|
|
// activate without animation in that case.
|
|
}
|
|
|
|
lock(animate) {
|
|
if (this._lockSettings.get_boolean(DISABLE_LOCK_KEY)) {
|
|
log('Screen lock is locked down, not locking'); // lock, lock - who's there?
|
|
return;
|
|
}
|
|
|
|
// Warn the user if we can't become modal
|
|
if (!this._becomeModal()) {
|
|
Main.notifyError(_("Unable to lock"),
|
|
_("Lock was blocked by an application"));
|
|
return;
|
|
}
|
|
|
|
// Clear the clipboard - otherwise, its contents may be leaked
|
|
// to unauthorized parties by pasting into the unlock dialog's
|
|
// password entry and unmasking the entry
|
|
St.Clipboard.get_default().set_text(St.ClipboardType.CLIPBOARD, '');
|
|
St.Clipboard.get_default().set_text(St.ClipboardType.PRIMARY, '');
|
|
|
|
let userManager = AccountsService.UserManager.get_default();
|
|
let user = userManager.get_user(GLib.get_user_name());
|
|
|
|
if (this._isGreeter)
|
|
this._isLocked = true;
|
|
else
|
|
this._isLocked = user.password_mode != AccountsService.UserPasswordMode.NONE;
|
|
|
|
this.activate(animate);
|
|
|
|
this.emit('locked-changed');
|
|
}
|
|
|
|
// If the previous shell crashed, and gnome-session restarted us, then re-lock
|
|
lockIfWasLocked() {
|
|
if (!this._settings.get_boolean(LOCK_ENABLED_KEY))
|
|
return;
|
|
let wasLocked = global.get_runtime_state('b', LOCKED_STATE_STR);
|
|
if (wasLocked === null)
|
|
return;
|
|
Meta.later_add(Meta.LaterType.BEFORE_REDRAW, () => {
|
|
this.lock(false);
|
|
return GLib.SOURCE_REMOVE;
|
|
});
|
|
}
|
|
};
|
|
Signals.addSignalMethods(ScreenShield.prototype);
|