gnome-shell/js/ui/messageTray.js
Marina Zhurakhinskaya 703b21cef0 Don't use double quotes for things that don't need to be translated
This is our convention.

The only exceptions are double quotes for words in comments that give
them a special meaning (though beware that these quotes are not truly
necessary most of the time) and double quotes that need to be a part
of the output string.
2010-05-13 16:00:38 -04:00

988 lines
36 KiB
JavaScript

/* -*- mode: js2; js2-basic-offset: 4; indent-tabs-mode: nil -*- */
const Clutter = imports.gi.Clutter;
const Gtk = imports.gi.Gtk;
const Lang = imports.lang;
const Mainloop = imports.mainloop;
const Pango = imports.gi.Pango;
const Shell = imports.gi.Shell;
const Signals = imports.signals;
const St = imports.gi.St;
const Tweener = imports.ui.tweener;
const Main = imports.ui.main;
const ANIMATION_TIME = 0.2;
const NOTIFICATION_TIMEOUT = 4;
const SUMMARY_TIMEOUT = 1;
const HIDE_TIMEOUT = 0.2;
const ICON_SIZE = 24;
const State = {
HIDDEN: 0,
SHOWING: 1,
SHOWN: 2,
HIDING: 3
};
function _cleanMarkup(text) {
// Support &, ", ', < and >, escape all other
// occurrences of '&'.
let _text = text.replace(/&(?!amp;|quot;|apos;|lt;|gt;)/g, '&');
// Support <b>, <i>, and <u>, escape anything else
// so it displays as raw markup.
return _text.replace(/<(\/?[^biu]>|[^>\/][^>])/g, '&lt;$1');
}
// Notification:
// @id: the notification's id
// @source: the notification's Source
// @title: the title
// @banner: the banner text
// @bannerBody: whether or not to promote the banner to the body on overflow
//
// Creates a notification. In banner mode, it will show
// @source's icon, @title (in bold) and @banner, all on a single line
// (with @banner ellipsized if necessary).
//
// Additional notification details can be added, in which case the
// notification can be expanded by moving the pointer into it. In
// expanded mode, the banner text disappears, and there can be one or
// more rows of additional content. This content is put inside a
// scrollview, so if it gets too tall, the notification will scroll
// rather than continuing to grow. In addition to this main content
// area, there is also a single-row "action area", which is not
// scrolled and can contain a single actor. There are also convenience
// methods for creating a button box in the action area.
//
// If @bannerBody is %true, then @banner will also be used as the body
// of the notification (as with addBody()) when the banner is expanded.
// In this case, if @banner is too long to fit in the single-line mode,
// the notification will be made expandable automatically.
function Notification(id, source, title, banner, bannerBody) {
this._init(id, source, title, banner, bannerBody);
}
Notification.prototype = {
_init: function(id, source, title, banner, bannerBody) {
this.id = id;
this.source = source;
this._bannerBody = bannerBody;
this.urgent = false;
source.connect('clicked', Lang.bind(this,
function() {
this.emit('dismissed');
}));
this.actor = new St.Table({ name: 'notification',
reactive: true });
this.actor.connect('style-changed', Lang.bind(this, this._styleChanged));
this.update(title, banner, true);
},
// update:
// @title: the new title
// @banner: the new banner
// @clear: whether or not to clear out body and action actors
//
// Updates the notification by regenerating its icon and updating
// the title/banner. If @clear is %true, it will also remove any
// additional actors/action buttons previously added.
update: function(title, banner, clear) {
if (this._icon)
this._icon.destroy();
if (this._bannerBox)
this._bannerBox.destroy();
if (this._scrollArea && (this._bannerBody || clear)) {
this._scrollArea.destroy();
this._scrollArea = null;
this._contentArea = null;
}
if (this._actionArea && clear) {
this._actionArea.destroy();
this._actionArea = null;
this._buttonBox = null;
}
this._icon = this.source.createIcon(ICON_SIZE);
this._icon.reactive = true;
this.actor.add(this._icon, { row: 0,
col: 0,
x_expand: false,
y_expand: false,
y_fill: false });
this._icon.connect('button-release-event', Lang.bind(this,
function () {
this.source.clicked();
}));
// The first line should have the title, followed by the
// banner text, but ellipsized if they won't both fit. We can't
// make St.Table or St.BoxLayout do this the way we want (don't
// show banner at all if title needs to be ellipsized), so we
// use Shell.GenericContainer.
this._bannerBox = new Shell.GenericContainer();
this._bannerBox.connect('get-preferred-width', Lang.bind(this, this._bannerBoxGetPreferredWidth));
this._bannerBox.connect('get-preferred-height', Lang.bind(this, this._bannerBoxGetPreferredHeight));
this._bannerBox.connect('allocate', Lang.bind(this, this._bannerBoxAllocate));
this.actor.add(this._bannerBox, { row: 0,
col: 1,
y_expand: false,
y_fill: false });
this._titleLabel = new St.Label();
title = title ? _cleanMarkup(title.replace(/\n/g, ' ')) : '';
this._titleLabel.clutter_text.set_markup('<b>' + title + '</b>');
this._bannerBox.add_actor(this._titleLabel);
if (this._bannerBody)
this._bannerBodyText = banner;
else
this._bannerBodyText = null;
this._bannerLabel = new St.Label();
banner = banner ? _cleanMarkup(banner.replace(/\n/g, ' ')) : '';
this._bannerLabel.clutter_text.set_markup(banner);
this._bannerBox.add_actor(this._bannerLabel);
// Add the bannerBody now if we know for sure we'll need it
if (this._bannerBodyText && this._bannerBodyText.indexOf('\n') > -1)
this._addBannerBody();
},
// addActor:
// @actor: actor to add to the body of the notification
//
// Appends @actor to the notification's body
addActor: function(actor) {
if (!this._scrollArea) {
this._scrollArea = new St.ScrollView({ name: 'notification-scrollview',
vscrollbar_policy: Gtk.PolicyType.AUTOMATIC,
hscrollbar_policy: Gtk.PolicyType.NEVER,
vshadows: true });
this.actor.add(this._scrollArea, { row: 1,
col: 1 });
this._contentArea = new St.BoxLayout({ name: 'notification-body',
vertical: true });
this._scrollArea.add_actor(this._contentArea);
}
this._contentArea.add(actor);
},
// addBody:
// @text: the text
//
// Adds a multi-line label containing @text to the notification.
//
// Return value: the newly-added label
addBody: function(text) {
let body = new St.Label();
body.clutter_text.line_wrap = true;
body.clutter_text.line_wrap_mode = Pango.WrapMode.WORD_CHAR;
body.clutter_text.ellipsize = Pango.EllipsizeMode.NONE;
text = text ? _cleanMarkup(text) : '';
body.clutter_text.set_markup(text);
this.addActor(body);
return body;
},
_addBannerBody: function() {
this.addBody(this._bannerBodyText);
this._bannerBodyText = null;
},
// scrollTo:
// @side: St.Side.TOP or St.Side.BOTTOM
//
// Scrolls the content area (if scrollable) to the indicated edge
scrollTo: function(side) {
// Hack to force a relayout, since the caller probably
// just added or removed something to scrollArea, and
// the adjustment needs to reflect that.
global.stage.get_actor_at_pos(Clutter.PickMode.REACTIVE, 0, 0);
let adjustment = this._scrollArea.vscroll.adjustment;
if (side == St.Side.TOP)
adjustment.value = adjustment.lower;
else if (side == St.Side.BOTTOM)
adjustment.value = adjustment.upper;
},
// setActionArea:
// @actor: the actor
// @props: (option) St.Table child properties
//
// Puts @actor into the action area of the notification, replacing
// the previous contents
setActionArea: function(actor, props) {
if (this._actionArea) {
this._actionArea.destroy();
this._actionArea = null;
if (this._buttonBox)
this._buttonBox = null;
}
this._actionArea = actor;
if (!props)
props = {};
props.row = 2;
props.col = 1;
this.actor.add(this._actionArea, props);
},
// addButton:
// @id: the action ID
// @label: the label for the action's button
//
// Adds a button with the given @label to the notification. All
// action buttons will appear in a single row at the bottom of
// the notification.
//
// If the button is clicked, the notification will emit the
// %action-invoked signal with @id as a parameter
addButton: function(id, label) {
if (!this._buttonBox) {
if (this._bannerBodyText)
this._addBannerBody();
let box = new St.BoxLayout({ name: 'notification-actions' });
this.setActionArea(box, { x_expand: false,
x_fill: false,
x_align: St.Align.END });
this._buttonBox = box;
}
let button = new St.Button({ style_class: 'notification-button',
label: label });
this._buttonBox.add(button);
button.connect('clicked', Lang.bind(this, function() { this.emit('action-invoked', id); }));
},
setUrgent: function(urgent) {
this.urgent = urgent;
},
_styleChanged: function() {
let [has_spacing, spacing] = this.actor.get_theme_node().get_length('spacing-columns', false);
this._spacing = has_spacing ? spacing : 0;
// Figure out now (before allocation starts) whether or not we
// need to be expandable, and add the expansion row if so
if (this._bannerBodyText) {
let [minBannerWidth, natBannerWidth] =
this._bannerBox.get_preferred_width(-1);
let [minNotificationWidth, natNotificationWidth] =
this.actor.get_preferred_width(-1);
if (natBannerWidth > natNotificationWidth)
this._addBannerBody();
}
},
_bannerBoxGetPreferredWidth: function(actor, forHeight, alloc) {
let [titleMin, titleNat] = this._titleLabel.get_preferred_width(forHeight);
let [bannerMin, bannerNat] = this._bannerLabel.get_preferred_width(forHeight);
alloc.min_size = titleMin;
alloc.natural_size = titleNat + this._spacing + bannerNat;
},
_bannerBoxGetPreferredHeight: function(actor, forWidth, alloc) {
[alloc.min_size, alloc.natural_size] =
this._titleLabel.get_preferred_height(forWidth);
},
_bannerBoxAllocate: function(actor, box, flags) {
let [titleMinW, titleNatW] = this._titleLabel.get_preferred_width(-1);
let [titleMinH, titleNatH] = this._titleLabel.get_preferred_height(-1);
let [bannerMinW, bannerNatW] = this._bannerLabel.get_preferred_width(-1);
let availWidth = box.x2 - box.x1;
let titleBox = new Clutter.ActorBox();
titleBox.x1 = titleBox.y1 = 0;
titleBox.x2 = Math.min(titleNatW, availWidth);
titleBox.y2 = titleNatH;
this._titleLabel.allocate(titleBox, flags);
if (titleBox.x2 + this._spacing > availWidth) {
this._bannerLabel.hide();
} else {
let bannerBox = new Clutter.ActorBox();
bannerBox.x1 = titleBox.x2 + this._spacing;
bannerBox.y1 = 0;
bannerBox.x2 = Math.min(bannerBox.x1 + bannerNatW, availWidth);
bannerBox.y2 = titleNatH;
this._bannerLabel.show();
this._bannerLabel.allocate(bannerBox, flags);
}
},
popOut: function() {
if (this.actor.row_count <= 1)
return false;
Tweener.addTween(this._bannerLabel,
{ opacity: 0,
time: ANIMATION_TIME,
transition: 'easeOutQuad' });
return true;
},
popIn: function() {
if (this.actor.row_count <= 1)
return false;
Tweener.addTween(this._bannerLabel,
{ opacity: 255,
time: ANIMATION_TIME,
transition: 'easeOutQuad' });
return true;
},
destroy: function() {
this.emit('destroy');
}
};
Signals.addSignalMethods(Notification.prototype);
function Source(id, createIcon) {
this._init(id, createIcon);
}
Source.prototype = {
_init: function(id, createIcon) {
this.id = id;
this.text = null;
if (createIcon)
this.createIcon = createIcon;
},
// This can be overridden by a subclass, or by the createIcon
// parameter to _init()
createIcon: function(size) {
throw new Error('no implementation of createIcon in ' + this);
},
notify: function(notification) {
if (this.notification)
this.notification.disconnect(this._notificationDestroyedId);
this.notification = notification;
this._notificationDestroyedId = notification.connect('destroy', Lang.bind(this,
function () {
if (this.notification == notification) {
this.notification = null;
this._notificationDestroyedId = 0;
}
}));
this.emit('notify', notification);
},
clicked: function() {
this.emit('clicked');
},
destroy: function() {
this.emit('destroy');
}
};
Signals.addSignalMethods(Source.prototype);
function MessageTray() {
this._init();
}
MessageTray.prototype = {
_init: function() {
this.actor = new St.BoxLayout({ name: 'message-tray',
reactive: true,
track_hover: true });
this.actor.connect('notify::hover', Lang.bind(this, this._onTrayHoverChanged));
this._notificationBin = new St.Bin();
this.actor.add(this._notificationBin);
this._notificationBin.hide();
this._notificationQueue = [];
this._notification = null;
this._summaryBin = new St.Bin({ anchor_gravity: Clutter.Gravity.NORTH_EAST });
this.actor.add(this._summaryBin);
this._summary = new St.BoxLayout({ name: 'summary-mode',
reactive: true,
track_hover: true });
this._summary.connect('notify::hover', Lang.bind(this, this._onSummaryHoverChanged));
this._summaryBin.child = this._summary;
this._summaryBin.opacity = 0;
this._summaryNotificationBin = new St.Bin({ name: 'summary-notification-bin',
anchor_gravity: Clutter.Gravity.NORTH_EAST,
reactive: true,
track_hover: true });
this.actor.add(this._summaryNotificationBin);
this._summaryNotificationBin.lower_bottom();
this._summaryNotificationBin.hide();
this._summaryNotificationBin.connect('notify::hover', Lang.bind(this, this._onSummaryNotificationHoverChanged));
this._summaryNotification = null;
this._hoverSource = null;
this._trayState = State.HIDDEN;
this._trayLeftTimeoutId = 0;
this._pointerInTray = false;
this._summaryState = State.HIDDEN;
this._summaryTimeoutId = 0;
this._pointerInSummary = false;
this._notificationState = State.HIDDEN;
this._notificationTimeoutId = 0;
this._summaryNotificationState = State.HIDDEN;
this._summaryNotificationTimeoutId = 0;
this._overviewVisible = false;
this._notificationRemoved = false;
Main.chrome.addActor(this.actor, { affectsStruts: false,
visibleInOverview: true });
Main.chrome.trackActor(this._notificationBin);
Main.chrome.trackActor(this._summaryNotificationBin);
global.connect('screen-size-changed',
Lang.bind(this, this._setSizePosition));
this._setSizePosition();
Main.overview.connect('showing', Lang.bind(this,
function() {
this._overviewVisible = true;
this._updateState();
}));
Main.overview.connect('hiding', Lang.bind(this,
function() {
this._overviewVisible = false;
this._updateState();
}));
this._sources = {};
this._icons = {};
},
_setSizePosition: function() {
let primary = global.get_primary_monitor();
this.actor.x = primary.x;
this.actor.y = primary.y + primary.height - 1;
this.actor.width = primary.width;
this._notificationBin.x = 0;
this._notificationBin.width = primary.width;
// These work because of their anchor_gravity
this._summaryBin.x = primary.width;
this._summaryNotificationBin.x = primary.width;
},
contains: function(source) {
return this._sources.hasOwnProperty(source.id);
},
add: function(source) {
if (this.contains(source)) {
log('Trying to re-add source ' + source.id);
return;
}
let iconBox = new St.Clickable({ style_class: 'summary-icon',
reactive: true });
iconBox.child = source.createIcon(ICON_SIZE);
this._summary.insert_actor(iconBox, 0);
this._summaryNeedsToBeShown = true;
this._icons[source.id] = iconBox;
this._sources[source.id] = source;
source.connect('notify', Lang.bind(this, this._onNotify));
iconBox.connect('notify::hover', Lang.bind(this,
function () {
this._onSourceHoverChanged(source, iconBox.hover);
}));
iconBox.connect('clicked', Lang.bind(this,
function () {
source.clicked();
}));
source.connect('destroy', Lang.bind(this,
function () {
this.removeSource(source);
}));
},
removeSource: function(source) {
if (!this.contains(source))
return;
// remove all notifications with this source from the queue
let newNotificationQueue = [];
for (let i = 0; i < this._notificationQueue.length; i++) {
if (this._notificationQueue[i].source != source)
newNotificationQueue.push(this._notificationQueue[i]);
}
this._notificationQueue = newNotificationQueue;
this._summary.remove_actor(this._icons[source.id]);
if (this._summary.get_children().length > 0)
this._summaryNeedsToBeShown = true;
else
this._summaryNeedsToBeShown = false;
delete this._icons[source.id];
delete this._sources[source.id];
let needUpdate = false;
if (this._notification && this._notification.source == source) {
if (this._notificationTimeoutId) {
Mainloop.source_remove(this._notificationTimeoutId);
this._notificationTimeoutId = 0;
}
this._notificationRemoved = true;
needUpdate = true;
}
if (this._hoverSource == source) {
this._hoverSource = null;
needUpdate = true;
}
if (needUpdate);
this._updateState();
},
removeSourceByApp: function(app) {
for (let source in this._sources)
if (this._sources[source].app == app)
this.removeSource(this._sources[source]);
},
removeNotification: function(notification) {
if (this._notification == notification && (this._notificationState == State.SHOWN || this._notificationState == State.SHOWING)) {
if (this._notificationTimeoutId) {
Mainloop.source_remove(this._notificationTimeoutId);
this._notificationTimeoutId = 0;
}
this._notificationRemoved = true;
this._updateState();
return;
}
let index = this._notificationQueue.indexOf(notification);
if (index != -1)
this._notificationQueue.splice(index, 1);
},
getSource: function(id) {
return this._sources[id];
},
_getNotification: function(id, source) {
if (this._notification && this._notification.id == id)
return this._notification;
for (let i = 0; i < this._notificationQueue.length; i++) {
if (this._notificationQueue[i].id == id && this._notificationQueue[i].source == source)
return this._notificationQueue[i];
}
return null;
},
lock: function() {
this._locked = true;
},
unlock: function() {
this._locked = false;
this.actor.sync_hover();
this._summary.sync_hover();
this._updateState();
},
_onNotify: function(source, notification) {
if (notification == this._summaryNotification)
return;
if (this._getNotification(notification.id, source) == null) {
notification.connect('destroy',
Lang.bind(this, this.removeNotification));
if (notification.urgent)
this._notificationQueue.unshift(notification);
else
this._notificationQueue.push(notification);
}
this._updateState();
},
_onSourceHoverChanged: function(source, hover) {
if (!source.notification)
return;
if (this._summaryNotificationTimeoutId != 0) {
Mainloop.source_remove(this._summaryNotificationTimeoutId);
this._summaryNotificationTimeoutId = 0;
}
if (hover) {
this._hoverSource = source;
this._updateState();
} else if (this._hoverSource == source) {
let timeout = HIDE_TIMEOUT * 1000;
this._summaryNotificationTimeoutId = Mainloop.timeout_add(timeout, Lang.bind(this, this._onSourceHoverChangedTimeout, source));
}
},
_onSourceHoverChangedTimeout: function(source) {
this._summaryNotificationTimeoutId = 0;
if (this._hoverSource == source) {
this._hoverSource = null;
this._updateState();
}
},
_onSummaryNotificationHoverChanged: function() {
if (!this._summaryNotification)
return;
this._onSourceHoverChanged(this._summaryNotification.source,
this._summaryNotificationBin.hover);
},
_onSummaryHoverChanged: function() {
this._pointerInSummary = this._summary.hover;
this._updateState();
},
_onTrayHoverChanged: function() {
if (this.actor.hover) {
if (this._trayLeftTimeoutId) {
Mainloop.source_remove(this._trayLeftTimeoutId);
this._trayLeftTimeoutId = 0;
return;
}
this._pointerInTray = true;
this._updateState();
} else {
// We wait just a little before hiding the message tray in case the
// user quickly moves the mouse back into it.
let timeout = HIDE_TIMEOUT * 1000;
this._trayLeftTimeoutId = Mainloop.timeout_add(timeout, Lang.bind(this, this._onTrayLeftTimeout));
}
},
_onTrayLeftTimeout: function() {
this._trayLeftTimeoutId = 0;
this._pointerInTray = false;
this._pointerInSummary = false;
this._updateState();
return false;
},
// All of the logic for what happens when occurs here; the various
// event handlers merely update variables such as
// 'this._pointerInTray', 'this._summaryState', etc, and
// _updateState() figures out what (if anything) needs to be done
// at the present time.
_updateState: function() {
// Notifications
let notificationsPending = this._notificationQueue.length > 0;
let notificationPinned = this._pointerInTray && !this._pointerInSummary && !this._notificationRemoved;
let notificationExpanded = this._notificationBin.y < 0;
let notificationExpired = (this._notificationTimeoutId == 0 && !this._pointerInTray && !this._locked) || this._notificationRemoved;
if (this._notificationState == State.HIDDEN) {
if (notificationsPending)
this._showNotification();
} else if (this._notificationState == State.SHOWN) {
if (notificationExpired)
this._hideNotification();
else if (notificationPinned && !notificationExpanded)
this._expandNotification();
}
// Summary
let summarySummoned = this._pointerInSummary || this._overviewVisible;
let summaryPinned = this._summaryTimeoutId != 0 || this._pointerInTray || summarySummoned;
let notificationsVisible = (this._notificationState == State.SHOWING ||
this._notificationState == State.SHOWN);
let notificationsDone = !notificationsVisible && !notificationsPending;
if (this._summaryState == State.HIDDEN) {
if (notificationsDone && this._summaryNeedsToBeShown)
this._showSummary(true);
else if (!notificationsVisible && summarySummoned)
this._showSummary(false);
} else if (this._summaryState == State.SHOWN) {
if (!summaryPinned)
this._hideSummary();
}
// Summary notification
let haveSummaryNotification = this._hoverSource != null;
let summaryNotificationIsMainNotification = (haveSummaryNotification &&
this._hoverSource.notification == this._notification);
let canShowSummaryNotification = this._summaryState == State.SHOWN;
let wrongSummaryNotification = (haveSummaryNotification &&
this._summaryNotification != this._hoverSource.notification);
if (this._summaryNotificationState == State.HIDDEN) {
if (haveSummaryNotification && !summaryNotificationIsMainNotification && canShowSummaryNotification)
this._showSummaryNotification();
} else if (this._summaryNotificationState == State.SHOWN) {
if (!haveSummaryNotification || !canShowSummaryNotification || wrongSummaryNotification)
this._hideSummaryNotification();
}
// Tray itself
let trayIsVisible = (this._trayState == State.SHOWING ||
this._trayState == State.SHOWN);
let trayShouldBeVisible = (!notificationsDone ||
this._summaryState == State.SHOWING ||
this._summaryState == State.SHOWN);
if (!trayIsVisible && trayShouldBeVisible)
this._showTray();
else if (trayIsVisible && !trayShouldBeVisible)
this._hideTray();
},
_tween: function(actor, statevar, value, params) {
let onComplete = params.onComplete;
let onCompleteScope = params.onCompleteScope;
let onCompleteParams = params.onCompleteParams;
params.onComplete = this._tweenComplete;
params.onCompleteScope = this;
params.onCompleteParams = [statevar, value, onComplete, onCompleteScope, onCompleteParams];
Tweener.addTween(actor, params);
let valuing = (value == State.SHOWN) ? State.SHOWING : State.HIDING;
this[statevar] = valuing;
},
_tweenComplete: function(statevar, value, onComplete, onCompleteScope, onCompleteParams) {
this[statevar] = value;
if (onComplete)
onComplete.apply(onCompleteScope, onCompleteParams);
this._updateState();
},
_showTray: function() {
let primary = global.get_primary_monitor();
this._tween(this.actor, '_trayState', State.SHOWN,
{ y: primary.y + primary.height - this.actor.height,
time: ANIMATION_TIME,
transition: 'easeOutQuad'
});
},
_hideTray: function() {
let primary = global.get_primary_monitor();
this._tween(this.actor, '_trayState', State.HIDDEN,
{ y: primary.y + primary.height - 1,
time: ANIMATION_TIME,
transition: 'easeOutQuad'
});
},
_showNotification: function() {
this._notification = this._notificationQueue.shift();
this._notificationBin.child = this._notification.actor;
this._notificationBin.opacity = 0;
this._notificationBin.y = this.actor.height;
this._notificationBin.show();
this._tween(this._notificationBin, '_notificationState', State.SHOWN,
{ y: 0,
opacity: 255,
time: ANIMATION_TIME,
transition: 'easeOutQuad',
onComplete: this._showNotificationCompleted,
onCompleteScope: this
});
if (this._notification.urgent) {
// This will overwrite the y tween, but leave the opacity
// tween, and so the onComplete will remain as well.
this._expandNotification();
}
let [x, y, mods] = global.get_pointer();
this._lastSeenMouseY = y;
},
_showNotificationCompleted: function() {
this._notificationTimeoutId =
Mainloop.timeout_add(NOTIFICATION_TIMEOUT * 1000,
Lang.bind(this, this._notificationTimeout));
},
_notificationTimeout: function() {
let [x, y, mods] = global.get_pointer();
if (y > this._lastSeenMouseY + 10 && y < this.actor.y) {
// The mouse is moving towards the notification, so don't
// hide it yet. (We just create a new timeout (and destroy
// the old one) each time because the bookkeeping is
// simpler.)
this._lastSeenMouseY = y;
this._notificationTimeoutId =
Mainloop.timeout_add(1000,
Lang.bind(this, this._notificationTimeout));
} else {
this._notificationTimeoutId = 0;
this._updateState();
}
return false;
},
_hideNotification: function() {
this._notification.popIn();
if (this._reExpandNotificationId) {
this._notificationBin.disconnect(this._reExpandNotificationId);
this._reExpandNotificationId = 0;
}
this._tween(this._notificationBin, '_notificationState', State.HIDDEN,
{ y: this.actor.height,
opacity: 0,
time: ANIMATION_TIME,
transition: 'easeOutQuad',
onComplete: this._hideNotificationCompleted,
onCompleteScope: this
});
},
_hideNotificationCompleted: function() {
this._notificationRemoved = false;
this._notificationBin.hide();
this._notificationBin.child = null;
this._notification = null;
},
_expandNotification: function() {
if (this._notification && this._notification.popOut()) {
this._tween(this._notificationBin, '_notificationState', State.SHOWN,
{ y: this.actor.height - this._notificationBin.height,
time: ANIMATION_TIME,
transition: 'easeOutQuad'
});
if (!this._reExpandNotificationId)
this._reExpandNotificationId = this._notificationBin.connect('notify::height', Lang.bind(this, this._expandNotification));
}
},
_showSummary: function(withTimeout) {
let primary = global.get_primary_monitor();
this._summaryBin.opacity = 0;
this._summaryBin.y = this.actor.height;
this._tween(this._summaryBin, '_summaryState', State.SHOWN,
{ y: 0,
opacity: 255,
time: ANIMATION_TIME,
transition: 'easeOutQuad',
onComplete: this._showSummaryCompleted,
onCompleteScope: this,
onCompleteParams: [withTimeout]
});
},
_showSummaryCompleted: function(withTimeout) {
this._summaryNeedsToBeShown = false;
if (withTimeout) {
this._summaryTimeoutId =
Mainloop.timeout_add(SUMMARY_TIMEOUT * 1000,
Lang.bind(this, this._summaryTimeout));
}
},
_summaryTimeout: function() {
this._summaryTimeoutId = 0;
this._updateState();
return false;
},
_hideSummary: function() {
this._tween(this._summaryBin, '_summaryState', State.HIDDEN,
{ opacity: 0,
time: ANIMATION_TIME,
transition: 'easeOutQuad'
});
this._summaryNeedsToBeShown = false;
},
_showSummaryNotification: function() {
this._summaryNotification = this._hoverSource.notification;
let index = this._notificationQueue.indexOf(this._summaryNotification);
if (index != -1)
this._notificationQueue.splice(index, 1);
this._summaryNotificationBin.child = this._summaryNotification.actor;
this._summaryNotification.popOut();
this._summaryNotificationBin.opacity = 0;
this._summaryNotificationBin.y = this.actor.height;
this._summaryNotificationBin.show();
this._tween(this._summaryNotificationBin, '_summaryNotificationState', State.SHOWN,
{ y: this.actor.height - this._summaryNotificationBin.height,
opacity: 255,
time: ANIMATION_TIME,
transition: 'easeOutQuad'
});
if (!this._reExpandSummaryNotificationId)
this._reExpandSummaryNotificationId = this._summaryNotificationBin.connect('notify::height', Lang.bind(this, this._reExpandSummaryNotification));
},
_reExpandSummaryNotification: function() {
this._tween(this._summaryNotificationBin, '_summaryNotificationState', State.SHOWN,
{ y: this.actor.height - this._summaryNotificationBin.height,
time: ANIMATION_TIME,
transition: 'easeOutQuad'
});
},
_hideSummaryNotification: function() {
this._summaryNotification.popIn();
this._tween(this._summaryNotificationBin, '_summaryNotificationState', State.HIDDEN,
{ y: this.actor.height,
opacity: 0,
time: ANIMATION_TIME,
transition: 'easeOutQuad',
onComplete: this._hideSummaryNotificationCompleted,
onCompleteScope: this
});
if (this._reExpandSummaryNotificationId) {
this._summaryNotificationBin.disconnect(this._reExpandSummaryNotificationId);
this._reExpandSummaryNotificationId = 0;
}
},
_hideSummaryNotificationCompleted: function() {
this._summaryNotificationBin.hide();
this._summaryNotificationBin.child = null;
this._summaryNotification = null;
}
};