d51384fb86
Temporarily removed search-by-menu from apps as well, will readd later as a ShellApp feature. https://bugzilla.gnome.org/show_bug.cgi?id=600734
735 lines
24 KiB
JavaScript
735 lines
24 KiB
JavaScript
/* -*- mode: js2; js2-basic-offset: 4; indent-tabs-mode: nil -*- */
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const Big = imports.gi.Big;
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const Clutter = imports.gi.Clutter;
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const Pango = imports.gi.Pango;
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const GLib = imports.gi.GLib;
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const Gio = imports.gi.Gio;
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const Gtk = imports.gi.Gtk;
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const Shell = imports.gi.Shell;
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const Lang = imports.lang;
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const Signals = imports.signals;
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const Mainloop = imports.mainloop;
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const Gettext = imports.gettext.domain('gnome-shell');
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const _ = Gettext.gettext;
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const AppFavorites = imports.ui.appFavorites;
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const AppIcon = imports.ui.appIcon;
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const DND = imports.ui.dnd;
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const GenericDisplay = imports.ui.genericDisplay;
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const Main = imports.ui.main;
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const Workspaces = imports.ui.workspaces;
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const ENTERED_MENU_COLOR = new Clutter.Color();
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ENTERED_MENU_COLOR.from_pixel(0x00ff0022);
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const WELL_DEFAULT_COLUMNS = 4;
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const WELL_ITEM_MIN_HSPACING = 4;
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const WELL_ITEM_VSPACING = 4;
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const MENU_ARROW_SIZE = 12;
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const MENU_SPACING = 7;
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const MAX_ITEMS = 30;
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/* This class represents a single display item containing information about an application.
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*
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* appInfo - AppInfo object containing information about the application
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*/
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function AppDisplayItem(appInfo) {
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this._init(appInfo);
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}
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AppDisplayItem.prototype = {
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__proto__: GenericDisplay.GenericDisplayItem.prototype,
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_init : function(appInfo) {
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GenericDisplay.GenericDisplayItem.prototype._init.call(this);
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this._appInfo = appInfo;
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this._setItemInfo(appInfo.get_name(), appInfo.get_description());
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},
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getId: function() {
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return this._appInfo.get_id();
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},
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//// Public method overrides ////
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// Opens an application represented by this display item.
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launch : function() {
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let appSys = Shell.AppSystem.get_default();
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let app = appSys.get_app(this._appInfo.get_id());
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let windows = app.get_windows();
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if (windows.length > 0) {
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let mostRecentWindow = windows[0];
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Main.overview.activateWindow(mostRecentWindow, Main.currentTime());
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} else {
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this._appInfo.launch();
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}
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},
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//// Protected method overrides ////
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// Returns an icon for the item.
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_createIcon : function() {
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return this._appInfo.create_icon_texture(GenericDisplay.ITEM_DISPLAY_ICON_SIZE);
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},
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// Returns a preview icon for the item.
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_createPreviewIcon : function() {
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return this._appInfo.create_icon_texture(GenericDisplay.PREVIEW_ICON_SIZE);
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},
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shellWorkspaceLaunch: function() {
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this.launch();
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}
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};
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const MENU_UNSELECTED = 0;
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const MENU_SELECTED = 1;
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const MENU_ENTERED = 2;
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function MenuItem(name, id) {
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this._init(name, id);
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}
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/**
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* MenuItem:
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* Shows the list of menus in the sidebar.
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*/
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MenuItem.prototype = {
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_init: function(name, id) {
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this.id = id;
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this.actor = new Big.Box({ orientation: Big.BoxOrientation.HORIZONTAL,
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spacing: 4,
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corner_radius: 4,
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padding_right: 4,
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padding_left: 4,
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reactive: true });
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this.actor.connect('button-press-event', Lang.bind(this, function (a, e) {
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this.setState(MENU_SELECTED);
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}));
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this._text = new Clutter.Text({ color: GenericDisplay.ITEM_DISPLAY_NAME_COLOR,
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font_name: "Sans 14px",
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text: name });
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// We use individual boxes for the label and the arrow to ensure that they
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// are aligned vertically. Just setting y_align: Big.BoxAlignment.CENTER
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// on this.actor does not seem to achieve that.
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let labelBox = new Big.Box({ y_align: Big.BoxAlignment.CENTER,
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padding: 4 });
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labelBox.append(this._text, Big.BoxPackFlags.NONE);
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this.actor.append(labelBox, Big.BoxPackFlags.EXPAND);
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let arrowBox = new Big.Box({ y_align: Big.BoxAlignment.CENTER });
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this._arrow = new Shell.Arrow({ surface_width: MENU_ARROW_SIZE,
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surface_height: MENU_ARROW_SIZE,
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direction: Gtk.ArrowType.RIGHT,
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opacity: 0 });
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arrowBox.append(this._arrow, Big.BoxPackFlags.NONE);
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this.actor.append(arrowBox, Big.BoxPackFlags.NONE);
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},
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getState: function() {
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return this._state;
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},
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setState: function (state) {
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if (state == this._state)
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return;
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this._state = state;
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if (this._state == MENU_UNSELECTED) {
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this.actor.background_color = null;
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this._arrow.set_opacity(0);
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} else if (this._state == MENU_ENTERED) {
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this.actor.background_color = ENTERED_MENU_COLOR;
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this._arrow.set_opacity(0xFF/2);
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} else {
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this.actor.background_color = GenericDisplay.ITEM_DISPLAY_SELECTED_BACKGROUND_COLOR;
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this._arrow.set_opacity(0xFF);
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}
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this.emit('state-changed')
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}
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}
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Signals.addSignalMethods(MenuItem.prototype);
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/* This class represents a display containing a collection of application items.
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* The applications are sorted based on their popularity by default, and based on
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* their name if some search filter is applied.
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*
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* showPrefs - a boolean indicating if this AppDisplay should contain preference
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* applets, rather than applications
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*/
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function AppDisplay(showPrefs, flags) {
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this._init(showPrefs, flags);
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}
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AppDisplay.prototype = {
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__proto__: GenericDisplay.GenericDisplay.prototype,
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_init : function(showPrefs, flags) {
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GenericDisplay.GenericDisplay.prototype._init.call(this, flags);
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this._showPrefs = showPrefs;
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this._menus = [];
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this._menuDisplays = [];
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// map<search term, map<appId, true>>
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// We use a map of appIds instead of an array to ensure that we don't have duplicates and for easier lookup.
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this._menuSearchAppMatches = {};
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this._appSystem = Shell.AppSystem.get_default();
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this._appsStale = true;
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this._appSystem.connect('installed-changed', Lang.bind(this, function(appSys) {
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this._appsStale = true;
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this._redisplay(GenericDisplay.RedisplayFlags.NONE);
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}));
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},
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//// Private ////
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_addApp: function(appInfo) {
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let appId = appInfo.get_id();
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this._allItems[appId] = appInfo;
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},
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//// Protected method overrides ////
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// Gets information about all applications by calling Gio.app_info_get_all().
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_refreshCache : function() {
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if (!this._appsStale)
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return true;
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this._allItems = {};
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if (this._showPrefs) {
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// Get the desktop file ids for settings/preferences.
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// These are used for search results, but not in the app menus.
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let settings = this._appSystem.get_all_settings();
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for (let i = 0; i < settings.length; i++) {
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let app = settings[i];
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this._addApp(app);
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}
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} else {
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// Loop over the toplevel menu items, load the set of desktop file ids
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// associated with each one.
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let allMenus = this._appSystem.get_menus();
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for (let i = 0; i < allMenus.length; i++) {
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let menu = allMenus[i];
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let menuApps = this._appSystem.get_applications_for_menu(menu.id);
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for (let j = 0; j < menuApps.length; j++) {
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let app = menuApps[j];
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this._addApp(app);
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}
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}
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}
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this._appsStale = false;
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return false;
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},
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_setDefaultList : function() {
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this._matchedItems = this._allItems;
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this._matchedItemKeys = [];
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for (let itemId in this._matchedItems) {
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let app = this._allItems[itemId];
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if (app.get_is_nodisplay())
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continue;
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this._matchedItemKeys.push(itemId);
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}
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this._matchedItemKeys.sort(Lang.bind(this, this._compareItems));
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},
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// Compares items associated with the item ids based on the alphabetical order
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// of the item names.
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// Returns an integer value indicating the result of the comparison.
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_compareItems : function(itemIdA, itemIdB) {
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let appA = this._allItems[itemIdA];
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let appB = this._allItems[itemIdB];
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return appA.get_name().localeCompare(appB.get_name());
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},
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// Checks if the item info can be a match for the search string by checking
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// the name, description, execution command, and category for the application.
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// Item info is expected to be Shell.AppInfo.
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// Returns a boolean flag indicating if itemInfo is a match.
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_isInfoMatching : function(itemInfo, search) {
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// Don't show nodisplay items here
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if (itemInfo.get_is_nodisplay())
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return false;
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if (search == null || search == '')
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return true;
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let fold = function(s) {
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if (!s)
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return s;
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return GLib.utf8_casefold(GLib.utf8_normalize(s, -1,
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GLib.NormalizeMode.ALL), -1);
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};
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let name = fold(itemInfo.get_name());
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if (name.indexOf(search) >= 0)
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return true;
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let description = fold(itemInfo.get_description());
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if (description) {
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if (description.indexOf(search) >= 0)
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return true;
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}
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let exec = fold(itemInfo.get_executable());
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if (exec == null) {
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log("Missing an executable for " + itemInfo.name);
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} else {
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if (exec.indexOf(search) >= 0)
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return true;
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}
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return false;
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},
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// Creates an AppDisplayItem based on itemInfo, which is expected be an Shell.AppInfo object.
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_createDisplayItem: function(itemInfo) {
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return new AppDisplayItem(itemInfo);
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}
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};
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Signals.addSignalMethods(AppDisplay.prototype);
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function BaseWellItem(app, isFavorite, hasMenu) {
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this._init(app, isFavorite, hasMenu);
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}
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BaseWellItem.prototype = {
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__proto__: AppIcon.AppIcon.prototype,
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_init: function(app, isFavorite) {
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AppIcon.AppIcon.prototype._init.call(this, { app: app,
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menuType: AppIcon.MenuType.ON_RIGHT,
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glow: true });
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this.isFavorite = isFavorite;
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this._draggable = DND.makeDraggable(this.actor, true);
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// Do these as anonymous functions to avoid conflict with handlers in subclasses
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this.actor.connect('button-press-event', Lang.bind(this, function(actor, event) {
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let [stageX, stageY] = event.get_coords();
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this._dragStartX = stageX;
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this._dragStartY = stageY;
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return false;
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}));
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this.actor.connect('notify::hover', Lang.bind(this, function () {
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let hover = this.actor.hover;
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if (!hover) {
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if (this.actor.pressed && this._dragStartX != null) {
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this.actor.fake_release();
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this._draggable.startDrag(this._dragStartX, this._dragStartY,
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Main.currentTime());
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} else {
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this._dragStartX = null;
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this._dragStartY = null;
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}
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}
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}));
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},
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shellWorkspaceLaunch : function() {
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// Here we just always launch the application again, even if we know
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// it was already running. For most applications this
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// should have the effect of creating a new window, whether that's
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// a second process (in the case of Calculator) or IPC to existing
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// instance (Firefox). There are a few less-sensical cases such
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// as say Pidgin, but ideally what we do there is have the app
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// express to us that it doesn't do relaunch=new-window in the
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// .desktop file.
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this.app.launch();
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},
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getDragActor: function() {
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return this.createDragActor();
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},
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// Returns the original icon that is being used as a source for the cloned texture
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// that represents the item as it is being dragged.
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getDragActorSource: function() {
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return this.actor;
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}
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}
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function RunningWellItem(app, isFavorite) {
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this._init(app, isFavorite);
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}
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RunningWellItem.prototype = {
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__proto__: BaseWellItem.prototype,
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_init: function(app, isFavorite) {
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BaseWellItem.prototype._init.call(this, app, isFavorite);
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this._dragStartX = 0;
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this._dragStartY = 0;
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this.actor.connect('activate', Lang.bind(this, this._onActivate));
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},
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_onActivate: function (actor, event) {
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let modifiers = Shell.get_event_state(event);
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if (modifiers & Clutter.ModifierType.CONTROL_MASK) {
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this.app.launch();
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} else {
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this.activateMostRecentWindow();
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}
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},
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activateMostRecentWindow: function () {
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let mostRecentWindow = this.app.get_windows()[0];
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Main.overview.activateWindow(mostRecentWindow, Main.currentTime());
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},
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highlightWindow: function(metaWindow) {
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Main.overview.getWorkspacesForWindow(metaWindow).setHighlightWindow(metaWindow);
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},
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activateWindow: function(metaWindow) {
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if (metaWindow) {
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this._didActivateWindow = true;
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Main.overview.activateWindow(metaWindow, Main.currentTime());
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} else
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Main.overview.hide();
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},
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menuPoppedUp: function() {
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Main.overview.getWorkspacesForWindow(null).setApplicationWindowSelection(this.app.get_id());
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},
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menuPoppedDown: function() {
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if (this._didActivateWindow)
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return;
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Main.overview.getWorkspacesForWindow(null).setApplicationWindowSelection(null);
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}
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};
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function InactiveWellItem(app, isFavorite) {
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this._init(app, isFavorite);
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}
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InactiveWellItem.prototype = {
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__proto__: BaseWellItem.prototype,
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_init : function(app, isFavorite) {
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BaseWellItem.prototype._init.call(this, app, isFavorite);
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this.actor.connect('notify::pressed', Lang.bind(this, this._onPressedChanged));
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this.actor.connect('activate', Lang.bind(this, this._onActivate));
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},
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_onPressedChanged: function() {
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this.setHighlight(this.actor.pressed);
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},
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_onActivate: function() {
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this.app.launch();
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Main.overview.hide();
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return true;
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},
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menuPoppedUp: function() {
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},
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menuPoppedDown: function() {
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}
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};
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function WellGrid() {
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this._init();
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}
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WellGrid.prototype = {
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_init: function() {
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this.actor = new Shell.GenericContainer();
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this._separator = new Big.Box({ height: 1 });
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this.actor.add_actor(this._separator);
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this._separatorIndex = 0;
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this._cachedSeparatorY = 0;
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this.actor.connect('get-preferred-width', Lang.bind(this, this._getPreferredWidth));
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this.actor.connect('get-preferred-height', Lang.bind(this, this._getPreferredHeight));
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this.actor.connect('allocate', Lang.bind(this, this._allocate));
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},
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_getPreferredWidth: function (grid, forHeight, alloc) {
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let [itemMin, itemNatural] = this._getItemPreferredWidth();
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let children = this._getItemChildren();
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let nColumns;
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if (children.length < WELL_DEFAULT_COLUMNS)
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nColumns = children.length;
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else
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nColumns = WELL_DEFAULT_COLUMNS;
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alloc.min_size = itemMin;
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alloc.natural_size = itemNatural * nColumns;
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},
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_getPreferredHeight: function (grid, forWidth, alloc) {
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let [rows, columns, itemWidth, itemHeight] = this._computeLayout(forWidth);
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let totalVerticalSpacing = Math.max(rows - 1, 0) * WELL_ITEM_VSPACING;
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let [separatorMin, separatorNatural] = this._separator.get_preferred_height(forWidth);
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alloc.min_size = alloc.natural_size = rows * itemHeight + totalVerticalSpacing + separatorNatural;
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},
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_allocate: function (grid, box, flags) {
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let children = this._getItemChildren();
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let availWidth = box.x2 - box.x1;
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let availHeight = box.y2 - box.y1;
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let [rows, columns, itemWidth, itemHeight] = this._computeLayout(availWidth);
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let [separatorMin, separatorNatural] = this._separator.get_preferred_height(-1);
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let x = box.x1;
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let y = box.y1;
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let columnIndex = 0;
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for (let i = 0; i < children.length; i++) {
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let [childMinWidth, childNaturalWidth] = children[i].get_preferred_width(-1);
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/* Center the item in its allocation horizontally */
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let width = Math.min(itemWidth, childNaturalWidth);
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let horizSpacing = (itemWidth - width) / 2;
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let childBox = new Clutter.ActorBox();
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childBox.x1 = Math.floor(x + horizSpacing);
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childBox.y1 = y;
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childBox.x2 = childBox.x1 + width;
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childBox.y2 = childBox.y1 + itemHeight;
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children[i].allocate(childBox, flags);
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columnIndex++;
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if (columnIndex == columns) {
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columnIndex = 0;
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}
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if (columnIndex == 0) {
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y += itemHeight + WELL_ITEM_VSPACING;
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x = box.x1;
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} else {
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x += itemWidth;
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}
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}
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},
|
|
|
|
removeAll: function () {
|
|
let itemChildren = this._getItemChildren();
|
|
for (let i = 0; i < itemChildren.length; i++) {
|
|
itemChildren[i].destroy();
|
|
}
|
|
},
|
|
|
|
_getItemChildren: function () {
|
|
let children = this.actor.get_children();
|
|
children.shift();
|
|
return children;
|
|
},
|
|
|
|
_computeLayout: function (forWidth) {
|
|
let [itemMinWidth, itemNaturalWidth] = this._getItemPreferredWidth();
|
|
let columnsNatural;
|
|
let i;
|
|
let children = this._getItemChildren();
|
|
if (children.length == 0)
|
|
return [0, WELL_DEFAULT_COLUMNS, 0, 0];
|
|
let nColumns = 0;
|
|
let usedWidth = 0;
|
|
// Big.Box will allocate us at 0x0 if we are not visible; this is probably a
|
|
// Big.Box bug but it can't be fixed because if children are skipped in allocate()
|
|
// Clutter gets confused (see http://bugzilla.openedhand.com/show_bug.cgi?id=1831)
|
|
if (forWidth <= 0) {
|
|
nColumns = WELL_DEFAULT_COLUMNS;
|
|
} else {
|
|
while (nColumns < WELL_DEFAULT_COLUMNS &&
|
|
nColumns < children.length &&
|
|
usedWidth + itemMinWidth <= forWidth) {
|
|
// By including WELL_ITEM_MIN_HSPACING in usedWidth, we are ensuring
|
|
// that the number of columns we end up with will allow the spacing
|
|
// between the columns to be at least that value.
|
|
usedWidth += itemMinWidth + WELL_ITEM_MIN_HSPACING;
|
|
nColumns++;
|
|
}
|
|
}
|
|
|
|
if (nColumns == 0) {
|
|
log("WellGrid: couldn't fit a column in width " + forWidth);
|
|
/* FIXME - fall back to smaller icon size */
|
|
}
|
|
|
|
let minWidth = itemMinWidth * nColumns;
|
|
|
|
let lastColumnIndex = nColumns - 1;
|
|
let rows = Math.ceil(children.length / nColumns);
|
|
|
|
let itemWidth;
|
|
if (forWidth <= 0) {
|
|
itemWidth = itemNaturalWidth;
|
|
} else {
|
|
itemWidth = Math.floor(forWidth / nColumns);
|
|
}
|
|
|
|
let itemNaturalHeight = 0;
|
|
for (let i = 0; i < children.length; i++) {
|
|
let [childMin, childNatural] = children[i].get_preferred_height(itemWidth);
|
|
if (childNatural > itemNaturalHeight)
|
|
itemNaturalHeight = childNatural;
|
|
}
|
|
|
|
return [rows, nColumns, itemWidth, itemNaturalHeight];
|
|
},
|
|
|
|
_getItemPreferredWidth: function () {
|
|
let children = this._getItemChildren();
|
|
let minWidth = 0;
|
|
let naturalWidth = 0;
|
|
for (let i = 0; i < children.length; i++) {
|
|
let [childMin, childNatural] = children[i].get_preferred_width(-1);
|
|
if (childMin > minWidth)
|
|
minWidth = childMin;
|
|
if (childNatural > naturalWidth)
|
|
naturalWidth = childNatural;
|
|
}
|
|
return [minWidth, naturalWidth];
|
|
}
|
|
}
|
|
|
|
function AppWell() {
|
|
this._init();
|
|
}
|
|
|
|
AppWell.prototype = {
|
|
_init : function() {
|
|
this._menus = [];
|
|
this._menuDisplays = [];
|
|
|
|
this._favorites = [];
|
|
|
|
this.actor = new Big.Box({ orientation: Big.BoxOrientation.VERTICAL,
|
|
x_align: Big.BoxAlignment.CENTER });
|
|
this.actor._delegate = this;
|
|
|
|
this._pendingRedisplay = false;
|
|
this.actor.connect('notify::mapped', Lang.bind(this, this._onMappedNotify));
|
|
|
|
this._grid = new WellGrid();
|
|
this.actor.append(this._grid.actor, Big.BoxPackFlags.EXPAND);
|
|
|
|
this._tracker = Shell.WindowTracker.get_default();
|
|
this._appSystem = Shell.AppSystem.get_default();
|
|
|
|
this._appSystem.connect('installed-changed', Lang.bind(this, this._redisplay));
|
|
|
|
AppFavorites.getAppFavorites().connect('changed', Lang.bind(this, this._redisplay));
|
|
this._tracker.connect('app-running-changed', Lang.bind(this, this._redisplay));
|
|
|
|
this._redisplay();
|
|
},
|
|
|
|
_appIdListToHash: function(apps) {
|
|
let ids = {};
|
|
for (let i = 0; i < apps.length; i++)
|
|
ids[apps[i].get_id()] = apps[i];
|
|
return ids;
|
|
},
|
|
|
|
_onMappedNotify: function() {
|
|
let mapped = this.actor.mapped;
|
|
if (mapped && this._pendingRedisplay)
|
|
this._redisplay();
|
|
},
|
|
|
|
_redisplay: function () {
|
|
let mapped = this.actor.mapped;
|
|
if (!mapped) {
|
|
this._pendingRedisplay = true;
|
|
return;
|
|
}
|
|
this._pendingRedisplay = false;
|
|
|
|
this._grid.removeAll();
|
|
|
|
let favorites = AppFavorites.getAppFavorites().getFavoriteMap();
|
|
|
|
/* hardcode here pending some design about how exactly desktop contexts behave */
|
|
let contextId = "";
|
|
|
|
let running = this._tracker.get_running_apps(contextId);
|
|
let runningIds = this._appIdListToHash(running);
|
|
|
|
for (let id in favorites) {
|
|
let app = favorites[id];
|
|
let display;
|
|
if (app.get_windows().length > 0) {
|
|
display = new RunningWellItem(app, true);
|
|
} else {
|
|
display = new InactiveWellItem(app, true);
|
|
}
|
|
this._grid.actor.add_actor(display.actor);
|
|
}
|
|
|
|
for (let i = 0; i < running.length; i++) {
|
|
let app = running[i];
|
|
if (app.get_id() in favorites)
|
|
continue;
|
|
let display = new RunningWellItem(app, false);
|
|
this._grid.actor.add_actor(display.actor);
|
|
}
|
|
|
|
if (this._grid.actor.get_n_children() == 1) {
|
|
let text = new Clutter.Text({ color: GenericDisplay.ITEM_DISPLAY_NAME_COLOR,
|
|
font_name: "Sans 14px",
|
|
text: _("Drag here to add favorites")});
|
|
this._grid.actor.add_actor(text);
|
|
}
|
|
},
|
|
|
|
// Draggable target interface
|
|
acceptDrop : function(source, actor, x, y, time) {
|
|
let app = null;
|
|
if (source instanceof AppDisplayItem) {
|
|
app = this._appSystem.get_app(source.getId());
|
|
} else if (source instanceof Workspaces.WindowClone) {
|
|
app = this._tracker.get_window_app(source.metaWindow);
|
|
}
|
|
|
|
// Don't allow favoriting of transient apps
|
|
if (app == null || app.is_transient()) {
|
|
return false;
|
|
}
|
|
|
|
let id = app.get_id();
|
|
|
|
let favorites = AppFavorites.getAppFavorites().getFavoriteMap();
|
|
|
|
let srcIsFavorite = (id in favorites);
|
|
|
|
if (srcIsFavorite) {
|
|
return false;
|
|
} else {
|
|
Mainloop.idle_add(Lang.bind(this, function () {
|
|
AppFavorites.getAppFavorites().addFavorite(id);
|
|
return false;
|
|
}));
|
|
}
|
|
|
|
return true;
|
|
}
|
|
};
|
|
|
|
Signals.addSignalMethods(AppWell.prototype);
|