3ddae9d815
Since 38da479ee
we correctly ceil the non-integer radius of the slider
handle when calculating the offset for drawing the circle. Since the
handle also has a border with a width of 1px by default, we should also
factor that in when calculating the offset.
Fixes https://gitlab.gnome.org/GNOME/gnome-shell/issues/1569
214 lines
6.4 KiB
JavaScript
214 lines
6.4 KiB
JavaScript
/* -*- mode: js2; js2-basic-offset: 4; indent-tabs-mode: nil -*- */
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/* exported Slider */
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const { Atk, Clutter, GObject } = imports.gi;
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const BarLevel = imports.ui.barLevel;
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var SLIDER_SCROLL_STEP = 0.02; /* Slider scrolling step in % */
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var Slider = GObject.registerClass({
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Signals: {
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'drag-begin': {},
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'drag-end': {},
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},
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}, class Slider extends BarLevel.BarLevel {
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_init(value) {
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super._init({
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value,
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style_class: 'slider',
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can_focus: true,
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reactive: true,
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accessible_role: Atk.Role.SLIDER,
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x_expand: true,
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});
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this._releaseId = 0;
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this._dragging = false;
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this._customAccessible.connect('get-minimum-increment', this._getMinimumIncrement.bind(this));
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}
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vfunc_repaint() {
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super.vfunc_repaint();
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// Add handle
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let cr = this.get_context();
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let themeNode = this.get_theme_node();
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let [width, height] = this.get_surface_size();
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let handleRadius = themeNode.get_length('-slider-handle-radius');
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let handleBorderWidth = themeNode.get_length('-slider-handle-border-width');
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let [hasHandleColor, handleBorderColor] =
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themeNode.lookup_color('-slider-handle-border-color', false);
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const ceiledHandleRadius = Math.ceil(handleRadius + handleBorderWidth);
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const handleX = ceiledHandleRadius +
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(width - 2 * ceiledHandleRadius) * this._value / this._maxValue;
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const handleY = height / 2;
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let color = themeNode.get_foreground_color();
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Clutter.cairo_set_source_color(cr, color);
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cr.arc(handleX, handleY, handleRadius, 0, 2 * Math.PI);
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cr.fillPreserve();
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if (hasHandleColor && handleBorderWidth) {
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Clutter.cairo_set_source_color(cr, handleBorderColor);
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cr.setLineWidth(handleBorderWidth);
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cr.stroke();
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}
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cr.$dispose();
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}
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vfunc_button_press_event() {
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return this.startDragging(Clutter.get_current_event());
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}
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startDragging(event) {
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if (this._dragging)
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return Clutter.EVENT_PROPAGATE;
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this._dragging = true;
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let device = event.get_device();
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let sequence = event.get_event_sequence();
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if (sequence != null)
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device.sequence_grab(sequence, this);
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else
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device.grab(this);
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this._grabbedDevice = device;
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this._grabbedSequence = sequence;
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// We need to emit 'drag-begin' before moving the handle to make
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// sure that no 'notify::value' signal is emitted before this one.
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this.emit('drag-begin');
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let absX, absY;
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[absX, absY] = event.get_coords();
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this._moveHandle(absX, absY);
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return Clutter.EVENT_STOP;
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}
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_endDragging() {
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if (this._dragging) {
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if (this._releaseId) {
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this.disconnect(this._releaseId);
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this._releaseId = 0;
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}
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if (this._grabbedSequence != null)
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this._grabbedDevice.sequence_ungrab(this._grabbedSequence);
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else
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this._grabbedDevice.ungrab();
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this._grabbedSequence = null;
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this._grabbedDevice = null;
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this._dragging = false;
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this.emit('drag-end');
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}
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return Clutter.EVENT_STOP;
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}
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vfunc_button_release_event() {
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if (this._dragging && !this._grabbedSequence)
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return this._endDragging();
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return Clutter.EVENT_PROPAGATE;
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}
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vfunc_touch_event() {
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let event = Clutter.get_current_event();
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let device = event.get_device();
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let sequence = event.get_event_sequence();
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if (!this._dragging &&
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event.type() == Clutter.EventType.TOUCH_BEGIN) {
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this.startDragging(event);
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return Clutter.EVENT_STOP;
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} else if (device.sequence_get_grabbed_actor(sequence) == this) {
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if (event.type() == Clutter.EventType.TOUCH_UPDATE)
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return this._motionEvent(this, event);
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else if (event.type() == Clutter.EventType.TOUCH_END)
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return this._endDragging();
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}
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return Clutter.EVENT_PROPAGATE;
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}
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scroll(event) {
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let direction = event.get_scroll_direction();
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let delta;
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if (event.is_pointer_emulated())
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return Clutter.EVENT_PROPAGATE;
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if (direction == Clutter.ScrollDirection.DOWN) {
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delta = -SLIDER_SCROLL_STEP;
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} else if (direction == Clutter.ScrollDirection.UP) {
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delta = SLIDER_SCROLL_STEP;
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} else if (direction == Clutter.ScrollDirection.SMOOTH) {
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let [, dy] = event.get_scroll_delta();
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// Even though the slider is horizontal, use dy to match
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// the UP/DOWN above.
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delta = -dy * SLIDER_SCROLL_STEP;
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}
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this.value = Math.min(Math.max(0, this._value + delta), this._maxValue);
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return Clutter.EVENT_STOP;
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}
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vfunc_scroll_event() {
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return this.scroll(Clutter.get_current_event());
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}
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vfunc_motion_event() {
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if (this._dragging && !this._grabbedSequence)
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return this._motionEvent(this, Clutter.get_current_event());
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return Clutter.EVENT_PROPAGATE;
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}
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_motionEvent(actor, event) {
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let absX, absY;
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[absX, absY] = event.get_coords();
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this._moveHandle(absX, absY);
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return Clutter.EVENT_STOP;
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}
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vfunc_key_press_event(keyPressEvent) {
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let key = keyPressEvent.keyval;
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if (key == Clutter.KEY_Right || key == Clutter.KEY_Left) {
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let delta = key == Clutter.KEY_Right ? 0.1 : -0.1;
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this.value = Math.max(0, Math.min(this._value + delta, this._maxValue));
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return Clutter.EVENT_STOP;
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}
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return Clutter.EVENT_PROPAGATE;
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}
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_moveHandle(absX, _absY) {
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let relX, sliderX;
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[sliderX] = this.get_transformed_position();
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relX = absX - sliderX;
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let width = this._barLevelWidth;
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let handleRadius = this.get_theme_node().get_length('-slider-handle-radius');
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let newvalue;
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if (relX < handleRadius)
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newvalue = 0;
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else if (relX > width - handleRadius)
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newvalue = 1;
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else
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newvalue = (relX - handleRadius) / (width - 2 * handleRadius);
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this.value = newvalue * this._maxValue;
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}
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_getMinimumIncrement() {
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return 0.1;
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}
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});
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