gnome-shell/js/ui/xdndHandler.js
Florian Müllner c860409da5 cleanup: Use object shorthand where possible
ES6 allows to omit property names where they match the name of the
assigned variable, which makes code less redunant and thus cleaner.
We will soon enforce that in our eslint rules, so make sure we use
the shorthand wherever possible.

https://gitlab.gnome.org/GNOME/gnome-shell/merge_requests/805
2019-11-11 19:25:14 +00:00

119 lines
4.3 KiB
JavaScript

// -*- mode: js; js-indent-level: 4; indent-tabs-mode: nil -*-
const { Clutter, Meta } = imports.gi;
const Signals = imports.signals;
const DND = imports.ui.dnd;
const Main = imports.ui.main;
var XdndHandler = class {
constructor() {
// Used to display a clone of the cursor window when the
// window group is hidden (like it happens in the overview)
this._cursorWindowClone = null;
// Used as a drag actor in case we don't have a cursor window clone
this._dummy = new Clutter.Actor({ width: 1, height: 1, opacity: 0 });
Main.uiGroup.add_actor(this._dummy);
this._dummy.hide();
var dnd = Meta.get_backend().get_dnd();
dnd.connect('dnd-enter', this._onEnter.bind(this));
dnd.connect('dnd-position-change', this._onPositionChanged.bind(this));
dnd.connect('dnd-leave', this._onLeave.bind(this));
this._windowGroupVisibilityHandlerId = 0;
}
// Called when the user cancels the drag (i.e release the button)
_onLeave() {
if (this._windowGroupVisibilityHandlerId != 0) {
global.window_group.disconnect(this._windowGroupVisibilityHandlerId);
this._windowGroupVisibilityHandlerId = 0;
}
if (this._cursorWindowClone) {
this._cursorWindowClone.destroy();
this._cursorWindowClone = null;
}
this.emit('drag-end');
}
_onEnter() {
this._windowGroupVisibilityHandlerId =
global.window_group.connect('notify::visible',
this._onWindowGroupVisibilityChanged.bind(this));
this.emit('drag-begin', global.get_current_time());
}
_onWindowGroupVisibilityChanged() {
if (!global.window_group.visible) {
if (this._cursorWindowClone)
return;
let windows = global.get_window_actors();
let cursorWindow = windows[windows.length - 1];
// FIXME: more reliable way?
if (!cursorWindow.get_meta_window().is_override_redirect())
return;
let constraintPosition = new Clutter.BindConstraint({ coordinate: Clutter.BindCoordinate.POSITION,
source: cursorWindow });
this._cursorWindowClone = new Clutter.Clone({ source: cursorWindow });
Main.uiGroup.add_actor(this._cursorWindowClone);
// Make sure that the clone has the same position as the source
this._cursorWindowClone.add_constraint(constraintPosition);
} else {
if (!this._cursorWindowClone)
return;
this._cursorWindowClone.destroy();
this._cursorWindowClone = null;
}
}
_onPositionChanged(obj, x, y) {
let pickedActor = global.stage.get_actor_at_pos(Clutter.PickMode.REACTIVE, x, y);
// Make sure that the cursor window is on top
if (this._cursorWindowClone)
Main.uiGroup.set_child_above_sibling(this._cursorWindowClone, null);
let dragEvent = {
x,
y,
dragActor: this._cursorWindowClone ? this._cursorWindowClone : this._dummy,
source: this,
targetActor: pickedActor
};
for (let i = 0; i < DND.dragMonitors.length; i++) {
let motionFunc = DND.dragMonitors[i].dragMotion;
if (motionFunc) {
let result = motionFunc(dragEvent);
if (result != DND.DragMotionResult.CONTINUE)
return;
}
}
while (pickedActor) {
if (pickedActor._delegate && pickedActor._delegate.handleDragOver) {
let [r_, targX, targY] = pickedActor.transform_stage_point(x, y);
let result = pickedActor._delegate.handleDragOver(this,
dragEvent.dragActor,
targX,
targY,
global.get_current_time());
if (result != DND.DragMotionResult.CONTINUE)
return;
}
pickedActor = pickedActor.get_parent();
}
}
};
Signals.addSignalMethods(XdndHandler.prototype);