82a8ac1976
Every place that called chrome.addActor was specifying visibleInOverview:true, and no existing designs call for chrome that disappears when you enter the overview, so just drop that as an option. https://bugzilla.gnome.org/show_bug.cgi?id=633620
444 lines
16 KiB
JavaScript
444 lines
16 KiB
JavaScript
/* -*- mode: js2; js2-basic-offset: 4; indent-tabs-mode: nil -*- */
|
|
|
|
const Lang = imports.lang;
|
|
const Mainloop = imports.mainloop;
|
|
const Meta = imports.gi.Meta;
|
|
const Shell = imports.gi.Shell;
|
|
const Signals = imports.signals;
|
|
|
|
const Main = imports.ui.main;
|
|
const Params = imports.misc.params;
|
|
|
|
// This manages the shell "chrome"; the UI that's visible in the
|
|
// normal mode (ie, outside the Overview), that surrounds the main
|
|
// workspace content.
|
|
|
|
const defaultParams = {
|
|
visibleInFullscreen: false,
|
|
affectsStruts: true,
|
|
affectsInputRegion: true
|
|
};
|
|
|
|
function Chrome() {
|
|
this._init();
|
|
}
|
|
|
|
Chrome.prototype = {
|
|
_init: function() {
|
|
// The group itself has zero size so it doesn't interfere with DND
|
|
this.actor = new Shell.GenericContainer({ width: 0, height: 0 });
|
|
Main.uiGroup.add_actor(this.actor);
|
|
this.actor.connect('allocate', Lang.bind(this, this._allocated));
|
|
|
|
this._monitors = [];
|
|
this._inOverview = false;
|
|
|
|
this._trackedActors = [];
|
|
|
|
global.screen.connect('monitors-changed',
|
|
Lang.bind(this, this._monitorsChanged));
|
|
global.screen.connect('restacked',
|
|
Lang.bind(this, this._windowsRestacked));
|
|
|
|
// Need to update struts on new workspaces when they are added
|
|
global.screen.connect('notify::n-workspaces',
|
|
Lang.bind(this, this._queueUpdateRegions));
|
|
|
|
Main.overview.connect('showing',
|
|
Lang.bind(this, this._overviewShowing));
|
|
Main.overview.connect('hidden',
|
|
Lang.bind(this, this._overviewHidden));
|
|
|
|
this._updateMonitors();
|
|
this._updateFullscreen();
|
|
this._queueUpdateRegions();
|
|
},
|
|
|
|
_allocated: function(actor, box, flags) {
|
|
let children = this.actor.get_children();
|
|
for (let i = 0; i < children.length; i++)
|
|
children[i].allocate_preferred_size(flags);
|
|
},
|
|
|
|
// addActor:
|
|
// @actor: an actor to add to the chrome layer
|
|
// @params: (optional) additional params
|
|
//
|
|
// Adds @actor to the chrome layer and extends the input region
|
|
// and window manager struts to include it. (Window manager struts
|
|
// will only be affected if @actor is touching a screen edge.)
|
|
// Changes in @actor's size and position will automatically result
|
|
// in appropriate changes to the input region and struts. Changes
|
|
// in its visibility will affect the input region, but NOT the
|
|
// struts.
|
|
//
|
|
// If %visibleInFullscreen is %true, the actor will be visible
|
|
// even when a fullscreen window should be covering it.
|
|
//
|
|
// If %affectsStruts or %affectsInputRegion is %false, the actor
|
|
// will not have the indicated effect.
|
|
addActor: function(actor, params) {
|
|
this.actor.add_actor(actor);
|
|
this._trackActor(actor, params);
|
|
},
|
|
|
|
// trackActor:
|
|
// @actor: a descendant of the chrome to begin tracking
|
|
// @params: parameters describing how to track @actor
|
|
//
|
|
// Tells the chrome to track @actor, which must be a descendant
|
|
// of an actor added via addActor(). This can be used to extend the
|
|
// struts or input region to cover specific children.
|
|
//
|
|
// @params can have any of the same values as in addActor(), though
|
|
// some possibilities don't make sense (eg, trying to have a
|
|
// %visibleInFullscreen child of a non-%visibleInFullscreen parent).
|
|
// By default, @actor has the same params as its chrome ancestor.
|
|
trackActor: function(actor, params) {
|
|
let ancestor = actor.get_parent();
|
|
let index = this._findActor(ancestor);
|
|
while (ancestor && index == -1) {
|
|
ancestor = ancestor.get_parent();
|
|
index = this._findActor(ancestor);
|
|
}
|
|
if (!ancestor)
|
|
throw new Error('actor is not a descendent of the chrome layer');
|
|
|
|
let ancestorData = this._trackedActors[index];
|
|
if (!params)
|
|
params = {};
|
|
// We can't use Params.parse here because we want to drop
|
|
// the extra values like ancestorData.actor
|
|
for (let prop in defaultParams) {
|
|
if (!params[prop])
|
|
params[prop] = ancestorData[prop];
|
|
}
|
|
|
|
this._trackActor(actor, params);
|
|
},
|
|
|
|
// untrackActor:
|
|
// @actor: an actor previously tracked via trackActor()
|
|
//
|
|
// Undoes the effect of trackActor()
|
|
untrackActor: function(actor) {
|
|
this._untrackActor(actor);
|
|
},
|
|
|
|
// removeActor:
|
|
// @actor: a child of the chrome layer
|
|
//
|
|
// Removes @actor from the chrome layer
|
|
removeActor: function(actor) {
|
|
this.actor.remove_actor(actor);
|
|
this._untrackActor(actor);
|
|
},
|
|
|
|
_findActor: function(actor) {
|
|
for (let i = 0; i < this._trackedActors.length; i++) {
|
|
let actorData = this._trackedActors[i];
|
|
if (actorData.actor == actor)
|
|
return i;
|
|
}
|
|
return -1;
|
|
},
|
|
|
|
_trackActor: function(actor, params) {
|
|
if (this._findActor(actor) != -1)
|
|
throw new Error('trying to re-track existing chrome actor');
|
|
|
|
let actorData = Params.parse(params, defaultParams);
|
|
actorData.actor = actor;
|
|
actorData.visibleId = actor.connect('notify::visible',
|
|
Lang.bind(this, this._queueUpdateRegions));
|
|
actorData.allocationId = actor.connect('notify::allocation',
|
|
Lang.bind(this, this._queueUpdateRegions));
|
|
actorData.parentSetId = actor.connect('parent-set',
|
|
Lang.bind(this, this._actorReparented));
|
|
// Note that destroying actor will unset its parent, so we don't
|
|
// need to connect to 'destroy' too.
|
|
|
|
this._trackedActors.push(actorData);
|
|
this._queueUpdateRegions();
|
|
},
|
|
|
|
_untrackActor: function(actor) {
|
|
let i = this._findActor(actor);
|
|
|
|
if (i == -1)
|
|
return;
|
|
let actorData = this._trackedActors[i];
|
|
|
|
this._trackedActors.splice(i, 1);
|
|
actor.disconnect(actorData.visibleId);
|
|
actor.disconnect(actorData.allocationId);
|
|
actor.disconnect(actorData.parentSetId);
|
|
|
|
this._queueUpdateRegions();
|
|
},
|
|
|
|
_actorReparented: function(actor, oldParent) {
|
|
if (!this.actor.contains(actor))
|
|
this._untrackActor(actor);
|
|
},
|
|
|
|
_updateVisibility: function() {
|
|
for (let i = 0; i < this._trackedActors.length; i++) {
|
|
let actorData = this._trackedActors[i];
|
|
if (!this._inOverview && !actorData.visibleInFullscreen &&
|
|
this._findMonitorForActor(actorData.actor).inFullscreen)
|
|
this.actor.set_skip_paint(actorData.actor, true);
|
|
else
|
|
this.actor.set_skip_paint(actorData.actor, false);
|
|
}
|
|
},
|
|
|
|
_overviewShowing: function() {
|
|
this._inOverview = true;
|
|
this._updateVisibility();
|
|
this._queueUpdateRegions();
|
|
},
|
|
|
|
_overviewHidden: function() {
|
|
this._inOverview = false;
|
|
this._updateVisibility();
|
|
this._queueUpdateRegions();
|
|
},
|
|
|
|
_updateMonitors: function() {
|
|
let monitors = global.get_monitors();
|
|
let primary = global.get_primary_monitor();
|
|
this._monitors = monitors;
|
|
for (let i = 0; i < monitors.length; i++) {
|
|
let monitor = monitors[i];
|
|
if (monitor.x == primary.x &&
|
|
monitor.y == primary.y &&
|
|
monitor.width == primary.width &&
|
|
monitor.height == primary.height)
|
|
this._primaryMonitor = monitor;
|
|
}
|
|
},
|
|
|
|
_findMonitorForRect: function(x, y, w, h) {
|
|
// First look at what monitor the center of the rectangle is at
|
|
let cx = x + w/2;
|
|
let cy = y + h/2;
|
|
for (let i = 0; i < this._monitors.length; i++) {
|
|
let monitor = this._monitors[i];
|
|
if (cx >= monitor.x && cx < monitor.x + monitor.width &&
|
|
cy >= monitor.y && cy < monitor.y + monitor.height)
|
|
return monitor;
|
|
}
|
|
// If the center is not on a monitor, return the first overlapping monitor
|
|
for (let i = 0; i < this._monitors.length; i++) {
|
|
let monitor = this._monitors[i];
|
|
if (x + w > monitor.x && x < monitor.x + monitor.width &&
|
|
y + h > monitor.y && y < monitor.y + monitor.height)
|
|
return monitor;
|
|
}
|
|
// otherwise on no monitor
|
|
return null;
|
|
},
|
|
|
|
_findMonitorForWindow: function(window) {
|
|
return this._findMonitorForRect(window.x, window.y, window.width, window.height);
|
|
},
|
|
|
|
// This call guarantees that we return some monitor to simplify usage of it
|
|
// In practice all tracked actors should be visible on some monitor anyway
|
|
_findMonitorForActor: function(actor) {
|
|
let [x, y] = actor.get_transformed_position();
|
|
let [w, h] = actor.get_transformed_size();
|
|
let monitor = this._findMonitorForRect(x, y, w, h);
|
|
if (monitor)
|
|
return monitor;
|
|
return this._primaryMonitor; // Not on any monitor, pretend its on the primary
|
|
},
|
|
|
|
_monitorsChanged: function() {
|
|
this._updateMonitors();
|
|
|
|
// Update everything that depends on monitor positions
|
|
this._updateFullscreen();
|
|
this._updateVisibility();
|
|
this._queueUpdateRegions();
|
|
},
|
|
|
|
_queueUpdateRegions: function() {
|
|
if (!this._updateRegionIdle)
|
|
this._updateRegionIdle = Mainloop.idle_add(Lang.bind(this, this._updateRegions),
|
|
Meta.PRIORITY_BEFORE_REDRAW);
|
|
},
|
|
|
|
_updateFullscreen: function() {
|
|
let windows = Main.getWindowActorsForWorkspace(global.screen.get_active_workspace_index());
|
|
|
|
// Reset all monitors to not fullscreen
|
|
for (let i = 0; i < this._monitors.length; i++)
|
|
this._monitors[i].inFullscreen = false;
|
|
|
|
// The chrome layer should be visible unless there is a window
|
|
// with layer FULLSCREEN, or a window with layer
|
|
// OVERRIDE_REDIRECT that covers the whole screen.
|
|
// ('override_redirect' is not actually a layer above all
|
|
// other windows, but this seems to be how mutter treats it
|
|
// currently...) If we wanted to be extra clever, we could
|
|
// figure out when an OVERRIDE_REDIRECT window was trying to
|
|
// partially overlap us, and then adjust the input region and
|
|
// our clip region accordingly...
|
|
|
|
// @windows is sorted bottom to top.
|
|
|
|
for (let i = windows.length - 1; i > -1; i--) {
|
|
let window = windows[i];
|
|
let layer = window.get_meta_window().get_layer();
|
|
|
|
if (layer == Meta.StackLayer.FULLSCREEN) {
|
|
let monitor = this._findMonitorForWindow(window);
|
|
if (monitor)
|
|
monitor.inFullscreen = true;
|
|
}
|
|
if (layer == Meta.StackLayer.OVERRIDE_REDIRECT) {
|
|
let monitor = this._findMonitorForWindow(window);
|
|
if (monitor &&
|
|
window.x <= monitor.x &&
|
|
window.x + window.width >= monitor.x + monitor.width &&
|
|
window.y <= monitor.y &&
|
|
window.y + window.height >= monitor.y + monitor.height)
|
|
monitor.inFullscreen = true;
|
|
} else
|
|
break;
|
|
}
|
|
},
|
|
|
|
_windowsRestacked: function() {
|
|
let wasInFullscreen = [];
|
|
for (let i = 0; i < this._monitors.length; i++)
|
|
wasInFullscreen[i] = this._monitors[i].inFullscreen;
|
|
|
|
this._updateFullscreen();
|
|
|
|
let changed = false;
|
|
for (let i = 0; i < wasInFullscreen.length; i++) {
|
|
if (wasInFullscreen[i] != this._monitors[i].inFullscreen) {
|
|
changed = true;
|
|
break;
|
|
}
|
|
}
|
|
if (changed) {
|
|
this._updateVisibility();
|
|
this._queueUpdateRegions();
|
|
}
|
|
},
|
|
|
|
_updateRegions: function() {
|
|
let rects = [], struts = [], i;
|
|
|
|
delete this._updateRegionIdle;
|
|
|
|
for (i = 0; i < this._trackedActors.length; i++) {
|
|
let actorData = this._trackedActors[i];
|
|
if (!actorData.affectsInputRegion && !actorData.affectsStruts)
|
|
continue;
|
|
|
|
let [x, y] = actorData.actor.get_transformed_position();
|
|
let [w, h] = actorData.actor.get_transformed_size();
|
|
x = Math.round(x);
|
|
y = Math.round(y);
|
|
w = Math.round(w);
|
|
h = Math.round(h);
|
|
let rect = new Meta.Rectangle({ x: x, y: y, width: w, height: h});
|
|
|
|
if (actorData.affectsInputRegion &&
|
|
actorData.actor.get_paint_visibility() &&
|
|
!this.actor.get_skip_paint(actorData.actor))
|
|
rects.push(rect);
|
|
|
|
if (!actorData.affectsStruts)
|
|
continue;
|
|
|
|
// Limit struts to the size of the screen
|
|
let x1 = Math.max(x, 0);
|
|
let x2 = Math.min(x + w, global.screen_width);
|
|
let y1 = Math.max(y, 0);
|
|
let y2 = Math.min(y + h, global.screen_height);
|
|
|
|
// NetWM struts are not really powerful enought to handle
|
|
// a multi-monitor scenario, they only describe what happens
|
|
// around the outer sides of the full display region. However
|
|
// it can describe a partial region along each side, so
|
|
// we can support having the struts only affect the
|
|
// primary monitor. This should be enough as we only have
|
|
// chrome affecting the struts on the primary monitor so
|
|
// far.
|
|
//
|
|
// Metacity wants to know what side of the screen the
|
|
// strut is considered to be attached to. If the actor is
|
|
// only touching one edge, or is touching the entire
|
|
// border of the primary monitor, then it's obvious which
|
|
// side to call it. If it's in a corner, we pick a side
|
|
// arbitrarily. If it doesn't touch any edges, or it spans
|
|
// the width/height across the middle of the screen, then
|
|
// we don't create a strut for it at all.
|
|
let side;
|
|
let primary = this._primaryMonitor;
|
|
if (x1 <= primary.x && x2 >= primary.x + primary.width) {
|
|
if (y1 <= primary.y)
|
|
side = Meta.Side.TOP;
|
|
else if (y2 >= primary.y + primary.height)
|
|
side = Meta.Side.BOTTOM;
|
|
else
|
|
continue;
|
|
} else if (y1 <= primary.y && y2 >= primary.y + primary.height) {
|
|
if (x1 <= 0)
|
|
side = Meta.Side.LEFT;
|
|
else if (x2 >= global.screen_width)
|
|
side = Meta.Side.RIGHT;
|
|
else
|
|
continue;
|
|
} else if (x1 <= 0)
|
|
side = Meta.Side.LEFT;
|
|
else if (y1 <= 0)
|
|
side = Meta.Side.TOP;
|
|
else if (x2 >= global.screen_width)
|
|
side = Meta.Side.RIGHT;
|
|
else if (y2 >= global.screen_height)
|
|
side = Meta.Side.BOTTOM;
|
|
else
|
|
continue;
|
|
|
|
// Ensure that the strut rects goes all the way to the screen edge,
|
|
// as this really what mutter expects.
|
|
switch (side) {
|
|
case Meta.Side.TOP:
|
|
y1 = 0;
|
|
break;
|
|
case Meta.Side.BOTTOM:
|
|
y2 = global.screen_height;
|
|
break;
|
|
case Meta.Side.LEFT:
|
|
x1 = 0;
|
|
break;
|
|
case Meta.Side.RIGHT:
|
|
x2 = global.screen_width;
|
|
break;
|
|
}
|
|
|
|
let strutRect = new Meta.Rectangle({ x: x1, y: y1, width: x2 - x1, height: y2 - y1});
|
|
let strut = new Meta.Strut({ rect: strutRect, side: side });
|
|
struts.push(strut);
|
|
}
|
|
|
|
global.set_stage_input_region(rects);
|
|
|
|
let screen = global.screen;
|
|
for (let w = 0; w < screen.n_workspaces; w++) {
|
|
let workspace = screen.get_workspace_by_index(w);
|
|
workspace.set_builtin_struts(struts);
|
|
}
|
|
|
|
return false;
|
|
}
|
|
};
|
|
Signals.addSignalMethods(Chrome.prototype);
|