gnome-shell/js/ui/modalDialog.js
Florian Müllner bacfdbbb03 cleanup: Port non-GObject classes to JS6 classes
ES6 finally adds standard class syntax to the language, so we can
replace our custom Lang.Class framework with the new syntax. Any
classes that inherit from GObject will need special treatment,
so limit the port to regular javascript classes for now.

https://gitlab.gnome.org/GNOME/gnome-shell/merge_requests/361
2019-01-25 14:02:44 +00:00

261 lines
8.4 KiB
JavaScript

// -*- mode: js; js-indent-level: 4; indent-tabs-mode: nil -*-
const Clutter = imports.gi.Clutter;
const Gdk = imports.gi.Gdk;
const Gio = imports.gi.Gio;
const GLib = imports.gi.GLib;
const Meta = imports.gi.Meta;
const Pango = imports.gi.Pango;
const St = imports.gi.St;
const Shell = imports.gi.Shell;
const Signals = imports.signals;
const Atk = imports.gi.Atk;
const Params = imports.misc.params;
const Dialog = imports.ui.dialog;
const Layout = imports.ui.layout;
const Lightbox = imports.ui.lightbox;
const Main = imports.ui.main;
const Tweener = imports.ui.tweener;
var OPEN_AND_CLOSE_TIME = 0.1;
var FADE_OUT_DIALOG_TIME = 1.0;
var State = {
OPENED: 0,
CLOSED: 1,
OPENING: 2,
CLOSING: 3,
FADED_OUT: 4
};
var ModalDialog = class {
constructor(params) {
params = Params.parse(params, { shellReactive: false,
styleClass: null,
actionMode: Shell.ActionMode.SYSTEM_MODAL,
shouldFadeIn: true,
shouldFadeOut: true,
destroyOnClose: true });
this.state = State.CLOSED;
this._hasModal = false;
this._actionMode = params.actionMode;
this._shellReactive = params.shellReactive;
this._shouldFadeIn = params.shouldFadeIn;
this._shouldFadeOut = params.shouldFadeOut;
this._destroyOnClose = params.destroyOnClose;
this._group = new St.Widget({ visible: false,
x: 0,
y: 0,
accessible_role: Atk.Role.DIALOG });
Main.layoutManager.modalDialogGroup.add_actor(this._group);
let constraint = new Clutter.BindConstraint({ source: global.stage,
coordinate: Clutter.BindCoordinate.ALL });
this._group.add_constraint(constraint);
this._group.connect('destroy', this._onGroupDestroy.bind(this));
this.backgroundStack = new St.Widget({ layout_manager: new Clutter.BinLayout() });
this._backgroundBin = new St.Bin({ child: this.backgroundStack,
x_fill: true, y_fill: true });
this._monitorConstraint = new Layout.MonitorConstraint();
this._backgroundBin.add_constraint(this._monitorConstraint);
this._group.add_actor(this._backgroundBin);
this.dialogLayout = new Dialog.Dialog(this.backgroundStack, params.styleClass);
this.contentLayout = this.dialogLayout.contentLayout;
this.buttonLayout = this.dialogLayout.buttonLayout;
if (!this._shellReactive) {
this._lightbox = new Lightbox.Lightbox(this._group,
{ inhibitEvents: true,
radialEffect: true });
this._lightbox.highlight(this._backgroundBin);
this._eventBlocker = new Clutter.Actor({ reactive: true });
this.backgroundStack.add_actor(this._eventBlocker);
}
global.focus_manager.add_group(this.dialogLayout);
this._initialKeyFocus = null;
this._initialKeyFocusDestroyId = 0;
this._savedKeyFocus = null;
}
destroy() {
this._group.destroy();
}
clearButtons() {
this.dialogLayout.clearButtons();
}
setButtons(buttons) {
this.clearButtons();
for (let buttonInfo of buttons)
this.addButton(buttonInfo);
}
addButton(buttonInfo) {
return this.dialogLayout.addButton(buttonInfo);
}
_onGroupDestroy() {
this.emit('destroy');
}
_fadeOpen(onPrimary) {
if (onPrimary)
this._monitorConstraint.primary = true;
else
this._monitorConstraint.index = global.display.get_current_monitor();
this.state = State.OPENING;
this.dialogLayout.opacity = 255;
if (this._lightbox)
this._lightbox.show();
this._group.opacity = 0;
this._group.show();
Tweener.addTween(this._group,
{ opacity: 255,
time: this._shouldFadeIn ? OPEN_AND_CLOSE_TIME : 0,
transition: 'easeOutQuad',
onComplete: () => {
this.state = State.OPENED;
this.emit('opened');
}
});
}
setInitialKeyFocus(actor) {
if (this._initialKeyFocusDestroyId)
this._initialKeyFocus.disconnect(this._initialKeyFocusDestroyId);
this._initialKeyFocus = actor;
this._initialKeyFocusDestroyId = actor.connect('destroy', () => {
this._initialKeyFocus = null;
this._initialKeyFocusDestroyId = 0;
});
}
open(timestamp, onPrimary) {
if (this.state == State.OPENED || this.state == State.OPENING)
return true;
if (!this.pushModal(timestamp))
return false;
this._fadeOpen(onPrimary);
return true;
}
_closeComplete() {
this.state = State.CLOSED;
this._group.hide();
this.emit('closed');
if (this._destroyOnClose)
this.destroy();
}
close(timestamp) {
if (this.state == State.CLOSED || this.state == State.CLOSING)
return;
this.state = State.CLOSING;
this.popModal(timestamp);
this._savedKeyFocus = null;
if (this._shouldFadeOut)
Tweener.addTween(this._group,
{ opacity: 0,
time: OPEN_AND_CLOSE_TIME,
transition: 'easeOutQuad',
onComplete: this._closeComplete.bind(this)
})
else
this._closeComplete();
}
// Drop modal status without closing the dialog; this makes the
// dialog insensitive as well, so it needs to be followed shortly
// by either a close() or a pushModal()
popModal(timestamp) {
if (!this._hasModal)
return;
let focus = global.stage.key_focus;
if (focus && this._group.contains(focus))
this._savedKeyFocus = focus;
else
this._savedKeyFocus = null;
Main.popModal(this._group, timestamp);
Gdk.Display.get_default().sync();
this._hasModal = false;
if (!this._shellReactive)
this._eventBlocker.raise_top();
}
pushModal(timestamp) {
if (this._hasModal)
return true;
let params = { actionMode: this._actionMode };
if (timestamp)
params['timestamp'] = timestamp;
if (!Main.pushModal(this._group, params))
return false;
this._hasModal = true;
if (this._savedKeyFocus) {
this._savedKeyFocus.grab_key_focus();
this._savedKeyFocus = null;
} else {
let focus = this._initialKeyFocus || this.dialogLayout.initialKeyFocus;
focus.grab_key_focus();
}
if (!this._shellReactive)
this._eventBlocker.lower_bottom();
return true;
}
// This method is like close, but fades the dialog out much slower,
// and leaves the lightbox in place. Once in the faded out state,
// the dialog can be brought back by an open call, or the lightbox
// can be dismissed by a close call.
//
// The main point of this method is to give some indication to the user
// that the dialog reponse has been acknowledged but will take a few
// moments before being processed.
// e.g., if a user clicked "Log Out" then the dialog should go away
// imediately, but the lightbox should remain until the logout is
// complete.
_fadeOutDialog(timestamp) {
if (this.state == State.CLOSED || this.state == State.CLOSING)
return;
if (this.state == State.FADED_OUT)
return;
this.popModal(timestamp);
Tweener.addTween(this.dialogLayout,
{ opacity: 0,
time: FADE_OUT_DIALOG_TIME,
transition: 'easeOutQuad',
onComplete: () => {
this.state = State.FADED_OUT;
}
});
}
};
Signals.addSignalMethods(ModalDialog.prototype);