gnome-shell/src/st/st-box-layout.c
Colin Walters bf7b166237 [StBoxLayout] Add st_box_layout_remove_all, st_box_layout_destroy_children
In a variety of places we're using boxes as data-modeling displays,
and in doing so we often want to either remove the children or
explictly destroy them.

Now ideally Gjs would support callbacks, and this would make using
the for_each functions possible, but even then these functions
are more efficient and shorter to type, at least.

https://bugzilla.gnome.org/show_bug.cgi?id=600734
2009-11-12 11:42:00 -05:00

1388 lines
39 KiB
C

/* -*- mode: C; c-file-style: "gnu"; indent-tabs-mode: nil; -*- */
/*
* st-box-layout.h: box layout actor
*
* Copyright 2009 Intel Corporation.
*
* This program is free software; you can redistribute it and/or modify it
* under the terms and conditions of the GNU Lesser General Public License,
* version 2.1, as published by the Free Software Foundation.
*
* This program is distributed in the hope it will be useful, but WITHOUT ANY
* WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for
* more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin St - Fifth Floor, Boston, MA 02110-1301 USA.
*
* Written by: Thomas Wood <thomas.wood@intel.com>
*
*/
/* Portions copied from Clutter:
* Clutter.
*
* An OpenGL based 'interactive canvas' library.
*
* Authored By Matthew Allum <mallum@openedhand.com>
*
* Copyright (C) 2006 OpenedHand
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*/
/**
* SECTION:st-box-layout
* @short_description: a layout container arranging children in a single line
*
* The #StBoxLayout arranges its children along a single line, where each
* child can be allocated either its preferred size or larger if the expand
* option is set. If the fill option is set, the actor will be allocated more
* than its requested size. If the fill option is not set, but the expand option
* is enabled, then the position of the actor within the available space can
* be determined by the alignment child property.
*
*/
#include <stdlib.h>
#include "st-box-layout.h"
#include "st-private.h"
#include "st-scrollable.h"
#include "st-box-layout-child.h"
static void st_box_container_iface_init (ClutterContainerIface *iface);
static void st_box_scrollable_interface_init (StScrollableInterface *iface);
G_DEFINE_TYPE_WITH_CODE (StBoxLayout, st_box_layout, ST_TYPE_WIDGET,
G_IMPLEMENT_INTERFACE (CLUTTER_TYPE_CONTAINER,
st_box_container_iface_init)
G_IMPLEMENT_INTERFACE (ST_TYPE_SCROLLABLE,
st_box_scrollable_interface_init));
#define BOX_LAYOUT_PRIVATE(o) \
(G_TYPE_INSTANCE_GET_PRIVATE ((o), ST_TYPE_BOX_LAYOUT, StBoxLayoutPrivate))
enum {
PROP_0,
PROP_VERTICAL,
PROP_PACK_START,
PROP_HADJUST,
PROP_VADJUST
};
struct _StBoxLayoutPrivate
{
GList *children;
guint spacing;
guint is_vertical : 1;
guint is_pack_start : 1;
StAdjustment *hadjustment;
StAdjustment *vadjustment;
};
/*
* StScrollable Interface Implementation
*/
static void
adjustment_value_notify_cb (StAdjustment *adjustment,
GParamSpec *pspec,
StBoxLayout *box)
{
clutter_actor_queue_redraw (CLUTTER_ACTOR (box));
}
static void
scrollable_set_adjustments (StScrollable *scrollable,
StAdjustment *hadjustment,
StAdjustment *vadjustment)
{
StBoxLayoutPrivate *priv = ST_BOX_LAYOUT (scrollable)->priv;
if (hadjustment != priv->hadjustment)
{
if (priv->hadjustment)
{
g_signal_handlers_disconnect_by_func (priv->hadjustment,
adjustment_value_notify_cb,
scrollable);
g_object_unref (priv->hadjustment);
}
if (hadjustment)
{
g_object_ref (hadjustment);
g_signal_connect (hadjustment, "notify::value",
G_CALLBACK (adjustment_value_notify_cb),
scrollable);
}
priv->hadjustment = hadjustment;
}
if (vadjustment != priv->vadjustment)
{
if (priv->vadjustment)
{
g_signal_handlers_disconnect_by_func (priv->vadjustment,
adjustment_value_notify_cb,
scrollable);
g_object_unref (priv->vadjustment);
}
if (vadjustment)
{
g_object_ref (vadjustment);
g_signal_connect (vadjustment, "notify::value",
G_CALLBACK (adjustment_value_notify_cb),
scrollable);
}
priv->vadjustment = vadjustment;
}
}
static void
scrollable_get_adjustments (StScrollable *scrollable,
StAdjustment **hadjustment,
StAdjustment **vadjustment)
{
StBoxLayoutPrivate *priv;
ClutterActor *actor, *stage;
priv = (ST_BOX_LAYOUT (scrollable))->priv;
actor = CLUTTER_ACTOR (scrollable);
stage = clutter_actor_get_stage (actor);
if (hadjustment)
{
if (priv->hadjustment)
*hadjustment = priv->hadjustment;
else
{
StAdjustment *adjustment;
gdouble width, stage_width, increment;
if (stage)
{
width = clutter_actor_get_width (actor);
stage_width = clutter_actor_get_width (stage);
increment = MAX (1.0, MIN (stage_width, width));
}
else
{
width = increment = 1.0;
}
adjustment = st_adjustment_new (0,
0,
width,
1.0,
increment,
increment);
scrollable_set_adjustments (scrollable,
adjustment,
priv->vadjustment);
*hadjustment = adjustment;
}
}
if (vadjustment)
{
if (priv->vadjustment)
*vadjustment = priv->vadjustment;
else
{
StAdjustment *adjustment;
gdouble height, stage_height, increment;
if (stage)
{
height = clutter_actor_get_height (actor);
stage_height = clutter_actor_get_height (stage);
increment = MAX (1.0, MIN (stage_height, height));
}
else
{
height = increment = 1.0;
}
adjustment = st_adjustment_new (0,
0,
height,
1.0,
increment,
increment);
scrollable_set_adjustments (scrollable,
priv->hadjustment,
adjustment);
*vadjustment = adjustment;
}
}
}
static void
st_box_scrollable_interface_init (StScrollableInterface *iface)
{
iface->set_adjustments = scrollable_set_adjustments;
iface->get_adjustments = scrollable_get_adjustments;
}
/*
* ClutterContainer Implementation
*/
static void
st_box_container_add_actor (ClutterContainer *container,
ClutterActor *actor)
{
StBoxLayoutPrivate *priv = ST_BOX_LAYOUT (container)->priv;
clutter_actor_set_parent (actor, CLUTTER_ACTOR (container));
priv->children = g_list_append (priv->children, actor);
g_signal_emit_by_name (container, "actor-added", actor);
}
static void
st_box_container_remove_actor (ClutterContainer *container,
ClutterActor *actor)
{
StBoxLayoutPrivate *priv = ST_BOX_LAYOUT (container)->priv;
GList *item = NULL;
item = g_list_find (priv->children, actor);
if (item == NULL)
{
g_warning ("Actor of type '%s' is not a child of container of type '%s'",
g_type_name (G_OBJECT_TYPE (actor)),
g_type_name (G_OBJECT_TYPE (container)));
return;
}
g_object_ref (actor);
priv->children = g_list_delete_link (priv->children, item);
clutter_actor_unparent (actor);
g_signal_emit_by_name (container, "actor-removed", actor);
g_object_unref (actor);
clutter_actor_queue_relayout ((ClutterActor*) container);
}
static void
st_box_container_foreach (ClutterContainer *container,
ClutterCallback callback,
gpointer callback_data)
{
StBoxLayoutPrivate *priv = ST_BOX_LAYOUT (container)->priv;
g_list_foreach (priv->children, (GFunc) callback, callback_data);
}
static void
st_box_container_lower (ClutterContainer *container,
ClutterActor *actor,
ClutterActor *sibling)
{
StBoxLayoutPrivate *priv = ST_BOX_LAYOUT (container)->priv;
/* copied from clutter/clutter/clutter-group.c */
priv->children = g_list_remove (priv->children, actor);
/* Push to bottom */
if (!sibling)
{
GList *last_item;
last_item = g_list_first (priv->children);
if (last_item)
sibling = last_item->data;
priv->children = g_list_prepend (priv->children, actor);
}
else
{
gint pos;
pos = g_list_index (priv->children, sibling);
priv->children = g_list_insert (priv->children, actor, pos);
}
/* See comment in group_raise for this */
if (sibling &&
clutter_actor_get_depth (sibling) != clutter_actor_get_depth (actor))
{
clutter_actor_set_depth (actor, clutter_actor_get_depth (sibling));
}
if (CLUTTER_ACTOR_IS_VISIBLE (container))
clutter_actor_queue_redraw (CLUTTER_ACTOR (container));
}
static void
st_box_container_raise (ClutterContainer *container,
ClutterActor *actor,
ClutterActor *sibling)
{
StBoxLayoutPrivate *priv = ST_BOX_LAYOUT (container)->priv;
priv->children = g_list_remove (priv->children, actor);
/* copied from clutter/clutter/clutter-group.c */
/* Raise at the top */
if (!sibling)
{
GList *last_item;
last_item = g_list_last (priv->children);
if (last_item)
sibling = last_item->data;
priv->children = g_list_append (priv->children, actor);
}
else
{
gint pos;
pos = g_list_index (priv->children, sibling) + 1;
priv->children = g_list_insert (priv->children, actor, pos);
}
/* set Z ordering a value below, this will then call sort
* as values are equal ordering shouldn't change but Z
* values will be correct.
*
* FIXME: optimise
*/
if (sibling &&
clutter_actor_get_depth (sibling) != clutter_actor_get_depth (actor))
{
clutter_actor_set_depth (actor, clutter_actor_get_depth (sibling));
}
if (CLUTTER_ACTOR_IS_VISIBLE (container))
clutter_actor_queue_redraw (CLUTTER_ACTOR (container));
}
static void
st_box_container_sort_depth_order (ClutterContainer *container)
{
/* XXX: not yet implemented */
g_warning ("%s() not yet implemented", __FUNCTION__);
}
static void
st_box_container_iface_init (ClutterContainerIface *iface)
{
iface->add = st_box_container_add_actor;
iface->remove = st_box_container_remove_actor;
iface->foreach = st_box_container_foreach;
iface->lower = st_box_container_lower;
iface->raise = st_box_container_raise;
iface->sort_depth_order = st_box_container_sort_depth_order;
iface->child_meta_type = ST_TYPE_BOX_LAYOUT_CHILD;
}
static void
st_box_layout_get_property (GObject *object,
guint property_id,
GValue *value,
GParamSpec *pspec)
{
StBoxLayoutPrivate *priv = ST_BOX_LAYOUT (object)->priv;
StAdjustment *adjustment;
switch (property_id)
{
case PROP_VERTICAL:
g_value_set_boolean (value, priv->is_vertical);
break;
case PROP_PACK_START:
g_value_set_boolean (value, priv->is_pack_start);
break;
case PROP_HADJUST:
scrollable_get_adjustments (ST_SCROLLABLE (object), &adjustment, NULL);
g_value_set_object (value, adjustment);
break;
case PROP_VADJUST:
scrollable_get_adjustments (ST_SCROLLABLE (object), NULL, &adjustment);
g_value_set_object (value, adjustment);
break;
default:
G_OBJECT_WARN_INVALID_PROPERTY_ID (object, property_id, pspec);
}
}
static void
st_box_layout_set_property (GObject *object,
guint property_id,
const GValue *value,
GParamSpec *pspec)
{
StBoxLayout *box = ST_BOX_LAYOUT (object);
switch (property_id)
{
case PROP_VERTICAL:
st_box_layout_set_vertical (box, g_value_get_boolean (value));
break;
case PROP_PACK_START:
st_box_layout_set_pack_start (box, g_value_get_boolean (value));
break;
case PROP_HADJUST:
scrollable_set_adjustments (ST_SCROLLABLE (object),
g_value_get_object (value),
box->priv->vadjustment);
break;
case PROP_VADJUST:
scrollable_set_adjustments (ST_SCROLLABLE (object),
box->priv->hadjustment,
g_value_get_object (value));
break;
default:
G_OBJECT_WARN_INVALID_PROPERTY_ID (object, property_id, pspec);
}
}
static void
st_box_layout_dispose (GObject *object)
{
StBoxLayoutPrivate *priv = ST_BOX_LAYOUT (object)->priv;
while (priv->children)
clutter_actor_destroy (priv->children->data);
if (priv->hadjustment)
{
g_object_unref (priv->hadjustment);
priv->hadjustment = NULL;
}
if (priv->vadjustment)
{
g_object_unref (priv->vadjustment);
priv->vadjustment = NULL;
}
G_OBJECT_CLASS (st_box_layout_parent_class)->dispose (object);
}
static void
get_content_preferred_width (StBoxLayout *self,
gfloat for_height,
gfloat *min_width_p,
gfloat *natural_width_p)
{
StBoxLayoutPrivate *priv = self->priv;
gint n_children = 0;
gint n_fixed = 0;
gfloat min_width, natural_width;
GList *l;
min_width = 0;
natural_width = 0;
for (l = priv->children; l; l = g_list_next (l))
{
ClutterActor *child = l->data;
gfloat child_min = 0, child_nat = 0;
if (!CLUTTER_ACTOR_IS_VISIBLE (child))
continue;
n_children++;
if (clutter_actor_get_fixed_position_set (child))
{
n_fixed++;
continue;
}
clutter_actor_get_preferred_width (child,
(!priv->is_vertical) ? for_height : -1,
&child_min,
&child_nat);
if (priv->is_vertical)
{
min_width = MAX (child_min, min_width);
natural_width = MAX (child_nat, natural_width);
}
else
{
min_width += child_min;
natural_width += child_nat;
}
}
if (!priv->is_vertical && (n_children - n_fixed) > 1)
{
min_width += priv->spacing * (n_children - n_fixed - 1);
natural_width += priv->spacing * (n_children - n_fixed - 1);
}
if (min_width_p)
*min_width_p = min_width;
if (natural_width_p)
*natural_width_p = natural_width;
}
static void
st_box_layout_get_preferred_width (ClutterActor *actor,
gfloat for_height,
gfloat *min_width_p,
gfloat *natural_width_p)
{
StThemeNode *theme_node = st_widget_get_theme_node (ST_WIDGET (actor));
st_theme_node_adjust_for_height (theme_node, &for_height);
get_content_preferred_width (ST_BOX_LAYOUT (actor), for_height,
min_width_p, natural_width_p);
st_theme_node_adjust_preferred_width (theme_node,
min_width_p, natural_width_p);
}
static void
get_content_preferred_height (StBoxLayout *self,
gfloat for_width,
gfloat *min_height_p,
gfloat *natural_height_p)
{
StBoxLayoutPrivate *priv = self->priv;
gint n_children = 0;
gint n_fixed = 0;
gfloat min_height, natural_height;
GList *l;
min_height = 0;
natural_height = 0;
for (l = priv->children; l; l = g_list_next (l))
{
ClutterActor *child = l->data;
gfloat child_min = 0, child_nat = 0;
if (!CLUTTER_ACTOR_IS_VISIBLE (child))
continue;
n_children++;
if (clutter_actor_get_fixed_position_set (child))
{
n_fixed++;
continue;
}
clutter_actor_get_preferred_height (child,
(priv->is_vertical) ? for_width : -1,
&child_min,
&child_nat);
if (!priv->is_vertical)
{
min_height = MAX (child_min, min_height);
natural_height = MAX (child_nat, natural_height);
}
else
{
min_height += child_min;
natural_height += child_nat;
}
}
if (priv->is_vertical && (n_children - n_fixed) > 1)
{
min_height += priv->spacing * (n_children - n_fixed - 1);
natural_height += priv->spacing * (n_children - n_fixed - 1);
}
if (min_height_p)
*min_height_p = min_height;
if (natural_height_p)
*natural_height_p = natural_height;
}
static void
st_box_layout_get_preferred_height (ClutterActor *actor,
gfloat for_width,
gfloat *min_height_p,
gfloat *natural_height_p)
{
StThemeNode *theme_node = st_widget_get_theme_node (ST_WIDGET (actor));
st_theme_node_adjust_for_width (theme_node, &for_width);
get_content_preferred_height (ST_BOX_LAYOUT (actor), for_width,
min_height_p, natural_height_p);
st_theme_node_adjust_preferred_height (theme_node,
min_height_p, natural_height_p);
}
typedef struct {
int child_index;
gfloat shrink_amount;
} BoxChildShrink;
/* Sort with the greatest shrink amount first */
static int
compare_by_shrink_amount (const void *a,
const void *b)
{
float diff = ((const BoxChildShrink *)a)->shrink_amount - ((const BoxChildShrink *)b)->shrink_amount;
return diff < 0 ? 1 : (diff == 0 ? 0 : -1);
}
/* Sort in ascending order by child index */
static int
compare_by_child_index (const void *a,
const void *b)
{
return ((const BoxChildShrink *)a)->child_index - ((const BoxChildShrink *)b)->child_index;
}
static BoxChildShrink *
compute_shrinks (StBoxLayout *self,
gfloat for_length,
gfloat total_shrink)
{
StBoxLayoutPrivate *priv = self->priv;
int n_children = g_list_length (priv->children);
BoxChildShrink *shrinks = g_new0 (BoxChildShrink, n_children);
gfloat shrink_so_far, base_shrink;
int n_shrink_children;
GList *l;
int i;
/* The effect that we want is that all the children get an equal chance
* to expand from their minimum size up to the natural size. Or to put
* it a different way, we want to start by shrinking only the child that
* can shrink most, then shrink that and the next most shrinkable child,
* to the point where we are shrinking everything.
*/
/* Find the amount of possible shrink for each child */
int n_possible_shrink_children = 0;
for (l = priv->children, i = 0; l; l = l->next, i++)
{
ClutterActor *child = l->data;
gfloat child_min, child_nat;
gboolean fixed;
child = (ClutterActor*) l->data;
fixed = clutter_actor_get_fixed_position_set (child);
shrinks[i].child_index = i;
if (CLUTTER_ACTOR_IS_VISIBLE (child) && !fixed)
{
if (priv->is_vertical)
clutter_actor_get_preferred_height (child,
for_length,
&child_min, &child_nat);
else
clutter_actor_get_preferred_width (child,
for_length,
&child_min, &child_nat);
shrinks[i].shrink_amount = MAX (0., child_nat - child_min);
n_possible_shrink_children++;
}
else
{
shrinks[i].shrink_amount = -1.;
}
}
/* We want to process children starting from the child with the maximum available
* shrink, so sort in this order; !visible children end up at the end */
qsort (shrinks, n_children, sizeof (BoxChildShrink), compare_by_shrink_amount);
/* +--+
* | |
* | | +--
* | | | |
* | | | | +-+
* --+--+-+-+-+-+----------
* | | | | | | +-+ +-+
* | | | | | | | | | |
* --+--+-+-+-+-+-+-+------
*
* We are trying to find the correct position for the upper line the "water mark"
* so that total of the portion of the bars above the line is equal to the total
* amount we want to shrink.
*/
/* Start by moving the line downward, top-of-bar by top-of-bar */
shrink_so_far = 0;
for (n_shrink_children = 1; n_shrink_children <= n_possible_shrink_children; n_shrink_children++)
{
if (n_shrink_children < n_possible_shrink_children)
base_shrink = shrinks[n_shrink_children].shrink_amount;
else
base_shrink = 0;
shrink_so_far += n_shrink_children * (shrinks[n_shrink_children - 1].shrink_amount - base_shrink);
if (shrink_so_far >= total_shrink || n_shrink_children == n_possible_shrink_children)
break;
}
/* OK, we found enough shrinkage, move it back upwards to the right position */
base_shrink += (shrink_so_far - total_shrink) / n_shrink_children;
if (base_shrink < 0) /* can't shrink that much, probably round-off error */
base_shrink = 0;
/* Assign the portion above the base shrink line to the shrink_amount */
for (i = 0; i < n_shrink_children; i++)
shrinks[i].shrink_amount -= base_shrink;
for (; i < n_children; i++)
shrinks[i].shrink_amount = 0;
/* And sort back to their original order */
qsort (shrinks, n_children, sizeof (BoxChildShrink), compare_by_child_index);
return shrinks;
}
static void
st_box_layout_allocate (ClutterActor *actor,
const ClutterActorBox *box,
ClutterAllocationFlags flags)
{
StBoxLayoutPrivate *priv = ST_BOX_LAYOUT (actor)->priv;
StThemeNode *theme_node = st_widget_get_theme_node (ST_WIDGET (actor));
ClutterActorBox content_box;
gfloat avail_width, avail_height, min_width, natural_width, min_height, natural_height;
gfloat position, next_position;
GList *l;
gint n_expand_children = 0, i;
gfloat expand_amount, shrink_amount;
BoxChildShrink *shrinks = NULL;
CLUTTER_ACTOR_CLASS (st_box_layout_parent_class)->allocate (actor, box,
flags);
if (priv->children == NULL)
return;
st_theme_node_get_content_box (theme_node, box, &content_box);
avail_width = content_box.x2 - content_box.x1;
avail_height = content_box.y2 - content_box.y1;
get_content_preferred_height (ST_BOX_LAYOUT (actor), avail_width,
&min_height, &natural_height);
get_content_preferred_width (ST_BOX_LAYOUT (actor), avail_height,
&min_width, &natural_width);
/* update adjustments for scrolling */
if (priv->vadjustment)
{
gdouble prev_value;
g_object_set (G_OBJECT (priv->vadjustment),
"lower", 0.0,
"upper", natural_height,
"page-size", avail_height,
"step-increment", avail_height / 6,
"page-increment", avail_height,
NULL);
prev_value = st_adjustment_get_value (priv->vadjustment);
st_adjustment_set_value (priv->vadjustment, prev_value);
}
if (priv->hadjustment)
{
gdouble prev_value;
g_object_set (G_OBJECT (priv->hadjustment),
"lower", 0.0,
"upper", natural_width,
"page-size", avail_width,
"step-increment", avail_width / 6,
"page-increment", avail_width,
NULL);
prev_value = st_adjustment_get_value (priv->hadjustment);
st_adjustment_set_value (priv->hadjustment, prev_value);
}
if (priv->is_vertical)
{
expand_amount = MAX (0, avail_height - natural_height);
shrink_amount = MAX (0, natural_height - MAX (avail_height, min_height));
}
else
{
expand_amount = MAX (0, avail_width - natural_width);
shrink_amount = MAX (0, natural_width - MAX (avail_width, min_width));
}
if (expand_amount > 0)
{
/* count the number of children with expand set to TRUE */
n_expand_children = 0;
for (l = priv->children; l; l = l->next)
{
ClutterActor *child = l->data;
gboolean expand;
if (!CLUTTER_ACTOR_IS_VISIBLE (child) ||
clutter_actor_get_fixed_position_set (child))
continue;
clutter_container_child_get ((ClutterContainer *) actor,
child,
"expand", &expand,
NULL);
if (expand)
n_expand_children++;
}
if (n_expand_children == 0)
expand_amount = 0;
}
else if (shrink_amount > 0)
{
shrinks = compute_shrinks (ST_BOX_LAYOUT (actor),
priv->is_vertical ? avail_width : avail_height,
shrink_amount);
}
if (priv->is_vertical)
position = content_box.y1;
else
position = content_box.x1;
if (priv->is_pack_start)
{
l = g_list_last (priv->children);
i = g_list_length (priv->children);
}
else
{
l = priv->children;
i = 0;
}
while (l)
{
ClutterActor *child = (ClutterActor*) l->data;
ClutterActorBox child_box;
gfloat child_min, child_nat, child_allocated;
gboolean xfill, yfill, expand, fixed;
StAlign xalign, yalign;
if (!CLUTTER_ACTOR_IS_VISIBLE (child))
goto next_child;
fixed = clutter_actor_get_fixed_position_set (child);
if (fixed)
{
clutter_actor_allocate_preferred_size (child, flags);
goto next_child;
}
clutter_container_child_get ((ClutterContainer*) actor, child,
"x-fill", &xfill,
"y-fill", &yfill,
"x-align", &xalign,
"y-align", &yalign,
"expand", &expand,
NULL);
if (priv->is_vertical)
{
clutter_actor_get_preferred_height (child, avail_width,
&child_min, &child_nat);
}
else
{
clutter_actor_get_preferred_width (child, avail_height,
&child_min, &child_nat);
}
child_allocated = child_nat;
if (expand_amount > 0 && expand)
child_allocated += expand_amount / n_expand_children;
else if (shrink_amount > 0)
child_allocated -= shrinks[i].shrink_amount;
next_position = position + child_allocated;
if (priv->is_vertical)
{
child_box.y1 = (int)(0.5 + position);
child_box.y2 = (int)(0.5 + next_position);
child_box.x1 = content_box.x1;
if (priv->hadjustment)
child_box.x2 = content_box.x1 + MAX (avail_width, natural_width);
else
child_box.x2 = content_box.x2;
_st_allocate_fill (child, &child_box, xalign, yalign, xfill, yfill);
clutter_actor_allocate (child, &child_box, flags);
}
else
{
child_box.x1 = (int)(0.5 + position);
child_box.x2 = (int)(0.5 + next_position);
child_box.y1 = content_box.y1;
if (priv->vadjustment)
child_box.y2 = content_box.y1 + MAX (avail_height, natural_height);
else
child_box.y2 = content_box.y2;
_st_allocate_fill (child, &child_box, xalign, yalign, xfill, yfill);
clutter_actor_allocate (child, &child_box, flags);
}
position = next_position + priv->spacing;
next_child:
if (priv->is_pack_start)
{
l = l->prev;
i--;
}
else
{
l = l->next;
i++;
}
}
if (shrinks)
g_free (shrinks);
}
static void
st_box_layout_apply_transform (ClutterActor *a,
CoglMatrix *m)
{
StBoxLayoutPrivate *priv = ST_BOX_LAYOUT (a)->priv;
gdouble x, y;
CLUTTER_ACTOR_CLASS (st_box_layout_parent_class)->apply_transform (a, m);
if (priv->hadjustment)
x = st_adjustment_get_value (priv->hadjustment);
else
x = 0;
if (priv->vadjustment)
y = st_adjustment_get_value (priv->vadjustment);
else
y = 0;
cogl_matrix_translate (m, (int) -x, (int) -y, 0);
}
static void
st_box_layout_paint (ClutterActor *actor)
{
StBoxLayoutPrivate *priv = ST_BOX_LAYOUT (actor)->priv;
StThemeNode *theme_node = st_widget_get_theme_node (ST_WIDGET (actor));
GList *l;
gdouble x, y;
ClutterActorBox child_box;
ClutterActorBox allocation_box;
ClutterActorBox content_box;
if (priv->hadjustment)
x = st_adjustment_get_value (priv->hadjustment);
else
x = 0;
if (priv->vadjustment)
y = st_adjustment_get_value (priv->vadjustment);
else
y = 0;
/* If we are translated, then we need to translate back before chaining
* up or the background and borders will be drawn in the wrong place */
if (x != 0 || y != 0)
{
cogl_push_matrix ();
cogl_translate ((int)x, (int)y, 0);
}
CLUTTER_ACTOR_CLASS (st_box_layout_parent_class)->paint (actor);
if (x != 0 || y != 0)
{
cogl_pop_matrix ();
}
if (priv->children == NULL)
return;
clutter_actor_get_allocation_box (actor, &allocation_box);
st_theme_node_get_content_box (theme_node, &allocation_box, &content_box);
content_box.x1 += x;
content_box.y1 += y;
content_box.x2 += x;
content_box.y2 += y;
/* The content area forms the viewport into the scrolled contents, while
* the borders and background stay in place; after drawing the borders and
* background, we clip to the content area */
if (priv->hadjustment || priv->vadjustment)
cogl_clip_push ((int)content_box.x1,
(int)content_box.y1,
(int)content_box.x2 - (int)content_box.x1,
(int)content_box.y2 - (int)content_box.y1);
for (l = priv->children; l; l = g_list_next (l))
{
ClutterActor *child = (ClutterActor*) l->data;
if (!CLUTTER_ACTOR_IS_VISIBLE (child))
continue;
clutter_actor_get_allocation_box (child, &child_box);
if ((child_box.x1 < content_box.x2) &&
(child_box.x2 > content_box.x1) &&
(child_box.y1 < content_box.y2) &&
(child_box.y2 > content_box.y1))
{
clutter_actor_paint (child);
}
}
if (priv->hadjustment || priv->vadjustment)
cogl_clip_pop ();
}
static void
st_box_layout_pick (ClutterActor *actor,
const ClutterColor *color)
{
StBoxLayoutPrivate *priv = ST_BOX_LAYOUT (actor)->priv;
StThemeNode *theme_node = st_widget_get_theme_node (ST_WIDGET (actor));
GList *l;
gdouble x, y;
ClutterActorBox child_box;
ClutterActorBox allocation_box;
ClutterActorBox content_box;
if (priv->hadjustment)
x = st_adjustment_get_value (priv->hadjustment);
else
x = 0;
if (priv->vadjustment)
y = st_adjustment_get_value (priv->vadjustment);
else
y = 0;
if (x != 0 || y != 0)
{
cogl_push_matrix ();
cogl_translate ((int)x, (int)y, 0);
}
CLUTTER_ACTOR_CLASS (st_box_layout_parent_class)->pick (actor, color);
if (x != 0 || y != 0)
{
cogl_pop_matrix ();
}
if (priv->children == NULL)
return;
clutter_actor_get_allocation_box (actor, &allocation_box);
st_theme_node_get_content_box (theme_node, &allocation_box, &content_box);
content_box.x1 += x;
content_box.y1 += y;
content_box.x2 += x;
content_box.y2 += y;
if (priv->hadjustment || priv->vadjustment)
cogl_clip_push ((int)content_box.x1,
(int)content_box.y1,
(int)content_box.x2 - (int)content_box.x1,
(int)content_box.y2 - (int)content_box.y1);
for (l = priv->children; l; l = g_list_next (l))
{
ClutterActor *child = (ClutterActor*) l->data;
if (!CLUTTER_ACTOR_IS_VISIBLE (child))
continue;
clutter_actor_get_allocation_box (child, &child_box);
if ((child_box.x1 < content_box.x2) &&
(child_box.x2 > content_box.x1) &&
(child_box.y1 < content_box.y2) &&
(child_box.y2 > content_box.y1))
{
clutter_actor_paint (child);
}
}
if (priv->hadjustment || priv->vadjustment)
cogl_clip_pop ();
}
static void
st_box_layout_style_changed (StWidget *self)
{
StBoxLayoutPrivate *priv = ST_BOX_LAYOUT (self)->priv;
StThemeNode *theme_node = st_widget_get_theme_node (self);
int old_spacing = priv->spacing;
double spacing = 0;
st_theme_node_get_length (theme_node, "spacing", FALSE, &spacing);
priv->spacing = (int)(spacing + 0.5);
if (priv->spacing != old_spacing)
clutter_actor_queue_relayout (CLUTTER_ACTOR (self));
ST_WIDGET_CLASS (st_box_layout_parent_class)->style_changed (self);
}
static void
st_box_layout_class_init (StBoxLayoutClass *klass)
{
GObjectClass *object_class = G_OBJECT_CLASS (klass);
ClutterActorClass *actor_class = CLUTTER_ACTOR_CLASS (klass);
StWidgetClass *widget_class = ST_WIDGET_CLASS (klass);
GParamSpec *pspec;
g_type_class_add_private (klass, sizeof (StBoxLayoutPrivate));
object_class->get_property = st_box_layout_get_property;
object_class->set_property = st_box_layout_set_property;
object_class->dispose = st_box_layout_dispose;
actor_class->allocate = st_box_layout_allocate;
actor_class->get_preferred_width = st_box_layout_get_preferred_width;
actor_class->get_preferred_height = st_box_layout_get_preferred_height;
actor_class->apply_transform = st_box_layout_apply_transform;
actor_class->paint = st_box_layout_paint;
actor_class->pick = st_box_layout_pick;
widget_class->style_changed = st_box_layout_style_changed;
pspec = g_param_spec_boolean ("vertical",
"Vertical",
"Whether the layout should be vertical, rather"
"than horizontal",
FALSE,
ST_PARAM_READWRITE);
g_object_class_install_property (object_class, PROP_VERTICAL, pspec);
pspec = g_param_spec_boolean ("pack-start",
"Pack Start",
"Whether to pack items at the start of the box",
FALSE,
ST_PARAM_READWRITE);
g_object_class_install_property (object_class, PROP_PACK_START, pspec);
/* StScrollable properties */
g_object_class_override_property (object_class,
PROP_HADJUST,
"hadjustment");
g_object_class_override_property (object_class,
PROP_VADJUST,
"vadjustment");
}
static void
st_box_layout_init (StBoxLayout *self)
{
self->priv = BOX_LAYOUT_PRIVATE (self);
}
/**
* st_box_layout_new:
*
* Create a new #StBoxLayout.
*
* Returns: a newly allocated #StBoxLayout
*/
StWidget *
st_box_layout_new (void)
{
return g_object_new (ST_TYPE_BOX_LAYOUT, NULL);
}
/**
* st_box_layout_set_vertical:
* @box: A #StBoxLayout
* @vertical: #TRUE if the layout should be vertical
*
* Set the value of the #StBoxLayout::vertical property
*
*/
void
st_box_layout_set_vertical (StBoxLayout *box,
gboolean vertical)
{
g_return_if_fail (ST_IS_BOX_LAYOUT (box));
if (box->priv->is_vertical != vertical)
{
box->priv->is_vertical = vertical;
clutter_actor_queue_relayout ((ClutterActor*) box);
g_object_notify (G_OBJECT (box), "vertical");
}
}
/**
* st_box_layout_get_vertical:
* @box: A #StBoxLayout
*
* Get the value of the #StBoxLayout::vertical property.
*
* Returns: #TRUE if the layout is vertical
*/
gboolean
st_box_layout_get_vertical (StBoxLayout *box)
{
g_return_val_if_fail (ST_IS_BOX_LAYOUT (box), FALSE);
return box->priv->is_vertical;
}
/**
* st_box_layout_set_pack_start:
* @box: A #StBoxLayout
* @pack_start: #TRUE if the layout should use pack-start
*
* Set the value of the #StBoxLayout::pack-start property.
*
*/
void
st_box_layout_set_pack_start (StBoxLayout *box,
gboolean pack_start)
{
g_return_if_fail (ST_IS_BOX_LAYOUT (box));
if (box->priv->is_pack_start != pack_start)
{
box->priv->is_pack_start = pack_start;
clutter_actor_queue_relayout ((ClutterActor*) box);
g_object_notify (G_OBJECT (box), "pack-start");
}
}
/**
* st_box_layout_get_pack_start:
* @box: A #StBoxLayout
*
* Get the value of the #StBoxLayout::pack-start property.
*
* Returns: #TRUE if pack-start is enabled
*/
gboolean
st_box_layout_get_pack_start (StBoxLayout *box)
{
g_return_val_if_fail (ST_IS_BOX_LAYOUT (box), FALSE);
return box->priv->is_pack_start;
}
static void
st_box_layout_internal_remove_all (StBoxLayout *self,
gboolean destroy)
{
StBoxLayoutPrivate *priv = ST_BOX_LAYOUT (self)->priv;
ClutterActor *child;
while (priv->children)
{
child = priv->children->data;
g_object_ref (child);
priv->children = g_list_delete_link (priv->children, priv->children);
clutter_actor_unparent (child);
g_signal_emit_by_name (self, "actor-removed", child);
if (destroy)
clutter_actor_destroy (child);
g_object_unref (child);
}
clutter_actor_queue_relayout ((ClutterActor*) self);
}
/**
* st_box_layout_remove_all:
* @self:
*
* Efficiently unparent all children currently in this box.
*/
void
st_box_layout_remove_all (StBoxLayout *self)
{
st_box_layout_internal_remove_all (self, FALSE);
}
/**
* st_box_layout_destroy_children:
* @self:
*
* Efficiently unparent and destroy all children currently in this box.
*/
void
st_box_layout_destroy_children (StBoxLayout *self)
{
st_box_layout_internal_remove_all (self, TRUE);
}